From a9757052e27d742ca1d4f35f7791648df7f63c8d Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Thu, 5 Jul 2001 03:18:12 +0000 Subject: Tweaks. Start of alt fire mechanism --- src/game/bg_public.h | 16 +--------------- 1 file changed, 1 insertion(+), 15 deletions(-) (limited to 'src/game/bg_public.h') diff --git a/src/game/bg_public.h b/src/game/bg_public.h index c5307569..b2354531 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -151,21 +151,6 @@ typedef enum { WEAPON_RELOADING } weaponstate_t; -//TA: clip-size defines -#define CS_MG 30 //clip-size -#define CS_CG 500 -#define CS_BFG 100 -#define CS_FLAMER 400 - -//TA: bitmasks to get ammo, clips and maxclips out of ammo array -#define BM_AMMO 0x3F -#define BM_CLIPS 0xC0 - -//TA: bitmasks to get weapons out of weapons store -#define BM_SWB 0x0000FFFF -#define BM_SW2B 0xFFFF0000 - - // pmove->pm_flags #define PMF_DUCKED 1 #define PMF_JUMP_HELD 2 @@ -464,6 +449,7 @@ typedef enum { EV_NOAMMO, EV_CHANGE_WEAPON, EV_FIRE_WEAPON, + EV_FIRE_WEAPON2, EV_USE_ITEM0, EV_USE_ITEM1, -- cgit