From 5e46c5258c1999af57f2589a6cead5682af6ca5d Mon Sep 17 00:00:00 2001 From: Michael Levin Date: Sat, 3 Oct 2009 11:19:05 +0000 Subject: * Turrets are smarter and will fire if they can hit their target rather than when perfectly aligned * Also added two turret params: spin duration and spin down time which give finer control over turret behavior (set their values to minimum) * Fixed some patch problems, spacing and duplicate code * Fixed Sprint/Dodge binding through menu * Tutorial text size shrunk * ALL clients lose their credits entirely when switching teams --- src/ui/ui_shared.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/ui') diff --git a/src/ui/ui_shared.c b/src/ui/ui_shared.c index f41b8bdc..f0dce0bc 100644 --- a/src/ui/ui_shared.c +++ b/src/ui/ui_shared.c @@ -4716,7 +4716,7 @@ void Item_Text_Wrapped_Paint( itemDef_t *item ) buff[ lineLength + 2 ] = '\0'; } else - { + { strncpy( buff, p, lineLength ); buff[ lineLength ] = '\0'; } @@ -4984,7 +4984,7 @@ static bind_t g_bindings[] = { "+scores", K_TAB, -1, -1, -1 }, { "+button2", K_ENTER, -1, -1, -1 }, { "+speed", K_SHIFT, -1, -1, -1 }, - { "boost", 'x', -1, -1, -1 }, // human sprinting + { "+button6", 'x', -1, -1, -1 }, // human sprinting { "+forward", K_UPARROW, -1, -1, -1 }, { "+back", K_DOWNARROW, -1, -1, -1 }, { "+moveleft", ',', -1, -1, -1 }, -- cgit