From 2e48ba43d27fd5b43c0ce32ebd795ae1cb69bc35 Mon Sep 17 00:00:00 2001 From: SmileTheory Date: Mon, 9 Dec 2013 17:33:54 -0800 Subject: OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs --- src/renderergl2/glsl/lightall_vp.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/renderergl2/glsl') diff --git a/src/renderergl2/glsl/lightall_vp.glsl b/src/renderergl2/glsl/lightall_vp.glsl index f6164957..67628c7f 100644 --- a/src/renderergl2/glsl/lightall_vp.glsl +++ b/src/renderergl2/glsl/lightall_vp.glsl @@ -206,7 +206,7 @@ void main() #if defined(USE_LIGHT_VECTOR) vec3 L = u_LightOrigin.xyz - (position * u_LightOrigin.w); #elif defined(USE_LIGHT) - vec3 L = attr_LightDirection; + vec3 L = attr_LightDirection * 2.0 - vec3(1.0); #if defined(USE_MODELMATRIX) L = (u_ModelMatrix * vec4(L, 0.0)).xyz; #endif -- cgit