From 30cf4eefc9cf32f94aeb2e6d75d856d8ab305122 Mon Sep 17 00:00:00 2001 From: Asa Kravets Date: Sat, 3 Oct 2009 11:36:38 +0000 Subject: benmachine typo fixed: oldBoostedTime"->oldBoostTime Tweaks: * blaster, prfile, luci secondary sizes increased 4->5 * barb radius reduced 100->75 --- src/game/g_cmds.c | 2 +- src/game/tremulous.h | 8 ++++---- 2 files changed, 5 insertions(+), 5 deletions(-) (limited to 'src/game') diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index 7ab24605..cf43a485 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -1680,7 +1680,7 @@ void Cmd_Class_f( gentity_t *ent ) ClientSpawn( ent, ent, ent->s.pos.trBase, ent->s.apos.trBase ); - if( oldBoostedTime > 0 ) + if( oldBoostTime > 0 ) { ent->client->boostedTime = oldBoostTime; ent->client->ps.stats[ STAT_STATE ] |= SS_BOOSTED; diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 3523ee94..e576af59 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -105,7 +105,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define LEVEL3_BOUNCEBALL_DMG ADM(110) #define LEVEL3_BOUNCEBALL_REPEAT 1500 #define LEVEL3_BOUNCEBALL_SPEED 1000.0f -#define LEVEL3_BOUNCEBALL_RADIUS 100 +#define LEVEL3_BOUNCEBALL_RADIUS 75 #define LEVEL3_BOUNCEBALL_REGEN 15000 // msec until new barb #define LEVEL4_CLAW_DMG ADM(100) @@ -371,7 +371,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define BLASTER_SPREAD 200 #define BLASTER_SPEED 1400 #define BLASTER_DMG HDM(10) -#define BLASTER_SIZE 4 +#define BLASTER_SIZE 5 #define RIFLE_CLIPSIZE 30 #define RIFLE_MAXCLIPS 6 @@ -439,7 +439,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define PRIFLE_RELOAD 2000 #define PRIFLE_DMG HDM(9) #define PRIFLE_SPEED 1200 -#define PRIFLE_SIZE 4 +#define PRIFLE_SIZE 5 #define FLAMER_PRICE 450 #define FLAMER_GAS 150 @@ -462,7 +462,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define LCANNON_SIZE 8 // bounding box radius for full charge #define LCANNON_SECONDARY_DAMAGE HDM(30) #define LCANNON_SECONDARY_RADIUS 75 // secondary splash damage radius -#define LCANNON_SECONDARY_SIZE 4 // bounding box radius +#define LCANNON_SECONDARY_SIZE 5 // bounding box radius #define LCANNON_SECONDARY_SPEED 1400 #define LCANNON_SECONDARY_RELOAD 2000 #define LCANNON_SECONDARY_REPEAT 1000 -- cgit