From f40ad7c74f940dd0274cd0a82248a5a4e8846eac Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Wed, 31 Aug 2005 03:15:00 +0000 Subject: * Reimplemented how buildables play damage sounds to not use the event system * Reworked the ammo/clips packing system to remove the confusion of concepts * Marauder lightning now requires aim, does damage over time and chains to other entities * Implemented the Medkit -- a means for a human to restore health and cure poison in the field * "Disable Build Warnings" replaced with "Disable Warning Dialogs" and improved * Disabled client side ET_MISSILE collision * Sped spectator move speed up * Implemented "step down" physics for all characters; no more jumping down stairs * Re-adjusted step time values * Increased frequency with which the Acid Tube deals damage * G_RadiusSelectiveDamage no longer applies locational damage * Moved some speed adjustment code into prediction; should prevent some prediction misses * Tyrant can no longer charge up forever and must pass a specific minimum charge level * Wrapped all calls to trap_SendServerCommand in order to circumvent the q3amsgboom.cfg exploit * Implemented command queueing for commands sent to clients in order to prevent overflows even sv_floodProtect is off, but not by dropping commands * Added LOS check to creep slowing * Overmind now only complains if there are 0 spawns * Spawns can no longer be built when there is no Overmind/Reactor * The spawn closest to the point of death is chosen preferably if available * Evolving no longer restores all health * "give weapons" and "give ammo" cheats removed * Fixed restoration of energy weapons bug * When selling the battery pack, max ammo is given * Fixed a bug where locational damage could sometimes scale damage to 0 * Added stage information to the end of game stats * Hacked around trap_LinkEntity to allow missiles to have a bounding box displayed * Added G_ClosestEnt * Reduced Dragoon spitball damage from 120 to 110 * Reduced Tyrant claw damage from 120 to 100 * Reduced Tyrant charge damage from 160 to 110 * Increased Barricade regeneration rate from 12 to 14 * Increased Overmind health from 500 to 750 * Decreased Overmind regeneration rate from 10 to 6 * Doubled Blaster speed from 700 to 1400 * Reduced Painsaw damage from 18 to 15 * Reduced Painsaw range from 48.0 to 40.0 * Reduced Grenade price from 300 to 200 * Reduced Shotgun repeat rate from 1200 to 1000 * Increased Shotgun damage from 6 to 7 * Increased Mass driver damage from 35 to 38 * Increased Chaingun damage from 5 to 6 * Reduced Flamer repeat rate from 300 to 200 * Extended Flamer range * Increased ammo on all human weapons * Reduced splashdamage on MG Turrets * Moved build directory from tremulous to tremulous-dev --- src/ui/ui_main.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/ui/ui_main.c') diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c index 200b8b8a..34f77c91 100644 --- a/src/ui/ui_main.c +++ b/src/ui/ui_main.c @@ -3445,6 +3445,7 @@ static void UI_LoadTremHumanArmouryBuys( ) for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) { if( BG_FindTeamForUpgrade( i ) == WUT_HUMANS && + BG_FindPurchasableForUpgrade( i ) && BG_FindStagesForUpgrade( i, stage ) && !( BG_FindSlotsForUpgrade( i ) & slots ) && !( upgrades & ( 1 << i ) ) ) -- cgit