From ca3ade0361afe2b5d87c7a46543e6937b04b89bf Mon Sep 17 00:00:00 2001 From: Michael Levin Date: Sat, 3 Oct 2009 11:30:33 +0000 Subject: * Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*) * Fixed Tesla Generator not firing over turrets or missing small aliens entirely -- it now shoots from the top of its bounding box to the top of its target's bounding box * Dying, evolving, or changing teams properly resets the weapon Flame thrower changes: * Reverted flame thrower missile radius to 15 * Muzzle is offset for flame thrower to shoot from the hand --- src/game/tremulous.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/tremulous.h') diff --git a/src/game/tremulous.h b/src/game/tremulous.h index ce9136f0..3517a268 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -448,7 +448,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define FLAMER_K_SCALE 1.0f #define FLAMER_DMG HDM(20) #define FLAMER_RADIUS 50 // splash radius -#define FLAMER_SIZE 8 // missile bounding box +#define FLAMER_SIZE 15 // missile bounding box #define FLAMER_LIFETIME 700.0f #define FLAMER_SPEED 300.0f #define FLAMER_LAG 0.65f // the amount of player velocity that is added to the fireball -- cgit