From 8e6b10ebe12fe53ae543df3af7a730218e40662d Mon Sep 17 00:00:00 2001
From: Zack Middleton <zturtleman@gmail.com>
Date: Sun, 16 Nov 2014 12:47:49 -0600
Subject: Don't set fog image border color

GL1's R_CreateImage sets GL texture to 0 before it ends, so border color is not
applied to the fog image. GL_CLAMP is not used for fog image (in either renderer),
so it would presumably not be used even if applied to the fog image.
---
 src/renderergl1/tr_image.c | 12 ------------
 1 file changed, 12 deletions(-)

(limited to 'src/renderergl1')

diff --git a/src/renderergl1/tr_image.c b/src/renderergl1/tr_image.c
index d043b80d..6f58a5b2 100644
--- a/src/renderergl1/tr_image.c
+++ b/src/renderergl1/tr_image.c
@@ -900,7 +900,6 @@ image_t *R_CreateImage( const char *name, byte *pic, int width, int height,
 	qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glWrapClampMode );
 	qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glWrapClampMode );
 
-	// FIXME: this stops fog from setting border color?
 	glState.currenttextures[glState.currenttmu] = 0;
 	qglBindTexture( GL_TEXTURE_2D, 0 );
 
@@ -1169,7 +1168,6 @@ static void R_CreateFogImage( void ) {
 	int		x,y;
 	byte	*data;
 	float	d;
-	float	borderColor[4];
 
 	data = ri.Hunk_AllocateTempMemory( FOG_S * FOG_T * 4 );
 
@@ -1184,18 +1182,8 @@ static void R_CreateFogImage( void ) {
 			data[(y*FOG_S+x)*4+3] = 255*d;
 		}
 	}
-	// standard openGL clamping doesn't really do what we want -- it includes
-	// the border color at the edges.  OpenGL 1.2 has clamp-to-edge, which does
-	// what we want.
 	tr.fogImage = R_CreateImage("*fog", (byte *)data, FOG_S, FOG_T, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE, 0 );
 	ri.Hunk_FreeTempMemory( data );
-
-	borderColor[0] = 1.0;
-	borderColor[1] = 1.0;
-	borderColor[2] = 1.0;
-	borderColor[3] = 1;
-
-	qglTexParameterfv( GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor );
 }
 
 /*
-- 
cgit