From 7ebcf42f808b8c1a209cabdaa6f879b8e1790036 Mon Sep 17 00:00:00 2001 From: Zack Middleton Date: Sun, 12 Jul 2015 20:41:41 -0500 Subject: Fix alloc size for default skin and single shader skin Found by Coverity. --- src/renderergl1/tr_image.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/renderergl1') diff --git a/src/renderergl1/tr_image.c b/src/renderergl1/tr_image.c index 6f58a5b2..e3a1f2eb 100644 --- a/src/renderergl1/tr_image.c +++ b/src/renderergl1/tr_image.c @@ -1556,7 +1556,7 @@ qhandle_t RE_RegisterSkin( const char *name ) { // If not a .skin file, load as a single shader if ( strcmp( name + strlen( name ) - 5, ".skin" ) ) { skin->numSurfaces = 1; - skin->surfaces[0] = ri.Hunk_Alloc( sizeof(skin->surfaces[0]), h_low ); + skin->surfaces[0] = ri.Hunk_Alloc( sizeof( *skin->surfaces[0] ), h_low ); skin->surfaces[0]->shader = R_FindShader( name, LIGHTMAP_NONE, qtrue ); return hSkin; } @@ -1627,7 +1627,7 @@ void R_InitSkins( void ) { skin = tr.skins[0] = ri.Hunk_Alloc( sizeof( skin_t ), h_low ); Q_strncpyz( skin->name, "", sizeof( skin->name ) ); skin->numSurfaces = 1; - skin->surfaces[0] = ri.Hunk_Alloc( sizeof( *skin->surfaces ), h_low ); + skin->surfaces[0] = ri.Hunk_Alloc( sizeof( *skin->surfaces[0] ), h_low ); skin->surfaces[0]->shader = tr.defaultShader; } -- cgit