From 7d165fdd77b85ae93acd749a15051080ea3eb0cd Mon Sep 17 00:00:00 2001 From: /dev/humancontroller Date: Sun, 14 Jun 2015 15:31:28 +0200 Subject: after spawning, do not charge the lucifer cannon until all buttons are up --- src/game/bg_pmove.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index 70c69809..0322fb1d 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -2913,6 +2913,11 @@ static void PM_Weapon( void ) // Charging up a Lucifer Cannon pm->ps->eFlags &= ~EF_WARN_CHARGE; + + // don't allow attack until all buttons are up + if( pm->ps->pm_flags & PMF_RESPAWNED ) + return; + if( pm->ps->weapon == WP_LUCIFER_CANNON ) { // Charging up @@ -2933,10 +2938,6 @@ static void PM_Weapon( void ) pm->ps->eFlags |= EF_WARN_CHARGE; } - // don't allow attack until all buttons are up - if( pm->ps->pm_flags & PMF_RESPAWNED ) - return; - // no bite during pounce if( ( pm->ps->weapon == WP_ALEVEL3 || pm->ps->weapon == WP_ALEVEL3_UPG ) && ( pm->cmd.buttons & BUTTON_ATTACK ) -- cgit