From c61e168ffb6e3ad28ac7e126ba9ff076984daa27 Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Wed, 14 Jan 2004 18:32:38 +0000 Subject: * Fixed the bug where trem menus were ineffectual * Rewroted the hovel block testing code to be cleaner and work better --- src/game/g_buildable.c | 73 ++++++++++++++++++++++++++++++++++++-------------- 1 file changed, 53 insertions(+), 20 deletions(-) (limited to 'src/game/g_buildable.c') diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index c5478aff..02956095 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -857,57 +857,84 @@ void AHive_Think( gentity_t *self ) -#define HOVEL_TRACE_DEPTH 16.0f +#define HOVEL_TRACE_DEPTH 128.0f /* ================ AHovel_Blocked -Is this hovel entrace blocked? +Is this hovel entrance blocked? ================ */ -qboolean AHovel_Blocked( vec3_t srcAngles, vec3_t srcOrigin, vec3_t normal, - vec3_t mins, vec3_t maxs, int entityNum, - vec3_t newOrigin, vec3_t newAngles ) +qboolean AHovel_Blocked( gentity_t *hovel, gentity_t *player, qboolean provideExit ) { - vec3_t forward, origin, start, end, angles, hovelMaxs; + vec3_t forward, normal, origin, start, end, angles, hovelMaxs; + vec3_t mins, maxs; float displacement; trace_t tr; BG_FindBBoxForBuildable( BA_A_HOVEL, NULL, hovelMaxs ); + BG_FindBBoxForClass( player->client->ps.stats[ STAT_PCLASS ], + mins, maxs, NULL, NULL, NULL ); - AngleVectors( srcAngles, forward, NULL, NULL ); + VectorCopy( hovel->s.origin2, normal ); + AngleVectors( hovel->s.angles, forward, NULL, NULL ); VectorInverse( forward ); - displacement = VectorMaxComponent( maxs ) + VectorMaxComponent( hovelMaxs ) + 1.0f; + displacement = VectorMaxComponent( maxs ) * M_ROOT3 + + VectorMaxComponent( hovelMaxs ) * M_ROOT3 + 1.0f; - VectorMA( srcOrigin, displacement, forward, origin ); + VectorMA( hovel->s.origin, displacement, forward, origin ); vectoangles( forward, angles ); VectorMA( origin, HOVEL_TRACE_DEPTH, normal, start ); + + //compute a place up in the air to start the real trace + trap_Trace( &tr, origin, mins, maxs, start, player->s.number, MASK_PLAYERSOLID ); + VectorMA( origin, ( HOVEL_TRACE_DEPTH * tr.fraction ) - 1.0f, normal, start ); VectorMA( origin, -HOVEL_TRACE_DEPTH, normal, end ); - trap_Trace( &tr, start, mins, maxs, end, entityNum, MASK_PLAYERSOLID ); + trap_Trace( &tr, start, mins, maxs, end, player->s.number, MASK_PLAYERSOLID ); if( tr.startsolid ) - return qfalse; + return qtrue; VectorCopy( tr.endpos, origin ); - trap_Trace( &tr, origin, mins, maxs, origin, entityNum, MASK_PLAYERSOLID ); - - if( newOrigin != NULL ) - VectorCopy( origin, newOrigin ); + trap_Trace( &tr, origin, mins, maxs, origin, player->s.number, MASK_PLAYERSOLID ); - if( newAngles != NULL ) - VectorCopy( angles, newAngles ); + if( provideExit ) + { + G_SetOrigin( player, origin ); + VectorCopy( origin, player->client->ps.origin ); + VectorCopy( vec3_origin, player->client->ps.velocity ); + SetClientViewAngle( player, angles ); + } - if( tr.fraction < 1.0 ) + if( tr.fraction < 1.0f ) return qtrue; else return qfalse; } +/* +================ +APropHovel_Blocked + +Wrapper to test a hovel placement for validity +================ +*/ +static qboolean APropHovel_Blocked( vec3_t origin, vec3_t angles, vec3_t normal, + gentity_t *player ) +{ + gentity_t hovel; + + VectorCopy( origin, hovel.s.origin ); + VectorCopy( angles, hovel.s.angles ); + VectorCopy( normal, hovel.s.origin2 ); + + return AHovel_Use( &hovel, player, qfalse ); +} /* ================ @@ -930,6 +957,13 @@ void AHovel_Use( gentity_t *self, gentity_t *other, gentity_t *activator ) else if( ( activator->client->ps.stats[ STAT_PCLASS ] == PCL_A_B_BASE ) || ( activator->client->ps.stats[ STAT_PCLASS ] == PCL_A_B_LEV1 ) ) { + if( AHovel_Blocked( self, activator, qfalse ) ) + { + //you can get in, but you can't get out + G_TriggerMenu( activator->client->ps.clientNum, MN_A_HOVEL_BLOCKED ); + return; + } + self->active = qtrue; G_setBuildableAnim( self, BANIM_ATTACK1, qfalse ); @@ -2020,8 +2054,7 @@ itemBuildError_t G_itemFits( gentity_t *ent, buildable_t buildable, int distance //this assumes the adv builder is the biggest thing that'll use the hovel BG_FindBBoxForClass( PCL_A_B_LEV1, builderMins, builderMaxs, NULL, NULL, NULL ); - if( AHovel_Blocked( angles, origin, normal, builderMins, builderMaxs, - ent->client->ps.clientNum, NULL, NULL ) ) + if( APropHovel_Blocked( angles, origin, normal, ent ) ) reason = IBE_HOVELEXIT; } -- cgit