From ef4057c1551351ceff9a1378795b2fb8fb929200 Mon Sep 17 00:00:00 2001 From: /dev/humancontroller Date: Tue, 7 Feb 2017 18:25:37 +0100 Subject: stop using PERS_SCORE from the server component because score is a game-specific thing also, this prevents (Aasimar's hack) the use of server status queries to determine who is spectating whom --- src/server/sv_main.c | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/server/sv_main.c') diff --git a/src/server/sv_main.c b/src/server/sv_main.c index ec0954a5..e5b260e5 100644 --- a/src/server/sv_main.c +++ b/src/server/sv_main.c @@ -514,7 +514,6 @@ static void SVC_Status( netadr_t from ) { char status[MAX_MSGLEN]; int i; client_t *cl; - playerState_t *ps; int statusLength; int playerLength; char infostring[MAX_INFO_STRING]; @@ -549,9 +548,8 @@ static void SVC_Status( netadr_t from ) { for (i=0 ; i < sv_maxclients->integer ; i++) { cl = &svs.clients[i]; if ( cl->state >= CS_CONNECTED ) { - ps = SV_GameClientNum( i ); - Com_sprintf (player, sizeof(player), "%i %i \"%s\"\n", - ps->persistant[PERS_SCORE], cl->ping, cl->name); + Com_sprintf (player, sizeof(player), "0 %i \"%s\"\n", + cl->ping, cl->name); playerLength = strlen(player); if (statusLength + playerLength >= sizeof(status) ) { break; // can't hold any more -- cgit