From 4ba1f6db099cdc734ed4d58cbb2395cd65efb726 Mon Sep 17 00:00:00 2001 From: /dev/humancontroller Date: Sat, 12 Jul 2014 23:02:51 +0200 Subject: load libraries only, and load VMs additionally, from the path specified by the fs_overpath cvar --- src/qcommon/files.c | 31 ++++++++++++++++++++++++++++--- 1 file changed, 28 insertions(+), 3 deletions(-) (limited to 'src/qcommon') diff --git a/src/qcommon/files.c b/src/qcommon/files.c index 856ea285..11b78d3b 100644 --- a/src/qcommon/files.c +++ b/src/qcommon/files.c @@ -1365,6 +1365,10 @@ write found DLL or QVM to "found" and return VMI_NATIVE if DLL, VMI_COMPILED if Return the searchpath in "startSearch". ================= */ +static directory_t fs_directory_overpath_game; +static searchpath_t fs_searchpath_overpath_game; +static directory_t fs_directory_overpath_basegame; +static searchpath_t fs_searchpath_overpath_basegame; int FS_FindVM(void **startSearch, char *found, int foundlen, const char *name, int enableDll) { @@ -1383,8 +1387,27 @@ int FS_FindVM(void **startSearch, char *found, int foundlen, const char *name, i Com_sprintf(qvmName, sizeof(qvmName), "vm/%s.qvm", name); lastSearch = *startSearch; - if(*startSearch == NULL) - search = fs_searchpaths; + if(lastSearch == NULL) + { + const char *overpath = Cvar_VariableString( "fs_overpath" ); + if(overpath[0]) + { + // set up some special searchpath elements + Q_strncpyz( fs_directory_overpath_game.path, overpath, sizeof( fs_directory_overpath_game.path ) ); + Q_strncpyz( fs_directory_overpath_game.gamedir, fs_gamedir, sizeof( fs_directory_overpath_game.gamedir ) ); + fs_searchpath_overpath_game.next = &fs_searchpath_overpath_basegame; + fs_searchpath_overpath_game.pack = NULL; + fs_searchpath_overpath_game.dir = &fs_directory_overpath_game; + Q_strncpyz( fs_directory_overpath_basegame.path, overpath, sizeof( fs_directory_overpath_basegame.path ) ); + Q_strncpyz( fs_directory_overpath_basegame.gamedir, fs_basegame->string, sizeof( fs_directory_overpath_basegame.gamedir ) ); + fs_searchpath_overpath_basegame.next = fs_searchpaths; + fs_searchpath_overpath_basegame.pack = NULL; + fs_searchpath_overpath_basegame.dir = &fs_directory_overpath_basegame; + search = &fs_searchpath_overpath_game; + } + else + search = fs_searchpaths; + } else search = lastSearch->next; @@ -1394,7 +1417,7 @@ int FS_FindVM(void **startSearch, char *found, int foundlen, const char *name, i { dir = search->dir; - if(enableDll) + if(enableDll && (search == &fs_searchpath_overpath_game || search == &fs_searchpath_overpath_basegame)) { netpath = FS_BuildOSPath(dir->path, dir->gamedir, dllName); @@ -3198,6 +3221,7 @@ static void FS_Startup( const char *gameName ) fs_packFiles = 0; fs_debug = Cvar_Get( "fs_debug", "0", 0 ); + Cvar_Get ("fs_overpath", Sys_BinaryPath(), CVAR_INIT|CVAR_PROTECTED ); fs_basepath = Cvar_Get ("fs_basepath", Sys_DefaultInstallPath(), CVAR_INIT|CVAR_PROTECTED ); fs_basegame = Cvar_Get ("fs_basegame", "gpp", CVAR_INIT ); homePath = Sys_DefaultHomePath(); @@ -3606,6 +3630,7 @@ void FS_InitFilesystem( void ) { // we have to specially handle this, because normal command // line variable sets don't happen until after the filesystem // has already been initialized + Com_StartupVariable("fs_overpath"); Com_StartupVariable("fs_basepath"); Com_StartupVariable("fs_homepath"); Com_StartupVariable("fs_game"); -- cgit