From cf241c9b1ea4c7d3f1e7b42fd4107b9a4f3072a2 Mon Sep 17 00:00:00 2001 From: Christopher Schwarz Date: Sun, 31 Jul 2011 02:43:53 +0000 Subject: * (bug 5020) Allow dragoon pounces to do damage if released before the end of a previously-fired weapon's delay. Previously it would fire, but not do any damage. --- src/game/g_weapon.c | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/game') diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 60c74787..108751c9 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -1305,9 +1305,6 @@ qboolean CheckPounceAttack( gentity_t *ent ) payload = ent->client->pmext.pouncePayload; if( !( ent->client->ps.pm_flags & PMF_CHARGE ) ) ent->client->pmext.pouncePayload = 0; - - if( ent->client->ps.weaponTime > 0 ) - return qfalse; // Calculate muzzle point AngleVectors( ent->client->ps.viewangles, forward, right, up ); -- cgit