From c37ba185e89c73bc33e9ac19ee840c5e5ed49bb3 Mon Sep 17 00:00:00 2001 From: Ben Millwood Date: Sat, 3 Oct 2009 11:42:20 +0000 Subject: Lcannon primary doesn't scale radius anymore, just uses secondary size --- src/game/g_missile.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/g_missile.c') diff --git a/src/game/g_missile.c b/src/game/g_missile.c index e85e7cd4..ebfd4d9d 100644 --- a/src/game/g_missile.c +++ b/src/game/g_missile.c @@ -470,13 +470,13 @@ gentity_t *fire_luciferCannon( gentity_t *self, vec3_t start, vec3_t dir, bolt->target_ent = NULL; // Give the missile a small bounding box - charge = (float)( damage - LCANNON_SECONDARY_DAMAGE ) / LCANNON_DAMAGE; bolt->r.mins[ 0 ] = bolt->r.mins[ 1 ] = bolt->r.mins[ 2 ] = - -LCANNON_SECONDARY_SIZE - charge * LCANNON_SIZE; + -LCANNON_SIZE; bolt->r.maxs[ 0 ] = bolt->r.maxs[ 1 ] = bolt->r.maxs[ 2 ] = -bolt->r.mins[ 0 ]; // Pass the missile charge through + charge = (float)( damage - LCANNON_SECONDARY_DAMAGE ) / LCANNON_DAMAGE; bolt->s.torsoAnim = charge * 255; if( bolt->s.torsoAnim < 0 ) bolt->s.torsoAnim = 0; -- cgit