From b70392be6737bed9538c572848f54937e4e9e665 Mon Sep 17 00:00:00 2001
From: Zack Middleton <zturtleman@gmail.com>
Date: Thu, 30 May 2013 22:58:58 -0500
Subject: Catch more bad shader syntax cases

Use to only ignore file in cases where both { and \0 were missing after shader name. Now ignore file when either are missing, such as "}\0".
---
 src/renderergl2/tr_shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'src/renderergl2')

diff --git a/src/renderergl2/tr_shader.c b/src/renderergl2/tr_shader.c
index 0d98129b..5aaccb3c 100644
--- a/src/renderergl2/tr_shader.c
+++ b/src/renderergl2/tr_shader.c
@@ -3596,7 +3596,7 @@ static void ScanAndLoadShaderFiles( void )
 			oldp = p;
 			
 			token = COM_ParseExt(&p, qtrue);
-			if(token[0] != '{' && token[1] != '\0')
+			if(token[0] != '{' || token[1] != '\0')
 			{
 				ri.Printf(PRINT_WARNING, "WARNING: Bad shader file %s has incorrect syntax.\n", filename);
 				ri.FS_FreeFile(buffers[i]);
-- 
cgit