From 010d4f87802d72f572702b2dd664b757982a9901 Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Sat, 2 Aug 2003 23:25:50 +0000 Subject: * Fixed bug with blank upgrade menu when no upgrade possible * Fixed bug where credits weren't blanked between team changes * Flamer ejection point now a tag * Jetpack ejection point now a tag + jetpack flash --- src/game/g_cmds.c | 2 +- src/game/tremulous.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game') diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index 888743f2..cca0e673 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -364,7 +364,7 @@ void Cmd_Team_f( gentity_t *ent ) if( oldTeam != ent->client->pers.pteam ) { level.bankCredits[ ent->client->ps.clientNum ] = 0; - ent->client->ps.persistant[ PERS_BANK ] = 0; + ent->client->ps.persistant[ PERS_CREDIT ] = 0; ent->client->pers.pclass = 0; ClientSpawn( ent, NULL ); } diff --git a/src/game/tremulous.h b/src/game/tremulous.h index fd7c013e..ed7fef4f 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -296,7 +296,7 @@ #define FLAMER_RADIUS 50 #define FLAMER_LIFETIME 1000.0f #define FLAMER_SPEED 200.0f -#define FLAMER_LAG 0.5f //the amount of player velocity that is added to the fireball +#define FLAMER_LAG 0.65f //the amount of player velocity that is added to the fireball #define MDRIVER_CLIPSIZE 5 #define MDRIVER_SPAWNCLIPS 2 -- cgit