From 3d0fef73d7b3494bc4457953332d79e51a522201 Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Sat, 27 Jan 2001 22:43:12 +0000 Subject: Ugh, haven't done this in weeks. Um. New creep system, half built new torchlight and the usual assortment of bug fixes. --- src/game/g_active.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/g_active.c') diff --git a/src/game/g_active.c b/src/game/g_active.c index e4a1ffbf..6b0c7218 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -737,7 +737,7 @@ void ClientThink_real( gentity_t *ent ) { client->ps.speed = g_speed.value * client->classSpeed; //TA: slow player if standing in creep - for ( i = 1, creepNode = g_entities + i; i < level.num_entities; i++, creepNode++ ) + /*for ( i = 1, creepNode = g_entities + i; i < level.num_entities; i++, creepNode++ ) { if( !Q_stricmp( creepNode->classname, "team_droid_creep" ) ) { @@ -753,7 +753,7 @@ void ClientThink_real( gentity_t *ent ) { break; } } - } + }*/ if( !cSlowed ) client->ps.stats[ STAT_STATE ] &= ~SS_CREEPSLOWED; -- cgit