From 59e146a1be41322a8164b271ffc76396fce3e08b Mon Sep 17 00:00:00 2001 From: Michael Levin Date: Sat, 3 Oct 2009 11:32:56 +0000 Subject: * A new (256x256) version of Garoth's creep texture * Hooray for physics! 0 = (k v_i)^2 + 2ad --> k^2 v_i^2 / 2a = d, i.e. the minijump scale is sqrt(1/2) for a half-jump * Oops, forgot to store/restore computed origin for cached buildable cap-traces * Seeing multiple marked players will not mess up the marker orientations anymore * Fixed warnings and increased range of squad marking to player crosshair distance --- src/game/tremulous.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game') diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 250922d5..e2723529 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -357,7 +357,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define ALIEN_CREDITS_PER_FRAG 400 #define ALIEN_TK_SUICIDE_PENALTY 350 -#define ALIEN_MINI_JUMP_SCALE 0.667f // scales jump magnitude for a mini-jump +#define ALIEN_MINI_JUMP_SCALE 0.71f // scales jump magnitude for a mini-jump // Uncomment to allow Aliens to wallwalk on any entity (buildables, players, etc) //#define ALIEN_WALLWALK_ENTITIES -- cgit