From 62f641bdf7426059d665f2c7f6ccc55d43179eb2 Mon Sep 17 00:00:00 2001 From: Ben Millwood Date: Sat, 3 Oct 2009 12:53:17 +0000 Subject: Zone BP updates, and a minor bug fix * Add g_humanRepeaterAllowOverlap defaulting to 1 * Add a build error message when building a repeater would cause a power zone to overlap * Lower DC range from 10,000 -> 1,000 * Repeaters will suicide if they are *inside* of another power zone * Unpowered buildables no longer take away BP from the main reactor zone * Repeaters will only power the BP that can be built from them * Repeaters can now be moved * Don't set s.misc anymore since BP is calculated server-side * Fix G_IsDCCBuilt( ) so that it can return true even if a DC is built farther than DC_RANGE units from position 0, 0, 0 --- src/game/bg_public.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game/bg_public.h') diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 079d55e4..688b45e8 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -624,6 +624,7 @@ typedef enum MN_H_NODCC, MN_H_ONEREACTOR, MN_H_RPTPOWERHERE, + MN_H_RPWCAUSEOVRL, } dynMenu_t; // animations -- cgit