From 4239e321d9d5003858af4efde584d113b281a47d Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Sun, 18 Oct 2009 23:36:10 +0000 Subject: * Merge ioq3-r1680 --- src/sys/sys_main.c | 12 +++--------- src/sys/sys_win32.c | 3 +++ 2 files changed, 6 insertions(+), 9 deletions(-) (limited to 'src/sys') diff --git a/src/sys/sys_main.c b/src/sys/sys_main.c index 0a4183c7..f1b0c38a 100644 --- a/src/sys/sys_main.c +++ b/src/sys/sys_main.c @@ -381,9 +381,8 @@ static void* Sys_TryLibraryLoad(const char* base, const char* gamedir, const cha Sys_LoadDll Used to load a development dll instead of a virtual machine -#1 look down current path -#2 look in fs_homepath -#3 look in fs_basepath +#1 look in fs_homepath +#2 look in fs_basepath ================= */ void *Sys_LoadDll( const char *name, char *fqpath , @@ -395,7 +394,6 @@ void *Sys_LoadDll( const char *name, char *fqpath , char fname[MAX_OSPATH]; char *basepath; char *homepath; - char *pwdpath; char *gamedir; assert( name ); @@ -403,15 +401,11 @@ void *Sys_LoadDll( const char *name, char *fqpath , Q_snprintf (fname, sizeof(fname), "%s" ARCH_STRING DLL_EXT, name); // TODO: use fs_searchpaths from files.c - pwdpath = Sys_Cwd(); basepath = Cvar_VariableString( "fs_basepath" ); homepath = Cvar_VariableString( "fs_homepath" ); gamedir = Cvar_VariableString( "fs_game" ); - libHandle = Sys_TryLibraryLoad(pwdpath, gamedir, fname, fqpath); - - if(!libHandle && homepath) - libHandle = Sys_TryLibraryLoad(homepath, gamedir, fname, fqpath); + libHandle = Sys_TryLibraryLoad(homepath, gamedir, fname, fqpath); if(!libHandle && basepath) libHandle = Sys_TryLibraryLoad(basepath, gamedir, fname, fqpath); diff --git a/src/sys/sys_win32.c b/src/sys/sys_win32.c index 18efe406..bf4b8f75 100644 --- a/src/sys/sys_win32.c +++ b/src/sys/sys_win32.c @@ -650,5 +650,8 @@ void Sys_PlatformInit( void ) } else SDL_VIDEODRIVER_externallySet = qfalse; + + // Don't redirect to stdout.txt and stderr.txt + _putenv( "SDL_STDIO_REDIRECT=0" ); #endif } -- cgit