From 9439ae4c9e0d2258c77d9f1f661bbe030ed15c53 Mon Sep 17 00:00:00 2001 From: /dev/humancontroller Date: Sun, 13 Jul 2014 21:04:55 +0200 Subject: use entityState_t::misc instead of entityState_t::generic1 in some rather important cases involving 1.1 clients --- src/game/g_weapon.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/g_weapon.c') diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 08f2d1eb..985da844 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -720,7 +720,7 @@ void teslaFire( gentity_t *self ) // Send tesla zap trail tent = G_TempEntity( tr.endpos, EV_TESLATRAIL ); - tent->s.generic1 = self->s.number; // src + tent->s.misc = self->s.number; // src tent->s.clientNum = self->enemy->s.number; // dest } -- cgit