From 6a71409a0622050f9a682d4e3b02419c444febe5 Mon Sep 17 00:00:00 2001 From: Thilo Schulz Date: Mon, 13 Jun 2011 09:56:39 +0000 Subject: - Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 mode - Clean up ftol()/snapvector() mess - Make use of SSE instructions for ftol()/snapvector() if available - move ftol/snapvector pure assembler to inline assembler, this will add x86_64 and improve support for different calling conventions - Set FPU control word at program startup to get consistent behaviour on all platforms --- src/server/sv_game.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/sv_game.c') diff --git a/src/server/sv_game.c b/src/server/sv_game.c index c81c62ea..4948a9c8 100644 --- a/src/server/sv_game.c +++ b/src/server/sv_game.c @@ -415,7 +415,7 @@ intptr_t SV_GameSystemCalls( intptr_t *args ) { case G_REAL_TIME: return Com_RealTime( VMA(1) ); case G_SNAPVECTOR: - Sys_SnapVector( VMA(1) ); + Q_SnapVector( VMA(1) ); return 0; case G_SEND_GAMESTAT: -- cgit