From 8ab2f0b3081f53692836035aedd2546b607decc8 Mon Sep 17 00:00:00 2001 From: /dev/humancontroller Date: Mon, 2 Feb 2015 00:14:07 +0100 Subject: fix some usages of abs(), part 1: non-gamelogic-changing changes detected by Clang changes in tr_main.c reviewed by SmileTheory --- src/renderergl2/tr_main.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/renderergl2') diff --git a/src/renderergl2/tr_main.c b/src/renderergl2/tr_main.c index 9751ecb3..3fc7c06c 100644 --- a/src/renderergl2/tr_main.c +++ b/src/renderergl2/tr_main.c @@ -2363,7 +2363,7 @@ void R_RenderPshadowMaps(const refdef_t *fd) VectorScale(lightDir, -1.0f, shadow->lightViewAxis[0]); VectorSet(up, 0, 0, -1); - if ( abs(DotProduct(up, shadow->lightViewAxis[0])) > 0.9f ) + if ( fabsf(DotProduct(up, shadow->lightViewAxis[0])) > 0.9f ) { VectorSet(up, -1, 0, 0); } @@ -2606,7 +2606,7 @@ void R_RenderSunShadowMaps(const refdef_t *fd, int level) } // Check if too close to parallel to light direction - if (abs(DotProduct(lightViewAxis[2], lightViewAxis[0])) > 0.9f) + if (fabsf(DotProduct(lightViewAxis[2], lightViewAxis[0])) > 0.9f) { if (level == 3 || lightViewIndependentOfCameraView) { -- cgit