From ef5d1d446e3c078b81882c2eda6525aee7ccfa1e Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Sat, 10 Dec 2005 03:18:22 +0000 Subject: * Moved existing src directory out the way whilst I merge ioq3 --- src/game/g_team.c | 249 ------------------------------------------------------ 1 file changed, 249 deletions(-) delete mode 100644 src/game/g_team.c (limited to 'src/game/g_team.c') diff --git a/src/game/g_team.c b/src/game/g_team.c deleted file mode 100644 index ffe28c39..00000000 --- a/src/game/g_team.c +++ /dev/null @@ -1,249 +0,0 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ - -#include "g_local.h" - -// NULL for everyone -void QDECL PrintMsg( gentity_t *ent, const char *fmt, ... ) -{ - char msg[ 1024 ]; - va_list argptr; - char *p; - - va_start( argptr,fmt ); - - if( vsprintf( msg, fmt, argptr ) > sizeof( msg ) ) - G_Error ( "PrintMsg overrun" ); - - va_end( argptr ); - - // double quotes are bad - while( ( p = strchr( msg, '"' ) ) != NULL ) - *p = '\''; - - G_SendCommandFromServer( ( ( ent == NULL ) ? -1 : ent-g_entities ), va( "print \"%s\"", msg ) ); -} - - -/* -============== -OnSameTeam -============== -*/ -qboolean OnSameTeam( gentity_t *ent1, gentity_t *ent2 ) -{ - if( !ent1->client || !ent2->client ) - return qfalse; - - if( ent1->client->pers.teamSelection == ent2->client->pers.teamSelection ) - return qtrue; - - return qfalse; -} - -/* -=========== -Team_GetLocation - -Report a location for the player. Uses placed nearby target_location entities -============ -*/ -gentity_t *Team_GetLocation( gentity_t *ent ) -{ - gentity_t *eloc, *best; - float bestlen, len; - vec3_t origin; - - best = NULL; - bestlen = 3.0f * 8192.0f * 8192.0f; - - VectorCopy( ent->r.currentOrigin, origin ); - - for( eloc = level.locationHead; eloc; eloc = eloc->nextTrain ) - { - len = ( origin[ 0 ] - eloc->r.currentOrigin[ 0 ] ) * ( origin[ 0 ] - eloc->r.currentOrigin[ 0 ] ) - + ( origin[ 1 ] - eloc->r.currentOrigin[ 1 ] ) * ( origin[ 1 ] - eloc->r.currentOrigin[ 1 ] ) - + ( origin[ 2 ] - eloc->r.currentOrigin[ 2 ] ) * ( origin[ 2 ] - eloc->r.currentOrigin[ 2 ] ); - - if( len > bestlen ) - continue; - - if( !trap_InPVS( origin, eloc->r.currentOrigin ) ) - continue; - - bestlen = len; - best = eloc; - } - - return best; -} - - -/* -=========== -Team_GetLocationMsg - -Report a location message for the player. Uses placed nearby target_location entities -============ -*/ -qboolean Team_GetLocationMsg( gentity_t *ent, char *loc, int loclen ) -{ - gentity_t *best; - - best = Team_GetLocation( ent ); - - if( !best ) - return qfalse; - - if( best->count ) - { - if( best->count < 0 ) - best->count = 0; - - if( best->count > 7 ) - best->count = 7; - - Com_sprintf( loc, loclen, "%c%c%s" S_COLOR_WHITE, Q_COLOR_ESCAPE, best->count + '0', best->message ); - } - else - Com_sprintf( loc, loclen, "%s", best->message ); - - return qtrue; -} - - -/*---------------------------------------------------------------------------*/ - -static int QDECL SortClients( const void *a, const void *b ) -{ - return *(int *)a - *(int *)b; -} - - -/* -================== -TeamplayLocationsMessage - -Format: - clientNum location health armor weapon powerups - -================== -*/ -void TeamplayInfoMessage( gentity_t *ent ) -{ - char entry[ 1024 ]; - char string[ 8192 ]; - int stringlength; - int i, j; - gentity_t *player; - int cnt; - int h, a = 0; - int clients[ TEAM_MAXOVERLAY ]; - - if( ! ent->client->pers.teamInfo ) - return; - - // figure out what client should be on the display - // we are limited to 8, but we want to use the top eight players - // but in client order (so they don't keep changing position on the overlay) - for( i = 0, cnt = 0; i < g_maxclients.integer && cnt < TEAM_MAXOVERLAY; i++ ) - { - player = g_entities + level.sortedClients[ i ]; - - if( player->inuse && player->client->sess.sessionTeam == - ent->client->sess.sessionTeam ) - clients[ cnt++ ] = level.sortedClients[ i ]; - } - - // We have the top eight players, sort them by clientNum - qsort( clients, cnt, sizeof( clients[ 0 ] ), SortClients ); - - // send the latest information on all clients - string[ 0 ] = 0; - stringlength = 0; - - for( i = 0, cnt = 0; i < g_maxclients.integer && cnt < TEAM_MAXOVERLAY; i++) - { - player = g_entities + i; - - if( player->inuse && player->client->sess.sessionTeam == - ent->client->sess.sessionTeam ) - { - h = player->client->ps.stats[ STAT_HEALTH ]; - - if( h < 0 ) - h = 0; - - Com_sprintf( entry, sizeof( entry ), - " %i %i %i %i %i %i", -// level.sortedClients[i], player->client->pers.teamState.location, h, a, - i, player->client->pers.teamState.location, h, a, - player->client->ps.weapon, player->s.powerups ); - - j = strlen( entry ); - - if( stringlength + j > sizeof( string ) ) - break; - - strcpy( string + stringlength, entry ); - stringlength += j; - cnt++; - } - } - - G_SendCommandFromServer( ent - g_entities, va( "tinfo %i %s", cnt, string ) ); -} - -void CheckTeamStatus( void ) -{ - int i; - gentity_t *loc, *ent; - - if( level.time - level.lastTeamLocationTime > TEAM_LOCATION_UPDATE_TIME ) - { - level.lastTeamLocationTime = level.time; - - for( i = 0; i < g_maxclients.integer; i++ ) - { - ent = g_entities + i; - if( ent->client->pers.connected != CON_CONNECTED ) - continue; - - if( ent->inuse && ( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS || - ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) ) - { - - loc = Team_GetLocation( ent ); - - if( loc ) - ent->client->pers.teamState.location = loc->health; - else - ent->client->pers.teamState.location = 0; - } - } - - for( i = 0; i < g_maxclients.integer; i++ ) - { - ent = g_entities + i; - if( ent->client->pers.connected != CON_CONNECTED ) - continue; - - if( ent->inuse && ( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS || - ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) ) - TeamplayInfoMessage( ent ); - } - } -} -- cgit