From c60908dce88434be260a07a804c8985c763ed7f8 Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Mon, 19 Jan 2004 19:21:19 +0000 Subject: * Forced a weapon change when buying a weapon * Implemented dynamic stage boundaries * A shedload of balance tweaks * Inevitably other stuff that I've forgotten whilst SF CVS has been down --- src/game/g_buildable.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/g_buildable.c') diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 02956095..fe6d0362 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -933,7 +933,7 @@ static qboolean APropHovel_Blocked( vec3_t origin, vec3_t angles, vec3_t normal, VectorCopy( angles, hovel.s.angles ); VectorCopy( normal, hovel.s.origin2 ); - return AHovel_Use( &hovel, player, qfalse ); + return AHovel_Blocked( &hovel, player, qfalse ); } /* @@ -2201,7 +2201,7 @@ gentity_t *G_buildItem( gentity_t *builder, buildable_t buildable, vec3_t origin built->takedamage = qfalse; built->spawned = qfalse; - built->buildTime = level.time; + built->buildTime = built->s.time = level.time; //things that vary for each buildable that aren't in the dbase switch( buildable ) -- cgit