From 069a74c854991bba55770a4f2143a4576bc47dcb Mon Sep 17 00:00:00 2001 From: /dev/humancontroller Date: Tue, 7 Feb 2017 18:51:21 +0100 Subject: stop creeping off-the-ground players actually, this is pretty much a no-op, because the "creep everywhere off-ground" bug was actually masked by another bug: WRONG use of groundEntityNum; to be fixed immediately --- src/game/g_buildable.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 796aff15..77ae43c8 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -583,7 +583,7 @@ qboolean G_FindCreep( gentity_t *self ) vec3_t temp_v; //don't check for creep if flying through the air - if( self->s.groundEntityNum == -1 ) + if( !self->client && self->s.groundEntityNum == -1 ) return qtrue; //if self does not have a parentNode or it's parentNode is invalid find a new one -- cgit