From 03986b8845ba59376ff6b315be0ebf47ee7244d8 Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Mon, 27 Jan 2003 02:35:06 +0000 Subject: * Fixed a stupid HUD bug * Changes to viewheights, BBOXes and FOVs * Added some code to nudge the spawn origin of an infest spawning alien * Infesting view now traces to find position * Some changes to weapon ranges --- src/game/tremulous.h | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/game/tremulous.h') diff --git a/src/game/tremulous.h b/src/game/tremulous.h index e4dece74..1c554f07 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -27,7 +27,7 @@ #define ABUILDER_BUILD_REPEAT 500 #define ABUILDER_CLAW_DMG ADM(25) -#define ABUILDER_CLAW_RANGE 32.0f +#define ABUILDER_CLAW_RANGE 48.0f #define ABUILDER_CLAW_REPEAT 1000 #define ABUILDER_BASE_DELAY 9000 #define ABUILDER_ADV_DELAY 4000 @@ -37,7 +37,7 @@ #define SOLDIER_BITE_REPEAT 500 #define DRAGOON_CLAW_DMG ADM(75) -#define DRAGOON_CLAW_RANGE 32.0f +#define DRAGOON_CLAW_RANGE 48.0f #define DRAGOON_CLAW_REPEAT 750 #define DRAGOON_CLAW_U_REPEAT 750 #define DRAGOON_POUNCE_DMG ADM(100) @@ -52,10 +52,10 @@ #define DRAGOON_SLOWBLOB_TIME 5000 #define HYDRA_CLAW_DMG ADM(50) -#define HYDRA_CLAW_RANGE 32.0f +#define HYDRA_CLAW_RANGE 96.0f #define HYDRA_CLAW_REPEAT 500 #define HYDRA_CLAW_U_REPEAT 500 -#define HYDRA_GRAB_RANGE 32.0f +#define HYDRA_GRAB_RANGE 64.0f #define HYDRA_GRAB_TIME 1000 #define HYDRA_PCLOUD_DMG ADM(5) #define HYDRA_PCLOUD_RANGE 200.0f @@ -63,7 +63,7 @@ #define HYDRA_PCLOUD_TIME 10000 #define CHIMERA_CLAW_DMG ADM(75) -#define CHIMERA_CLAW_RANGE 32.0f +#define CHIMERA_CLAW_RANGE 96.0f #define CHIMERA_CLAW_REPEAT 400 #define CHIMERA_CLAW_U_REPEAT 300 #define CHIMERA_AREAZAP_DMG ADM(125) @@ -74,7 +74,7 @@ #define CHIMERA_DIRECTZAP_REPEAT 1500 #define BMOFO_CLAW_DMG ADM(150) -#define BMOFO_CLAW_RANGE 64.0f +#define BMOFO_CLAW_RANGE 128.0f #define BMOFO_CLAW_REPEAT 750 #define BMOFO_KNOCK_RANGE 200.0f #define BMOFO_KNOCK_REPEAT 15000 -- cgit