From 685e9535db65b8117a93afd68b93ce1521a6ec28 Mon Sep 17 00:00:00 2001 From: Michael Levin Date: Sat, 3 Oct 2009 11:29:22 +0000 Subject: * Lucifer cannon projectile a little bigger with charge * Sitting on a booster won't make it blink the warning bolt (SS_BOOSTEDWARNING), also made the warning fade * Lucifer Cannon repeat rates fixed * G_Damage() wont deal damage to dead entities * Maybe fixed the buildable killed with shotgun won't show dying anim bug * Attacked hives won't attack back when the OM is dead * The monstrous hive bounding boxes shrunk to something reasonable * Tesla Generator muzzle offset to the ball part, now fires over turrets * HUDs can make vertical charge bars * Human charge bar no longer overlaps scanner * "There are no spawns remaining" Changes to trample attack: * No longer deals locational damage (wtf?) * Charge "holding" restored * Hit repeat rate limited to 50 ms Changes to health cross icons: * Inspired by Techhead, made new icons (sorry, yours didn't look so good in game :-\ ) * Icons fade from one to another * Switched SS_HEALING_2X and SS_HEALING_ACTIVE meaning for Humans -- glows when on medi station, special icon for medkit * Poisoned icon for humans (Techhead's idea) --- src/game/bg_public.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/game/bg_public.h') diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 18c0d28f..7ad0b2a0 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -243,10 +243,10 @@ typedef enum #define SS_HOVELING 0x00000100 #define SS_BOOSTED 0x00000200 #define SS_SLOWLOCKED 0x00000400 -//#define SS_POISONCLOUDED 0x00000800 // unused +#define SS_BOOSTEDWARNING 0x00000800 // booster poison is running out #define SS_CHARGING 0x00001000 -#define SS_HEALING_ACTIVE 0x00002000 // medkit for Humans, creep for Aliens -#define SS_HEALING_2X 0x00004000 // double healing rate (for HUD) +#define SS_HEALING_ACTIVE 0x00002000 // medistat for Humans, creep for Aliens +#define SS_HEALING_2X 0x00004000 // medkit or double healing rate (for HUD) #define SS_HEALING_3X 0x00008000 // triple healing rate (for HUD) #define SB_VALID_TOGGLEBIT 0x00004000 -- cgit