From 8ecf6d9e5d2a03e965647ac264940f8cd34eef0a Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Mon, 16 Sep 2002 01:24:12 +0000 Subject: * Added global header tremulous.h in preparation for balancing * Constants propogated throughout the source * Various random fixes and tweaks --- src/game/g_client.c | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src/game/g_client.c') diff --git a/src/game/g_client.c b/src/game/g_client.c index b880d352..1b5ea37d 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -1226,7 +1226,6 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn ) int savedPing; int ammoIndex, ammoSubIndex; int teamLocal; - int accuracy_hits, accuracy_shots; int eventSequence; char userinfo[MAX_INFO_STRING]; vec3_t bodyMaxs, classMins, up = { 0, 0, 1 }; @@ -1305,8 +1304,6 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn ) saved = client->pers; savedSess = client->sess; savedPing = client->ps.ping; - accuracy_hits = client->accuracy_hits; - accuracy_shots = client->accuracy_shots; for( i = 0; i < MAX_PERSISTANT; i++ ) persistant[ i ] = client->ps.persistant[ i ]; @@ -1317,8 +1314,6 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn ) client->pers = saved; client->sess = savedSess; client->ps.ping = savedPing; - client->accuracy_hits = accuracy_hits; - client->accuracy_shots = accuracy_shots; client->lastkilled_client = -1; for( i = 0; i < MAX_PERSISTANT; i++ ) -- cgit