From 2ce57fb40b35b657929d054c4b07dff9b6b71191 Mon Sep 17 00:00:00 2001 From: SmileTheory Date: Sat, 2 Aug 2014 00:02:46 -0700 Subject: OpenGL2: Fix a glsl compile error on old hardware with r_shadowFilter 0. --- src/renderergl2/glsl/shadowmask_fp.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/renderergl2/glsl') diff --git a/src/renderergl2/glsl/shadowmask_fp.glsl b/src/renderergl2/glsl/shadowmask_fp.glsl index 8a5597a9..053907cf 100644 --- a/src/renderergl2/glsl/shadowmask_fp.glsl +++ b/src/renderergl2/glsl/shadowmask_fp.glsl @@ -82,7 +82,7 @@ float PCF(const sampler2DShadow shadowmap, const vec2 st, const float dist) mult *= 0.33333; #endif #else - mult = shadow2D(shadowmap, vec3(st, dist)); + mult = shadow2D(shadowmap, vec3(st, dist)).r; #endif return mult; -- cgit