From b651c4159020dd29d2a5c801579a5224a1af0264 Mon Sep 17 00:00:00 2001 From: Ben Millwood Date: Sat, 3 Oct 2009 12:53:44 +0000 Subject: Queue BP when incomplete buildables are destroyed --- src/game/g_buildable.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game') diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index f36e6166..99c6ca94 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -2504,6 +2504,7 @@ void HSpawn_Disappear( gentity_t *self ) self->s.eFlags |= EF_NODRAW; //don't draw the model once its destroyed self->timestamp = level.time; + G_QueueBuildPoints( self ); G_FreeEntity( self ); } -- cgit