From 4b614e63d7da358a8a30e61a89365add79ecde9c Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Fri, 23 Dec 2005 14:58:08 +0000 Subject: * Crudely removed CD key authentication * Changed defaults for r_picmip and r_textureMode * Changed internal alien weapon names * Removed playback of the intro movie * Fixed painblend reset bug * Added multiple chat sounds * Player splash wake now uses mark system --- src/renderer/tr_init.c | 4 ++-- src/renderer/tr_shader.c | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) (limited to 'src/renderer') diff --git a/src/renderer/tr_init.c b/src/renderer/tr_init.c index 7965ce2f..a3fd2ca6 100644 --- a/src/renderer/tr_init.c +++ b/src/renderer/tr_init.c @@ -865,7 +865,7 @@ void R_Register( void ) r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE | CVAR_LATCH); #endif - r_picmip = ri.Cvar_Get ("r_picmip", "1", CVAR_ARCHIVE | CVAR_LATCH ); + r_picmip = ri.Cvar_Get ("r_picmip", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_roundImagesDown = ri.Cvar_Get ("r_roundImagesDown", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_colorMipLevels = ri.Cvar_Get ("r_colorMipLevels", "0", CVAR_LATCH ); AssertCvarRange( r_picmip, 0, 16, qtrue ); @@ -918,7 +918,7 @@ void R_Register( void ) r_dynamiclight = ri.Cvar_Get( "r_dynamiclight", "1", CVAR_ARCHIVE ); r_dlightBacks = ri.Cvar_Get( "r_dlightBacks", "1", CVAR_ARCHIVE ); r_finish = ri.Cvar_Get ("r_finish", "0", CVAR_ARCHIVE); - r_textureMode = ri.Cvar_Get( "r_textureMode", "GL_LINEAR_MIPMAP_NEAREST", CVAR_ARCHIVE ); + r_textureMode = ri.Cvar_Get( "r_textureMode", "GL_LINEAR_MIPMAP_LINEAR", CVAR_ARCHIVE ); r_swapInterval = ri.Cvar_Get( "r_swapInterval", "0", CVAR_ARCHIVE ); r_gamma = ri.Cvar_Get( "r_gamma", "1", CVAR_ARCHIVE ); r_facePlaneCull = ri.Cvar_Get ("r_facePlaneCull", "1", CVAR_ARCHIVE ); diff --git a/src/renderer/tr_shader.c b/src/renderer/tr_shader.c index 110540cb..380f9bf6 100644 --- a/src/renderer/tr_shader.c +++ b/src/renderer/tr_shader.c @@ -3010,8 +3010,8 @@ static void CreateInternalShaders( void ) { static void CreateExternalShaders( void ) { tr.projectionShadowShader = R_FindShader( "projectionShadow", LIGHTMAP_NONE, qtrue ); - tr.flareShader = R_FindShader( "flareShader", LIGHTMAP_NONE, qtrue ); - tr.sunShader = R_FindShader( "sun", LIGHTMAP_NONE, qtrue ); + //tr.flareShader = R_FindShader( "flareShader", LIGHTMAP_NONE, qtrue ); + //tr.sunShader = R_FindShader( "sun", LIGHTMAP_NONE, qtrue ); } /* -- cgit