From 22f97fece2bce63f57e0b8fca275281429705c9c Mon Sep 17 00:00:00 2001 From: "M. Kristall" Date: Thu, 12 Jul 2012 21:35:39 +0000 Subject: * Fix a bunch of variable set but not used warnings --- src/game/bg_slidemove.c | 4 ---- src/game/g_active.c | 18 +++--------------- src/game/g_main.c | 3 +-- 3 files changed, 4 insertions(+), 21 deletions(-) (limited to 'src/game') diff --git a/src/game/bg_slidemove.c b/src/game/bg_slidemove.c index bd61401b..222d1f74 100644 --- a/src/game/bg_slidemove.c +++ b/src/game/bg_slidemove.c @@ -290,7 +290,6 @@ PM_StepSlideMove qboolean PM_StepSlideMove( qboolean gravity, qboolean predictive ) { vec3_t start_o, start_v; - vec3_t down_o, down_v; trace_t trace; vec3_t normal; vec3_t step_v, step_vNormal; @@ -331,9 +330,6 @@ qboolean PM_StepSlideMove( qboolean gravity, qboolean predictive ) return stepped; } - VectorCopy( pm->ps->origin, down_o ); - VectorCopy( pm->ps->velocity, down_v ); - VectorCopy( start_o, up ); VectorMA( up, STEPSIZE, normal, up ); diff --git a/src/game/g_active.c b/src/game/g_active.c index aad05967..5adfa847 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -387,7 +387,7 @@ void SpectatorThink( gentity_t *ent, usercmd_t *ucmd ) pmove_t pm; gclient_t *client; int clientNum; - qboolean attack1, attack3, following, queued; + qboolean attack1, following, queued; client = ent->client; @@ -396,8 +396,6 @@ void SpectatorThink( gentity_t *ent, usercmd_t *ucmd ) attack1 = ( client->buttons & BUTTON_ATTACK ) && !( client->oldbuttons & BUTTON_ATTACK ); - attack3 = ( client->buttons & BUTTON_USE_HOLDABLE ) && - !( client->oldbuttons & BUTTON_USE_HOLDABLE ); // We are in following mode only if we are following a non-spectating client following = client->sess.spectatorState == SPECTATOR_FOLLOW; @@ -565,8 +563,7 @@ void ClientTimerActions( gentity_t *ent, int msec ) usercmd_t *ucmd; int aForward, aRight; qboolean walking = qfalse, stopped = qfalse, - crouched = qfalse, jumping = qfalse, - strafing = qfalse; + crouched = qfalse; int i; ucmd = &ent->client->pers.cmd; @@ -579,12 +576,7 @@ void ClientTimerActions( gentity_t *ent, int msec ) else if( aForward <= 64 && aRight <= 64 ) walking = qtrue; - if( aRight > 0 ) - strafing = qtrue; - - if( ucmd->upmove > 0 ) - jumping = qtrue; - else if( ent->client->ps.pm_flags & PMF_DUCKED ) + if( ucmd->upmove <= 0 && ent->client->ps.pm_flags & PMF_DUCKED ) crouched = qtrue; client = ent->client; @@ -1828,16 +1820,12 @@ while a slow client may have multiple ClientEndFrame between ClientThink. */ void ClientEndFrame( gentity_t *ent ) { - clientPersistant_t *pers; - if( ent->client->sess.spectatorState != SPECTATOR_NOT ) { SpectatorClientEndFrame( ent ); return; } - pers = &ent->client->pers; - // // If the end of unit layout is displayed, don't give // the player any normal movement attributes diff --git a/src/game/g_main.c b/src/game/g_main.c index 2380a334..5d5fbed6 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -570,14 +570,13 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) { char serverinfo[ MAX_INFO_STRING ]; qtime_t qt; - int t; trap_GetServerinfo( serverinfo, sizeof( serverinfo ) ); G_LogPrintf( "------------------------------------------------------------\n" ); G_LogPrintf( "InitGame: %s\n", serverinfo ); - t = trap_RealTime( &qt ); + trap_RealTime( &qt ); G_LogPrintf("RealTime: %04i/%02i/%02i %02i:%02i:%02i\n", qt.tm_year+1900, qt.tm_mon+1, qt.tm_mday, qt.tm_hour, qt.tm_min, qt.tm_sec ); -- cgit