From 3cdc6d312f559318dee729d4ee827b8e02d1a4b9 Mon Sep 17 00:00:00 2001 From: Roman Tetelman Date: Sat, 3 Oct 2009 11:53:33 +0000 Subject: * trample stops after LEVEL4_TRAMPLE_DURATION - LEVEL4_TRAMPLE_CHARGE_MIN because it's not particularly useful after that point --- src/game/bg_pmove.c | 7 +++++-- src/game/tremulous.h | 1 + 2 files changed, 6 insertions(+), 2 deletions(-) (limited to 'src/game') diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index 278aab21..a70ef001 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -2905,8 +2905,11 @@ static void PM_Weapon( void ) // Discharging else { - pm->ps->stats[ STAT_MISC ] -= pml.msec; - + if( pm->ps->stats[ STAT_MISC ] < LEVEL4_TRAMPLE_CHARGE_MIN ) + pm->ps->stats[ STAT_MISC ] = 0; + else + pm->ps->stats[ STAT_MISC ] -= pml.msec; + // If the charger has stopped moving take a chunk of charge away if( VectorLength( pm->ps->velocity ) < 64.0f || pm->cmd.rightmove ) pm->ps->stats[ STAT_MISC ] -= LEVEL4_TRAMPLE_STOP_PENALTY * pml.msec; diff --git a/src/game/tremulous.h b/src/game/tremulous.h index b3ed8633..97a2dc0a 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -122,6 +122,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define LEVEL4_TRAMPLE_CHARGE_MAX 1000 // msec to maximum charge stored #define LEVEL4_TRAMPLE_CHARGE_TRIGGER 3000 // msec charge starts on its own #define LEVEL4_TRAMPLE_DURATION 3000 // msec trample lasts on full charge +#define LEVEL4_TRAMPLE_STOP_PERCENTAGE 20 // removed from the end of trample when it isn't very useful #define LEVEL4_TRAMPLE_STOP_PENALTY 1 // charge lost per msec when stopped #define LEVEL4_TRAMPLE_REPEAT 50 // msec before a trample will rehit a player -- cgit