From f7b88a4ed5a8c9347d9e40e0aee22c5a7011f60e Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Mon, 24 Apr 2006 21:05:06 +0000 Subject: * Removed some \n from server connection messages * Removed nextmap cvar and associated code, replaced with "advanceMapRotation" command * Rework the text displayed during votes to be more verbose * "destroy" command now only works when cheats are enabled * Voting UI is now a frontend for "clientkick" instead of plain "kick" --- src/client/cl_cin.c | 11 ----------- 1 file changed, 11 deletions(-) (limited to 'src/client/cl_cin.c') diff --git a/src/client/cl_cin.c b/src/client/cl_cin.c index f97d7712..1d8a5f89 100644 --- a/src/client/cl_cin.c +++ b/src/client/cl_cin.c @@ -1260,8 +1260,6 @@ static void RoQ_init( void ) ******************************************************************************/ static void RoQShutdown( void ) { - const char *s; - if (!cinTable[currentHandle].buf) { return; } @@ -1280,15 +1278,6 @@ static void RoQShutdown( void ) { if (cinTable[currentHandle].alterGameState) { cls.state = CA_DISCONNECTED; - // we can't just do a vstr nextmap, because - // if we are aborting the intro cinematic with - // a devmap command, nextmap would be valid by - // the time it was referenced - s = Cvar_VariableString( "nextmap" ); - if ( s[0] ) { - Cbuf_ExecuteText( EXEC_APPEND, va("%s\n", s) ); - Cvar_Set( "nextmap", "" ); - } CL_handle = -1; } cinTable[currentHandle].fileName[0] = 0; -- cgit