From 2d9ab8a588afa1b8f990b74ce324eb4f61c2c695 Mon Sep 17 00:00:00 2001 From: "Tony J. White" Date: Tue, 3 Apr 2007 03:39:26 +0000 Subject: * PCL_HUMAN_BSUIT is now a full fledged player class now. This means that the overrides/classes/human_bsuit.cfg file can set all the goodies such as viewHeight and bounding box size. Also, bsuit corpses work now. * added MN_A_TEAMCHANGEBUILDTIMER, MN_H_TEAMCHANGEBUILDTIMER, MN_A_EVOLVEBUILDTIMER, and MN_H_ARMOURYBUILDTIMER for the error dialogs you get when trying to do something that's not allowed with an active build timer. * added MN_H_NOARMOURYHERE and MN_H_NOENERGYAMMOHERE error dialogs for trying to buy/sell when not near the necessary buildables. * added MN_H_NOROOMBSUITON and MN_H_NOROOMBSUITOFF error dialogs for when there is no room to change class between PCL_HUMAN and PCL_HUMAN_BSUIT * removed an unused variable from my recent big ui commit --- src/ui/ui_gameinfo.c | 1 - 1 file changed, 1 deletion(-) (limited to 'src/ui') diff --git a/src/ui/ui_gameinfo.c b/src/ui/ui_gameinfo.c index 90047b9d..43639e56 100644 --- a/src/ui/ui_gameinfo.c +++ b/src/ui/ui_gameinfo.c @@ -309,7 +309,6 @@ char *UI_GetBotNameByNumber( int num ) { void UI_ServerInfo( void ) { char info[ MAX_INFO_VALUE ]; - int i; info[0] = '\0'; if( trap_GetConfigString( CS_SERVERINFO, info, sizeof( info ) ) ) -- cgit