From 7872d52f6399455b3f4469f859552c11a1716919 Mon Sep 17 00:00:00 2001 From: Roman Tetelman Date: Sat, 3 Oct 2009 13:03:53 +0000 Subject: * fix turrets from firing sv_fps times per second (thanks rezyn) --- src/game/g_buildable.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/game') diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 28be7e9c..38cb5057 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -2392,7 +2392,7 @@ void HMGTurret_Think( gentity_t *self ) } // Update spin state - if( !self->active && self->count < level.time ) + if( !self->active && self->timestamp < level.time ) { self->active = qtrue; @@ -2405,12 +2405,12 @@ void HMGTurret_Think( gentity_t *self ) return; // Fire repeat delay - if( self->count > level.time ) + if( self->timestamp > level.time ) return; FireWeapon( self ); self->s.eFlags |= EF_FIRING; - self->count = level.time + BG_Buildable( self->s.modelindex )->turretFireSpeed; + self->timestamp = level.time + BG_Buildable( self->s.modelindex )->turretFireSpeed; G_AddEvent( self, EV_FIRE_WEAPON, 0 ); G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse ); } -- cgit