From 622f3c50b5ea54aa7d4d3b543c81943ffe33e1b9 Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Sat, 18 Aug 2001 20:13:55 +0000 Subject: Minor SB laucher changes --- src/cgame/cg_weapons.c | 4 ++-- src/game/g_missile.c | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index 3654aeba..1fed2a73 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -1825,11 +1825,11 @@ void CG_MissileHitWall( int weapon, int clientNum, vec3_t origin, vec3_t dir, im break; case WP_SAWBLADE_LAUNCHER: mod = cgs.media.dishFlashModel; - shader = cgs.media.rocketExplosionShader; +/* shader = cgs.media.rocketExplosionShader; sfx = cgs.media.sfx_rockexp; mark = cgs.media.burnMarkShader; radius = 64; - isSprite = qtrue; + isSprite = qtrue;*/ break; case WP_RAILGUN: mod = cgs.media.ringFlashModel; diff --git a/src/game/g_missile.c b/src/game/g_missile.c index b067a58d..819f19e6 100644 --- a/src/game/g_missile.c +++ b/src/game/g_missile.c @@ -501,7 +501,7 @@ gentity_t *fire_sawblade( gentity_t *self, vec3_t start, vec3_t dir ) bolt = G_Spawn( ); bolt->classname = "sawblade"; - bolt->nextthink = level.time + 20000; + bolt->nextthink = level.time + 5000; bolt->think = G_ExplodeMissile; bolt->s.eType = ET_MISSILE; bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; -- cgit