From 17abbc7123b1f79467d18c64b67235ce41c115c4 Mon Sep 17 00:00:00 2001 From: Zack Middleton Date: Thu, 9 Jul 2015 22:28:08 -0500 Subject: Fix OpenGL2 ignoring last light grid point on each axis Also change light grid bounds clamping to make it more clear what invalid values are. --- src/renderergl2/tr_light.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/renderergl2') diff --git a/src/renderergl2/tr_light.c b/src/renderergl2/tr_light.c index 5993959e..ec54eab4 100644 --- a/src/renderergl2/tr_light.c +++ b/src/renderergl2/tr_light.c @@ -157,7 +157,7 @@ static void R_SetupEntityLightingGrid( trRefEntity_t *ent, world_t *world ) { frac[i] = v - pos[i]; if ( pos[i] < 0 ) { pos[i] = 0; - } else if ( pos[i] >= world->lightGridBounds[i] - 1 ) { + } else if ( pos[i] > world->lightGridBounds[i] - 1 ) { pos[i] = world->lightGridBounds[i] - 1; } } @@ -190,7 +190,7 @@ static void R_SetupEntityLightingGrid( trRefEntity_t *ent, world_t *world ) { ignore = qfalse; for ( j = 0 ; j < 3 ; j++ ) { if ( i & (1<= world->lightGridBounds[j] - 1) + if ((pos[j] + 1) > world->lightGridBounds[j] - 1) { ignore = qtrue; // ignore values outside lightgrid } -- cgit