From f6daf5fab2d691a776fa0028e17e0c574af5dd02 Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Fri, 20 Aug 2004 23:26:54 +0000 Subject: * Slowed lasgun down * Chimera lightning bug fixed and damage increased * Splashdamage on turrets increased * Dragoon barbs do more damage and regenerate * Kill command is cancellable * "buy ammo" now works with energy weapons * Dragoon weakened slightly * Humans speed increased * Reactor health increased * Base attack warning for spawns as well as reactor --- src/game/g_local.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/game/g_local.h') diff --git a/src/game/g_local.h b/src/game/g_local.h index 4073e2e4..84acff1c 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -201,7 +201,6 @@ struct gentity_s int overmindAttackTimer; int overmindDyingTimer; int overmindSpawnsTimer; - int dccAttackTimer; int nextPhysicsTime; //TA: buildables don't need to check what they're sitting on // every single frame.. so only do it periodically int clientSpawnTime; //TA: the time until this spawn can spawn a client @@ -373,6 +372,7 @@ struct gclient_s //TA: two timers, one every 100 msecs, another every sec int time100; int time1000; + int time10000; char *areabits; @@ -562,6 +562,8 @@ typedef struct qboolean reactorPresent; qboolean overmindPresent; + int humanBaseAttackTimer; + pTeam_t lastWin; spawnQueue_t alienSpawnQueue; -- cgit