From 25fcd1f90c39ce5c7eb4dfab0fedb4388ad4289c Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Sun, 9 Apr 2006 22:05:35 +0000 Subject: * Removed CS_SCORE? config strings -- they were unused * Moved server command queuing from game to server -- sv_dequeuePeriod probably needs to be lowered * Added g_friendlyBuildableFire to enable friendly buildable fire --- src/game/g_utils.c | 204 +---------------------------------------------------- 1 file changed, 3 insertions(+), 201 deletions(-) (limited to 'src/game/g_utils.c') diff --git a/src/game/g_utils.c b/src/game/g_utils.c index 78c50a1a..9caaba76 100644 --- a/src/game/g_utils.c +++ b/src/game/g_utils.c @@ -163,7 +163,7 @@ void G_TeamCommand( pTeam_t team, char *cmd ) if( level.clients[ i ].pers.connected == CON_CONNECTED ) { if( level.clients[ i ].ps.stats[ STAT_PTEAM ] == team ) - G_SendCommandFromServer( i, va( "%s", cmd ) ); + trap_SendServerCommand( i, va( "%s", cmd ) ); } } } @@ -709,204 +709,6 @@ qboolean G_ClientIsLagging( gclient_t *client ) return qfalse; //is a non-existant client lagging? woooo zen } - -static commandQueue_t queuedCommands[ MAX_CLIENTS ]; - -/* -=============== -G_PopCommandQueue - -Return the front of a command queue -Must use immediately or copy to a buffer -=============== -*/ -static const char *G_PopCommandQueue( commandQueue_t *cq ) -{ - if( cq->front ) - { - commandQueueElement_t *cqe = cq->front; - - cq->front = cqe->next; - - // last element in the queue - if( cq->front == NULL ) - cq->back = NULL; - - cq->nextCommandTime = level.time + g_minCommandPeriod.integer; - cqe->used = qfalse; - - return cqe->command; - } - else - return NULL; -} - -/* -=============== -G_PushCommandQueue - -Put a command on a command queue -=============== -*/ -static void G_PushCommandQueue( commandQueue_t *cq, const char *cmd ) -{ - int i; - - for( i = 0; i < MAX_QUEUE_COMMANDS; i++ ) - { - commandQueueElement_t *cqe = &cq->pool[ i ]; - - if( !cqe->used ) - { - cqe->used = qtrue; - cqe->next = NULL; - Q_strncpyz( cqe->command, cmd, MAX_TOKEN_CHARS ); - - if( cq->back ) - { - cq->back->next = cqe; - cq->back = cqe; - } - else - { - cq->front = cqe; - cq->back = cqe; - } - - return; - } - } - - //drop the command -} - -/* -=============== -G_PrintCommandQueue -=============== -*/ -#if 0 //quiet compiler -static void G_PrintCommandQueue( commandQueue_t *cq ) -{ - commandQueueElement_t *cqe; - - if( cq->front ) - { - cqe = cq->front; - - do - { - G_Printf( "->\"%s\"", cqe->command ); - } while( ( cqe = cqe->next ) ); - - G_Printf( "\n" ); - } -} -#endif - -/* -=============== -G_ReadyToDequeue -=============== -*/ -static qboolean G_ReadyToDequeue( commandQueue_t *cq ) -{ - if( !cq ) - return qfalse; - - return cq->front && cq->nextCommandTime <= level.time; -} - -/* -=============== -G_ProcessCommandQueues - -Check for any outstanding commands to be sent -=============== -*/ -void G_ProcessCommandQueues( void ) -{ - int i; - - for( i = 0; i < MAX_CLIENTS; i++ ) - { - gclient_t *cl = &level.clients[ i ]; - commandQueue_t *cq = &queuedCommands[ i ]; - - if( !G_ClientIsLagging( cl ) && G_ReadyToDequeue( cq ) ) - { - const char *command = G_PopCommandQueue( cq ); - - if( command ) - trap_SendServerCommand( i, command ); - } - } -} - -/* -=============== -G_InitCommandQueue -=============== -*/ -void G_InitCommandQueue( int clientNum ) -{ - int i; - commandQueue_t *cq = &queuedCommands[ clientNum ]; - - if( clientNum >= 0 && clientNum < MAX_CLIENTS ) - { - cq->front = cq->back = NULL; - cq->nextCommandTime = 0; - - for( i = 0; i < MAX_QUEUE_COMMANDS; i++ ) - { - commandQueueElement_t *cqe = &cq->pool[ i ]; - - cqe->used = qfalse; - } - } -} - -/* -=============== -G_SendCommandFromServer - -Sends a command to a client -=============== -*/ -void G_SendCommandFromServer( int clientNum, const char *cmd ) -{ - commandQueue_t *cq = &queuedCommands[ clientNum ]; - - if( clientNum < 0 ) - cq = NULL; - - if( strlen( cmd ) > 1022 ) - { - G_LogPrintf( "G_SendCommandFromServer( %d, ... ) length exceeds 1022.\n", clientNum ); - G_LogPrintf( "cmd [%s]\n", cmd ); - return; - } - - if( cq ) - { - gclient_t *cl = &level.clients[ clientNum ]; - - if( cq->nextCommandTime > level.time || G_ClientIsLagging( cl ) ) - { - //can't send yet, so queue the command up - G_PushCommandQueue( cq, cmd ); - } - else - { - cq->nextCommandTime = level.time + g_minCommandPeriod.integer; - trap_SendServerCommand( clientNum, cmd ); - } - } - else //no queue exists for this client - trap_SendServerCommand( clientNum, cmd ); -} - //============================================================================== @@ -1017,7 +819,7 @@ void G_TriggerMenu( int clientNum, dynMenu_t menu ) char buffer[ 32 ]; Com_sprintf( buffer, 32, "servermenu %d", menu ); - G_SendCommandFromServer( clientNum, buffer ); + trap_SendServerCommand( clientNum, buffer ); } @@ -1033,7 +835,7 @@ void G_CloseMenus( int clientNum ) char buffer[ 32 ]; Com_sprintf( buffer, 32, "serverclosemenus" ); - G_SendCommandFromServer( clientNum, buffer ); + trap_SendServerCommand( clientNum, buffer ); } -- cgit