From 87abdd914988724e164ffb16380ad26be8420b84 Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Thu, 7 Apr 2016 11:58:19 +0100 Subject: Make it compile --- src/qcommon/files.c | 23 +---------------------- 1 file changed, 1 insertion(+), 22 deletions(-) (limited to 'src/qcommon') diff --git a/src/qcommon/files.c b/src/qcommon/files.c index 02235bcf..8e1cd0d3 100644 --- a/src/qcommon/files.c +++ b/src/qcommon/files.c @@ -2448,8 +2448,6 @@ int FS_GetModList( char *listbuf, int bufsize ) { int dummy; char **pFiles0 = NULL; char **pFiles1 = NULL; - char **pFiles2 = NULL; - char **pFiles3 = NULL; qboolean bDrop = qfalse; *listbuf = 0; @@ -2457,11 +2455,7 @@ int FS_GetModList( char *listbuf, int bufsize ) { pFiles0 = Sys_ListFiles( fs_homepath->string, NULL, NULL, &dummy, qtrue ); pFiles1 = Sys_ListFiles( fs_basepath->string, NULL, NULL, &dummy, qtrue ); - pFiles2 = Sys_ListFiles( fs_steampath->string, NULL, NULL, &dummy, qtrue ); - // we searched for mods in the three paths - // it is likely that we have duplicate names now, which we will cleanup below - pFiles3 = Sys_ConcatenateFileLists( pFiles0, pFiles1 ); - pFiles = Sys_ConcatenateFileLists( pFiles2, pFiles3 ); + pFiles = Sys_ConcatenateFileLists( pFiles0, pFiles1 ); nPotential = Sys_CountFileList(pFiles); @@ -2504,15 +2498,6 @@ int FS_GetModList( char *listbuf, int bufsize ) { Sys_FreeFileList( pPaks ); } - /* try on steam path */ - if ( nPaks <= 0 ) - { - path = FS_BuildOSPath( fs_steampath->string, name, "" ); - nPaks = 0; - pPaks = Sys_ListFiles( path, ".pk3", NULL, &nPaks, qfalse ); - Sys_FreeFileList( pPaks ); - } - if (nPaks > 0) { nLen = strlen(name) + 1; // nLen is the length of the mod path @@ -3241,9 +3226,6 @@ static void FS_Startup( const char *gameName ) // check for additional base game so mods can be based upon other mods if ( fs_basegame->string[0] && Q_stricmp( fs_basegame->string, gameName ) ) { - if (fs_steampath->string[0]) { - FS_AddGameDirectory(fs_steampath->string, fs_basegame->string); - } if (fs_basepath->string[0]) { FS_AddGameDirectory(fs_basepath->string, fs_basegame->string); } @@ -3254,9 +3236,6 @@ static void FS_Startup( const char *gameName ) // check for additional game folder for mods if ( fs_gamedirvar->string[0] && Q_stricmp( fs_gamedirvar->string, gameName ) ) { - if (fs_steampath->string[0]) { - FS_AddGameDirectory(fs_steampath->string, fs_gamedirvar->string); - } if (fs_basepath->string[0]) { FS_AddGameDirectory(fs_basepath->string, fs_gamedirvar->string); } -- cgit