From 794ab718955417510be618e845363327dad42552 Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Fri, 17 Nov 2006 00:01:21 +0000 Subject: * Removed some more TA:s --- src/cgame/cg_view.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src') diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c index 8fc92b03..477196c5 100644 --- a/src/cgame/cg_view.c +++ b/src/cgame/cg_view.c @@ -483,7 +483,7 @@ static void CG_OffsetFirstPersonView( void ) angles[ ROLL ] -= delta * cg_runroll.value; // add angles based on bob - //TA: bob amount is class dependant + // bob amount is class dependant if( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR ) bob2 = 0.0f; @@ -620,12 +620,12 @@ static void CG_OffsetFirstPersonView( void ) angles[ PITCH ] += pitchFraction * PCLOUD_ROLL_AMPLITUDE / 2.0f; } - //TA: this *feels* more realisitic for humans + // this *feels* more realisitic for humans if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_HUMANS ) { angles[PITCH] += cg.bobfracsin * bob2 * 0.5; - //TA: heavy breathing effects //FIXME: sound + // heavy breathing effects //FIXME: sound if( cg.predictedPlayerState.stats[ STAT_STAMINA ] < 0 ) { float deltaBreath = (float)( @@ -643,7 +643,7 @@ static void CG_OffsetFirstPersonView( void ) //=================================== // add view height - //TA: when wall climbing the viewheight is not straight up + // when wall climbing the viewheight is not straight up if( cg.predictedPlayerState.stats[ STAT_STATE ] & SS_WALLCLIMBING ) VectorMA( origin, ps->viewheight, normal, origin ); else @@ -663,7 +663,7 @@ static void CG_OffsetFirstPersonView( void ) if( bob > 6 ) bob = 6; - //TA: likewise for bob + // likewise for bob if( cg.predictedPlayerState.stats[ STAT_STATE ] & SS_WALLCLIMBING ) VectorMA( origin, bob, normal, origin ); else @@ -732,7 +732,7 @@ static int CG_CalcFov( void ) } else { - //TA: don't lock the fov globally - we need to be able to change it + // don't lock the fov globally - we need to be able to change it attribFov = BG_FindFovForClass( cg.predictedPlayerState.stats[ STAT_PCLASS ] ); fov_x = attribFov; -- cgit