From 0a620bae55008e91d7de3d4e2dd0f697f8e649ca Mon Sep 17 00:00:00 2001 From: "Tony J. White" Date: Sat, 9 Dec 2006 19:23:19 +0000 Subject: * (bug 2903) Added g_unlagged. This is based on Neil Toronto's unlagged project. Thanks to kevlarman and WolfWings for help with this implementation for Tremulous. --- src/game/g_misc.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game/g_misc.c') diff --git a/src/game/g_misc.c b/src/game/g_misc.c index 23a46a3b..9d54033e 100644 --- a/src/game/g_misc.c +++ b/src/game/g_misc.c @@ -86,6 +86,7 @@ void TeleportPlayer( gentity_t *player, vec3_t origin, vec3_t angles ) // toggle the teleport bit so the client knows to not lerp player->client->ps.eFlags ^= EF_TELEPORT_BIT; + G_UnlaggedClear( player ); // set angles SetClientViewAngle( player, angles ); -- cgit