From 73d22e1004003af65b2e1adba19649bb9933a42e Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Fri, 16 Jan 2004 23:24:49 +0000 Subject: * Fixed absence of weapon flash effects with no flash model * Adjusted chimera repeat rates a little --- src/game/tremulous.h | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/game/tremulous.h') diff --git a/src/game/tremulous.h b/src/game/tremulous.h index acfc4608..55fdb4ae 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -43,7 +43,7 @@ #define HYDRA_CLAW_DMG ADM(40) #define HYDRA_CLAW_RANGE 96.0f -#define HYDRA_CLAW_REPEAT 500 +#define HYDRA_CLAW_REPEAT 600 #define HYDRA_CLAW_U_REPEAT 500 #define HYDRA_GRAB_RANGE 64.0f #define HYDRA_GRAB_TIME 1000 @@ -54,17 +54,17 @@ #define CHIMERA_CLAW_DMG ADM(50) #define CHIMERA_CLAW_RANGE 96.0f -#define CHIMERA_CLAW_REPEAT 400 -#define CHIMERA_CLAW_U_REPEAT 300 +#define CHIMERA_CLAW_REPEAT 500 +#define CHIMERA_CLAW_U_REPEAT 400 #define CHIMERA_AREAZAP_DMG ADM(75) #define CHIMERA_AREAZAP_RANGE 200.0f #define CHIMERA_AREAZAP_REPEAT 1500 #define CHIMERA_WALLJUMP_MAXSPEED 1000.0f -#define DRAGOON_CLAW_DMG ADM(75) +#define DRAGOON_CLAW_DMG ADM(100) #define DRAGOON_CLAW_RANGE 96.0f -#define DRAGOON_CLAW_REPEAT 750 -#define DRAGOON_CLAW_U_REPEAT 500 +#define DRAGOON_CLAW_REPEAT 700 +#define DRAGOON_CLAW_U_REPEAT 600 #define DRAGOON_POUNCE_DMG ADM(200) #define DRAGOON_POUNCE_RANGE 96.0f #define DRAGOON_POUNCE_SPEED 700 -- cgit