From b323f7d847719130bc51281d18126c57c9ab7fc8 Mon Sep 17 00:00:00 2001 From: Roman Tetelman Date: Sat, 3 Oct 2009 12:03:29 +0000 Subject: * alien buildable bleed particle no longer hardcoded * tweaks to the human buildable bleed particle --- src/cgame/cg_main.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 8beb0245..96362760 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -788,8 +788,8 @@ static void CG_RegisterGraphics( void ) cgs.media.alienBuildableDestroyedPS = CG_RegisterParticleSystem( "alienBuildableDestroyedPS" ); cgs.media.humanBuildableBleedPS = CG_RegisterParticleSystem( "humanBuildableBleedPS"); - cgs.media.alienBuildableBleedPS = CG_RegisterParticleSystem( "alienBleedPS" ); - // use the regular alien bleed ps for buildables for now + cgs.media.alienBuildableBleedPS = CG_RegisterParticleSystem( "alienBuildableBleedPS" ); + cgs.media.alienBleedPS = CG_RegisterParticleSystem( "alienBleedPS" ); cgs.media.humanBleedPS = CG_RegisterParticleSystem( "humanBleedPS" ); -- cgit