From 0825a563b705c50de551951c4c131d0482935c45 Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Wed, 3 Mar 2004 05:22:52 +0000 Subject: * Fixed chasecam engagement bug * Raised turret effectiveness again * Raised human weapon damage by 5% * Refactored buildable rendering code * Buildable rendering now falls back to a box trace when a cap trace misses * Human ckit can't repair destroyed buildables * Human reactor strengthened by 50% --- src/game/g_active.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/g_active.c') diff --git a/src/game/g_active.c b/src/game/g_active.c index 516bac5a..9a1e625c 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -361,7 +361,7 @@ void SpectatorThink( gentity_t *ent, usercmd_t *ucmd ) } if( ( client->buttons & BUTTON_USE_HOLDABLE ) && !( client->oldbuttons & BUTTON_USE_HOLDABLE ) ) - Cmd_Follow_f( ent ); + Cmd_Follow_f( ent, qtrue ); } -- cgit