From 784c7b351d013e77d5aeaca6fdf98341fb75b284 Mon Sep 17 00:00:00 2001 From: Christopher Schwarz Date: Sat, 3 Apr 2010 20:47:11 +0000 Subject: * Queue BP according to the proportion of damage that came from not-friendly-fire (e.g. things killed entirely by FF have their BP returned instantly, and those killed by enemies/other have their BP queued, and others split accordingly) * Human buildings dying from no power now uses MOD_NOCREEP instead of MOD_SUICIDE * Attribute deaths caused by nopower, nocreep, and human buildable blowup-chain-reactions to the person that killed the egg/power/original building that started the chain * Minor cleanups of unused functions/variables --- src/game/bg_public.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game/bg_public.h') diff --git a/src/game/bg_public.h b/src/game/bg_public.h index d5a143a6..62c981d2 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -901,6 +901,7 @@ typedef enum MOD_ATUBE, MOD_OVERMIND, MOD_DECONSTRUCT, + MOD_REPLACE, MOD_NOCREEP } meansOfDeath_t; -- cgit