From 555eaebb1b7cb7c4a5e1036892b0effbd62766ae Mon Sep 17 00:00:00 2001 From: Thilo Schulz Date: Tue, 21 Jun 2011 11:18:35 +0000 Subject: - Improve game_restart: * differing screen resolutions and network settings are now honoured when changing fs_game * Fix hunk memory leak on game_restart * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform) - Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown() --- src/server/sv_init.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/sv_init.c b/src/server/sv_init.c index a723f68c..e29cd2dc 100644 --- a/src/server/sv_init.c +++ b/src/server/sv_init.c @@ -447,7 +447,7 @@ void SV_SpawnServer( char *server, qboolean killBots ) { CL_MapLoading(); // make sure all the client stuff is unloaded - CL_ShutdownAll(); + CL_ShutdownAll(qfalse); // clear the whole hunk because we're (re)loading the server Hunk_Clear(); -- cgit