From cd29b89b3b39b46635935c8f50dca8806d3a3ffa Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Mon, 4 Mar 2002 05:20:00 +0000 Subject: Ownerdrawn error dialogs --- src/cgame/cg_event.c | 122 +- src/cgame/cg_local.h | 1 + src/cgame/cg_main.c | 6 +- src/ui/ui_main.c | 8596 +++++++++++++++++++++++++------------------------- 4 files changed, 4413 insertions(+), 4312 deletions(-) (limited to 'src') diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index 49f54df5..dafcfde6 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -435,33 +435,113 @@ void CG_Menu( int eventParm ) case MN_H_MCU: trap_SendConsoleCommand( "menu tremulous_humanmcu\n" ); break; case MN_H_BANK: trap_SendConsoleCommand( "menu tremulous_humanbank\n" ); break; case MN_A_OBANK: trap_SendConsoleCommand( "menu tremulous_alienbank\n" ); break; - case MN_H_NOROOM: trap_SendConsoleCommand( "menu tremulous_human_no_room\n" ); break; - case MN_H_NOPOWER: trap_SendConsoleCommand( "menu tremulous_human_no_power\n" ); break; - case MN_A_NOROOM: trap_SendConsoleCommand( "menu tremulous_alien_no_room\n" ); break; - case MN_A_NOCREEP: trap_SendConsoleCommand( "menu tremulous_alien_no_creep\n" ); break; - case MN_A_NOHVMND: trap_SendConsoleCommand( "menu tremulous_alien_no_hivemind\n" ); break; - case MN_A_HIVEMIND: trap_SendConsoleCommand( "menu tremulous_alien_one_hivemind\n" ); break; - case MN_A_NOASSERT: trap_SendConsoleCommand( "menu tremulous_alien_no_assertion\n" ); break; - case MN_A_SPWNWARN: trap_SendConsoleCommand( "menu tremulous_alien_egg_warning\n" ); break; - case MN_A_NORMAL: trap_SendConsoleCommand( "menu tremulous_alien_surface\n" ); break; - case MN_H_REACTOR: trap_SendConsoleCommand( "menu tremulous_human_one_reactor\n" ); break; - case MN_H_REPEATER: trap_SendConsoleCommand( "menu tremulous_human_repeater\n" ); break; - case MN_H_NODCC: trap_SendConsoleCommand( "menu tremulous_human_dcc\n" ); break; - case MN_H_RPLWARN: trap_SendConsoleCommand( "menu tremulous_human_replicator_warning\n" ); break; - case MN_H_RPTWARN: trap_SendConsoleCommand( "menu tremulous_human_repeater_warning\n" ); break; - case MN_H_NOSLOTS: trap_SendConsoleCommand( "menu tremulous_human_no_slots\n" ); break; - case MN_H_NOFUNDS: trap_SendConsoleCommand( "menu tremulous_human_no_funds\n" ); break; - case MN_A_NOFUNDS: trap_SendConsoleCommand( "menu tremulous_alien_no_funds\n" ); break; - case MN_H_ITEMHELD: trap_SendConsoleCommand( "menu tremulous_human_item_held\n" ); break; + + case MN_H_NOROOM: + trap_Cvar_Set( "ui_dialog", "There is no room here" ); + trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); + break; + + case MN_H_NOPOWER: + trap_Cvar_Set( "ui_dialog", "There is no power remaining" ); + trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); + break; + + case MN_H_REACTOR: + trap_Cvar_Set( "ui_dialog", "There can only be one reactor" ); + trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); + break; + + case MN_H_REPEATER: + trap_Cvar_Set( "ui_dialog", "There is no power here" ); + trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); + break; + + case MN_H_NODCC: + trap_Cvar_Set( "ui_dialog", "There is no dcc" ); + trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); + break; + + case MN_H_RPLWARN: + trap_Cvar_Set( "ui_dialog", "This replicator will not be powered" ); + trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); + break; + + case MN_H_RPTWARN: + trap_Cvar_Set( "ui_dialog", "This repeater will not be powered" ); + trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); + break; + + case MN_H_NOSLOTS: + trap_Cvar_Set( "ui_dialog", "You have no room to carry this" ); + trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); + break; + + case MN_H_NOFUNDS: + trap_Cvar_Set( "ui_dialog", "Insufficient funds" ); + trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); + break; + + case MN_H_ITEMHELD: + trap_Cvar_Set( "ui_dialog", "You already hold this item" ); + trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); + break; + + case MN_A_NOROOM: + trap_Cvar_Set( "ui_dialog", "There is no room here" ); + trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); + break; + + case MN_A_NOCREEP: + trap_Cvar_Set( "ui_dialog", "There is no creep here" ); + trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); + break; + + case MN_A_NOHVMND: + trap_Cvar_Set( "ui_dialog", "There is no overmind" ); + trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); + break; + + case MN_A_HIVEMIND: + trap_Cvar_Set( "ui_dialog", "There can only be one overmind" ); + trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); + break; + + case MN_A_NOASSERT: + trap_Cvar_Set( "ui_dialog", "No assertion left" ); + trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); + break; + + case MN_A_SPWNWARN: + trap_Cvar_Set( "ui_dialog", "This spawn will not be controlled" ); + trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); + break; + + case MN_A_NORMAL: + trap_Cvar_Set( "ui_dialog", "Cannot build on this surface" ); + trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); + break; + + case MN_A_NOFUNDS: + trap_Cvar_Set( "ui_dialog", "Insufficient organs" ); + trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); + break; + + case MN_A_HOVEL_OCCUPIED: + trap_Cvar_Set( "ui_dialog", "This hovel is occupied" ); + trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); + break; + + case MN_A_HOVEL_BLOCKED: + trap_Cvar_Set( "ui_dialog", "This hovel is blocked" ); + trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); + break; + case MN_A_INFEST: trap_Cvar_Set( "ui_currentClass", va( "%d %d", cg.snap->ps.stats[ STAT_PCLASS ], cg.snap->ps.stats[ STAT_CREDIT ] ) ); trap_SendConsoleCommand( "menu tremulous_alienupgrade\n" ); break; - case MN_A_HOVEL_OCCUPIED: trap_SendConsoleCommand( "menu tremulous_alien_hovel_occupied\n" ); break; - case MN_A_HOVEL_BLOCKED: trap_SendConsoleCommand( "menu tremulous_alien_hovel_blocked\n" ); break; - default: Com_Printf( "cgame: debug: no such menu %d\n", eventParm ); } diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 495c9089..5eab45c4 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -1233,6 +1233,7 @@ extern vmCvar_t cg_wwFollow; extern vmCvar_t ui_currentClass; extern vmCvar_t ui_carriage; extern vmCvar_t ui_stages; +extern vmCvar_t ui_dialog; // // cg_main.c diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 392478ac..a33f1273 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -186,6 +186,7 @@ vmCvar_t cg_wwFollow; vmCvar_t ui_currentClass; vmCvar_t ui_carriage; vmCvar_t ui_stages; +vmCvar_t ui_dialog; typedef struct { @@ -267,12 +268,13 @@ static cvarTable_t cvarTable[] = { { &cg_creepRes, "cg_creepRes", "16", CVAR_ARCHIVE }, { &cg_drawSurfNormal, "cg_drawSurfNormal", "0", CVAR_CHEAT }, { &cg_debugAlloc, "cg_debugAlloc", "0", 0 }, - { &cg_wwSmoothTime, "cg_wwSmoothTime", "300", 0 }, - { &cg_wwFollow, "cg_wwFollow", "0", CVAR_USERINFO }, + { &cg_wwSmoothTime, "cg_wwSmoothTime", "300", CVAR_ARCHIVE }, + { &cg_wwFollow, "cg_wwFollow", "1", CVAR_ARCHIVE }, { &ui_currentClass, "ui_currentClass", "0", 0 }, { &ui_carriage, "ui_carriage", "", 0 }, { &ui_stages, "ui_stages", "0 0", 0 }, + { &ui_dialog, "ui_dialog", "Text not set", 0 }, // the following variables are created in other parts of the system, // but we also reference them here diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c index 845c5917..63cbbe04 100644 --- a/src/ui/ui_main.c +++ b/src/ui/ui_main.c @@ -30,10 +30,10 @@ USER INTERFACE MAIN uiInfo_t uiInfo; static const char *MonthAbbrev[] = { - "Jan","Feb","Mar", - "Apr","May","Jun", - "Jul","Aug","Sep", - "Oct","Nov","Dec" + "Jan","Feb","Mar", + "Apr","May","Jun", + "Jul","Aug","Sep", + "Oct","Nov","Dec" }; @@ -49,48 +49,48 @@ static const int numSkillLevels = sizeof(skillLevels) / sizeof(const char*); static const char *netSources[] = { - "Local", - "Mplayer", - "Internet", - "Favorites" + "Local", + "Mplayer", + "Internet", + "Favorites" }; static const int numNetSources = sizeof(netSources) / sizeof(const char*); static const serverFilter_t serverFilters[] = { - {"All", "" }, - {"Quake 3 Arena", "" }, - {"Team Arena", "missionpack" }, - {"Rocket Arena", "arena" }, - {"Alliance", "alliance20" }, - {"Weapons Factory Arena", "wfa" }, - {"OSP", "osp" }, + {"All", "" }, + {"Quake 3 Arena", "" }, + {"Team Arena", "missionpack" }, + {"Rocket Arena", "arena" }, + {"Alliance", "alliance20" }, + {"Weapons Factory Arena", "wfa" }, + {"OSP", "osp" }, }; static const char *teamArenaGameTypes[] = { - "FFA", - "TOURNAMENT", - "SP", - "TEAM DM", - "CTF", - "1FCTF", - "OVERLOAD", - "HARVESTER", - "TEAMTOURNAMENT" + "FFA", + "TOURNAMENT", + "SP", + "TEAM DM", + "CTF", + "1FCTF", + "OVERLOAD", + "HARVESTER", + "TEAMTOURNAMENT" }; static int const numTeamArenaGameTypes = sizeof(teamArenaGameTypes) / sizeof(const char*); static const char *teamArenaGameNames[] = { - "Free For All", - "Tournament", - "Single Player", - "Team Deathmatch", - "Capture the Flag", - "One Flag CTF", - "Overload", - "Harvester", - "Team Tournament", + "Free For All", + "Tournament", + "Single Player", + "Team Deathmatch", + "Capture the Flag", + "One Flag CTF", + "Overload", + "Harvester", + "Team Tournament", }; static int const numTeamArenaGameNames = sizeof(teamArenaGameNames) / sizeof(const char*); @@ -99,19 +99,19 @@ static int const numTeamArenaGameNames = sizeof(teamArenaGameNames) / sizeof(con static const int numServerFilters = sizeof(serverFilters) / sizeof(serverFilter_t); static const char *sortKeys[] = { - "Server Name", - "Map Name", - "Open Player Spots", - "Game Type", - "Ping Time" + "Server Name", + "Map Name", + "Open Player Spots", + "Game Type", + "Ping Time" }; static const int numSortKeys = sizeof(sortKeys) / sizeof(const char*); static char* netnames[] = { - "???", - "UDP", - "IPX", - NULL + "???", + "UDP", + "IPX", + NULL }; #ifndef MISSIONPACK // bk001206 @@ -161,95 +161,95 @@ void _UI_Refresh( int realtime ); qboolean _UI_IsFullscreen( void ); int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) { switch ( command ) { - case UI_GETAPIVERSION: - return UI_API_VERSION; + case UI_GETAPIVERSION: + return UI_API_VERSION; - case UI_INIT: - _UI_Init(arg0); - return 0; + case UI_INIT: + _UI_Init(arg0); + return 0; - case UI_SHUTDOWN: - _UI_Shutdown(); - return 0; + case UI_SHUTDOWN: + _UI_Shutdown(); + return 0; - case UI_KEY_EVENT: - _UI_KeyEvent( arg0, arg1 ); - return 0; + case UI_KEY_EVENT: + _UI_KeyEvent( arg0, arg1 ); + return 0; - case UI_MOUSE_EVENT: - _UI_MouseEvent( arg0, arg1 ); - return 0; + case UI_MOUSE_EVENT: + _UI_MouseEvent( arg0, arg1 ); + return 0; - case UI_REFRESH: - _UI_Refresh( arg0 ); - return 0; + case UI_REFRESH: + _UI_Refresh( arg0 ); + return 0; - case UI_IS_FULLSCREEN: - return _UI_IsFullscreen(); + case UI_IS_FULLSCREEN: + return _UI_IsFullscreen(); - case UI_SET_ACTIVE_MENU: - _UI_SetActiveMenu( arg0 ); - return 0; + case UI_SET_ACTIVE_MENU: + _UI_SetActiveMenu( arg0 ); + return 0; - case UI_CONSOLE_COMMAND: - return UI_ConsoleCommand(arg0); + case UI_CONSOLE_COMMAND: + return UI_ConsoleCommand(arg0); - case UI_DRAW_CONNECT_SCREEN: - UI_DrawConnectScreen( arg0 ); - return 0; - case UI_HASUNIQUECDKEY: // mod authors need to observe this - return qfalse; // bk010117 - change this to qfalse for mods! + case UI_DRAW_CONNECT_SCREEN: + UI_DrawConnectScreen( arg0 ); + return 0; + case UI_HASUNIQUECDKEY: // mod authors need to observe this + return qfalse; // bk010117 - change this to qfalse for mods! - } + } - return -1; + return -1; } void AssetCache() { - int n; - //if (Assets.textFont == NULL) { - //} - //Assets.background = trap_R_RegisterShaderNoMip( ASSET_BACKGROUND ); - //Com_Printf("Menu Size: %i bytes\n", sizeof(Menus)); - uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( ASSET_GRADIENTBAR ); - uiInfo.uiDC.Assets.fxBasePic = trap_R_RegisterShaderNoMip( ART_FX_BASE ); - uiInfo.uiDC.Assets.fxPic[0] = trap_R_RegisterShaderNoMip( ART_FX_RED ); - uiInfo.uiDC.Assets.fxPic[1] = trap_R_RegisterShaderNoMip( ART_FX_YELLOW ); - uiInfo.uiDC.Assets.fxPic[2] = trap_R_RegisterShaderNoMip( ART_FX_GREEN ); - uiInfo.uiDC.Assets.fxPic[3] = trap_R_RegisterShaderNoMip( ART_FX_TEAL ); - uiInfo.uiDC.Assets.fxPic[4] = trap_R_RegisterShaderNoMip( ART_FX_BLUE ); - uiInfo.uiDC.Assets.fxPic[5] = trap_R_RegisterShaderNoMip( ART_FX_CYAN ); - uiInfo.uiDC.Assets.fxPic[6] = trap_R_RegisterShaderNoMip( ART_FX_WHITE ); - uiInfo.uiDC.Assets.scrollBar = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR ); - uiInfo.uiDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN ); - uiInfo.uiDC.Assets.scrollBarArrowUp = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWUP ); - uiInfo.uiDC.Assets.scrollBarArrowLeft = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWLEFT ); - uiInfo.uiDC.Assets.scrollBarArrowRight = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWRIGHT ); - uiInfo.uiDC.Assets.scrollBarThumb = trap_R_RegisterShaderNoMip( ASSET_SCROLL_THUMB ); - uiInfo.uiDC.Assets.sliderBar = trap_R_RegisterShaderNoMip( ASSET_SLIDER_BAR ); - uiInfo.uiDC.Assets.sliderThumb = trap_R_RegisterShaderNoMip( ASSET_SLIDER_THUMB ); - - for( n = 0; n < NUM_CROSSHAIRS; n++ ) { - uiInfo.uiDC.Assets.crosshairShader[n] = trap_R_RegisterShaderNoMip( va("gfx/2d/crosshair%c", 'a' + n ) ); - } - - uiInfo.newHighScoreSound = trap_S_RegisterSound("sound/feedback/voc_newhighscore.wav", qfalse); + int n; + //if (Assets.textFont == NULL) { + //} + //Assets.background = trap_R_RegisterShaderNoMip( ASSET_BACKGROUND ); + //Com_Printf("Menu Size: %i bytes\n", sizeof(Menus)); + uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( ASSET_GRADIENTBAR ); + uiInfo.uiDC.Assets.fxBasePic = trap_R_RegisterShaderNoMip( ART_FX_BASE ); + uiInfo.uiDC.Assets.fxPic[0] = trap_R_RegisterShaderNoMip( ART_FX_RED ); + uiInfo.uiDC.Assets.fxPic[1] = trap_R_RegisterShaderNoMip( ART_FX_YELLOW ); + uiInfo.uiDC.Assets.fxPic[2] = trap_R_RegisterShaderNoMip( ART_FX_GREEN ); + uiInfo.uiDC.Assets.fxPic[3] = trap_R_RegisterShaderNoMip( ART_FX_TEAL ); + uiInfo.uiDC.Assets.fxPic[4] = trap_R_RegisterShaderNoMip( ART_FX_BLUE ); + uiInfo.uiDC.Assets.fxPic[5] = trap_R_RegisterShaderNoMip( ART_FX_CYAN ); + uiInfo.uiDC.Assets.fxPic[6] = trap_R_RegisterShaderNoMip( ART_FX_WHITE ); + uiInfo.uiDC.Assets.scrollBar = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR ); + uiInfo.uiDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN ); + uiInfo.uiDC.Assets.scrollBarArrowUp = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWUP ); + uiInfo.uiDC.Assets.scrollBarArrowLeft = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWLEFT ); + uiInfo.uiDC.Assets.scrollBarArrowRight = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWRIGHT ); + uiInfo.uiDC.Assets.scrollBarThumb = trap_R_RegisterShaderNoMip( ASSET_SCROLL_THUMB ); + uiInfo.uiDC.Assets.sliderBar = trap_R_RegisterShaderNoMip( ASSET_SLIDER_BAR ); + uiInfo.uiDC.Assets.sliderThumb = trap_R_RegisterShaderNoMip( ASSET_SLIDER_THUMB ); + + for( n = 0; n < NUM_CROSSHAIRS; n++ ) { + uiInfo.uiDC.Assets.crosshairShader[n] = trap_R_RegisterShaderNoMip( va("gfx/2d/crosshair%c", 'a' + n ) ); + } + + uiInfo.newHighScoreSound = trap_S_RegisterSound("sound/feedback/voc_newhighscore.wav", qfalse); } void _UI_DrawSides(float x, float y, float w, float h, float size) { - UI_AdjustFrom640( &x, &y, &w, &h ); - size *= uiInfo.uiDC.xscale; - trap_R_DrawStretchPic( x, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); - trap_R_DrawStretchPic( x + w - size, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); + UI_AdjustFrom640( &x, &y, &w, &h ); + size *= uiInfo.uiDC.xscale; + trap_R_DrawStretchPic( x, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); + trap_R_DrawStretchPic( x + w - size, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); } void _UI_DrawTopBottom(float x, float y, float w, float h, float size) { - UI_AdjustFrom640( &x, &y, &w, &h ); - size *= uiInfo.uiDC.yscale; - trap_R_DrawStretchPic( x, y, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); - trap_R_DrawStretchPic( x, y + h - size, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); + UI_AdjustFrom640( &x, &y, &w, &h ); + size *= uiInfo.uiDC.yscale; + trap_R_DrawStretchPic( x, y, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); + trap_R_DrawStretchPic( x, y + h - size, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); } /* ================ @@ -259,12 +259,12 @@ Coordinates are 640*480 virtual values ================= */ void _UI_DrawRect( float x, float y, float width, float height, float size, const float *color ) { - trap_R_SetColor( color ); + trap_R_SetColor( color ); _UI_DrawTopBottom(x, y, width, height, size); _UI_DrawSides(x, y, width, height, size); - trap_R_SetColor( NULL ); + trap_R_SetColor( NULL ); } @@ -272,37 +272,37 @@ void _UI_DrawRect( float x, float y, float width, float height, float size, cons int Text_Width(const char *text, float scale, int limit) { int count,len; - float out; - glyphInfo_t *glyph; - float useScale; + float out; + glyphInfo_t *glyph; + float useScale; // TTimo: FIXME: use const unsigned char to avoid getting a warning in linux debug (.so) when using glyph = &font->glyphs[*s]; // but use const char to build with lcc.. // const unsigned char *s = text; // bk001206 - unsigned - const char *s = text; - fontInfo_t *font = &uiInfo.uiDC.Assets.textFont; - if (scale <= ui_smallFont.value) { - font = &uiInfo.uiDC.Assets.smallFont; - } else if (scale >= ui_bigFont.value) { - font = &uiInfo.uiDC.Assets.bigFont; - } - useScale = scale * font->glyphScale; + const char *s = text; + fontInfo_t *font = &uiInfo.uiDC.Assets.textFont; + if (scale <= ui_smallFont.value) { + font = &uiInfo.uiDC.Assets.smallFont; + } else if (scale >= ui_bigFont.value) { + font = &uiInfo.uiDC.Assets.bigFont; + } + useScale = scale * font->glyphScale; out = 0; if (text) { len = strlen(text); - if (limit > 0 && len > limit) { - len = limit; - } - count = 0; - while (s && *s && count < len) { - if ( Q_IsColorString(s) ) { - s += 2; - continue; - } else { - glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build - out += glyph->xSkip; - s++; - count++; - } + if (limit > 0 && len > limit) { + len = limit; + } + count = 0; + while (s && *s && count < len) { + if ( Q_IsColorString(s) ) { + s += 2; + continue; + } else { + glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build + out += glyph->xSkip; + s++; + count++; + } } } return out * useScale; @@ -310,38 +310,38 @@ int Text_Width(const char *text, float scale, int limit) { int Text_Height(const char *text, float scale, int limit) { int len, count; - float max; - glyphInfo_t *glyph; - float useScale; + float max; + glyphInfo_t *glyph; + float useScale; // TTimo: FIXME -// const unsigned char *s = text; // bk001206 - unsigned - const char *s = text; // bk001206 - unsigned - fontInfo_t *font = &uiInfo.uiDC.Assets.textFont; - if (scale <= ui_smallFont.value) { - font = &uiInfo.uiDC.Assets.smallFont; - } else if (scale >= ui_bigFont.value) { - font = &uiInfo.uiDC.Assets.bigFont; - } - useScale = scale * font->glyphScale; +// const unsigned char *s = text; // bk001206 - unsigned + const char *s = text; // bk001206 - unsigned + fontInfo_t *font = &uiInfo.uiDC.Assets.textFont; + if (scale <= ui_smallFont.value) { + font = &uiInfo.uiDC.Assets.smallFont; + } else if (scale >= ui_bigFont.value) { + font = &uiInfo.uiDC.Assets.bigFont; + } + useScale = scale * font->glyphScale; max = 0; if (text) { len = strlen(text); - if (limit > 0 && len > limit) { - len = limit; - } - count = 0; - while (s && *s && count < len) { - if ( Q_IsColorString(s) ) { - s += 2; - continue; - } else { - glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build - if (max < glyph->height) { - max = glyph->height; - } - s++; - count++; - } + if (limit > 0 && len > limit) { + len = limit; + } + count = 0; + while (s && *s && count < len) { + if ( Q_IsColorString(s) ) { + s += 2; + continue; + } else { + glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build + if (max < glyph->height) { + max = glyph->height; + } + s++; + count++; + } } } return max * useScale; @@ -357,155 +357,155 @@ void Text_PaintChar(float x, float y, float width, float height, float scale, fl void Text_Paint(float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style) { int len, count; - vec4_t newColor; - glyphInfo_t *glyph; - float useScale; - fontInfo_t *font = &uiInfo.uiDC.Assets.textFont; - if (scale <= ui_smallFont.value) { - font = &uiInfo.uiDC.Assets.smallFont; - } else if (scale >= ui_bigFont.value) { - font = &uiInfo.uiDC.Assets.bigFont; - } - useScale = scale * font->glyphScale; + vec4_t newColor; + glyphInfo_t *glyph; + float useScale; + fontInfo_t *font = &uiInfo.uiDC.Assets.textFont; + if (scale <= ui_smallFont.value) { + font = &uiInfo.uiDC.Assets.smallFont; + } else if (scale >= ui_bigFont.value) { + font = &uiInfo.uiDC.Assets.bigFont; + } + useScale = scale * font->glyphScale; if (text) { -// TTimo: FIXME +// TTimo: FIXME // const unsigned char *s = text; // bk001206 - unsigned const char *s = text; // bk001206 - unsigned - trap_R_SetColor( color ); - memcpy(&newColor[0], &color[0], sizeof(vec4_t)); + trap_R_SetColor( color ); + memcpy(&newColor[0], &color[0], sizeof(vec4_t)); len = strlen(text); - if (limit > 0 && len > limit) { - len = limit; - } - count = 0; - while (s && *s && count < len) { - glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build + if (limit > 0 && len > limit) { + len = limit; + } + count = 0; + while (s && *s && count < len) { + glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build //int yadj = Assets.textFont.glyphs[text[i]].bottom + Assets.textFont.glyphs[text[i]].top; //float yadj = scale * (Assets.textFont.glyphs[text[i]].imageHeight - Assets.textFont.glyphs[text[i]].height); - if ( Q_IsColorString( s ) ) { - memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) ); - newColor[3] = color[3]; - trap_R_SetColor( newColor ); - s += 2; - continue; - } else { - float yadj = useScale * glyph->top; - if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) { - int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2; - colorBlack[3] = newColor[3]; - trap_R_SetColor( colorBlack ); - Text_PaintChar(x + ofs, y - yadj + ofs, - glyph->imageWidth, - glyph->imageHeight, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph); - trap_R_SetColor( newColor ); - colorBlack[3] = 1.0; - } - Text_PaintChar(x, y - yadj, - glyph->imageWidth, - glyph->imageHeight, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph); - - x += (glyph->xSkip * useScale) + adjust; - s++; - count++; - } - } - trap_R_SetColor( NULL ); + if ( Q_IsColorString( s ) ) { + memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) ); + newColor[3] = color[3]; + trap_R_SetColor( newColor ); + s += 2; + continue; + } else { + float yadj = useScale * glyph->top; + if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) { + int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2; + colorBlack[3] = newColor[3]; + trap_R_SetColor( colorBlack ); + Text_PaintChar(x + ofs, y - yadj + ofs, + glyph->imageWidth, + glyph->imageHeight, + useScale, + glyph->s, + glyph->t, + glyph->s2, + glyph->t2, + glyph->glyph); + trap_R_SetColor( newColor ); + colorBlack[3] = 1.0; + } + Text_PaintChar(x, y - yadj, + glyph->imageWidth, + glyph->imageHeight, + useScale, + glyph->s, + glyph->t, + glyph->s2, + glyph->t2, + glyph->glyph); + + x += (glyph->xSkip * useScale) + adjust; + s++; + count++; + } + } + trap_R_SetColor( NULL ); } } void Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style) { int len, count; - vec4_t newColor; - glyphInfo_t *glyph, *glyph2; - float yadj; - float useScale; - fontInfo_t *font = &uiInfo.uiDC.Assets.textFont; - if (scale <= ui_smallFont.value) { - font = &uiInfo.uiDC.Assets.smallFont; - } else if (scale >= ui_bigFont.value) { - font = &uiInfo.uiDC.Assets.bigFont; - } - useScale = scale * font->glyphScale; + vec4_t newColor; + glyphInfo_t *glyph, *glyph2; + float yadj; + float useScale; + fontInfo_t *font = &uiInfo.uiDC.Assets.textFont; + if (scale <= ui_smallFont.value) { + font = &uiInfo.uiDC.Assets.smallFont; + } else if (scale >= ui_bigFont.value) { + font = &uiInfo.uiDC.Assets.bigFont; + } + useScale = scale * font->glyphScale; if (text) { // TTimo: FIXME // const unsigned char *s = text; // bk001206 - unsigned const char *s = text; // bk001206 - unsigned - trap_R_SetColor( color ); - memcpy(&newColor[0], &color[0], sizeof(vec4_t)); + trap_R_SetColor( color ); + memcpy(&newColor[0], &color[0], sizeof(vec4_t)); len = strlen(text); - if (limit > 0 && len > limit) { - len = limit; - } - count = 0; - glyph2 = &font->glyphs[ (int) cursor]; // bk001206 - possible signed char - while (s && *s && count < len) { - glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build + if (limit > 0 && len > limit) { + len = limit; + } + count = 0; + glyph2 = &font->glyphs[ (int) cursor]; // bk001206 - possible signed char + while (s && *s && count < len) { + glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build //int yadj = Assets.textFont.glyphs[text[i]].bottom + Assets.textFont.glyphs[text[i]].top; //float yadj = scale * (Assets.textFont.glyphs[text[i]].imageHeight - Assets.textFont.glyphs[text[i]].height); - if ( Q_IsColorString( s ) ) { - memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) ); - newColor[3] = color[3]; - trap_R_SetColor( newColor ); - s += 2; - continue; - } else { - yadj = useScale * glyph->top; - if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) { - int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2; - colorBlack[3] = newColor[3]; - trap_R_SetColor( colorBlack ); - Text_PaintChar(x + ofs, y - yadj + ofs, - glyph->imageWidth, - glyph->imageHeight, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph); - colorBlack[3] = 1.0; - trap_R_SetColor( newColor ); - } - Text_PaintChar(x, y - yadj, - glyph->imageWidth, - glyph->imageHeight, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph); - - // CG_DrawPic(x, y - yadj, scale * uiDC.Assets.textFont.glyphs[text[i]].imageWidth, scale * uiDC.Assets.textFont.glyphs[text[i]].imageHeight, uiDC.Assets.textFont.glyphs[text[i]].glyph); - yadj = useScale * glyph2->top; - if (count == cursorPos && !((uiInfo.uiDC.realTime/BLINK_DIVISOR) & 1)) { - Text_PaintChar(x, y - yadj, - glyph2->imageWidth, - glyph2->imageHeight, - useScale, - glyph2->s, - glyph2->t, - glyph2->s2, - glyph2->t2, - glyph2->glyph); - } - - x += (glyph->xSkip * useScale); - s++; - count++; - } + if ( Q_IsColorString( s ) ) { + memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) ); + newColor[3] = color[3]; + trap_R_SetColor( newColor ); + s += 2; + continue; + } else { + yadj = useScale * glyph->top; + if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) { + int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2; + colorBlack[3] = newColor[3]; + trap_R_SetColor( colorBlack ); + Text_PaintChar(x + ofs, y - yadj + ofs, + glyph->imageWidth, + glyph->imageHeight, + useScale, + glyph->s, + glyph->t, + glyph->s2, + glyph->t2, + glyph->glyph); + colorBlack[3] = 1.0; + trap_R_SetColor( newColor ); + } + Text_PaintChar(x, y - yadj, + glyph->imageWidth, + glyph->imageHeight, + useScale, + glyph->s, + glyph->t, + glyph->s2, + glyph->t2, + glyph->glyph); + + // CG_DrawPic(x, y - yadj, scale * uiDC.Assets.textFont.glyphs[text[i]].imageWidth, scale * uiDC.Assets.textFont.glyphs[text[i]].imageHeight, uiDC.Assets.textFont.glyphs[text[i]].glyph); + yadj = useScale * glyph2->top; + if (count == cursorPos && !((uiInfo.uiDC.realTime/BLINK_DIVISOR) & 1)) { + Text_PaintChar(x, y - yadj, + glyph2->imageWidth, + glyph2->imageHeight, + useScale, + glyph2->s, + glyph2->t, + glyph2->s2, + glyph2->t2, + glyph2->glyph); + } + + x += (glyph->xSkip * useScale); + s++; + count++; + } } // need to paint cursor at end of text if (cursorPos == len && !((uiInfo.uiDC.realTime/BLINK_DIVISOR) & 1)) { @@ -523,74 +523,74 @@ void Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const cha } - trap_R_SetColor( NULL ); + trap_R_SetColor( NULL ); } } static void Text_Paint_Limit(float *maxX, float x, float y, float scale, vec4_t color, const char* text, float adjust, int limit) { int len, count; - vec4_t newColor; - glyphInfo_t *glyph; + vec4_t newColor; + glyphInfo_t *glyph; if (text) { // TTimo: FIXME // const unsigned char *s = text; // bk001206 - unsigned const char *s = text; // bk001206 - unsigned - float max = *maxX; - float useScale; - fontInfo_t *font = &uiInfo.uiDC.Assets.textFont; - if (scale <= ui_smallFont.value) { - font = &uiInfo.uiDC.Assets.smallFont; - } else if (scale > ui_bigFont.value) { - font = &uiInfo.uiDC.Assets.bigFont; - } - useScale = scale * font->glyphScale; - trap_R_SetColor( color ); - len = strlen(text); - if (limit > 0 && len > limit) { - len = limit; - } - count = 0; - while (s && *s && count < len) { - glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build - if ( Q_IsColorString( s ) ) { - memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) ); - newColor[3] = color[3]; - trap_R_SetColor( newColor ); - s += 2; - continue; - } else { - float yadj = useScale * glyph->top; - if (Text_Width(s, useScale, 1) + x > max) { - *maxX = 0; - break; - } - Text_PaintChar(x, y - yadj, - glyph->imageWidth, - glyph->imageHeight, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph); - x += (glyph->xSkip * useScale) + adjust; - *maxX = x; - count++; - s++; - } - } - trap_R_SetColor( NULL ); + float max = *maxX; + float useScale; + fontInfo_t *font = &uiInfo.uiDC.Assets.textFont; + if (scale <= ui_smallFont.value) { + font = &uiInfo.uiDC.Assets.smallFont; + } else if (scale > ui_bigFont.value) { + font = &uiInfo.uiDC.Assets.bigFont; + } + useScale = scale * font->glyphScale; + trap_R_SetColor( color ); + len = strlen(text); + if (limit > 0 && len > limit) { + len = limit; + } + count = 0; + while (s && *s && count < len) { + glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build + if ( Q_IsColorString( s ) ) { + memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) ); + newColor[3] = color[3]; + trap_R_SetColor( newColor ); + s += 2; + continue; + } else { + float yadj = useScale * glyph->top; + if (Text_Width(s, useScale, 1) + x > max) { + *maxX = 0; + break; + } + Text_PaintChar(x, y - yadj, + glyph->imageWidth, + glyph->imageHeight, + useScale, + glyph->s, + glyph->t, + glyph->s2, + glyph->t2, + glyph->glyph); + x += (glyph->xSkip * useScale) + adjust; + *maxX = x; + count++; + s++; + } + } + trap_R_SetColor( NULL ); } } void UI_ShowPostGame(qboolean newHigh) { - trap_Cvar_Set ("cg_cameraOrbit", "0"); - trap_Cvar_Set("cg_thirdPerson", "0"); - trap_Cvar_Set( "sv_killserver", "1" ); - uiInfo.soundHighScore = newHigh; + trap_Cvar_Set ("cg_cameraOrbit", "0"); + trap_Cvar_Set("cg_thirdPerson", "0"); + trap_Cvar_Set( "sv_killserver", "1" ); + uiInfo.soundHighScore = newHigh; _UI_SetActiveMenu(UIMENU_POSTGAME); } /* @@ -609,62 +609,62 @@ void UI_DrawCenteredPic(qhandle_t image, int w, int h) { int frameCount = 0; int startTime; -#define UI_FPS_FRAMES 4 +#define UI_FPS_FRAMES 4 void _UI_Refresh( int realtime ) { - static int index; - static int previousTimes[UI_FPS_FRAMES]; - - //if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) { - // return; - //} - - uiInfo.uiDC.frameTime = realtime - uiInfo.uiDC.realTime; - uiInfo.uiDC.realTime = realtime; - - previousTimes[index % UI_FPS_FRAMES] = uiInfo.uiDC.frameTime; - index++; - if ( index > UI_FPS_FRAMES ) { - int i, total; - // average multiple frames together to smooth changes out a bit - total = 0; - for ( i = 0 ; i < UI_FPS_FRAMES ; i++ ) { - total += previousTimes[i]; - } - if ( !total ) { - total = 1; - } - uiInfo.uiDC.FPS = 1000 * UI_FPS_FRAMES / total; - } - - - - UI_UpdateCvars(); - - if (Menu_Count() > 0) { - // paint all the menus - Menu_PaintAll(); - // refresh server browser list - UI_DoServerRefresh(); - // refresh server status - UI_BuildServerStatus(qfalse); - // refresh find player list - UI_BuildFindPlayerList(qfalse); - } - - // draw cursor - UI_SetColor( NULL ); - if (Menu_Count() > 0) { - UI_DrawHandlePic( uiInfo.uiDC.cursorx-16, uiInfo.uiDC.cursory-16, 32, 32, uiInfo.uiDC.Assets.cursor); - } + static int index; + static int previousTimes[UI_FPS_FRAMES]; + + //if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) { + // return; + //} + + uiInfo.uiDC.frameTime = realtime - uiInfo.uiDC.realTime; + uiInfo.uiDC.realTime = realtime; + + previousTimes[index % UI_FPS_FRAMES] = uiInfo.uiDC.frameTime; + index++; + if ( index > UI_FPS_FRAMES ) { + int i, total; + // average multiple frames together to smooth changes out a bit + total = 0; + for ( i = 0 ; i < UI_FPS_FRAMES ; i++ ) { + total += previousTimes[i]; + } + if ( !total ) { + total = 1; + } + uiInfo.uiDC.FPS = 1000 * UI_FPS_FRAMES / total; + } + + + + UI_UpdateCvars(); + + if (Menu_Count() > 0) { + // paint all the menus + Menu_PaintAll(); + // refresh server browser list + UI_DoServerRefresh(); + // refresh server status + UI_BuildServerStatus(qfalse); + // refresh find player list + UI_BuildFindPlayerList(qfalse); + } + + // draw cursor + UI_SetColor( NULL ); + if (Menu_Count() > 0) { + UI_DrawHandlePic( uiInfo.uiDC.cursorx-16, uiInfo.uiDC.cursory-16, 32, 32, uiInfo.uiDC.Assets.cursor); + } #ifndef NDEBUG - if (uiInfo.uiDC.debug) - { - // cursor coordinates - //FIXME - //UI_DrawString( 0, 0, va("(%d,%d)",uis.cursorx,uis.cursory), UI_LEFT|UI_SMALLFONT, colorRed ); - } + if (uiInfo.uiDC.debug) + { + // cursor coordinates + //FIXME + //UI_DrawString( 0, 0, va("(%d,%d)",uis.cursorx,uis.cursory), UI_LEFT|UI_SMALLFONT, colorRed ); + } #endif } @@ -675,184 +675,184 @@ _UI_Shutdown ================= */ void _UI_Shutdown( void ) { - trap_LAN_SaveCachedServers(); + trap_LAN_SaveCachedServers(); } char *defaultMenu = NULL; char *GetMenuBuffer(const char *filename) { - int len; - fileHandle_t f; - static char buf[MAX_MENUFILE]; - - len = trap_FS_FOpenFile( filename, &f, FS_READ ); - if ( !f ) { - trap_Print( va( S_COLOR_RED "menu file not found: %s, using default\n", filename ) ); - return defaultMenu; - } - if ( len >= MAX_MENUFILE ) { - trap_Print( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i", filename, len, MAX_MENUFILE ) ); - trap_FS_FCloseFile( f ); - return defaultMenu; - } - - trap_FS_Read( buf, len, f ); - buf[len] = 0; - trap_FS_FCloseFile( f ); - //COM_Compress(buf); + int len; + fileHandle_t f; + static char buf[MAX_MENUFILE]; + + len = trap_FS_FOpenFile( filename, &f, FS_READ ); + if ( !f ) { + trap_Print( va( S_COLOR_RED "menu file not found: %s, using default\n", filename ) ); + return defaultMenu; + } + if ( len >= MAX_MENUFILE ) { + trap_Print( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i", filename, len, MAX_MENUFILE ) ); + trap_FS_FCloseFile( f ); + return defaultMenu; + } + + trap_FS_Read( buf, len, f ); + buf[len] = 0; + trap_FS_FCloseFile( f ); + //COM_Compress(buf); return buf; } qboolean Asset_Parse(int handle) { - pc_token_t token; - const char *tempStr; - - if (!trap_PC_ReadToken(handle, &token)) - return qfalse; - if (Q_stricmp(token.string, "{") != 0) { - return qfalse; - } + pc_token_t token; + const char *tempStr; + + if (!trap_PC_ReadToken(handle, &token)) + return qfalse; + if (Q_stricmp(token.string, "{") != 0) { + return qfalse; + } - while ( 1 ) { - - memset(&token, 0, sizeof(pc_token_t)); - - if (!trap_PC_ReadToken(handle, &token)) - return qfalse; - - if (Q_stricmp(token.string, "}") == 0) { - return qtrue; - } - - // font - if (Q_stricmp(token.string, "font") == 0) { - int pointSize; - if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) { - return qfalse; - } - trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.textFont); - uiInfo.uiDC.Assets.fontRegistered = qtrue; - continue; - } - - if (Q_stricmp(token.string, "smallFont") == 0) { - int pointSize; - if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) { - return qfalse; - } - trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.smallFont); - continue; - } - - if (Q_stricmp(token.string, "bigFont") == 0) { - int pointSize; - if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) { - return qfalse; - } - trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.bigFont); - continue; - } - - - // gradientbar - if (Q_stricmp(token.string, "gradientbar") == 0) { - if (!PC_String_Parse(handle, &tempStr)) { - return qfalse; - } - uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip(tempStr); - continue; - } - - // enterMenuSound - if (Q_stricmp(token.string, "menuEnterSound") == 0) { - if (!PC_String_Parse(handle, &tempStr)) { - return qfalse; - } - uiInfo.uiDC.Assets.menuEnterSound = trap_S_RegisterSound( tempStr, qfalse ); - continue; - } - - // exitMenuSound - if (Q_stricmp(token.string, "menuExitSound") == 0) { - if (!PC_String_Parse(handle, &tempStr)) { - return qfalse; - } - uiInfo.uiDC.Assets.menuExitSound = trap_S_RegisterSound( tempStr, qfalse ); - continue; - } - - // itemFocusSound - if (Q_stricmp(token.string, "itemFocusSound") == 0) { - if (!PC_String_Parse(handle, &tempStr)) { - return qfalse; - } - uiInfo.uiDC.Assets.itemFocusSound = trap_S_RegisterSound( tempStr, qfalse ); - continue; - } - - // menuBuzzSound - if (Q_stricmp(token.string, "menuBuzzSound") == 0) { - if (!PC_String_Parse(handle, &tempStr)) { - return qfalse; - } - uiInfo.uiDC.Assets.menuBuzzSound = trap_S_RegisterSound( tempStr, qfalse ); - continue; - } - - if (Q_stricmp(token.string, "cursor") == 0) { - if (!PC_String_Parse(handle, &uiInfo.uiDC.Assets.cursorStr)) { - return qfalse; - } - uiInfo.uiDC.Assets.cursor = trap_R_RegisterShaderNoMip( uiInfo.uiDC.Assets.cursorStr); - continue; - } - - if (Q_stricmp(token.string, "fadeClamp") == 0) { - if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.fadeClamp)) { - return qfalse; - } - continue; - } - - if (Q_stricmp(token.string, "fadeCycle") == 0) { - if (!PC_Int_Parse(handle, &uiInfo.uiDC.Assets.fadeCycle)) { - return qfalse; - } - continue; - } - - if (Q_stricmp(token.string, "fadeAmount") == 0) { - if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.fadeAmount)) { - return qfalse; - } - continue; - } - - if (Q_stricmp(token.string, "shadowX") == 0) { - if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.shadowX)) { - return qfalse; - } - continue; - } - - if (Q_stricmp(token.string, "shadowY") == 0) { - if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.shadowY)) { - return qfalse; - } - continue; - } - - if (Q_stricmp(token.string, "shadowColor") == 0) { - if (!PC_Color_Parse(handle, &uiInfo.uiDC.Assets.shadowColor)) { - return qfalse; - } - uiInfo.uiDC.Assets.shadowFadeClamp = uiInfo.uiDC.Assets.shadowColor[3]; - continue; - } - - } - return qfalse; + while ( 1 ) { + + memset(&token, 0, sizeof(pc_token_t)); + + if (!trap_PC_ReadToken(handle, &token)) + return qfalse; + + if (Q_stricmp(token.string, "}") == 0) { + return qtrue; + } + + // font + if (Q_stricmp(token.string, "font") == 0) { + int pointSize; + if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) { + return qfalse; + } + trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.textFont); + uiInfo.uiDC.Assets.fontRegistered = qtrue; + continue; + } + + if (Q_stricmp(token.string, "smallFont") == 0) { + int pointSize; + if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) { + return qfalse; + } + trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.smallFont); + continue; + } + + if (Q_stricmp(token.string, "bigFont") == 0) { + int pointSize; + if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) { + return qfalse; + } + trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.bigFont); + continue; + } + + + // gradientbar + if (Q_stricmp(token.string, "gradientbar") == 0) { + if (!PC_String_Parse(handle, &tempStr)) { + return qfalse; + } + uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip(tempStr); + continue; + } + + // enterMenuSound + if (Q_stricmp(token.string, "menuEnterSound") == 0) { + if (!PC_String_Parse(handle, &tempStr)) { + return qfalse; + } + uiInfo.uiDC.Assets.menuEnterSound = trap_S_RegisterSound( tempStr, qfalse ); + continue; + } + + // exitMenuSound + if (Q_stricmp(token.string, "menuExitSound") == 0) { + if (!PC_String_Parse(handle, &tempStr)) { + return qfalse; + } + uiInfo.uiDC.Assets.menuExitSound = trap_S_RegisterSound( tempStr, qfalse ); + continue; + } + + // itemFocusSound + if (Q_stricmp(token.string, "itemFocusSound") == 0) { + if (!PC_String_Parse(handle, &tempStr)) { + return qfalse; + } + uiInfo.uiDC.Assets.itemFocusSound = trap_S_RegisterSound( tempStr, qfalse ); + continue; + } + + // menuBuzzSound + if (Q_stricmp(token.string, "menuBuzzSound") == 0) { + if (!PC_String_Parse(handle, &tempStr)) { + return qfalse; + } + uiInfo.uiDC.Assets.menuBuzzSound = trap_S_RegisterSound( tempStr, qfalse ); + continue; + } + + if (Q_stricmp(token.string, "cursor") == 0) { + if (!PC_String_Parse(handle, &uiInfo.uiDC.Assets.cursorStr)) { + return qfalse; + } + uiInfo.uiDC.Assets.cursor = trap_R_RegisterShaderNoMip( uiInfo.uiDC.Assets.cursorStr); + continue; + } + + if (Q_stricmp(token.string, "fadeClamp") == 0) { + if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.fadeClamp)) { + return qfalse; + } + continue; + } + + if (Q_stricmp(token.string, "fadeCycle") == 0) { + if (!PC_Int_Parse(handle, &uiInfo.uiDC.Assets.fadeCycle)) { + return qfalse; + } + continue; + } + + if (Q_stricmp(token.string, "fadeAmount") == 0) { + if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.fadeAmount)) { + return qfalse; + } + continue; + } + + if (Q_stricmp(token.string, "shadowX") == 0) { + if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.shadowX)) { + return qfalse; + } + continue; + } + + if (Q_stricmp(token.string, "shadowY") == 0) { + if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.shadowY)) { + return qfalse; + } + continue; + } + + if (Q_stricmp(token.string, "shadowColor") == 0) { + if (!PC_Color_Parse(handle, &uiInfo.uiDC.Assets.shadowColor)) { + return qfalse; + } + uiInfo.uiDC.Assets.shadowFadeClamp = uiInfo.uiDC.Assets.shadowColor[3]; + continue; + } + + } + return qfalse; } void Font_Report() { @@ -871,149 +871,149 @@ void UI_Report() { } void UI_ParseMenu(const char *menuFile) { - int handle; - pc_token_t token; - - Com_Printf("Parsing menu file:%s\n", menuFile); - - handle = trap_PC_LoadSource(menuFile); - if (!handle) { - return; - } - - while ( 1 ) { - memset(&token, 0, sizeof(pc_token_t)); - if (!trap_PC_ReadToken( handle, &token )) { - break; - } - - //if ( Q_stricmp( token, "{" ) ) { - // Com_Printf( "Missing { in menu file\n" ); - // break; - //} - - //if ( menuCount == MAX_MENUS ) { - // Com_Printf( "Too many menus!\n" ); - // break; - //} - - if ( token.string[0] == '}' ) { - break; - } - - if (Q_stricmp(token.string, "assetGlobalDef") == 0) { - if (Asset_Parse(handle)) { - continue; - } else { - break; - } - } - - if (Q_stricmp(token.string, "menudef") == 0) { - // start a new menu - Menu_New(handle); - } - } - trap_PC_FreeSource(handle); + int handle; + pc_token_t token; + + Com_Printf("Parsing menu file:%s\n", menuFile); + + handle = trap_PC_LoadSource(menuFile); + if (!handle) { + return; + } + + while ( 1 ) { + memset(&token, 0, sizeof(pc_token_t)); + if (!trap_PC_ReadToken( handle, &token )) { + break; + } + + //if ( Q_stricmp( token, "{" ) ) { + // Com_Printf( "Missing { in menu file\n" ); + // break; + //} + + //if ( menuCount == MAX_MENUS ) { + // Com_Printf( "Too many menus!\n" ); + // break; + //} + + if ( token.string[0] == '}' ) { + break; + } + + if (Q_stricmp(token.string, "assetGlobalDef") == 0) { + if (Asset_Parse(handle)) { + continue; + } else { + break; + } + } + + if (Q_stricmp(token.string, "menudef") == 0) { + // start a new menu + Menu_New(handle); + } + } + trap_PC_FreeSource(handle); } qboolean Load_Menu(int handle) { - pc_token_t token; + pc_token_t token; - if (!trap_PC_ReadToken(handle, &token)) - return qfalse; - if (token.string[0] != '{') { - return qfalse; - } + if (!trap_PC_ReadToken(handle, &token)) + return qfalse; + if (token.string[0] != '{') { + return qfalse; + } - while ( 1 ) { + while ( 1 ) { - if (!trap_PC_ReadToken(handle, &token)) - return qfalse; + if (!trap_PC_ReadToken(handle, &token)) + return qfalse; - if ( token.string[0] == 0 ) { - return qfalse; - } + if ( token.string[0] == 0 ) { + return qfalse; + } - if ( token.string[0] == '}' ) { - return qtrue; - } + if ( token.string[0] == '}' ) { + return qtrue; + } - UI_ParseMenu(token.string); - } - return qfalse; + UI_ParseMenu(token.string); + } + return qfalse; } void UI_LoadMenus(const char *menuFile, qboolean reset) { - pc_token_t token; - int handle; - int start; - - start = trap_Milliseconds(); - - handle = trap_PC_LoadSource( menuFile ); - if (!handle) { - trap_Error( va( S_COLOR_YELLOW "menu file not found: %s, using default\n", menuFile ) ); - handle = trap_PC_LoadSource( "ui/menus.txt" ); - if (!handle) { - trap_Error( va( S_COLOR_RED "default menu file not found: ui/menus.txt, unable to continue!\n", menuFile ) ); - } - } + pc_token_t token; + int handle; + int start; + + start = trap_Milliseconds(); + + handle = trap_PC_LoadSource( menuFile ); + if (!handle) { + trap_Error( va( S_COLOR_YELLOW "menu file not found: %s, using default\n", menuFile ) ); + handle = trap_PC_LoadSource( "ui/menus.txt" ); + if (!handle) { + trap_Error( va( S_COLOR_RED "default menu file not found: ui/menus.txt, unable to continue!\n", menuFile ) ); + } + } - ui_new.integer = 1; + ui_new.integer = 1; - if (reset) { - Menu_Reset(); - } + if (reset) { + Menu_Reset(); + } - while ( 1 ) { - if (!trap_PC_ReadToken(handle, &token)) - break; - if( token.string[0] == 0 || token.string[0] == '}') { - break; - } + while ( 1 ) { + if (!trap_PC_ReadToken(handle, &token)) + break; + if( token.string[0] == 0 || token.string[0] == '}') { + break; + } - if ( token.string[0] == '}' ) { - break; - } + if ( token.string[0] == '}' ) { + break; + } - if (Q_stricmp(token.string, "loadmenu") == 0) { - if (Load_Menu(handle)) { - continue; - } else { - break; - } - } - } + if (Q_stricmp(token.string, "loadmenu") == 0) { + if (Load_Menu(handle)) { + continue; + } else { + break; + } + } + } - Com_Printf("UI menu load time = %d milli seconds\n", trap_Milliseconds() - start); + Com_Printf("UI menu load time = %d milli seconds\n", trap_Milliseconds() - start); - trap_PC_FreeSource( handle ); + trap_PC_FreeSource( handle ); } void UI_Load() { - char lastName[1024]; + char lastName[1024]; menuDef_t *menu = Menu_GetFocused(); - char *menuSet = UI_Cvar_VariableString("ui_menuFiles"); - if (menu && menu->window.name) { - strcpy(lastName, menu->window.name); - } - if (menuSet == NULL || menuSet[0] == '\0') { - menuSet = "ui/menus.txt"; - } + char *menuSet = UI_Cvar_VariableString("ui_menuFiles"); + if (menu && menu->window.name) { + strcpy(lastName, menu->window.name); + } + if (menuSet == NULL || menuSet[0] == '\0') { + menuSet = "ui/menus.txt"; + } - String_Init(); + String_Init(); #ifdef PRE_RELEASE_TADEMO - UI_ParseGameInfo("demogameinfo.txt"); + UI_ParseGameInfo("demogameinfo.txt"); #else - UI_ParseGameInfo("gameinfo.txt"); - UI_LoadArenas(); + UI_ParseGameInfo("gameinfo.txt"); + UI_LoadArenas(); #endif - UI_LoadMenus(menuSet, qtrue); - Menus_CloseAll(); - Menus_ActivateByName(lastName); + UI_LoadMenus(menuSet, qtrue); + Menus_CloseAll(); + Menus_ActivateByName(lastName); } @@ -1037,20 +1037,20 @@ static void UI_DrawClanName(rectDef_t *rect, float scale, vec4_t color, int text static void UI_SetCapFragLimits(qboolean uiVars) { - int cap = 5; - int frag = 10; - if (uiInfo.gameTypes[ui_gameType.integer].gtEnum == GT_OBELISK) { - cap = 4; - } else if (uiInfo.gameTypes[ui_gameType.integer].gtEnum == GT_HARVESTER) { - cap = 15; - } - if (uiVars) { - trap_Cvar_Set("ui_captureLimit", va("%d", cap)); - trap_Cvar_Set("ui_fragLimit", va("%d", frag)); - } else { - trap_Cvar_Set("capturelimit", va("%d", cap)); - trap_Cvar_Set("fraglimit", va("%d", frag)); - } + int cap = 5; + int frag = 10; + if (uiInfo.gameTypes[ui_gameType.integer].gtEnum == GT_OBELISK) { + cap = 4; + } else if (uiInfo.gameTypes[ui_gameType.integer].gtEnum == GT_HARVESTER) { + cap = 15; + } + if (uiVars) { + trap_Cvar_Set("ui_captureLimit", va("%d", cap)); + trap_Cvar_Set("ui_fragLimit", va("%d", frag)); + } else { + trap_Cvar_Set("capturelimit", va("%d", cap)); + trap_Cvar_Set("fraglimit", va("%d", frag)); + } } // ui_gameType assumes gametype 0 is -1 ALL and will not show static void UI_DrawGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle) { @@ -1058,17 +1058,17 @@ static void UI_DrawGameType(rectDef_t *rect, float scale, vec4_t color, int text } static void UI_DrawNetGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - if (ui_netGameType.integer < 0 || ui_netGameType.integer > uiInfo.numGameTypes) { - trap_Cvar_Set("ui_netGameType", "0"); - trap_Cvar_Set("ui_actualNetGameType", "0"); - } + if (ui_netGameType.integer < 0 || ui_netGameType.integer > uiInfo.numGameTypes) { + trap_Cvar_Set("ui_netGameType", "0"); + trap_Cvar_Set("ui_actualNetGameType", "0"); + } Text_Paint(rect->x, rect->y, scale, color, uiInfo.gameTypes[ui_netGameType.integer].gameType , 0, 0, textStyle); } static void UI_DrawJoinGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - if (ui_joinGameType.integer < 0 || ui_joinGameType.integer > uiInfo.numJoinGameTypes) { - trap_Cvar_Set("ui_joinGameType", "0"); - } + if (ui_joinGameType.integer < 0 || ui_joinGameType.integer > uiInfo.numJoinGameTypes) { + trap_Cvar_Set("ui_joinGameType", "0"); + } Text_Paint(rect->x, rect->y, scale, color, uiInfo.joinGameTypes[ui_joinGameType.integer].gameType , 0, 0, textStyle); } @@ -1093,15 +1093,15 @@ static void UI_DrawClanLogo(rectDef_t *rect, float scale, vec4_t color) { int i; i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); if (i >= 0 && i < uiInfo.teamCount) { - trap_R_SetColor( color ); + trap_R_SetColor( color ); - if (uiInfo.teamList[i].teamIcon == -1) { + if (uiInfo.teamList[i].teamIcon == -1) { uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); - } + } - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon); + UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon); trap_R_SetColor(NULL); } } @@ -1111,48 +1111,56 @@ static void UI_DrawClanCinematic(rectDef_t *rect, float scale, vec4_t color) { i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); if (i >= 0 && i < uiInfo.teamCount) { - if (uiInfo.teamList[i].cinematic >= -2) { - if (uiInfo.teamList[i].cinematic == -1) { - uiInfo.teamList[i].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.teamList[i].imageName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); - } - if (uiInfo.teamList[i].cinematic >= 0) { - trap_CIN_RunCinematic(uiInfo.teamList[i].cinematic); - trap_CIN_SetExtents(uiInfo.teamList[i].cinematic, rect->x, rect->y, rect->w, rect->h); - trap_CIN_DrawCinematic(uiInfo.teamList[i].cinematic); - } else { - trap_R_SetColor( color ); - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal); - trap_R_SetColor(NULL); - uiInfo.teamList[i].cinematic = -2; - } - } else { - trap_R_SetColor( color ); - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon); - trap_R_SetColor(NULL); - } - } + if (uiInfo.teamList[i].cinematic >= -2) { + if (uiInfo.teamList[i].cinematic == -1) { + uiInfo.teamList[i].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.teamList[i].imageName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); + } + if (uiInfo.teamList[i].cinematic >= 0) { + trap_CIN_RunCinematic(uiInfo.teamList[i].cinematic); + trap_CIN_SetExtents(uiInfo.teamList[i].cinematic, rect->x, rect->y, rect->w, rect->h); + trap_CIN_DrawCinematic(uiInfo.teamList[i].cinematic); + } else { + trap_R_SetColor( color ); + UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal); + trap_R_SetColor(NULL); + uiInfo.teamList[i].cinematic = -2; + } + } else { + trap_R_SetColor( color ); + UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon); + trap_R_SetColor(NULL); + } + } } static void UI_DrawPreviewCinematic(rectDef_t *rect, float scale, vec4_t color) { - if (uiInfo.previewMovie > -2) { - uiInfo.previewMovie = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.movieList[uiInfo.movieIndex]), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); - if (uiInfo.previewMovie >= 0) { - trap_CIN_RunCinematic(uiInfo.previewMovie); - trap_CIN_SetExtents(uiInfo.previewMovie, rect->x, rect->y, rect->w, rect->h); - trap_CIN_DrawCinematic(uiInfo.previewMovie); - } else { - uiInfo.previewMovie = -2; - } - } + if (uiInfo.previewMovie > -2) { + uiInfo.previewMovie = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.movieList[uiInfo.movieIndex]), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); + if (uiInfo.previewMovie >= 0) { + trap_CIN_RunCinematic(uiInfo.previewMovie); + trap_CIN_SetExtents(uiInfo.previewMovie, rect->x, rect->y, rect->w, rect->h); + trap_CIN_DrawCinematic(uiInfo.previewMovie); + } else { + uiInfo.previewMovie = -2; + } + } } +static void UI_DrawDialogText( rectDef_t *rect, float scale, vec4_t color, + int textStyle ) +{ + const char *text = UI_Cvar_VariableString( "ui_dialog" ); + + Text_Paint( rect->x, rect->y, scale, color, text, 0, 0, textStyle ); +} + static void UI_DrawSkill(rectDef_t *rect, float scale, vec4_t color, int textStyle) { int i; - i = trap_Cvar_VariableValue( "g_spSkill" ); + i = trap_Cvar_VariableValue( "g_spSkill" ); if (i < 1 || i > numSkillLevels) { i = 1; } @@ -1169,74 +1177,74 @@ static void UI_DrawTeamName(rectDef_t *rect, float scale, vec4_t color, qboolean } static void UI_DrawTeamMember(rectDef_t *rect, float scale, vec4_t color, qboolean blue, int num, int textStyle) { - // 0 - None - // 1 - Human - // 2..NumCharacters - Bot - int value = trap_Cvar_VariableValue(va(blue ? "ui_blueteam%i" : "ui_redteam%i", num)); - const char *text; - if (value <= 0) { - text = "Closed"; - } else if (value == 1) { - text = "Human"; - } else { - value -= 2; - - if (ui_actualNetGameType.integer >= GT_TEAM) { - if (value >= uiInfo.characterCount) { - value = 0; - } - text = uiInfo.characterList[value].name; - } else { - if (value >= UI_GetNumBots()) { - value = 0; - } - text = UI_GetBotNameByNumber(value); - } - } + // 0 - None + // 1 - Human + // 2..NumCharacters - Bot + int value = trap_Cvar_VariableValue(va(blue ? "ui_blueteam%i" : "ui_redteam%i", num)); + const char *text; + if (value <= 0) { + text = "Closed"; + } else if (value == 1) { + text = "Human"; + } else { + value -= 2; + + if (ui_actualNetGameType.integer >= GT_TEAM) { + if (value >= uiInfo.characterCount) { + value = 0; + } + text = uiInfo.characterList[value].name; + } else { + if (value >= UI_GetNumBots()) { + value = 0; + } + text = UI_GetBotNameByNumber(value); + } + } Text_Paint(rect->x, rect->y, scale, color, text, 0, 0, textStyle); } static void UI_DrawEffects(rectDef_t *rect, float scale, vec4_t color) { - UI_DrawHandlePic( rect->x, rect->y - 14, 128, 8, uiInfo.uiDC.Assets.fxBasePic ); - UI_DrawHandlePic( rect->x + uiInfo.effectsColor * 16 + 8, rect->y - 16, 16, 12, uiInfo.uiDC.Assets.fxPic[uiInfo.effectsColor] ); + UI_DrawHandlePic( rect->x, rect->y - 14, 128, 8, uiInfo.uiDC.Assets.fxBasePic ); + UI_DrawHandlePic( rect->x + uiInfo.effectsColor * 16 + 8, rect->y - 16, 16, 12, uiInfo.uiDC.Assets.fxPic[uiInfo.effectsColor] ); } static void UI_DrawMapPreview(rectDef_t *rect, float scale, vec4_t color, qboolean net) { - int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer; - if (map < 0 || map > uiInfo.mapCount) { - if (net) { - ui_currentNetMap.integer = 0; - trap_Cvar_Set("ui_currentNetMap", "0"); - } else { - ui_currentMap.integer = 0; - trap_Cvar_Set("ui_currentMap", "0"); - } - map = 0; - } - - if (uiInfo.mapList[map].levelShot == -1) { - uiInfo.mapList[map].levelShot = trap_R_RegisterShaderNoMip(uiInfo.mapList[map].imageName); - } - - if (uiInfo.mapList[map].levelShot > 0) { - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.mapList[map].levelShot); - } else { - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, trap_R_RegisterShaderNoMip("menu/art/unknownmap")); - } -} + int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer; + if (map < 0 || map > uiInfo.mapCount) { + if (net) { + ui_currentNetMap.integer = 0; + trap_Cvar_Set("ui_currentNetMap", "0"); + } else { + ui_currentMap.integer = 0; + trap_Cvar_Set("ui_currentMap", "0"); + } + map = 0; + } + + if (uiInfo.mapList[map].levelShot == -1) { + uiInfo.mapList[map].levelShot = trap_R_RegisterShaderNoMip(uiInfo.mapList[map].imageName); + } + + if (uiInfo.mapList[map].levelShot > 0) { + UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.mapList[map].levelShot); + } else { + UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, trap_R_RegisterShaderNoMip("menu/art/unknownmap")); + } +} static void UI_DrawMapTimeToBeat(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - int minutes, seconds, time; - if (ui_currentMap.integer < 0 || ui_currentMap.integer > uiInfo.mapCount) { - ui_currentMap.integer = 0; - trap_Cvar_Set("ui_currentMap", "0"); - } + int minutes, seconds, time; + if (ui_currentMap.integer < 0 || ui_currentMap.integer > uiInfo.mapCount) { + ui_currentMap.integer = 0; + trap_Cvar_Set("ui_currentMap", "0"); + } - time = uiInfo.mapList[ui_currentMap.integer].timeToBeat[uiInfo.gameTypes[ui_gameType.integer].gtEnum]; + time = uiInfo.mapList[ui_currentMap.integer].timeToBeat[uiInfo.gameTypes[ui_gameType.integer].gtEnum]; - minutes = time / 60; - seconds = time % 60; + minutes = time / 60; + seconds = time % 60; Text_Paint(rect->x, rect->y, scale, color, va("%02i:%02i", minutes, seconds), 0, 0, textStyle); } @@ -1245,32 +1253,32 @@ static void UI_DrawMapTimeToBeat(rectDef_t *rect, float scale, vec4_t color, int static void UI_DrawMapCinematic(rectDef_t *rect, float scale, vec4_t color, qboolean net) { - int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer; - if (map < 0 || map > uiInfo.mapCount) { - if (net) { - ui_currentNetMap.integer = 0; - trap_Cvar_Set("ui_currentNetMap", "0"); - } else { - ui_currentMap.integer = 0; - trap_Cvar_Set("ui_currentMap", "0"); - } - map = 0; - } - - if (uiInfo.mapList[map].cinematic >= -1) { - if (uiInfo.mapList[map].cinematic == -1) { - uiInfo.mapList[map].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[map].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); - } - if (uiInfo.mapList[map].cinematic >= 0) { - trap_CIN_RunCinematic(uiInfo.mapList[map].cinematic); - trap_CIN_SetExtents(uiInfo.mapList[map].cinematic, rect->x, rect->y, rect->w, rect->h); - trap_CIN_DrawCinematic(uiInfo.mapList[map].cinematic); - } else { - uiInfo.mapList[map].cinematic = -2; - } - } else { - UI_DrawMapPreview(rect, scale, color, net); - } + int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer; + if (map < 0 || map > uiInfo.mapCount) { + if (net) { + ui_currentNetMap.integer = 0; + trap_Cvar_Set("ui_currentNetMap", "0"); + } else { + ui_currentMap.integer = 0; + trap_Cvar_Set("ui_currentMap", "0"); + } + map = 0; + } + + if (uiInfo.mapList[map].cinematic >= -1) { + if (uiInfo.mapList[map].cinematic == -1) { + uiInfo.mapList[map].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[map].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); + } + if (uiInfo.mapList[map].cinematic >= 0) { + trap_CIN_RunCinematic(uiInfo.mapList[map].cinematic); + trap_CIN_SetExtents(uiInfo.mapList[map].cinematic, rect->x, rect->y, rect->w, rect->h); + trap_CIN_DrawCinematic(uiInfo.mapList[map].cinematic); + } else { + uiInfo.mapList[map].cinematic = -2; + } + } else { + UI_DrawMapPreview(rect, scale, color, net); + } } @@ -1282,37 +1290,37 @@ static void UI_DrawPlayerModel(rectDef_t *rect) { static playerInfo_t info; char model[MAX_QPATH]; char team[256]; - char head[256]; - vec3_t viewangles; - vec3_t moveangles; - - if (trap_Cvar_VariableValue("ui_Q3Model")) { - strcpy(model, UI_Cvar_VariableString("model")); - strcpy(head, UI_Cvar_VariableString("headmodel")); - if (!q3Model) { - q3Model = qtrue; - updateModel = qtrue; - } - team[0] = '\0'; - } else { - - strcpy(team, UI_Cvar_VariableString("ui_teamName")); - strcpy(model, UI_Cvar_VariableString("team_model")); - strcpy(head, UI_Cvar_VariableString("team_headmodel")); - if (q3Model) { - q3Model = qfalse; - updateModel = qtrue; - } - } + char head[256]; + vec3_t viewangles; + vec3_t moveangles; + + if (trap_Cvar_VariableValue("ui_Q3Model")) { + strcpy(model, UI_Cvar_VariableString("model")); + strcpy(head, UI_Cvar_VariableString("headmodel")); + if (!q3Model) { + q3Model = qtrue; + updateModel = qtrue; + } + team[0] = '\0'; + } else { + + strcpy(team, UI_Cvar_VariableString("ui_teamName")); + strcpy(model, UI_Cvar_VariableString("team_model")); + strcpy(head, UI_Cvar_VariableString("team_headmodel")); + if (q3Model) { + q3Model = qfalse; + updateModel = qtrue; + } + } if (updateModel) { - memset( &info, 0, sizeof(playerInfo_t) ); - viewangles[YAW] = 180 - 10; - viewangles[PITCH] = 0; - viewangles[ROLL] = 0; - VectorClear( moveangles ); + memset( &info, 0, sizeof(playerInfo_t) ); + viewangles[YAW] = 180 - 10; + viewangles[PITCH] = 0; + viewangles[ROLL] = 0; + VectorClear( moveangles ); UI_PlayerInfo_SetModel( &info, model, head, team); UI_PlayerInfo_SetInfo( &info, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse ); -// UI_RegisterClientModelname( &info, model, head, team); +// UI_RegisterClientModelname( &info, model, head, team); updateModel = qfalse; } @@ -1321,49 +1329,49 @@ static void UI_DrawPlayerModel(rectDef_t *rect) { } static void UI_DrawNetSource(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - if (ui_netSource.integer < 0 || ui_netSource.integer > uiInfo.numGameTypes) { - ui_netSource.integer = 0; - } + if (ui_netSource.integer < 0 || ui_netSource.integer > uiInfo.numGameTypes) { + ui_netSource.integer = 0; + } Text_Paint(rect->x, rect->y, scale, color, va("Source: %s", netSources[ui_netSource.integer]), 0, 0, textStyle); } static void UI_DrawNetMapPreview(rectDef_t *rect, float scale, vec4_t color) { - if (uiInfo.serverStatus.currentServerPreview > 0) { - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.serverStatus.currentServerPreview); - } else { - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, trap_R_RegisterShaderNoMip("menu/art/unknownmap")); - } + if (uiInfo.serverStatus.currentServerPreview > 0) { + UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.serverStatus.currentServerPreview); + } else { + UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, trap_R_RegisterShaderNoMip("menu/art/unknownmap")); + } } static void UI_DrawNetMapCinematic(rectDef_t *rect, float scale, vec4_t color) { - if (ui_currentNetMap.integer < 0 || ui_currentNetMap.integer > uiInfo.mapCount) { - ui_currentNetMap.integer = 0; - trap_Cvar_Set("ui_currentNetMap", "0"); - } + if (ui_currentNetMap.integer < 0 || ui_currentNetMap.integer > uiInfo.mapCount) { + ui_currentNetMap.integer = 0; + trap_Cvar_Set("ui_currentNetMap", "0"); + } - if (uiInfo.serverStatus.currentServerCinematic >= 0) { - trap_CIN_RunCinematic(uiInfo.serverStatus.currentServerCinematic); - trap_CIN_SetExtents(uiInfo.serverStatus.currentServerCinematic, rect->x, rect->y, rect->w, rect->h); - trap_CIN_DrawCinematic(uiInfo.serverStatus.currentServerCinematic); - } else { - UI_DrawNetMapPreview(rect, scale, color); - } + if (uiInfo.serverStatus.currentServerCinematic >= 0) { + trap_CIN_RunCinematic(uiInfo.serverStatus.currentServerCinematic); + trap_CIN_SetExtents(uiInfo.serverStatus.currentServerCinematic, rect->x, rect->y, rect->w, rect->h); + trap_CIN_DrawCinematic(uiInfo.serverStatus.currentServerCinematic); + } else { + UI_DrawNetMapPreview(rect, scale, color); + } } static void UI_DrawNetFilter(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer > numServerFilters) { - ui_serverFilterType.integer = 0; - } + if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer > numServerFilters) { + ui_serverFilterType.integer = 0; + } Text_Paint(rect->x, rect->y, scale, color, va("Filter: %s", serverFilters[ui_serverFilterType.integer].description), 0, 0, textStyle); } static void UI_DrawTier(rectDef_t *rect, float scale, vec4_t color, int textStyle) { int i; - i = trap_Cvar_VariableValue( "ui_currentTier" ); + i = trap_Cvar_VariableValue( "ui_currentTier" ); if (i < 0 || i >= uiInfo.tierCount) { i = 0; } @@ -1372,52 +1380,52 @@ static void UI_DrawTier(rectDef_t *rect, float scale, vec4_t color, int textStyl static void UI_DrawTierMap(rectDef_t *rect, int index) { int i; - i = trap_Cvar_VariableValue( "ui_currentTier" ); + i = trap_Cvar_VariableValue( "ui_currentTier" ); if (i < 0 || i >= uiInfo.tierCount) { i = 0; } - if (uiInfo.tierList[i].mapHandles[index] == -1) { - uiInfo.tierList[i].mapHandles[index] = trap_R_RegisterShaderNoMip(va("levelshots/%s", uiInfo.tierList[i].maps[index])); - } - - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.tierList[i].mapHandles[index]); + if (uiInfo.tierList[i].mapHandles[index] == -1) { + uiInfo.tierList[i].mapHandles[index] = trap_R_RegisterShaderNoMip(va("levelshots/%s", uiInfo.tierList[i].maps[index])); + } + + UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.tierList[i].mapHandles[index]); } static const char *UI_EnglishMapName(const char *map) { - int i; - for (i = 0; i < uiInfo.mapCount; i++) { - if (Q_stricmp(map, uiInfo.mapList[i].mapLoadName) == 0) { - return uiInfo.mapList[i].mapName; - } - } - return ""; + int i; + for (i = 0; i < uiInfo.mapCount; i++) { + if (Q_stricmp(map, uiInfo.mapList[i].mapLoadName) == 0) { + return uiInfo.mapList[i].mapName; + } + } + return ""; } static void UI_DrawTierMapName(rectDef_t *rect, float scale, vec4_t color, int textStyle) { int i, j; - i = trap_Cvar_VariableValue( "ui_currentTier" ); + i = trap_Cvar_VariableValue( "ui_currentTier" ); if (i < 0 || i >= uiInfo.tierCount) { i = 0; } - j = trap_Cvar_VariableValue("ui_currentMap"); - if (j < 0 || j > MAPS_PER_TIER) { - j = 0; - } + j = trap_Cvar_VariableValue("ui_currentMap"); + if (j < 0 || j > MAPS_PER_TIER) { + j = 0; + } Text_Paint(rect->x, rect->y, scale, color, UI_EnglishMapName(uiInfo.tierList[i].maps[j]), 0, 0, textStyle); } static void UI_DrawTierGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle) { int i, j; - i = trap_Cvar_VariableValue( "ui_currentTier" ); + i = trap_Cvar_VariableValue( "ui_currentTier" ); if (i < 0 || i >= uiInfo.tierCount) { i = 0; } - j = trap_Cvar_VariableValue("ui_currentMap"); - if (j < 0 || j > MAPS_PER_TIER) { - j = 0; - } + j = trap_Cvar_VariableValue("ui_currentMap"); + if (j < 0 || j > MAPS_PER_TIER) { + j = 0; + } Text_Paint(rect->x, rect->y, scale, color, uiInfo.gameTypes[uiInfo.tierList[i].gameTypes[j]].gameType , 0, 0, textStyle); } @@ -1426,62 +1434,62 @@ static void UI_DrawTierGameType(rectDef_t *rect, float scale, vec4_t color, int #ifndef MISSIONPACK // bk001206 static const char *UI_OpponentLeaderName() { int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); - return uiInfo.teamList[i].teamMembers[0]; + return uiInfo.teamList[i].teamMembers[0]; } #endif static const char *UI_AIFromName(const char *name) { - int j; - for (j = 0; j < uiInfo.aliasCount; j++) { - if (Q_stricmp(uiInfo.aliasList[j].name, name) == 0) { - return uiInfo.aliasList[j].ai; - } - } - return "James"; + int j; + for (j = 0; j < uiInfo.aliasCount; j++) { + if (Q_stricmp(uiInfo.aliasList[j].name, name) == 0) { + return uiInfo.aliasList[j].ai; + } + } + return "James"; } #ifndef MISSIONPACK // bk001206 static const int UI_AIIndex(const char *name) { - int j; - for (j = 0; j < uiInfo.characterCount; j++) { - if (Q_stricmp(name, uiInfo.characterList[j].name) == 0) { - return j; - } - } - return 0; + int j; + for (j = 0; j < uiInfo.characterCount; j++) { + if (Q_stricmp(name, uiInfo.characterList[j].name) == 0) { + return j; + } + } + return 0; } #endif #ifndef MISSIONPACK // bk001206 static const int UI_AIIndexFromName(const char *name) { - int j; - for (j = 0; j < uiInfo.aliasCount; j++) { - if (Q_stricmp(uiInfo.aliasList[j].name, name) == 0) { - return UI_AIIndex(uiInfo.aliasList[j].ai); - } - } - return 0; + int j; + for (j = 0; j < uiInfo.aliasCount; j++) { + if (Q_stricmp(uiInfo.aliasList[j].name, name) == 0) { + return UI_AIIndex(uiInfo.aliasList[j].ai); + } + } + return 0; } #endif #ifndef MISSIONPACK // bk001206 static const char *UI_OpponentLeaderHead() { - const char *leader = UI_OpponentLeaderName(); - return UI_AIFromName(leader); + const char *leader = UI_OpponentLeaderName(); + return UI_AIFromName(leader); } #endif #ifndef MISSIONPACK // bk001206 static const char *UI_OpponentLeaderModel() { - int i; - const char *head = UI_OpponentLeaderHead(); - for (i = 0; i < uiInfo.characterCount; i++) { - if (Q_stricmp(head, uiInfo.characterList[i].name) == 0) { - return uiInfo.characterList[i].base; - } - } - return "James"; + int i; + const char *head = UI_OpponentLeaderHead(); + for (i = 0; i < uiInfo.characterCount; i++) { + if (Q_stricmp(head, uiInfo.characterList[i].name) == 0) { + return uiInfo.characterList[i].base; + } + } + return "James"; } #endif @@ -1492,23 +1500,23 @@ static void UI_DrawOpponent(rectDef_t *rect) { char model[MAX_QPATH]; char headmodel[MAX_QPATH]; char team[256]; - vec3_t viewangles; - vec3_t moveangles; + vec3_t viewangles; + vec3_t moveangles; - if (updateOpponentModel) { - - strcpy(model, UI_Cvar_VariableString("ui_opponentModel")); - strcpy(headmodel, UI_Cvar_VariableString("ui_opponentModel")); - team[0] = '\0'; - - memset( &info2, 0, sizeof(playerInfo_t) ); - viewangles[YAW] = 180 - 10; - viewangles[PITCH] = 0; - viewangles[ROLL] = 0; - VectorClear( moveangles ); + if (updateOpponentModel) { + + strcpy(model, UI_Cvar_VariableString("ui_opponentModel")); + strcpy(headmodel, UI_Cvar_VariableString("ui_opponentModel")); + team[0] = '\0'; + + memset( &info2, 0, sizeof(playerInfo_t) ); + viewangles[YAW] = 180 - 10; + viewangles[PITCH] = 0; + viewangles[ROLL] = 0; + VectorClear( moveangles ); UI_PlayerInfo_SetModel( &info2, model, headmodel, ""); UI_PlayerInfo_SetInfo( &info2, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse ); - UI_RegisterClientModelname( &info2, model, headmodel, team); + UI_RegisterClientModelname( &info2, model, headmodel, team); updateOpponentModel = qfalse; } @@ -1519,119 +1527,119 @@ static void UI_DrawOpponent(rectDef_t *rect) { static void UI_NextOpponent() { int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); int j = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); - i++; - if (i >= uiInfo.teamCount) { - i = 0; - } - if (i == j) { - i++; - if ( i >= uiInfo.teamCount) { - i = 0; - } - } - trap_Cvar_Set( "ui_opponentName", uiInfo.teamList[i].teamName ); + i++; + if (i >= uiInfo.teamCount) { + i = 0; + } + if (i == j) { + i++; + if ( i >= uiInfo.teamCount) { + i = 0; + } + } + trap_Cvar_Set( "ui_opponentName", uiInfo.teamList[i].teamName ); } static void UI_PriorOpponent() { int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); int j = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); - i--; - if (i < 0) { - i = uiInfo.teamCount - 1; - } - if (i == j) { - i--; - if ( i < 0) { - i = uiInfo.teamCount - 1; - } - } - trap_Cvar_Set( "ui_opponentName", uiInfo.teamList[i].teamName ); -} - -static void UI_DrawPlayerLogo(rectDef_t *rect, vec3_t color) { + i--; + if (i < 0) { + i = uiInfo.teamCount - 1; + } + if (i == j) { + i--; + if ( i < 0) { + i = uiInfo.teamCount - 1; + } + } + trap_Cvar_Set( "ui_opponentName", uiInfo.teamList[i].teamName ); +} + +static void UI_DrawPlayerLogo(rectDef_t *rect, vec3_t color) { int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); - if (uiInfo.teamList[i].teamIcon == -1) { + if (uiInfo.teamList[i].teamIcon == -1) { uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); - } + } - trap_R_SetColor( color ); - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon ); - trap_R_SetColor( NULL ); + trap_R_SetColor( color ); + UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon ); + trap_R_SetColor( NULL ); } -static void UI_DrawPlayerLogoMetal(rectDef_t *rect, vec3_t color) { +static void UI_DrawPlayerLogoMetal(rectDef_t *rect, vec3_t color) { int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); - if (uiInfo.teamList[i].teamIcon == -1) { + if (uiInfo.teamList[i].teamIcon == -1) { uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); - } + } - trap_R_SetColor( color ); - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal ); - trap_R_SetColor( NULL ); + trap_R_SetColor( color ); + UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal ); + trap_R_SetColor( NULL ); } -static void UI_DrawPlayerLogoName(rectDef_t *rect, vec3_t color) { +static void UI_DrawPlayerLogoName(rectDef_t *rect, vec3_t color) { int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); - if (uiInfo.teamList[i].teamIcon == -1) { + if (uiInfo.teamList[i].teamIcon == -1) { uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); - } + } - trap_R_SetColor( color ); - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Name ); - trap_R_SetColor( NULL ); + trap_R_SetColor( color ); + UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Name ); + trap_R_SetColor( NULL ); } -static void UI_DrawOpponentLogo(rectDef_t *rect, vec3_t color) { +static void UI_DrawOpponentLogo(rectDef_t *rect, vec3_t color) { int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); - if (uiInfo.teamList[i].teamIcon == -1) { + if (uiInfo.teamList[i].teamIcon == -1) { uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); - } + } - trap_R_SetColor( color ); - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon ); - trap_R_SetColor( NULL ); + trap_R_SetColor( color ); + UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon ); + trap_R_SetColor( NULL ); } -static void UI_DrawOpponentLogoMetal(rectDef_t *rect, vec3_t color) { +static void UI_DrawOpponentLogoMetal(rectDef_t *rect, vec3_t color) { int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); - if (uiInfo.teamList[i].teamIcon == -1) { + if (uiInfo.teamList[i].teamIcon == -1) { uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); - } + } - trap_R_SetColor( color ); - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal ); - trap_R_SetColor( NULL ); + trap_R_SetColor( color ); + UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal ); + trap_R_SetColor( NULL ); } -static void UI_DrawOpponentLogoName(rectDef_t *rect, vec3_t color) { +static void UI_DrawOpponentLogoName(rectDef_t *rect, vec3_t color) { int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); - if (uiInfo.teamList[i].teamIcon == -1) { + if (uiInfo.teamList[i].teamIcon == -1) { uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); - } + } - trap_R_SetColor( color ); - UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Name ); - trap_R_SetColor( NULL ); + trap_R_SetColor( color ); + UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Name ); + trap_R_SetColor( NULL ); } static void UI_DrawAllMapsSelection(rectDef_t *rect, float scale, vec4_t color, int textStyle, qboolean net) { - int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer; - if (map >= 0 && map < uiInfo.mapCount) { - Text_Paint(rect->x, rect->y, scale, color, uiInfo.mapList[map].mapName, 0, 0, textStyle); - } + int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer; + if (map >= 0 && map < uiInfo.mapCount) { + Text_Paint(rect->x, rect->y, scale, color, uiInfo.mapList[map].mapName, 0, 0, textStyle); + } } static void UI_DrawOpponentName(rectDef_t *rect, float scale, vec4_t color, int textStyle) { @@ -1640,143 +1648,148 @@ static void UI_DrawOpponentName(rectDef_t *rect, float scale, vec4_t color, int static int UI_OwnerDrawWidth(int ownerDraw, float scale) { - int i, h, value; - const char *text; - const char *s = NULL; + int i, h, value; + const char *text; + const char *s = NULL; + + switch( ownerDraw ) + { + case UI_DIALOG: + s = UI_Cvar_VariableString( "ui_dialog" ); + break; - switch (ownerDraw) { case UI_HANDICAP: - h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") ); - i = 20 - h / 5; - s = handicapValues[i]; + h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") ); + i = 20 - h / 5; + s = handicapValues[i]; break; case UI_CLANNAME: - s = UI_Cvar_VariableString("ui_teamName"); + s = UI_Cvar_VariableString("ui_teamName"); break; case UI_GAMETYPE: - s = uiInfo.gameTypes[ui_gameType.integer].gameType; + s = uiInfo.gameTypes[ui_gameType.integer].gameType; break; case UI_SKILL: - i = trap_Cvar_VariableValue( "g_spSkill" ); - if (i < 1 || i > numSkillLevels) { - i = 1; - } - s = skillLevels[i-1]; + i = trap_Cvar_VariableValue( "g_spSkill" ); + if (i < 1 || i > numSkillLevels) { + i = 1; + } + s = skillLevels[i-1]; break; case UI_BLUETEAMNAME: - i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_blueTeam")); - if (i >= 0 && i < uiInfo.teamCount) { - s = va("%s: %s", "Blue", uiInfo.teamList[i].teamName); - } + i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_blueTeam")); + if (i >= 0 && i < uiInfo.teamCount) { + s = va("%s: %s", "Blue", uiInfo.teamList[i].teamName); + } break; case UI_REDTEAMNAME: - i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_redTeam")); - if (i >= 0 && i < uiInfo.teamCount) { - s = va("%s: %s", "Red", uiInfo.teamList[i].teamName); - } + i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_redTeam")); + if (i >= 0 && i < uiInfo.teamCount) { + s = va("%s: %s", "Red", uiInfo.teamList[i].teamName); + } break; case UI_BLUETEAM1: - case UI_BLUETEAM2: - case UI_BLUETEAM3: - case UI_BLUETEAM4: - case UI_BLUETEAM5: - value = trap_Cvar_VariableValue(va("ui_blueteam%i", ownerDraw-UI_BLUETEAM1 + 1)); - if (value <= 0) { - text = "Closed"; - } else if (value == 1) { - text = "Human"; - } else { - value -= 2; - if (value >= uiInfo.aliasCount) { - value = 0; - } - text = uiInfo.aliasList[value].name; - } - s = va("%i. %s", ownerDraw-UI_BLUETEAM1 + 1, text); + case UI_BLUETEAM2: + case UI_BLUETEAM3: + case UI_BLUETEAM4: + case UI_BLUETEAM5: + value = trap_Cvar_VariableValue(va("ui_blueteam%i", ownerDraw-UI_BLUETEAM1 + 1)); + if (value <= 0) { + text = "Closed"; + } else if (value == 1) { + text = "Human"; + } else { + value -= 2; + if (value >= uiInfo.aliasCount) { + value = 0; + } + text = uiInfo.aliasList[value].name; + } + s = va("%i. %s", ownerDraw-UI_BLUETEAM1 + 1, text); break; case UI_REDTEAM1: - case UI_REDTEAM2: - case UI_REDTEAM3: - case UI_REDTEAM4: - case UI_REDTEAM5: - value = trap_Cvar_VariableValue(va("ui_redteam%i", ownerDraw-UI_REDTEAM1 + 1)); - if (value <= 0) { - text = "Closed"; - } else if (value == 1) { - text = "Human"; - } else { - value -= 2; - if (value >= uiInfo.aliasCount) { - value = 0; - } - text = uiInfo.aliasList[value].name; - } - s = va("%i. %s", ownerDraw-UI_REDTEAM1 + 1, text); + case UI_REDTEAM2: + case UI_REDTEAM3: + case UI_REDTEAM4: + case UI_REDTEAM5: + value = trap_Cvar_VariableValue(va("ui_redteam%i", ownerDraw-UI_REDTEAM1 + 1)); + if (value <= 0) { + text = "Closed"; + } else if (value == 1) { + text = "Human"; + } else { + value -= 2; + if (value >= uiInfo.aliasCount) { + value = 0; + } + text = uiInfo.aliasList[value].name; + } + s = va("%i. %s", ownerDraw-UI_REDTEAM1 + 1, text); + break; + case UI_NETSOURCE: + if (ui_netSource.integer < 0 || ui_netSource.integer > uiInfo.numJoinGameTypes) { + ui_netSource.integer = 0; + } + s = va("Source: %s", netSources[ui_netSource.integer]); + break; + case UI_NETFILTER: + if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer > numServerFilters) { + ui_serverFilterType.integer = 0; + } + s = va("Filter: %s", serverFilters[ui_serverFilterType.integer].description ); + break; + case UI_TIER: + break; + case UI_TIER_MAPNAME: + break; + case UI_TIER_GAMETYPE: + break; + case UI_ALLMAPS_SELECTION: + break; + case UI_OPPONENT_NAME: + break; + case UI_KEYBINDSTATUS: + if (Display_KeyBindPending()) { + s = "Waiting for new key... Press ESCAPE to cancel"; + } else { + s = "Press ENTER or CLICK to change, Press BACKSPACE to clear"; + } + break; + case UI_SERVERREFRESHDATE: + s = UI_Cvar_VariableString(va("ui_lastServerRefresh_%i", ui_netSource.integer)); break; - case UI_NETSOURCE: - if (ui_netSource.integer < 0 || ui_netSource.integer > uiInfo.numJoinGameTypes) { - ui_netSource.integer = 0; - } - s = va("Source: %s", netSources[ui_netSource.integer]); - break; - case UI_NETFILTER: - if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer > numServerFilters) { - ui_serverFilterType.integer = 0; - } - s = va("Filter: %s", serverFilters[ui_serverFilterType.integer].description ); - break; - case UI_TIER: - break; - case UI_TIER_MAPNAME: - break; - case UI_TIER_GAMETYPE: - break; - case UI_ALLMAPS_SELECTION: - break; - case UI_OPPONENT_NAME: - break; - case UI_KEYBINDSTATUS: - if (Display_KeyBindPending()) { - s = "Waiting for new key... Press ESCAPE to cancel"; - } else { - s = "Press ENTER or CLICK to change, Press BACKSPACE to clear"; - } - break; - case UI_SERVERREFRESHDATE: - s = UI_Cvar_VariableString(va("ui_lastServerRefresh_%i", ui_netSource.integer)); - break; default: break; } - if (s) { - return Text_Width(s, scale, 0); - } - return 0; + if (s) { + return Text_Width(s, scale, 0); + } + return 0; } static void UI_DrawBotName(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - int value = uiInfo.botIndex; - int game = trap_Cvar_VariableValue("g_gametype"); - const char *text = ""; - if (game >= GT_TEAM) { - if (value >= uiInfo.characterCount) { - value = 0; - } - text = uiInfo.characterList[value].name; - } else { - if (value >= UI_GetNumBots()) { - value = 0; - } - text = UI_GetBotNameByNumber(value); - } + int value = uiInfo.botIndex; + int game = trap_Cvar_VariableValue("g_gametype"); + const char *text = ""; + if (game >= GT_TEAM) { + if (value >= uiInfo.characterCount) { + value = 0; + } + text = uiInfo.characterList[value].name; + } else { + if (value >= UI_GetNumBots()) { + value = 0; + } + text = UI_GetBotNameByNumber(value); + } Text_Paint(rect->x, rect->y, scale, color, text, 0, 0, textStyle); } static void UI_DrawBotSkill(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - if (uiInfo.skillIndex >= 0 && uiInfo.skillIndex < numSkillLevels) { - Text_Paint(rect->x, rect->y, scale, color, skillLevels[uiInfo.skillIndex], 0, 0, textStyle); - } + if (uiInfo.skillIndex >= 0 && uiInfo.skillIndex < numSkillLevels) { + Text_Paint(rect->x, rect->y, scale, color, skillLevels[uiInfo.skillIndex], 0, 0, textStyle); + } } static void UI_DrawRedBlue(rectDef_t *rect, float scale, vec4_t color, int textStyle) { @@ -1784,12 +1797,12 @@ static void UI_DrawRedBlue(rectDef_t *rect, float scale, vec4_t color, int textS } static void UI_DrawCrosshair(rectDef_t *rect, float scale, vec4_t color) { - trap_R_SetColor( color ); - if (uiInfo.currentCrosshair < 0 || uiInfo.currentCrosshair >= NUM_CROSSHAIRS) { - uiInfo.currentCrosshair = 0; - } - UI_DrawHandlePic( rect->x, rect->y - rect->h, rect->w, rect->h, uiInfo.uiDC.Assets.crosshairShader[uiInfo.currentCrosshair]); - trap_R_SetColor( NULL ); + trap_R_SetColor( color ); + if (uiInfo.currentCrosshair < 0 || uiInfo.currentCrosshair >= NUM_CROSSHAIRS) { + uiInfo.currentCrosshair = 0; + } + UI_DrawHandlePic( rect->x, rect->y - rect->h, rect->w, rect->h, uiInfo.uiDC.Assets.crosshairShader[uiInfo.currentCrosshair]); + trap_R_SetColor( NULL ); } /* @@ -1798,186 +1811,186 @@ UI_BuildPlayerList =============== */ static void UI_BuildPlayerList() { - uiClientState_t cs; - int n, count, team, team2, playerTeamNumber; - char info[MAX_INFO_STRING]; - - trap_GetClientState( &cs ); - trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING ); - uiInfo.playerNumber = cs.clientNum; - uiInfo.teamLeader = atoi(Info_ValueForKey(info, "tl")); - team = atoi(Info_ValueForKey(info, "t")); - trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ); - count = atoi( Info_ValueForKey( info, "sv_maxclients" ) ); - uiInfo.playerCount = 0; - uiInfo.myTeamCount = 0; - playerTeamNumber = 0; - for( n = 0; n < count; n++ ) { - trap_GetConfigString( CS_PLAYERS + n, info, MAX_INFO_STRING ); - - if (info[0]) { - Q_strncpyz( uiInfo.playerNames[uiInfo.playerCount], Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH ); - Q_CleanStr( uiInfo.playerNames[uiInfo.playerCount] ); - uiInfo.playerCount++; - team2 = atoi(Info_ValueForKey(info, "t")); - if (team2 == team) { - Q_strncpyz( uiInfo.teamNames[uiInfo.myTeamCount], Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH ); - Q_CleanStr( uiInfo.teamNames[uiInfo.myTeamCount] ); - uiInfo.teamClientNums[uiInfo.myTeamCount] = n; - if (uiInfo.playerNumber == n) { - playerTeamNumber = uiInfo.myTeamCount; - } - uiInfo.myTeamCount++; - } - } - } - - if (!uiInfo.teamLeader) { - trap_Cvar_Set("cg_selectedPlayer", va("%d", playerTeamNumber)); - } - - n = trap_Cvar_VariableValue("cg_selectedPlayer"); - if (n < 0 || n > uiInfo.myTeamCount) { - n = 0; - } - if (n < uiInfo.myTeamCount) { - trap_Cvar_Set("cg_selectedPlayerName", uiInfo.teamNames[n]); - } + uiClientState_t cs; + int n, count, team, team2, playerTeamNumber; + char info[MAX_INFO_STRING]; + + trap_GetClientState( &cs ); + trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING ); + uiInfo.playerNumber = cs.clientNum; + uiInfo.teamLeader = atoi(Info_ValueForKey(info, "tl")); + team = atoi(Info_ValueForKey(info, "t")); + trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ); + count = atoi( Info_ValueForKey( info, "sv_maxclients" ) ); + uiInfo.playerCount = 0; + uiInfo.myTeamCount = 0; + playerTeamNumber = 0; + for( n = 0; n < count; n++ ) { + trap_GetConfigString( CS_PLAYERS + n, info, MAX_INFO_STRING ); + + if (info[0]) { + Q_strncpyz( uiInfo.playerNames[uiInfo.playerCount], Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH ); + Q_CleanStr( uiInfo.playerNames[uiInfo.playerCount] ); + uiInfo.playerCount++; + team2 = atoi(Info_ValueForKey(info, "t")); + if (team2 == team) { + Q_strncpyz( uiInfo.teamNames[uiInfo.myTeamCount], Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH ); + Q_CleanStr( uiInfo.teamNames[uiInfo.myTeamCount] ); + uiInfo.teamClientNums[uiInfo.myTeamCount] = n; + if (uiInfo.playerNumber == n) { + playerTeamNumber = uiInfo.myTeamCount; + } + uiInfo.myTeamCount++; + } + } + } + + if (!uiInfo.teamLeader) { + trap_Cvar_Set("cg_selectedPlayer", va("%d", playerTeamNumber)); + } + + n = trap_Cvar_VariableValue("cg_selectedPlayer"); + if (n < 0 || n > uiInfo.myTeamCount) { + n = 0; + } + if (n < uiInfo.myTeamCount) { + trap_Cvar_Set("cg_selectedPlayerName", uiInfo.teamNames[n]); + } } static void UI_DrawSelectedPlayer(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) { - uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000; - UI_BuildPlayerList(); - } + if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) { + uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000; + UI_BuildPlayerList(); + } Text_Paint(rect->x, rect->y, scale, color, (uiInfo.teamLeader) ? UI_Cvar_VariableString("cg_selectedPlayerName") : UI_Cvar_VariableString("name") , 0, 0, textStyle); } static void UI_DrawServerRefreshDate(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - if (uiInfo.serverStatus.refreshActive) { - vec4_t lowLight, newColor; - lowLight[0] = 0.8 * color[0]; - lowLight[1] = 0.8 * color[1]; - lowLight[2] = 0.8 * color[2]; - lowLight[3] = 0.8 * color[3]; - LerpColor(color,lowLight,newColor,0.5+0.5*sin(uiInfo.uiDC.realTime / PULSE_DIVISOR)); - Text_Paint(rect->x, rect->y, scale, newColor, va("Getting info for %d servers (ESC to cancel)", trap_LAN_GetServerCount(ui_netSource.integer)), 0, 0, textStyle); - } else { - char buff[64]; - Q_strncpyz(buff, UI_Cvar_VariableString(va("ui_lastServerRefresh_%i", ui_netSource.integer)), 64); - Text_Paint(rect->x, rect->y, scale, color, va("Refresh Time: %s", buff), 0, 0, textStyle); - } + if (uiInfo.serverStatus.refreshActive) { + vec4_t lowLight, newColor; + lowLight[0] = 0.8 * color[0]; + lowLight[1] = 0.8 * color[1]; + lowLight[2] = 0.8 * color[2]; + lowLight[3] = 0.8 * color[3]; + LerpColor(color,lowLight,newColor,0.5+0.5*sin(uiInfo.uiDC.realTime / PULSE_DIVISOR)); + Text_Paint(rect->x, rect->y, scale, newColor, va("Getting info for %d servers (ESC to cancel)", trap_LAN_GetServerCount(ui_netSource.integer)), 0, 0, textStyle); + } else { + char buff[64]; + Q_strncpyz(buff, UI_Cvar_VariableString(va("ui_lastServerRefresh_%i", ui_netSource.integer)), 64); + Text_Paint(rect->x, rect->y, scale, color, va("Refresh Time: %s", buff), 0, 0, textStyle); + } } static void UI_DrawServerMOTD(rectDef_t *rect, float scale, vec4_t color) { - if (uiInfo.serverStatus.motdLen) { - float maxX; - - if (uiInfo.serverStatus.motdWidth == -1) { - uiInfo.serverStatus.motdWidth = 0; - uiInfo.serverStatus.motdPaintX = rect->x + 1; - uiInfo.serverStatus.motdPaintX2 = -1; - } - - if (uiInfo.serverStatus.motdOffset > uiInfo.serverStatus.motdLen) { - uiInfo.serverStatus.motdOffset = 0; - uiInfo.serverStatus.motdPaintX = rect->x + 1; - uiInfo.serverStatus.motdPaintX2 = -1; - } - - if (uiInfo.uiDC.realTime > uiInfo.serverStatus.motdTime) { - uiInfo.serverStatus.motdTime = uiInfo.uiDC.realTime + 10; - if (uiInfo.serverStatus.motdPaintX <= rect->x + 2) { - if (uiInfo.serverStatus.motdOffset < uiInfo.serverStatus.motdLen) { - uiInfo.serverStatus.motdPaintX += Text_Width(&uiInfo.serverStatus.motd[uiInfo.serverStatus.motdOffset], scale, 1) - 1; - uiInfo.serverStatus.motdOffset++; - } else { - uiInfo.serverStatus.motdOffset = 0; - if (uiInfo.serverStatus.motdPaintX2 >= 0) { - uiInfo.serverStatus.motdPaintX = uiInfo.serverStatus.motdPaintX2; - } else { - uiInfo.serverStatus.motdPaintX = rect->x + rect->w - 2; - } - uiInfo.serverStatus.motdPaintX2 = -1; - } - } else { - //serverStatus.motdPaintX--; - uiInfo.serverStatus.motdPaintX -= 2; - if (uiInfo.serverStatus.motdPaintX2 >= 0) { - //serverStatus.motdPaintX2--; - uiInfo.serverStatus.motdPaintX2 -= 2; - } - } - } - - maxX = rect->x + rect->w - 2; - Text_Paint_Limit(&maxX, uiInfo.serverStatus.motdPaintX, rect->y + rect->h - 3, scale, color, &uiInfo.serverStatus.motd[uiInfo.serverStatus.motdOffset], 0, 0); - if (uiInfo.serverStatus.motdPaintX2 >= 0) { - float maxX2 = rect->x + rect->w - 2; - Text_Paint_Limit(&maxX2, uiInfo.serverStatus.motdPaintX2, rect->y + rect->h - 3, scale, color, uiInfo.serverStatus.motd, 0, uiInfo.serverStatus.motdOffset); - } - if (uiInfo.serverStatus.motdOffset && maxX > 0) { - // if we have an offset ( we are skipping the first part of the string ) and we fit the string - if (uiInfo.serverStatus.motdPaintX2 == -1) { - uiInfo.serverStatus.motdPaintX2 = rect->x + rect->w - 2; - } - } else { - uiInfo.serverStatus.motdPaintX2 = -1; - } - - } + if (uiInfo.serverStatus.motdLen) { + float maxX; + + if (uiInfo.serverStatus.motdWidth == -1) { + uiInfo.serverStatus.motdWidth = 0; + uiInfo.serverStatus.motdPaintX = rect->x + 1; + uiInfo.serverStatus.motdPaintX2 = -1; + } + + if (uiInfo.serverStatus.motdOffset > uiInfo.serverStatus.motdLen) { + uiInfo.serverStatus.motdOffset = 0; + uiInfo.serverStatus.motdPaintX = rect->x + 1; + uiInfo.serverStatus.motdPaintX2 = -1; + } + + if (uiInfo.uiDC.realTime > uiInfo.serverStatus.motdTime) { + uiInfo.serverStatus.motdTime = uiInfo.uiDC.realTime + 10; + if (uiInfo.serverStatus.motdPaintX <= rect->x + 2) { + if (uiInfo.serverStatus.motdOffset < uiInfo.serverStatus.motdLen) { + uiInfo.serverStatus.motdPaintX += Text_Width(&uiInfo.serverStatus.motd[uiInfo.serverStatus.motdOffset], scale, 1) - 1; + uiInfo.serverStatus.motdOffset++; + } else { + uiInfo.serverStatus.motdOffset = 0; + if (uiInfo.serverStatus.motdPaintX2 >= 0) { + uiInfo.serverStatus.motdPaintX = uiInfo.serverStatus.motdPaintX2; + } else { + uiInfo.serverStatus.motdPaintX = rect->x + rect->w - 2; + } + uiInfo.serverStatus.motdPaintX2 = -1; + } + } else { + //serverStatus.motdPaintX--; + uiInfo.serverStatus.motdPaintX -= 2; + if (uiInfo.serverStatus.motdPaintX2 >= 0) { + //serverStatus.motdPaintX2--; + uiInfo.serverStatus.motdPaintX2 -= 2; + } + } + } + + maxX = rect->x + rect->w - 2; + Text_Paint_Limit(&maxX, uiInfo.serverStatus.motdPaintX, rect->y + rect->h - 3, scale, color, &uiInfo.serverStatus.motd[uiInfo.serverStatus.motdOffset], 0, 0); + if (uiInfo.serverStatus.motdPaintX2 >= 0) { + float maxX2 = rect->x + rect->w - 2; + Text_Paint_Limit(&maxX2, uiInfo.serverStatus.motdPaintX2, rect->y + rect->h - 3, scale, color, uiInfo.serverStatus.motd, 0, uiInfo.serverStatus.motdOffset); + } + if (uiInfo.serverStatus.motdOffset && maxX > 0) { + // if we have an offset ( we are skipping the first part of the string ) and we fit the string + if (uiInfo.serverStatus.motdPaintX2 == -1) { + uiInfo.serverStatus.motdPaintX2 = rect->x + rect->w - 2; + } + } else { + uiInfo.serverStatus.motdPaintX2 = -1; + } + + } } static void UI_DrawKeyBindStatus(rectDef_t *rect, float scale, vec4_t color, int textStyle) { -// int ofs = 0; TTimo: unused - if (Display_KeyBindPending()) { - Text_Paint(rect->x, rect->y, scale, color, "Waiting for new key... Press ESCAPE to cancel", 0, 0, textStyle); - } else { - Text_Paint(rect->x, rect->y, scale, color, "Press ENTER or CLICK to change, Press BACKSPACE to clear", 0, 0, textStyle); - } +// int ofs = 0; TTimo: unused + if (Display_KeyBindPending()) { + Text_Paint(rect->x, rect->y, scale, color, "Waiting for new key... Press ESCAPE to cancel", 0, 0, textStyle); + } else { + Text_Paint(rect->x, rect->y, scale, color, "Press ENTER or CLICK to change, Press BACKSPACE to clear", 0, 0, textStyle); + } } static void UI_DrawGLInfo(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - char * eptr; - char buff[4096]; - const char *lines[64]; - int y, numLines, i; - - Text_Paint(rect->x + 2, rect->y, scale, color, va("VENDOR: %s", uiInfo.uiDC.glconfig.vendor_string), 0, 30, textStyle); - Text_Paint(rect->x + 2, rect->y + 15, scale, color, va("VERSION: %s: %s", uiInfo.uiDC.glconfig.version_string,uiInfo.uiDC.glconfig.renderer_string), 0, 30, textStyle); - Text_Paint(rect->x + 2, rect->y + 30, scale, color, va ("PIXELFORMAT: color(%d-bits) Z(%d-bits) stencil(%d-bits)", uiInfo.uiDC.glconfig.colorBits, uiInfo.uiDC.glconfig.depthBits, uiInfo.uiDC.glconfig.stencilBits), 0, 30, textStyle); - - // build null terminated extension strings - Q_strncpyz(buff, uiInfo.uiDC.glconfig.extensions_string, 4096); - eptr = buff; - y = rect->y + 45; - numLines = 0; - while ( y < rect->y + rect->h && *eptr ) - { - while ( *eptr && *eptr == ' ' ) - *eptr++ = '\0'; - - // track start of valid string - if (*eptr && *eptr != ' ') { - lines[numLines++] = eptr; - } - - while ( *eptr && *eptr != ' ' ) - eptr++; - } - - i = 0; - while (i < numLines) { - Text_Paint(rect->x + 2, y, scale, color, lines[i++], 0, 20, textStyle); - if (i < numLines) { - Text_Paint(rect->x + rect->w / 2, y, scale, color, lines[i++], 0, 20, textStyle); - } - y += 10; - if (y > rect->y + rect->h - 11) { - break; - } - } + char * eptr; + char buff[4096]; + const char *lines[64]; + int y, numLines, i; + + Text_Paint(rect->x + 2, rect->y, scale, color, va("VENDOR: %s", uiInfo.uiDC.glconfig.vendor_string), 0, 30, textStyle); + Text_Paint(rect->x + 2, rect->y + 15, scale, color, va("VERSION: %s: %s", uiInfo.uiDC.glconfig.version_string,uiInfo.uiDC.glconfig.renderer_string), 0, 30, textStyle); + Text_Paint(rect->x + 2, rect->y + 30, scale, color, va ("PIXELFORMAT: color(%d-bits) Z(%d-bits) stencil(%d-bits)", uiInfo.uiDC.glconfig.colorBits, uiInfo.uiDC.glconfig.depthBits, uiInfo.uiDC.glconfig.stencilBits), 0, 30, textStyle); + + // build null terminated extension strings + Q_strncpyz(buff, uiInfo.uiDC.glconfig.extensions_string, 4096); + eptr = buff; + y = rect->y + 45; + numLines = 0; + while ( y < rect->y + rect->h && *eptr ) + { + while ( *eptr && *eptr == ' ' ) + *eptr++ = '\0'; + + // track start of valid string + if (*eptr && *eptr != ' ') { + lines[numLines++] = eptr; + } + + while ( *eptr && *eptr != ' ' ) + eptr++; + } + + i = 0; + while (i < numLines) { + Text_Paint(rect->x + 2, y, scale, color, lines[i++], 0, 20, textStyle); + if (i < numLines) { + Text_Paint(rect->x + rect->w / 2, y, scale, color, lines[i++], 0, 20, textStyle); + } + y += 10; + if (y > rect->y + rect->h - 11) { + break; + } + } } @@ -1985,14 +1998,19 @@ static void UI_DrawGLInfo(rectDef_t *rect, float scale, vec4_t color, int textSt // FIXME: table drive // static void UI_OwnerDraw(float x, float y, float w, float h, float text_x, float text_y, int ownerDraw, int ownerDrawFlags, int align, float special, float scale, vec4_t color, qhandle_t shader, int textStyle) { - rectDef_t rect; + rectDef_t rect; rect.x = x + text_x; rect.y = y + text_y; rect.w = w; rect.h = h; - switch (ownerDraw) { + switch( ownerDraw ) + { + case UI_DIALOG: + UI_DrawDialogText( &rect, scale, color, textStyle ); + break; + case UI_HANDICAP: UI_DrawHandicap(&rect, scale, color, textStyle); break; @@ -2021,8 +2039,8 @@ static void UI_OwnerDraw(float x, float y, float w, float h, float text_x, float UI_DrawNetGameType(&rect, scale, color, textStyle); break; case UI_JOINGAMETYPE: - UI_DrawJoinGameType(&rect, scale, color, textStyle); - break; + UI_DrawJoinGameType(&rect, scale, color, textStyle); + break; case UI_MAPPREVIEW: UI_DrawMapPreview(&rect, scale, color, qtrue); break; @@ -2045,106 +2063,106 @@ static void UI_OwnerDraw(float x, float y, float w, float h, float text_x, float UI_DrawTeamName(&rect, scale, color, qfalse, textStyle); break; case UI_BLUETEAM1: - case UI_BLUETEAM2: - case UI_BLUETEAM3: - case UI_BLUETEAM4: - case UI_BLUETEAM5: + case UI_BLUETEAM2: + case UI_BLUETEAM3: + case UI_BLUETEAM4: + case UI_BLUETEAM5: UI_DrawTeamMember(&rect, scale, color, qtrue, ownerDraw - UI_BLUETEAM1 + 1, textStyle); break; case UI_REDTEAM1: - case UI_REDTEAM2: - case UI_REDTEAM3: - case UI_REDTEAM4: - case UI_REDTEAM5: + case UI_REDTEAM2: + case UI_REDTEAM3: + case UI_REDTEAM4: + case UI_REDTEAM5: UI_DrawTeamMember(&rect, scale, color, qfalse, ownerDraw - UI_REDTEAM1 + 1, textStyle); break; - case UI_NETSOURCE: + case UI_NETSOURCE: UI_DrawNetSource(&rect, scale, color, textStyle); - break; + break; case UI_NETMAPPREVIEW: UI_DrawNetMapPreview(&rect, scale, color); break; case UI_NETMAPCINEMATIC: UI_DrawNetMapCinematic(&rect, scale, color); break; - case UI_NETFILTER: + case UI_NETFILTER: UI_DrawNetFilter(&rect, scale, color, textStyle); - break; - case UI_TIER: - UI_DrawTier(&rect, scale, color, textStyle); - break; - case UI_OPPONENTMODEL: - UI_DrawOpponent(&rect); - break; - case UI_TIERMAP1: - UI_DrawTierMap(&rect, 0); - break; - case UI_TIERMAP2: - UI_DrawTierMap(&rect, 1); - break; - case UI_TIERMAP3: - UI_DrawTierMap(&rect, 2); - break; - case UI_PLAYERLOGO: - UI_DrawPlayerLogo(&rect, color); - break; - case UI_PLAYERLOGO_METAL: - UI_DrawPlayerLogoMetal(&rect, color); - break; - case UI_PLAYERLOGO_NAME: - UI_DrawPlayerLogoName(&rect, color); - break; - case UI_OPPONENTLOGO: - UI_DrawOpponentLogo(&rect, color); - break; - case UI_OPPONENTLOGO_METAL: - UI_DrawOpponentLogoMetal(&rect, color); - break; - case UI_OPPONENTLOGO_NAME: - UI_DrawOpponentLogoName(&rect, color); - break; - case UI_TIER_MAPNAME: - UI_DrawTierMapName(&rect, scale, color, textStyle); - break; - case UI_TIER_GAMETYPE: - UI_DrawTierGameType(&rect, scale, color, textStyle); - break; - case UI_ALLMAPS_SELECTION: - UI_DrawAllMapsSelection(&rect, scale, color, textStyle, qtrue); - break; - case UI_MAPS_SELECTION: - UI_DrawAllMapsSelection(&rect, scale, color, textStyle, qfalse); - break; - case UI_OPPONENT_NAME: - UI_DrawOpponentName(&rect, scale, color, textStyle); - break; - case UI_BOTNAME: - UI_DrawBotName(&rect, scale, color, textStyle); - break; - case UI_BOTSKILL: - UI_DrawBotSkill(&rect, scale, color, textStyle); - break; - case UI_REDBLUE: - UI_DrawRedBlue(&rect, scale, color, textStyle); - break; - case UI_CROSSHAIR: - UI_DrawCrosshair(&rect, scale, color); - break; - case UI_SELECTEDPLAYER: - UI_DrawSelectedPlayer(&rect, scale, color, textStyle); - break; - case UI_SERVERREFRESHDATE: - UI_DrawServerRefreshDate(&rect, scale, color, textStyle); - break; - case UI_SERVERMOTD: - UI_DrawServerMOTD(&rect, scale, color); - break; - case UI_GLINFO: - UI_DrawGLInfo(&rect,scale, color, textStyle); - break; - case UI_KEYBINDSTATUS: - UI_DrawKeyBindStatus(&rect,scale, color, textStyle); - break; + break; + case UI_TIER: + UI_DrawTier(&rect, scale, color, textStyle); + break; + case UI_OPPONENTMODEL: + UI_DrawOpponent(&rect); + break; + case UI_TIERMAP1: + UI_DrawTierMap(&rect, 0); + break; + case UI_TIERMAP2: + UI_DrawTierMap(&rect, 1); + break; + case UI_TIERMAP3: + UI_DrawTierMap(&rect, 2); + break; + case UI_PLAYERLOGO: + UI_DrawPlayerLogo(&rect, color); + break; + case UI_PLAYERLOGO_METAL: + UI_DrawPlayerLogoMetal(&rect, color); + break; + case UI_PLAYERLOGO_NAME: + UI_DrawPlayerLogoName(&rect, color); + break; + case UI_OPPONENTLOGO: + UI_DrawOpponentLogo(&rect, color); + break; + case UI_OPPONENTLOGO_METAL: + UI_DrawOpponentLogoMetal(&rect, color); + break; + case UI_OPPONENTLOGO_NAME: + UI_DrawOpponentLogoName(&rect, color); + break; + case UI_TIER_MAPNAME: + UI_DrawTierMapName(&rect, scale, color, textStyle); + break; + case UI_TIER_GAMETYPE: + UI_DrawTierGameType(&rect, scale, color, textStyle); + break; + case UI_ALLMAPS_SELECTION: + UI_DrawAllMapsSelection(&rect, scale, color, textStyle, qtrue); + break; + case UI_MAPS_SELECTION: + UI_DrawAllMapsSelection(&rect, scale, color, textStyle, qfalse); + break; + case UI_OPPONENT_NAME: + UI_DrawOpponentName(&rect, scale, color, textStyle); + break; + case UI_BOTNAME: + UI_DrawBotName(&rect, scale, color, textStyle); + break; + case UI_BOTSKILL: + UI_DrawBotSkill(&rect, scale, color, textStyle); + break; + case UI_REDBLUE: + UI_DrawRedBlue(&rect, scale, color, textStyle); + break; + case UI_CROSSHAIR: + UI_DrawCrosshair(&rect, scale, color); + break; + case UI_SELECTEDPLAYER: + UI_DrawSelectedPlayer(&rect, scale, color, textStyle); + break; + case UI_SERVERREFRESHDATE: + UI_DrawServerRefreshDate(&rect, scale, color, textStyle); + break; + case UI_SERVERMOTD: + UI_DrawServerMOTD(&rect, scale, color); + break; + case UI_GLINFO: + UI_DrawGLInfo(&rect,scale, color, textStyle); + break; + case UI_KEYBINDSTATUS: + UI_DrawKeyBindStatus(&rect,scale, color, textStyle); + break; default: break; } @@ -2152,114 +2170,114 @@ static void UI_OwnerDraw(float x, float y, float w, float h, float text_x, float } static qboolean UI_OwnerDrawVisible(int flags) { - qboolean vis = qtrue; - - while (flags) { - - if (flags & UI_SHOW_FFA) { - if (trap_Cvar_VariableValue("g_gametype") != GT_FFA) { - vis = qfalse; - } - flags &= ~UI_SHOW_FFA; - } - - if (flags & UI_SHOW_NOTFFA) { - if (trap_Cvar_VariableValue("g_gametype") == GT_FFA) { - vis = qfalse; - } - flags &= ~UI_SHOW_NOTFFA; - } - - if (flags & UI_SHOW_LEADER) { - // these need to show when this client can give orders to a player or a group - if (!uiInfo.teamLeader) { - vis = qfalse; - } else { - // if showing yourself - if (ui_selectedPlayer.integer < uiInfo.myTeamCount && uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber) { - vis = qfalse; - } - } - flags &= ~UI_SHOW_LEADER; - } - if (flags & UI_SHOW_NOTLEADER) { - // these need to show when this client is assigning their own status or they are NOT the leader - if (uiInfo.teamLeader) { - // if not showing yourself - if (!(ui_selectedPlayer.integer < uiInfo.myTeamCount && uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber)) { - vis = qfalse; - } - // these need to show when this client can give orders to a player or a group - } - flags &= ~UI_SHOW_NOTLEADER; - } - if (flags & UI_SHOW_FAVORITESERVERS) { - // this assumes you only put this type of display flag on something showing in the proper context - if (ui_netSource.integer != AS_FAVORITES) { - vis = qfalse; - } - flags &= ~UI_SHOW_FAVORITESERVERS; - } - if (flags & UI_SHOW_NOTFAVORITESERVERS) { - // this assumes you only put this type of display flag on something showing in the proper context - if (ui_netSource.integer == AS_FAVORITES) { - vis = qfalse; - } - flags &= ~UI_SHOW_NOTFAVORITESERVERS; - } - if (flags & UI_SHOW_ANYTEAMGAME) { - if (uiInfo.gameTypes[ui_gameType.integer].gtEnum <= GT_TEAM ) { - vis = qfalse; - } - flags &= ~UI_SHOW_ANYTEAMGAME; - } - if (flags & UI_SHOW_ANYNONTEAMGAME) { - if (uiInfo.gameTypes[ui_gameType.integer].gtEnum > GT_TEAM ) { - vis = qfalse; - } - flags &= ~UI_SHOW_ANYNONTEAMGAME; - } - if (flags & UI_SHOW_NETANYTEAMGAME) { - if (uiInfo.gameTypes[ui_netGameType.integer].gtEnum <= GT_TEAM ) { - vis = qfalse; - } - flags &= ~UI_SHOW_NETANYTEAMGAME; - } - if (flags & UI_SHOW_NETANYNONTEAMGAME) { - if (uiInfo.gameTypes[ui_netGameType.integer].gtEnum > GT_TEAM ) { - vis = qfalse; - } - flags &= ~UI_SHOW_NETANYNONTEAMGAME; - } - if (flags & UI_SHOW_NEWHIGHSCORE) { - if (uiInfo.newHighScoreTime < uiInfo.uiDC.realTime) { - vis = qfalse; - } else { - if (uiInfo.soundHighScore) { - if (trap_Cvar_VariableValue("sv_killserver") == 0) { - // wait on server to go down before playing sound - trap_S_StartLocalSound(uiInfo.newHighScoreSound, CHAN_ANNOUNCER); - uiInfo.soundHighScore = qfalse; - } - } - } - flags &= ~UI_SHOW_NEWHIGHSCORE; - } - if (flags & UI_SHOW_NEWBESTTIME) { - if (uiInfo.newBestTime < uiInfo.uiDC.realTime) { - vis = qfalse; - } - flags &= ~UI_SHOW_NEWBESTTIME; - } - if (flags & UI_SHOW_DEMOAVAILABLE) { - if (!uiInfo.demoAvailable) { - vis = qfalse; - } - flags &= ~UI_SHOW_DEMOAVAILABLE; - } else { - flags = 0; - } - } + qboolean vis = qtrue; + + while (flags) { + + if (flags & UI_SHOW_FFA) { + if (trap_Cvar_VariableValue("g_gametype") != GT_FFA) { + vis = qfalse; + } + flags &= ~UI_SHOW_FFA; + } + + if (flags & UI_SHOW_NOTFFA) { + if (trap_Cvar_VariableValue("g_gametype") == GT_FFA) { + vis = qfalse; + } + flags &= ~UI_SHOW_NOTFFA; + } + + if (flags & UI_SHOW_LEADER) { + // these need to show when this client can give orders to a player or a group + if (!uiInfo.teamLeader) { + vis = qfalse; + } else { + // if showing yourself + if (ui_selectedPlayer.integer < uiInfo.myTeamCount && uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber) { + vis = qfalse; + } + } + flags &= ~UI_SHOW_LEADER; + } + if (flags & UI_SHOW_NOTLEADER) { + // these need to show when this client is assigning their own status or they are NOT the leader + if (uiInfo.teamLeader) { + // if not showing yourself + if (!(ui_selectedPlayer.integer < uiInfo.myTeamCount && uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber)) { + vis = qfalse; + } + // these need to show when this client can give orders to a player or a group + } + flags &= ~UI_SHOW_NOTLEADER; + } + if (flags & UI_SHOW_FAVORITESERVERS) { + // this assumes you only put this type of display flag on something showing in the proper context + if (ui_netSource.integer != AS_FAVORITES) { + vis = qfalse; + } + flags &= ~UI_SHOW_FAVORITESERVERS; + } + if (flags & UI_SHOW_NOTFAVORITESERVERS) { + // this assumes you only put this type of display flag on something showing in the proper context + if (ui_netSource.integer == AS_FAVORITES) { + vis = qfalse; + } + flags &= ~UI_SHOW_NOTFAVORITESERVERS; + } + if (flags & UI_SHOW_ANYTEAMGAME) { + if (uiInfo.gameTypes[ui_gameType.integer].gtEnum <= GT_TEAM ) { + vis = qfalse; + } + flags &= ~UI_SHOW_ANYTEAMGAME; + } + if (flags & UI_SHOW_ANYNONTEAMGAME) { + if (uiInfo.gameTypes[ui_gameType.integer].gtEnum > GT_TEAM ) { + vis = qfalse; + } + flags &= ~UI_SHOW_ANYNONTEAMGAME; + } + if (flags & UI_SHOW_NETANYTEAMGAME) { + if (uiInfo.gameTypes[ui_netGameType.integer].gtEnum <= GT_TEAM ) { + vis = qfalse; + } + flags &= ~UI_SHOW_NETANYTEAMGAME; + } + if (flags & UI_SHOW_NETANYNONTEAMGAME) { + if (uiInfo.gameTypes[ui_netGameType.integer].gtEnum > GT_TEAM ) { + vis = qfalse; + } + flags &= ~UI_SHOW_NETANYNONTEAMGAME; + } + if (flags & UI_SHOW_NEWHIGHSCORE) { + if (uiInfo.newHighScoreTime < uiInfo.uiDC.realTime) { + vis = qfalse; + } else { + if (uiInfo.soundHighScore) { + if (trap_Cvar_VariableValue("sv_killserver") == 0) { + // wait on server to go down before playing sound + trap_S_StartLocalSound(uiInfo.newHighScoreSound, CHAN_ANNOUNCER); + uiInfo.soundHighScore = qfalse; + } + } + } + flags &= ~UI_SHOW_NEWHIGHSCORE; + } + if (flags & UI_SHOW_NEWBESTTIME) { + if (uiInfo.newBestTime < uiInfo.uiDC.realTime) { + vis = qfalse; + } + flags &= ~UI_SHOW_NEWBESTTIME; + } + if (flags & UI_SHOW_DEMOAVAILABLE) { + if (!uiInfo.demoAvailable) { + vis = qfalse; + } + flags &= ~UI_SHOW_DEMOAVAILABLE; + } else { + flags = 0; + } + } return vis; } @@ -2267,17 +2285,17 @@ static qboolean UI_Handicap_HandleKey(int flags, float *special, int key) { if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { int h; h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") ); - if (key == K_MOUSE2) { - h -= 5; - } else { - h += 5; - } + if (key == K_MOUSE2) { + h -= 5; + } else { + h += 5; + } if (h > 100) { h = 5; } else if (h < 0) { - h = 100; - } - trap_Cvar_Set( "handicap", va( "%i", h) ); + h = 100; + } + trap_Cvar_Set( "handicap", va( "%i", h) ); return qtrue; } return qfalse; @@ -2286,19 +2304,19 @@ static qboolean UI_Handicap_HandleKey(int flags, float *special, int key) { static qboolean UI_Effects_HandleKey(int flags, float *special, int key) { if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - if (key == K_MOUSE2) { - uiInfo.effectsColor--; - } else { - uiInfo.effectsColor++; - } + if (key == K_MOUSE2) { + uiInfo.effectsColor--; + } else { + uiInfo.effectsColor++; + } if( uiInfo.effectsColor > 6 ) { - uiInfo.effectsColor = 0; - } else if (uiInfo.effectsColor < 0) { - uiInfo.effectsColor = 6; - } + uiInfo.effectsColor = 0; + } else if (uiInfo.effectsColor < 0) { + uiInfo.effectsColor = 6; + } - trap_Cvar_SetValue( "color1", uitogamecode[uiInfo.effectsColor] ); + trap_Cvar_SetValue( "color1", uitogamecode[uiInfo.effectsColor] ); return qtrue; } return qfalse; @@ -2308,24 +2326,24 @@ static qboolean UI_ClanName_HandleKey(int flags, float *special, int key) { if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { int i; i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); - if (uiInfo.teamList[i].cinematic >= 0) { - trap_CIN_StopCinematic(uiInfo.teamList[i].cinematic); - uiInfo.teamList[i].cinematic = -1; - } - if (key == K_MOUSE2) { - i--; - } else { - i++; - } + if (uiInfo.teamList[i].cinematic >= 0) { + trap_CIN_StopCinematic(uiInfo.teamList[i].cinematic); + uiInfo.teamList[i].cinematic = -1; + } + if (key == K_MOUSE2) { + i--; + } else { + i++; + } if (i >= uiInfo.teamCount) { i = 0; } else if (i < 0) { - i = uiInfo.teamCount - 1; - } - trap_Cvar_Set( "ui_teamName", uiInfo.teamList[i].teamName); - UI_HeadCountByTeam(); - UI_FeederSelection(FEEDER_HEADS, 0); - updateModel = qtrue; + i = uiInfo.teamCount - 1; + } + trap_Cvar_Set( "ui_teamName", uiInfo.teamList[i].teamName); + UI_HeadCountByTeam(); + UI_FeederSelection(FEEDER_HEADS, 0); + updateModel = qtrue; return qtrue; } return qfalse; @@ -2333,38 +2351,38 @@ static qboolean UI_ClanName_HandleKey(int flags, float *special, int key) { static qboolean UI_GameType_HandleKey(int flags, float *special, int key, qboolean resetMap) { if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - int oldCount = UI_MapCountByGameType(qtrue); - - // hard coded mess here - if (key == K_MOUSE2) { - ui_gameType.integer--; - if (ui_gameType.integer == 2) { - ui_gameType.integer = 1; - } else if (ui_gameType.integer < 2) { - ui_gameType.integer = uiInfo.numGameTypes - 1; - } - } else { - ui_gameType.integer++; - if (ui_gameType.integer >= uiInfo.numGameTypes) { - ui_gameType.integer = 1; - } else if (ui_gameType.integer == 2) { - ui_gameType.integer = 3; - } - } + int oldCount = UI_MapCountByGameType(qtrue); + + // hard coded mess here + if (key == K_MOUSE2) { + ui_gameType.integer--; + if (ui_gameType.integer == 2) { + ui_gameType.integer = 1; + } else if (ui_gameType.integer < 2) { + ui_gameType.integer = uiInfo.numGameTypes - 1; + } + } else { + ui_gameType.integer++; + if (ui_gameType.integer >= uiInfo.numGameTypes) { + ui_gameType.integer = 1; + } else if (ui_gameType.integer == 2) { + ui_gameType.integer = 3; + } + } - if (uiInfo.gameTypes[ui_gameType.integer].gtEnum == GT_TOURNAMENT) { - trap_Cvar_Set("ui_Q3Model", "1"); - } else { - trap_Cvar_Set("ui_Q3Model", "0"); - } - - trap_Cvar_Set("ui_gameType", va("%d", ui_gameType.integer)); - UI_SetCapFragLimits(qtrue); - UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum); - if (resetMap && oldCount != UI_MapCountByGameType(qtrue)) { - trap_Cvar_Set( "ui_currentMap", "0"); - Menu_SetFeederSelection(NULL, FEEDER_MAPS, 0, NULL); - } + if (uiInfo.gameTypes[ui_gameType.integer].gtEnum == GT_TOURNAMENT) { + trap_Cvar_Set("ui_Q3Model", "1"); + } else { + trap_Cvar_Set("ui_Q3Model", "0"); + } + + trap_Cvar_Set("ui_gameType", va("%d", ui_gameType.integer)); + UI_SetCapFragLimits(qtrue); + UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum); + if (resetMap && oldCount != UI_MapCountByGameType(qtrue)) { + trap_Cvar_Set( "ui_currentMap", "0"); + Menu_SetFeederSelection(NULL, FEEDER_MAPS, 0, NULL); + } return qtrue; } return qfalse; @@ -2373,65 +2391,65 @@ static qboolean UI_GameType_HandleKey(int flags, float *special, int key, qboole static qboolean UI_NetGameType_HandleKey(int flags, float *special, int key) { if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - if (key == K_MOUSE2) { - ui_netGameType.integer--; - } else { - ui_netGameType.integer++; - } + if (key == K_MOUSE2) { + ui_netGameType.integer--; + } else { + ui_netGameType.integer++; + } if (ui_netGameType.integer < 0) { ui_netGameType.integer = uiInfo.numGameTypes - 1; - } else if (ui_netGameType.integer >= uiInfo.numGameTypes) { + } else if (ui_netGameType.integer >= uiInfo.numGameTypes) { ui_netGameType.integer = 0; } - trap_Cvar_Set( "ui_netGameType", va("%d", ui_netGameType.integer)); - trap_Cvar_Set( "ui_actualnetGameType", va("%d", uiInfo.gameTypes[ui_netGameType.integer].gtEnum)); - trap_Cvar_Set( "ui_currentNetMap", "0"); - UI_MapCountByGameType(qfalse); - Menu_SetFeederSelection(NULL, FEEDER_ALLMAPS, 0, NULL); + trap_Cvar_Set( "ui_netGameType", va("%d", ui_netGameType.integer)); + trap_Cvar_Set( "ui_actualnetGameType", va("%d", uiInfo.gameTypes[ui_netGameType.integer].gtEnum)); + trap_Cvar_Set( "ui_currentNetMap", "0"); + UI_MapCountByGameType(qfalse); + Menu_SetFeederSelection(NULL, FEEDER_ALLMAPS, 0, NULL); return qtrue; } return qfalse; } static qboolean UI_JoinGameType_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { + if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - if (key == K_MOUSE2) { - ui_joinGameType.integer--; - } else { - ui_joinGameType.integer++; - } + if (key == K_MOUSE2) { + ui_joinGameType.integer--; + } else { + ui_joinGameType.integer++; + } - if (ui_joinGameType.integer < 0) { - ui_joinGameType.integer = uiInfo.numJoinGameTypes - 1; - } else if (ui_joinGameType.integer >= uiInfo.numJoinGameTypes) { - ui_joinGameType.integer = 0; - } + if (ui_joinGameType.integer < 0) { + ui_joinGameType.integer = uiInfo.numJoinGameTypes - 1; + } else if (ui_joinGameType.integer >= uiInfo.numJoinGameTypes) { + ui_joinGameType.integer = 0; + } - trap_Cvar_Set( "ui_joinGameType", va("%d", ui_joinGameType.integer)); - UI_BuildServerDisplayList(qtrue); - return qtrue; - } - return qfalse; + trap_Cvar_Set( "ui_joinGameType", va("%d", ui_joinGameType.integer)); + UI_BuildServerDisplayList(qtrue); + return qtrue; + } + return qfalse; } static qboolean UI_Skill_HandleKey(int flags, float *special, int key) { if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - int i = trap_Cvar_VariableValue( "g_spSkill" ); + int i = trap_Cvar_VariableValue( "g_spSkill" ); - if (key == K_MOUSE2) { - i--; - } else { - i++; - } + if (key == K_MOUSE2) { + i--; + } else { + i++; + } if (i < 1) { - i = numSkillLevels; - } else if (i > numSkillLevels) { + i = numSkillLevels; + } else if (i > numSkillLevels) { i = 1; } @@ -2446,17 +2464,17 @@ static qboolean UI_TeamName_HandleKey(int flags, float *special, int key, qboole int i; i = UI_TeamIndexFromName(UI_Cvar_VariableString((blue) ? "ui_blueTeam" : "ui_redTeam")); - if (key == K_MOUSE2) { - i--; - } else { - i++; - } + if (key == K_MOUSE2) { + i--; + } else { + i++; + } if (i >= uiInfo.teamCount) { i = 0; } else if (i < 0) { - i = uiInfo.teamCount - 1; - } + i = uiInfo.teamCount - 1; + } trap_Cvar_Set( (blue) ? "ui_blueTeam" : "ui_redTeam", uiInfo.teamList[i].teamName); @@ -2467,33 +2485,33 @@ static qboolean UI_TeamName_HandleKey(int flags, float *special, int key, qboole static qboolean UI_TeamMember_HandleKey(int flags, float *special, int key, qboolean blue, int num) { if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - // 0 - None - // 1 - Human - // 2..NumCharacters - Bot - char *cvar = va(blue ? "ui_blueteam%i" : "ui_redteam%i", num); - int value = trap_Cvar_VariableValue(cvar); - - if (key == K_MOUSE2) { - value--; - } else { - value++; - } - - if (ui_actualNetGameType.integer >= GT_TEAM) { - if (value >= uiInfo.characterCount + 2) { - value = 0; - } else if (value < 0) { - value = uiInfo.characterCount + 2 - 1; - } - } else { - if (value >= UI_GetNumBots() + 2) { - value = 0; - } else if (value < 0) { - value = UI_GetNumBots() + 2 - 1; - } - } - - trap_Cvar_Set(cvar, va("%i", value)); + // 0 - None + // 1 - Human + // 2..NumCharacters - Bot + char *cvar = va(blue ? "ui_blueteam%i" : "ui_redteam%i", num); + int value = trap_Cvar_VariableValue(cvar); + + if (key == K_MOUSE2) { + value--; + } else { + value++; + } + + if (ui_actualNetGameType.integer >= GT_TEAM) { + if (value >= uiInfo.characterCount + 2) { + value = 0; + } else if (value < 0) { + value = uiInfo.characterCount + 2 - 1; + } + } else { + if (value >= UI_GetNumBots() + 2) { + value = 0; + } else if (value < 0) { + value = UI_GetNumBots() + 2 - 1; + } + } + + trap_Cvar_Set(cvar, va("%i", value)); return qtrue; } return qfalse; @@ -2501,24 +2519,24 @@ static qboolean UI_TeamMember_HandleKey(int flags, float *special, int key, qboo static qboolean UI_NetSource_HandleKey(int flags, float *special, int key) { if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - - if (key == K_MOUSE2) { - ui_netSource.integer--; - } else { - ui_netSource.integer++; - } - if (ui_netSource.integer >= numNetSources) { + if (key == K_MOUSE2) { + ui_netSource.integer--; + } else { + ui_netSource.integer++; + } + + if (ui_netSource.integer >= numNetSources) { ui_netSource.integer = 0; } else if (ui_netSource.integer < 0) { ui_netSource.integer = numNetSources - 1; - } + } - UI_BuildServerDisplayList(qtrue); - if (ui_netSource.integer != AS_GLOBAL) { - UI_StartServerRefresh(qtrue); - } - trap_Cvar_Set( "ui_netSource", va("%d", ui_netSource.integer)); + UI_BuildServerDisplayList(qtrue); + if (ui_netSource.integer != AS_GLOBAL) { + UI_StartServerRefresh(qtrue); + } + trap_Cvar_Set( "ui_netSource", va("%d", ui_netSource.integer)); return qtrue; } return qfalse; @@ -2527,18 +2545,18 @@ static qboolean UI_NetSource_HandleKey(int flags, float *special, int key) { static qboolean UI_NetFilter_HandleKey(int flags, float *special, int key) { if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - if (key == K_MOUSE2) { - ui_serverFilterType.integer--; - } else { - ui_serverFilterType.integer++; - } + if (key == K_MOUSE2) { + ui_serverFilterType.integer--; + } else { + ui_serverFilterType.integer++; + } if (ui_serverFilterType.integer >= numServerFilters) { ui_serverFilterType.integer = 0; } else if (ui_serverFilterType.integer < 0) { ui_serverFilterType.integer = numServerFilters - 1; - } - UI_BuildServerDisplayList(qtrue); + } + UI_BuildServerDisplayList(qtrue); return qtrue; } return qfalse; @@ -2546,11 +2564,11 @@ static qboolean UI_NetFilter_HandleKey(int flags, float *special, int key) { static qboolean UI_OpponentName_HandleKey(int flags, float *special, int key) { if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - if (key == K_MOUSE2) { - UI_PriorOpponent(); - } else { - UI_NextOpponent(); - } + if (key == K_MOUSE2) { + UI_PriorOpponent(); + } else { + UI_NextOpponent(); + } return qtrue; } return qfalse; @@ -2558,29 +2576,29 @@ static qboolean UI_OpponentName_HandleKey(int flags, float *special, int key) { static qboolean UI_BotName_HandleKey(int flags, float *special, int key) { if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - int game = trap_Cvar_VariableValue("g_gametype"); - int value = uiInfo.botIndex; - - if (key == K_MOUSE2) { - value--; - } else { - value++; - } - - if (game >= GT_TEAM) { - if (value >= uiInfo.characterCount + 2) { - value = 0; - } else if (value < 0) { - value = uiInfo.characterCount + 2 - 1; - } - } else { - if (value >= UI_GetNumBots() + 2) { - value = 0; - } else if (value < 0) { - value = UI_GetNumBots() + 2 - 1; - } - } - uiInfo.botIndex = value; + int game = trap_Cvar_VariableValue("g_gametype"); + int value = uiInfo.botIndex; + + if (key == K_MOUSE2) { + value--; + } else { + value++; + } + + if (game >= GT_TEAM) { + if (value >= uiInfo.characterCount + 2) { + value = 0; + } else if (value < 0) { + value = uiInfo.characterCount + 2 - 1; + } + } else { + if (value >= UI_GetNumBots() + 2) { + value = 0; + } else if (value < 0) { + value = UI_GetNumBots() + 2 - 1; + } + } + uiInfo.botIndex = value; return qtrue; } return qfalse; @@ -2588,80 +2606,80 @@ static qboolean UI_BotName_HandleKey(int flags, float *special, int key) { static qboolean UI_BotSkill_HandleKey(int flags, float *special, int key) { if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - if (key == K_MOUSE2) { - uiInfo.skillIndex--; - } else { - uiInfo.skillIndex++; - } - if (uiInfo.skillIndex >= numSkillLevels) { - uiInfo.skillIndex = 0; - } else if (uiInfo.skillIndex < 0) { - uiInfo.skillIndex = numSkillLevels-1; - } + if (key == K_MOUSE2) { + uiInfo.skillIndex--; + } else { + uiInfo.skillIndex++; + } + if (uiInfo.skillIndex >= numSkillLevels) { + uiInfo.skillIndex = 0; + } else if (uiInfo.skillIndex < 0) { + uiInfo.skillIndex = numSkillLevels-1; + } return qtrue; } - return qfalse; + return qfalse; } static qboolean UI_RedBlue_HandleKey(int flags, float *special, int key) { if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - uiInfo.redBlue ^= 1; - return qtrue; - } - return qfalse; + uiInfo.redBlue ^= 1; + return qtrue; + } + return qfalse; } static qboolean UI_Crosshair_HandleKey(int flags, float *special, int key) { if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - if (key == K_MOUSE2) { - uiInfo.currentCrosshair--; - } else { - uiInfo.currentCrosshair++; - } + if (key == K_MOUSE2) { + uiInfo.currentCrosshair--; + } else { + uiInfo.currentCrosshair++; + } - if (uiInfo.currentCrosshair >= NUM_CROSSHAIRS) { - uiInfo.currentCrosshair = 0; - } else if (uiInfo.currentCrosshair < 0) { - uiInfo.currentCrosshair = NUM_CROSSHAIRS - 1; - } - trap_Cvar_Set("cg_drawCrosshair", va("%d", uiInfo.currentCrosshair)); - return qtrue; - } - return qfalse; + if (uiInfo.currentCrosshair >= NUM_CROSSHAIRS) { + uiInfo.currentCrosshair = 0; + } else if (uiInfo.currentCrosshair < 0) { + uiInfo.currentCrosshair = NUM_CROSSHAIRS - 1; + } + trap_Cvar_Set("cg_drawCrosshair", va("%d", uiInfo.currentCrosshair)); + return qtrue; + } + return qfalse; } static qboolean UI_SelectedPlayer_HandleKey(int flags, float *special, int key) { if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - int selected; - - UI_BuildPlayerList(); - if (!uiInfo.teamLeader) { - return qfalse; - } - selected = trap_Cvar_VariableValue("cg_selectedPlayer"); - - if (key == K_MOUSE2) { - selected--; - } else { - selected++; - } - - if (selected > uiInfo.myTeamCount) { - selected = 0; - } else if (selected < 0) { - selected = uiInfo.myTeamCount; - } - - if (selected == uiInfo.myTeamCount) { - trap_Cvar_Set( "cg_selectedPlayerName", "Everyone"); - } else { - trap_Cvar_Set( "cg_selectedPlayerName", uiInfo.teamNames[selected]); - } - trap_Cvar_Set( "cg_selectedPlayer", va("%d", selected)); - } - return qfalse; + int selected; + + UI_BuildPlayerList(); + if (!uiInfo.teamLeader) { + return qfalse; + } + selected = trap_Cvar_VariableValue("cg_selectedPlayer"); + + if (key == K_MOUSE2) { + selected--; + } else { + selected++; + } + + if (selected > uiInfo.myTeamCount) { + selected = 0; + } else if (selected < 0) { + selected = uiInfo.myTeamCount; + } + + if (selected == uiInfo.myTeamCount) { + trap_Cvar_Set( "cg_selectedPlayerName", "Everyone"); + } else { + trap_Cvar_Set( "cg_selectedPlayerName", uiInfo.teamNames[selected]); + } + trap_Cvar_Set( "cg_selectedPlayer", va("%d", selected)); + } + return qfalse; } @@ -2695,43 +2713,43 @@ static qboolean UI_OwnerDrawHandleKey(int ownerDraw, int flags, float *special, return UI_TeamName_HandleKey(flags, special, key, qfalse); break; case UI_BLUETEAM1: - case UI_BLUETEAM2: - case UI_BLUETEAM3: - case UI_BLUETEAM4: - case UI_BLUETEAM5: + case UI_BLUETEAM2: + case UI_BLUETEAM3: + case UI_BLUETEAM4: + case UI_BLUETEAM5: UI_TeamMember_HandleKey(flags, special, key, qtrue, ownerDraw - UI_BLUETEAM1 + 1); break; case UI_REDTEAM1: - case UI_REDTEAM2: - case UI_REDTEAM3: - case UI_REDTEAM4: - case UI_REDTEAM5: + case UI_REDTEAM2: + case UI_REDTEAM3: + case UI_REDTEAM4: + case UI_REDTEAM5: UI_TeamMember_HandleKey(flags, special, key, qfalse, ownerDraw - UI_REDTEAM1 + 1); break; - case UI_NETSOURCE: + case UI_NETSOURCE: UI_NetSource_HandleKey(flags, special, key); - break; - case UI_NETFILTER: + break; + case UI_NETFILTER: UI_NetFilter_HandleKey(flags, special, key); - break; - case UI_OPPONENT_NAME: - UI_OpponentName_HandleKey(flags, special, key); - break; - case UI_BOTNAME: - return UI_BotName_HandleKey(flags, special, key); - break; - case UI_BOTSKILL: - return UI_BotSkill_HandleKey(flags, special, key); - break; - case UI_REDBLUE: - UI_RedBlue_HandleKey(flags, special, key); - break; - case UI_CROSSHAIR: - UI_Crosshair_HandleKey(flags, special, key); - break; - case UI_SELECTEDPLAYER: - UI_SelectedPlayer_HandleKey(flags, special, key); - break; + break; + case UI_OPPONENT_NAME: + UI_OpponentName_HandleKey(flags, special, key); + break; + case UI_BOTNAME: + return UI_BotName_HandleKey(flags, special, key); + break; + case UI_BOTSKILL: + return UI_BotSkill_HandleKey(flags, special, key); + break; + case UI_REDBLUE: + UI_RedBlue_HandleKey(flags, special, key); + break; + case UI_CROSSHAIR: + UI_Crosshair_HandleKey(flags, special, key); + break; + case UI_SELECTEDPLAYER: + UI_SelectedPlayer_HandleKey(flags, special, key); + break; default: break; } @@ -2750,7 +2768,7 @@ UI_ServersQsortCompare ================= */ static int QDECL UI_ServersQsortCompare( const void *arg1, const void *arg2 ) { - return trap_LAN_CompareServers( ui_netSource.integer, uiInfo.serverStatus.sortKey, uiInfo.serverStatus.sortDir, *(int*)arg1, *(int*)arg2); + return trap_LAN_CompareServers( ui_netSource.integer, uiInfo.serverStatus.sortKey, uiInfo.serverStatus.sortDir, *(int*)arg1, *(int*)arg2); } @@ -2761,52 +2779,52 @@ UI_ServersSort */ void UI_ServersSort(int column, qboolean force) { - if ( !force ) { - if ( uiInfo.serverStatus.sortKey == column ) { - return; - } - } + if ( !force ) { + if ( uiInfo.serverStatus.sortKey == column ) { + return; + } + } - uiInfo.serverStatus.sortKey = column; - qsort( &uiInfo.serverStatus.displayServers[0], uiInfo.serverStatus.numDisplayServers, sizeof(int), UI_ServersQsortCompare); + uiInfo.serverStatus.sortKey = column; + qsort( &uiInfo.serverStatus.displayServers[0], uiInfo.serverStatus.numDisplayServers, sizeof(int), UI_ServersQsortCompare); } /* static void UI_StartSinglePlayer() { - int i,j, k, skill; - char buff[1024]; - i = trap_Cvar_VariableValue( "ui_currentTier" ); + int i,j, k, skill; + char buff[1024]; + i = trap_Cvar_VariableValue( "ui_currentTier" ); if (i < 0 || i >= tierCount) { i = 0; } - j = trap_Cvar_VariableValue("ui_currentMap"); - if (j < 0 || j > MAPS_PER_TIER) { - j = 0; - } - - trap_Cvar_SetValue( "singleplayer", 1 ); - trap_Cvar_SetValue( "g_gametype", Com_Clamp( 0, 7, tierList[i].gameTypes[j] ) ); - trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", tierList[i].maps[j] ) ); - skill = trap_Cvar_VariableValue( "g_spSkill" ); - - if (j == MAPS_PER_TIER-1) { - k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); - Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %i %s 250 %s\n", UI_AIFromName(teamList[k].teamMembers[0]), skill, "", teamList[k].teamMembers[0]); - } else { - k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); - for (i = 0; i < PLAYERS_PER_TEAM; i++) { - Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %i %s 250 %s\n", UI_AIFromName(teamList[k].teamMembers[i]), skill, "Blue", teamList[k].teamMembers[i]); - trap_Cmd_ExecuteText( EXEC_APPEND, buff ); - } - - k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); - for (i = 1; i < PLAYERS_PER_TEAM; i++) { - Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %i %s 250 %s\n", UI_AIFromName(teamList[k].teamMembers[i]), skill, "Red", teamList[k].teamMembers[i]); - trap_Cmd_ExecuteText( EXEC_APPEND, buff ); - } - trap_Cmd_ExecuteText( EXEC_APPEND, "wait 5; team Red\n" ); - } - + j = trap_Cvar_VariableValue("ui_currentMap"); + if (j < 0 || j > MAPS_PER_TIER) { + j = 0; + } + + trap_Cvar_SetValue( "singleplayer", 1 ); + trap_Cvar_SetValue( "g_gametype", Com_Clamp( 0, 7, tierList[i].gameTypes[j] ) ); + trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", tierList[i].maps[j] ) ); + skill = trap_Cvar_VariableValue( "g_spSkill" ); + + if (j == MAPS_PER_TIER-1) { + k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); + Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %i %s 250 %s\n", UI_AIFromName(teamList[k].teamMembers[0]), skill, "", teamList[k].teamMembers[0]); + } else { + k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); + for (i = 0; i < PLAYERS_PER_TEAM; i++) { + Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %i %s 250 %s\n", UI_AIFromName(teamList[k].teamMembers[i]), skill, "Blue", teamList[k].teamMembers[i]); + trap_Cmd_ExecuteText( EXEC_APPEND, buff ); + } + + k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); + for (i = 1; i < PLAYERS_PER_TEAM; i++) { + Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %i %s 250 %s\n", UI_AIFromName(teamList[k].teamMembers[i]), skill, "Red", teamList[k].teamMembers[i]); + trap_Cmd_ExecuteText( EXEC_APPEND, buff ); + } + trap_Cmd_ExecuteText( EXEC_APPEND, "wait 5; team Red\n" ); + } + } */ @@ -3146,27 +3164,27 @@ UI_LoadMods =============== */ static void UI_LoadMods() { - int numdirs; - char dirlist[2048]; - char *dirptr; + int numdirs; + char dirlist[2048]; + char *dirptr; char *descptr; - int i; - int dirlen; - - uiInfo.modCount = 0; - numdirs = trap_FS_GetFileList( "$modlist", "", dirlist, sizeof(dirlist) ); - dirptr = dirlist; - for( i = 0; i < numdirs; i++ ) { - dirlen = strlen( dirptr ) + 1; + int i; + int dirlen; + + uiInfo.modCount = 0; + numdirs = trap_FS_GetFileList( "$modlist", "", dirlist, sizeof(dirlist) ); + dirptr = dirlist; + for( i = 0; i < numdirs; i++ ) { + dirlen = strlen( dirptr ) + 1; descptr = dirptr + dirlen; - uiInfo.modList[uiInfo.modCount].modName = String_Alloc(dirptr); - uiInfo.modList[uiInfo.modCount].modDescr = String_Alloc(descptr); + uiInfo.modList[uiInfo.modCount].modName = String_Alloc(dirptr); + uiInfo.modList[uiInfo.modCount].modDescr = String_Alloc(descptr); dirptr += dirlen + strlen(descptr) + 1; - uiInfo.modCount++; - if (uiInfo.modCount >= MAX_MODS) { - break; - } - } + uiInfo.modCount++; + if (uiInfo.modCount >= MAX_MODS) { + break; + } + } } @@ -3177,20 +3195,20 @@ UI_LoadTeams =============== */ static void UI_LoadTeams() { - char teamList[4096]; - char *teamName; - int i, len, count; - - count = trap_FS_GetFileList( "", "team", teamList, 4096 ); - - if (count) { - teamName = teamList; - for ( i = 0; i < count; i++ ) { - len = strlen( teamName ); - UI_ParseTeamInfo(teamName); - teamName += len + 1; - } - } + char teamList[4096]; + char *teamName; + int i, len, count; + + count = trap_FS_GetFileList( "", "team", teamList, 4096 ); + + if (count) { + teamName = teamList; + for ( i = 0; i < count; i++ ) { + len = strlen( teamName ); + UI_ParseTeamInfo(teamName); + teamName += len + 1; + } + } } @@ -3201,27 +3219,27 @@ UI_LoadMovies =============== */ static void UI_LoadMovies() { - char movielist[4096]; - char *moviename; - int i, len; + char movielist[4096]; + char *moviename; + int i, len; - uiInfo.movieCount = trap_FS_GetFileList( "video", "roq", movielist, 4096 ); + uiInfo.movieCount = trap_FS_GetFileList( "video", "roq", movielist, 4096 ); - if (uiInfo.movieCount) { - if (uiInfo.movieCount > MAX_MOVIES) { - uiInfo.movieCount = MAX_MOVIES; - } - moviename = movielist; - for ( i = 0; i < uiInfo.movieCount; i++ ) { - len = strlen( moviename ); - if (!Q_stricmp(moviename + len - 4,".roq")) { - moviename[len-4] = '\0'; - } - Q_strupr(moviename); - uiInfo.movieList[i] = String_Alloc(moviename); - moviename += len + 1; - } - } + if (uiInfo.movieCount) { + if (uiInfo.movieCount > MAX_MOVIES) { + uiInfo.movieCount = MAX_MOVIES; + } + moviename = movielist; + for ( i = 0; i < uiInfo.movieCount; i++ ) { + len = strlen( moviename ); + if (!Q_stricmp(moviename + len - 4,".roq")) { + moviename[len-4] = '\0'; + } + Q_strupr(moviename); + uiInfo.movieList[i] = String_Alloc(moviename); + moviename += len + 1; + } + } } @@ -3233,673 +3251,673 @@ UI_LoadDemos =============== */ static void UI_LoadDemos() { - char demolist[4096]; - char demoExt[32]; - char *demoname; - int i, len; + char demolist[4096]; + char demoExt[32]; + char *demoname; + int i, len; - Com_sprintf(demoExt, sizeof(demoExt), "dm_%d", (int)trap_Cvar_VariableValue("protocol")); + Com_sprintf(demoExt, sizeof(demoExt), "dm_%d", (int)trap_Cvar_VariableValue("protocol")); - uiInfo.demoCount = trap_FS_GetFileList( "demos", demoExt, demolist, 4096 ); + uiInfo.demoCount = trap_FS_GetFileList( "demos", demoExt, demolist, 4096 ); - Com_sprintf(demoExt, sizeof(demoExt), ".dm_%d", (int)trap_Cvar_VariableValue("protocol")); + Com_sprintf(demoExt, sizeof(demoExt), ".dm_%d", (int)trap_Cvar_VariableValue("protocol")); - if (uiInfo.demoCount) { - if (uiInfo.demoCount > MAX_DEMOS) { - uiInfo.demoCount = MAX_DEMOS; - } - demoname = demolist; - for ( i = 0; i < uiInfo.demoCount; i++ ) { - len = strlen( demoname ); - if (!Q_stricmp(demoname + len - strlen(demoExt), demoExt)) { - demoname[len-strlen(demoExt)] = '\0'; - } - Q_strupr(demoname); - uiInfo.demoList[i] = String_Alloc(demoname); - demoname += len + 1; - } - } + if (uiInfo.demoCount) { + if (uiInfo.demoCount > MAX_DEMOS) { + uiInfo.demoCount = MAX_DEMOS; + } + demoname = demolist; + for ( i = 0; i < uiInfo.demoCount; i++ ) { + len = strlen( demoname ); + if (!Q_stricmp(demoname + len - strlen(demoExt), demoExt)) { + demoname[len-strlen(demoExt)] = '\0'; + } + Q_strupr(demoname); + uiInfo.demoList[i] = String_Alloc(demoname); + demoname += len + 1; + } + } } static qboolean UI_SetNextMap(int actual, int index) { - int i; - for (i = actual + 1; i < uiInfo.mapCount; i++) { - if (uiInfo.mapList[i].active) { - Menu_SetFeederSelection(NULL, FEEDER_MAPS, index + 1, "skirmish"); - return qtrue; - } - } - return qfalse; + int i; + for (i = actual + 1; i < uiInfo.mapCount; i++) { + if (uiInfo.mapList[i].active) { + Menu_SetFeederSelection(NULL, FEEDER_MAPS, index + 1, "skirmish"); + return qtrue; + } + } + return qfalse; } static void UI_StartSkirmish(qboolean next) { - int i, k, g, delay, temp; - float skill; - char buff[MAX_STRING_CHARS]; - - if (next) { - int actual; - int index = trap_Cvar_VariableValue("ui_mapIndex"); - UI_MapCountByGameType(qtrue); - UI_SelectedMap(index, &actual); - if (UI_SetNextMap(actual, index)) { - } else { - UI_GameType_HandleKey(0, 0, K_MOUSE1, qfalse); - UI_MapCountByGameType(qtrue); - Menu_SetFeederSelection(NULL, FEEDER_MAPS, 0, "skirmish"); - } - } - - g = uiInfo.gameTypes[ui_gameType.integer].gtEnum; - trap_Cvar_SetValue( "g_gametype", g ); - trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", uiInfo.mapList[ui_currentMap.integer].mapLoadName) ); - skill = trap_Cvar_VariableValue( "g_spSkill" ); - trap_Cvar_Set("ui_scoreMap", uiInfo.mapList[ui_currentMap.integer].mapName); - - k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); - - trap_Cvar_Set("ui_singlePlayerActive", "1"); - - // set up sp overrides, will be replaced on postgame - temp = trap_Cvar_VariableValue( "capturelimit" ); - trap_Cvar_Set("ui_saveCaptureLimit", va("%i", temp)); - temp = trap_Cvar_VariableValue( "fraglimit" ); - trap_Cvar_Set("ui_saveFragLimit", va("%i", temp)); - - UI_SetCapFragLimits(qfalse); - - temp = trap_Cvar_VariableValue( "cg_drawTimer" ); - trap_Cvar_Set("ui_drawTimer", va("%i", temp)); - temp = trap_Cvar_VariableValue( "g_doWarmup" ); - trap_Cvar_Set("ui_doWarmup", va("%i", temp)); - temp = trap_Cvar_VariableValue( "g_friendlyFire" ); - trap_Cvar_Set("ui_friendlyFire", va("%i", temp)); - temp = trap_Cvar_VariableValue( "sv_maxClients" ); - trap_Cvar_Set("ui_maxClients", va("%i", temp)); - temp = trap_Cvar_VariableValue( "g_warmup" ); - trap_Cvar_Set("ui_Warmup", va("%i", temp)); - temp = trap_Cvar_VariableValue( "sv_pure" ); - trap_Cvar_Set("ui_pure", va("%i", temp)); - - trap_Cvar_Set("cg_cameraOrbit", "0"); - trap_Cvar_Set("cg_thirdPerson", "0"); - trap_Cvar_Set("cg_drawTimer", "1"); - trap_Cvar_Set("g_doWarmup", "1"); - trap_Cvar_Set("g_warmup", "15"); - trap_Cvar_Set("sv_pure", "0"); - trap_Cvar_Set("g_friendlyFire", "0"); - trap_Cvar_Set("g_redTeam", UI_Cvar_VariableString("ui_teamName")); - trap_Cvar_Set("g_blueTeam", UI_Cvar_VariableString("ui_opponentName")); - - if (trap_Cvar_VariableValue("ui_recordSPDemo")) { - Com_sprintf(buff, MAX_STRING_CHARS, "%s_%i", uiInfo.mapList[ui_currentMap.integer].mapLoadName, g); - trap_Cvar_Set("ui_recordSPDemoName", buff); - } - - delay = 500; - - if (g == GT_TOURNAMENT) { - trap_Cvar_Set("sv_maxClients", "2"); - Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %f "", %i \n", uiInfo.mapList[ui_currentMap.integer].opponentName, skill, delay); - trap_Cmd_ExecuteText( EXEC_APPEND, buff ); - } else { - temp = uiInfo.mapList[ui_currentMap.integer].teamMembers * 2; - trap_Cvar_Set("sv_maxClients", va("%d", temp)); - for (i =0; i < uiInfo.mapList[ui_currentMap.integer].teamMembers; i++) { - Com_sprintf( buff, sizeof(buff), "addbot %s %f %s %i %s\n", UI_AIFromName(uiInfo.teamList[k].teamMembers[i]), skill, (g == GT_FFA) ? "" : "Blue", delay, uiInfo.teamList[k].teamMembers[i]); - trap_Cmd_ExecuteText( EXEC_APPEND, buff ); - delay += 500; - } - k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); - for (i =0; i < uiInfo.mapList[ui_currentMap.integer].teamMembers-1; i++) { - Com_sprintf( buff, sizeof(buff), "addbot %s %f %s %i %s\n", UI_AIFromName(uiInfo.teamList[k].teamMembers[i]), skill, (g == GT_FFA) ? "" : "Red", delay, uiInfo.teamList[k].teamMembers[i]); - trap_Cmd_ExecuteText( EXEC_APPEND, buff ); - delay += 500; - } - } - if (g >= GT_TEAM ) { - trap_Cmd_ExecuteText( EXEC_APPEND, "wait 5; team Red\n" ); - } + int i, k, g, delay, temp; + float skill; + char buff[MAX_STRING_CHARS]; + + if (next) { + int actual; + int index = trap_Cvar_VariableValue("ui_mapIndex"); + UI_MapCountByGameType(qtrue); + UI_SelectedMap(index, &actual); + if (UI_SetNextMap(actual, index)) { + } else { + UI_GameType_HandleKey(0, 0, K_MOUSE1, qfalse); + UI_MapCountByGameType(qtrue); + Menu_SetFeederSelection(NULL, FEEDER_MAPS, 0, "skirmish"); + } + } + + g = uiInfo.gameTypes[ui_gameType.integer].gtEnum; + trap_Cvar_SetValue( "g_gametype", g ); + trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", uiInfo.mapList[ui_currentMap.integer].mapLoadName) ); + skill = trap_Cvar_VariableValue( "g_spSkill" ); + trap_Cvar_Set("ui_scoreMap", uiInfo.mapList[ui_currentMap.integer].mapName); + + k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); + + trap_Cvar_Set("ui_singlePlayerActive", "1"); + + // set up sp overrides, will be replaced on postgame + temp = trap_Cvar_VariableValue( "capturelimit" ); + trap_Cvar_Set("ui_saveCaptureLimit", va("%i", temp)); + temp = trap_Cvar_VariableValue( "fraglimit" ); + trap_Cvar_Set("ui_saveFragLimit", va("%i", temp)); + + UI_SetCapFragLimits(qfalse); + + temp = trap_Cvar_VariableValue( "cg_drawTimer" ); + trap_Cvar_Set("ui_drawTimer", va("%i", temp)); + temp = trap_Cvar_VariableValue( "g_doWarmup" ); + trap_Cvar_Set("ui_doWarmup", va("%i", temp)); + temp = trap_Cvar_VariableValue( "g_friendlyFire" ); + trap_Cvar_Set("ui_friendlyFire", va("%i", temp)); + temp = trap_Cvar_VariableValue( "sv_maxClients" ); + trap_Cvar_Set("ui_maxClients", va("%i", temp)); + temp = trap_Cvar_VariableValue( "g_warmup" ); + trap_Cvar_Set("ui_Warmup", va("%i", temp)); + temp = trap_Cvar_VariableValue( "sv_pure" ); + trap_Cvar_Set("ui_pure", va("%i", temp)); + + trap_Cvar_Set("cg_cameraOrbit", "0"); + trap_Cvar_Set("cg_thirdPerson", "0"); + trap_Cvar_Set("cg_drawTimer", "1"); + trap_Cvar_Set("g_doWarmup", "1"); + trap_Cvar_Set("g_warmup", "15"); + trap_Cvar_Set("sv_pure", "0"); + trap_Cvar_Set("g_friendlyFire", "0"); + trap_Cvar_Set("g_redTeam", UI_Cvar_VariableString("ui_teamName")); + trap_Cvar_Set("g_blueTeam", UI_Cvar_VariableString("ui_opponentName")); + + if (trap_Cvar_VariableValue("ui_recordSPDemo")) { + Com_sprintf(buff, MAX_STRING_CHARS, "%s_%i", uiInfo.mapList[ui_currentMap.integer].mapLoadName, g); + trap_Cvar_Set("ui_recordSPDemoName", buff); + } + + delay = 500; + + if (g == GT_TOURNAMENT) { + trap_Cvar_Set("sv_maxClients", "2"); + Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %f "", %i \n", uiInfo.mapList[ui_currentMap.integer].opponentName, skill, delay); + trap_Cmd_ExecuteText( EXEC_APPEND, buff ); + } else { + temp = uiInfo.mapList[ui_currentMap.integer].teamMembers * 2; + trap_Cvar_Set("sv_maxClients", va("%d", temp)); + for (i =0; i < uiInfo.mapList[ui_currentMap.integer].teamMembers; i++) { + Com_sprintf( buff, sizeof(buff), "addbot %s %f %s %i %s\n", UI_AIFromName(uiInfo.teamList[k].teamMembers[i]), skill, (g == GT_FFA) ? "" : "Blue", delay, uiInfo.teamList[k].teamMembers[i]); + trap_Cmd_ExecuteText( EXEC_APPEND, buff ); + delay += 500; + } + k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); + for (i =0; i < uiInfo.mapList[ui_currentMap.integer].teamMembers-1; i++) { + Com_sprintf( buff, sizeof(buff), "addbot %s %f %s %i %s\n", UI_AIFromName(uiInfo.teamList[k].teamMembers[i]), skill, (g == GT_FFA) ? "" : "Red", delay, uiInfo.teamList[k].teamMembers[i]); + trap_Cmd_ExecuteText( EXEC_APPEND, buff ); + delay += 500; + } + } + if (g >= GT_TEAM ) { + trap_Cmd_ExecuteText( EXEC_APPEND, "wait 5; team Red\n" ); + } } static void UI_Update(const char *name) { - int val = trap_Cvar_VariableValue(name); - - if (Q_stricmp(name, "ui_SetName") == 0) { - trap_Cvar_Set( "name", UI_Cvar_VariableString("ui_Name")); - } else if (Q_stricmp(name, "ui_setRate") == 0) { - float rate = trap_Cvar_VariableValue("rate"); - if (rate >= 5000) { - trap_Cvar_Set("cl_maxpackets", "30"); - trap_Cvar_Set("cl_packetdup", "1"); - } else if (rate >= 4000) { - trap_Cvar_Set("cl_maxpackets", "15"); - trap_Cvar_Set("cl_packetdup", "2"); // favor less prediction errors when there's packet loss - } else { - trap_Cvar_Set("cl_maxpackets", "15"); - trap_Cvar_Set("cl_packetdup", "1"); // favor lower bandwidth - } - } else if (Q_stricmp(name, "ui_GetName") == 0) { - trap_Cvar_Set( "ui_Name", UI_Cvar_VariableString("name")); - } else if (Q_stricmp(name, "r_colorbits") == 0) { - switch (val) { - case 0: - trap_Cvar_SetValue( "r_depthbits", 0 ); - trap_Cvar_SetValue( "r_stencilbits", 0 ); - break; - case 16: - trap_Cvar_SetValue( "r_depthbits", 16 ); - trap_Cvar_SetValue( "r_stencilbits", 0 ); - break; - case 32: - trap_Cvar_SetValue( "r_depthbits", 24 ); - break; - } - } else if (Q_stricmp(name, "r_lodbias") == 0) { - switch (val) { - case 0: - trap_Cvar_SetValue( "r_subdivisions", 4 ); - break; - case 1: - trap_Cvar_SetValue( "r_subdivisions", 12 ); - break; - case 2: - trap_Cvar_SetValue( "r_subdivisions", 20 ); - break; - } - } else if (Q_stricmp(name, "ui_glCustom") == 0) { - switch (val) { - case 0: // high quality - trap_Cvar_SetValue( "r_fullScreen", 1 ); - trap_Cvar_SetValue( "r_subdivisions", 4 ); - trap_Cvar_SetValue( "r_vertexlight", 0 ); - trap_Cvar_SetValue( "r_lodbias", 0 ); - trap_Cvar_SetValue( "r_colorbits", 32 ); - trap_Cvar_SetValue( "r_depthbits", 24 ); - trap_Cvar_SetValue( "r_picmip", 0 ); - trap_Cvar_SetValue( "r_mode", 4 ); - trap_Cvar_SetValue( "r_texturebits", 32 ); - trap_Cvar_SetValue( "r_fastSky", 0 ); - trap_Cvar_SetValue( "r_inGameVideo", 1 ); - trap_Cvar_SetValue( "cg_shadows", 1 ); - trap_Cvar_SetValue( "cg_brassTime", 2500 ); - trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" ); - break; - case 1: // normal - trap_Cvar_SetValue( "r_fullScreen", 1 ); - trap_Cvar_SetValue( "r_subdivisions", 12 ); - trap_Cvar_SetValue( "r_vertexlight", 0 ); - trap_Cvar_SetValue( "r_lodbias", 0 ); - trap_Cvar_SetValue( "r_colorbits", 0 ); - trap_Cvar_SetValue( "r_depthbits", 24 ); - trap_Cvar_SetValue( "r_picmip", 1 ); - trap_Cvar_SetValue( "r_mode", 3 ); - trap_Cvar_SetValue( "r_texturebits", 0 ); - trap_Cvar_SetValue( "r_fastSky", 0 ); - trap_Cvar_SetValue( "r_inGameVideo", 1 ); - trap_Cvar_SetValue( "cg_brassTime", 2500 ); - trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" ); - trap_Cvar_SetValue( "cg_shadows", 0 ); - break; - case 2: // fast - trap_Cvar_SetValue( "r_fullScreen", 1 ); - trap_Cvar_SetValue( "r_subdivisions", 8 ); - trap_Cvar_SetValue( "r_vertexlight", 0 ); - trap_Cvar_SetValue( "r_lodbias", 1 ); - trap_Cvar_SetValue( "r_colorbits", 0 ); - trap_Cvar_SetValue( "r_depthbits", 0 ); - trap_Cvar_SetValue( "r_picmip", 1 ); - trap_Cvar_SetValue( "r_mode", 3 ); - trap_Cvar_SetValue( "r_texturebits", 0 ); - trap_Cvar_SetValue( "cg_shadows", 0 ); - trap_Cvar_SetValue( "r_fastSky", 1 ); - trap_Cvar_SetValue( "r_inGameVideo", 0 ); - trap_Cvar_SetValue( "cg_brassTime", 0 ); - trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_NEAREST" ); - break; - case 3: // fastest - trap_Cvar_SetValue( "r_fullScreen", 1 ); - trap_Cvar_SetValue( "r_subdivisions", 20 ); - trap_Cvar_SetValue( "r_vertexlight", 1 ); - trap_Cvar_SetValue( "r_lodbias", 2 ); - trap_Cvar_SetValue( "r_colorbits", 16 ); - trap_Cvar_SetValue( "r_depthbits", 16 ); - trap_Cvar_SetValue( "r_mode", 3 ); - trap_Cvar_SetValue( "r_picmip", 2 ); - trap_Cvar_SetValue( "r_texturebits", 16 ); - trap_Cvar_SetValue( "cg_shadows", 0 ); - trap_Cvar_SetValue( "cg_brassTime", 0 ); - trap_Cvar_SetValue( "r_fastSky", 1 ); - trap_Cvar_SetValue( "r_inGameVideo", 0 ); - trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_NEAREST" ); - break; - } - } else if (Q_stricmp(name, "ui_mousePitch") == 0) { - if (val == 0) { - trap_Cvar_SetValue( "m_pitch", 0.022f ); - } else { - trap_Cvar_SetValue( "m_pitch", -0.022f ); - } - } + int val = trap_Cvar_VariableValue(name); + + if (Q_stricmp(name, "ui_SetName") == 0) { + trap_Cvar_Set( "name", UI_Cvar_VariableString("ui_Name")); + } else if (Q_stricmp(name, "ui_setRate") == 0) { + float rate = trap_Cvar_VariableValue("rate"); + if (rate >= 5000) { + trap_Cvar_Set("cl_maxpackets", "30"); + trap_Cvar_Set("cl_packetdup", "1"); + } else if (rate >= 4000) { + trap_Cvar_Set("cl_maxpackets", "15"); + trap_Cvar_Set("cl_packetdup", "2"); // favor less prediction errors when there's packet loss + } else { + trap_Cvar_Set("cl_maxpackets", "15"); + trap_Cvar_Set("cl_packetdup", "1"); // favor lower bandwidth + } + } else if (Q_stricmp(name, "ui_GetName") == 0) { + trap_Cvar_Set( "ui_Name", UI_Cvar_VariableString("name")); + } else if (Q_stricmp(name, "r_colorbits") == 0) { + switch (val) { + case 0: + trap_Cvar_SetValue( "r_depthbits", 0 ); + trap_Cvar_SetValue( "r_stencilbits", 0 ); + break; + case 16: + trap_Cvar_SetValue( "r_depthbits", 16 ); + trap_Cvar_SetValue( "r_stencilbits", 0 ); + break; + case 32: + trap_Cvar_SetValue( "r_depthbits", 24 ); + break; + } + } else if (Q_stricmp(name, "r_lodbias") == 0) { + switch (val) { + case 0: + trap_Cvar_SetValue( "r_subdivisions", 4 ); + break; + case 1: + trap_Cvar_SetValue( "r_subdivisions", 12 ); + break; + case 2: + trap_Cvar_SetValue( "r_subdivisions", 20 ); + break; + } + } else if (Q_stricmp(name, "ui_glCustom") == 0) { + switch (val) { + case 0: // high quality + trap_Cvar_SetValue( "r_fullScreen", 1 ); + trap_Cvar_SetValue( "r_subdivisions", 4 ); + trap_Cvar_SetValue( "r_vertexlight", 0 ); + trap_Cvar_SetValue( "r_lodbias", 0 ); + trap_Cvar_SetValue( "r_colorbits", 32 ); + trap_Cvar_SetValue( "r_depthbits", 24 ); + trap_Cvar_SetValue( "r_picmip", 0 ); + trap_Cvar_SetValue( "r_mode", 4 ); + trap_Cvar_SetValue( "r_texturebits", 32 ); + trap_Cvar_SetValue( "r_fastSky", 0 ); + trap_Cvar_SetValue( "r_inGameVideo", 1 ); + trap_Cvar_SetValue( "cg_shadows", 1 ); + trap_Cvar_SetValue( "cg_brassTime", 2500 ); + trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" ); + break; + case 1: // normal + trap_Cvar_SetValue( "r_fullScreen", 1 ); + trap_Cvar_SetValue( "r_subdivisions", 12 ); + trap_Cvar_SetValue( "r_vertexlight", 0 ); + trap_Cvar_SetValue( "r_lodbias", 0 ); + trap_Cvar_SetValue( "r_colorbits", 0 ); + trap_Cvar_SetValue( "r_depthbits", 24 ); + trap_Cvar_SetValue( "r_picmip", 1 ); + trap_Cvar_SetValue( "r_mode", 3 ); + trap_Cvar_SetValue( "r_texturebits", 0 ); + trap_Cvar_SetValue( "r_fastSky", 0 ); + trap_Cvar_SetValue( "r_inGameVideo", 1 ); + trap_Cvar_SetValue( "cg_brassTime", 2500 ); + trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" ); + trap_Cvar_SetValue( "cg_shadows", 0 ); + break; + case 2: // fast + trap_Cvar_SetValue( "r_fullScreen", 1 ); + trap_Cvar_SetValue( "r_subdivisions", 8 ); + trap_Cvar_SetValue( "r_vertexlight", 0 ); + trap_Cvar_SetValue( "r_lodbias", 1 ); + trap_Cvar_SetValue( "r_colorbits", 0 ); + trap_Cvar_SetValue( "r_depthbits", 0 ); + trap_Cvar_SetValue( "r_picmip", 1 ); + trap_Cvar_SetValue( "r_mode", 3 ); + trap_Cvar_SetValue( "r_texturebits", 0 ); + trap_Cvar_SetValue( "cg_shadows", 0 ); + trap_Cvar_SetValue( "r_fastSky", 1 ); + trap_Cvar_SetValue( "r_inGameVideo", 0 ); + trap_Cvar_SetValue( "cg_brassTime", 0 ); + trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_NEAREST" ); + break; + case 3: // fastest + trap_Cvar_SetValue( "r_fullScreen", 1 ); + trap_Cvar_SetValue( "r_subdivisions", 20 ); + trap_Cvar_SetValue( "r_vertexlight", 1 ); + trap_Cvar_SetValue( "r_lodbias", 2 ); + trap_Cvar_SetValue( "r_colorbits", 16 ); + trap_Cvar_SetValue( "r_depthbits", 16 ); + trap_Cvar_SetValue( "r_mode", 3 ); + trap_Cvar_SetValue( "r_picmip", 2 ); + trap_Cvar_SetValue( "r_texturebits", 16 ); + trap_Cvar_SetValue( "cg_shadows", 0 ); + trap_Cvar_SetValue( "cg_brassTime", 0 ); + trap_Cvar_SetValue( "r_fastSky", 1 ); + trap_Cvar_SetValue( "r_inGameVideo", 0 ); + trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_NEAREST" ); + break; + } + } else if (Q_stricmp(name, "ui_mousePitch") == 0) { + if (val == 0) { + trap_Cvar_SetValue( "m_pitch", 0.022f ); + } else { + trap_Cvar_SetValue( "m_pitch", -0.022f ); + } + } } static void UI_RunMenuScript(char **args) { - const char *name, *name2; - char buff[1024]; - - if (String_Parse(args, &name)) { - if (Q_stricmp(name, "StartServer") == 0) { - int i, clients, oldclients; - float skill; - trap_Cvar_Set("cg_thirdPerson", "0"); - trap_Cvar_Set("cg_cameraOrbit", "0"); - trap_Cvar_Set("ui_singlePlayerActive", "0"); - trap_Cvar_SetValue( "dedicated", Com_Clamp( 0, 2, ui_dedicated.integer ) ); - trap_Cvar_SetValue( "g_gametype", Com_Clamp( 0, 8, uiInfo.gameTypes[ui_netGameType.integer].gtEnum ) ); - trap_Cvar_Set("g_redTeam", UI_Cvar_VariableString("ui_teamName")); - trap_Cvar_Set("g_blueTeam", UI_Cvar_VariableString("ui_opponentName")); - trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName ) ); - skill = trap_Cvar_VariableValue( "g_spSkill" ); - // set max clients based on spots - oldclients = trap_Cvar_VariableValue( "sv_maxClients" ); - clients = 0; - for (i = 0; i < PLAYERS_PER_TEAM; i++) { - int bot = trap_Cvar_VariableValue( va("ui_blueteam%i", i+1)); - if (bot >= 0) { - clients++; - } - bot = trap_Cvar_VariableValue( va("ui_redteam%i", i+1)); - if (bot >= 0) { - clients++; - } - } - if (clients == 0) { - clients = 8; - } - - if (oldclients > clients) { - clients = oldclients; - } - - trap_Cvar_Set("sv_maxClients", va("%d",clients)); - - for (i = 0; i < PLAYERS_PER_TEAM; i++) { - int bot = trap_Cvar_VariableValue( va("ui_blueteam%i", i+1)); - if (bot > 1) { - if (ui_actualNetGameType.integer >= GT_TEAM) { - Com_sprintf( buff, sizeof(buff), "addbot %s %f %s\n", uiInfo.characterList[bot-2].name, skill, "Blue"); - } else { - Com_sprintf( buff, sizeof(buff), "addbot %s %f \n", UI_GetBotNameByNumber(bot-2), skill); - } - trap_Cmd_ExecuteText( EXEC_APPEND, buff ); - } - bot = trap_Cvar_VariableValue( va("ui_redteam%i", i+1)); - if (bot > 1) { - if (ui_actualNetGameType.integer >= GT_TEAM) { - Com_sprintf( buff, sizeof(buff), "addbot %s %f %s\n", uiInfo.characterList[bot-2].name, skill, "Red"); - } else { - Com_sprintf( buff, sizeof(buff), "addbot %s %f \n", UI_GetBotNameByNumber(bot-2), skill); - } - trap_Cmd_ExecuteText( EXEC_APPEND, buff ); - } - } - } else if (Q_stricmp(name, "updateSPMenu") == 0) { - UI_SetCapFragLimits(qtrue); - UI_MapCountByGameType(qtrue); - ui_mapIndex.integer = UI_GetIndexFromSelection(ui_currentMap.integer); - trap_Cvar_Set("ui_mapIndex", va("%d", ui_mapIndex.integer)); - Menu_SetFeederSelection(NULL, FEEDER_MAPS, ui_mapIndex.integer, "skirmish"); - UI_GameType_HandleKey(0, 0, K_MOUSE1, qfalse); - UI_GameType_HandleKey(0, 0, K_MOUSE2, qfalse); - } else if (Q_stricmp(name, "resetDefaults") == 0) { - trap_Cmd_ExecuteText( EXEC_APPEND, "exec default.cfg\n"); - trap_Cmd_ExecuteText( EXEC_APPEND, "cvar_restart\n"); - Controls_SetDefaults(); - trap_Cvar_Set("com_introPlayed", "1" ); - trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart\n" ); - } else if (Q_stricmp(name, "getCDKey") == 0) { - char out[17]; - trap_GetCDKey(buff, 17); - trap_Cvar_Set("cdkey1", ""); - trap_Cvar_Set("cdkey2", ""); - trap_Cvar_Set("cdkey3", ""); - trap_Cvar_Set("cdkey4", ""); - if (strlen(buff) == CDKEY_LEN) { - Q_strncpyz(out, buff, 5); - trap_Cvar_Set("cdkey1", out); - Q_strncpyz(out, buff + 4, 5); - trap_Cvar_Set("cdkey2", out); - Q_strncpyz(out, buff + 8, 5); - trap_Cvar_Set("cdkey3", out); - Q_strncpyz(out, buff + 12, 5); - trap_Cvar_Set("cdkey4", out); - } - - } else if (Q_stricmp(name, "verifyCDKey") == 0) { - buff[0] = '\0'; - Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey1")); - Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey2")); - Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey3")); - Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey4")); - trap_Cvar_Set("cdkey", buff); - if (trap_VerifyCDKey(buff, UI_Cvar_VariableString("cdkeychecksum"))) { - trap_Cvar_Set("ui_cdkeyvalid", "CD Key Appears to be valid."); - trap_SetCDKey(buff); - } else { - trap_Cvar_Set("ui_cdkeyvalid", "CD Key does not appear to be valid."); - } - } else if (Q_stricmp(name, "loadArenas") == 0) { - UI_LoadArenas(); - UI_MapCountByGameType(qfalse); - Menu_SetFeederSelection(NULL, FEEDER_ALLMAPS, 0, "createserver"); - } else if (Q_stricmp(name, "saveControls") == 0) { - Controls_SetConfig(qtrue); - } else if (Q_stricmp(name, "loadControls") == 0) { - Controls_GetConfig(); - } else if (Q_stricmp(name, "clearError") == 0) { - trap_Cvar_Set("com_errorMessage", ""); - } else if (Q_stricmp(name, "loadGameInfo") == 0) { + const char *name, *name2; + char buff[1024]; + + if (String_Parse(args, &name)) { + if (Q_stricmp(name, "StartServer") == 0) { + int i, clients, oldclients; + float skill; + trap_Cvar_Set("cg_thirdPerson", "0"); + trap_Cvar_Set("cg_cameraOrbit", "0"); + trap_Cvar_Set("ui_singlePlayerActive", "0"); + trap_Cvar_SetValue( "dedicated", Com_Clamp( 0, 2, ui_dedicated.integer ) ); + trap_Cvar_SetValue( "g_gametype", Com_Clamp( 0, 8, uiInfo.gameTypes[ui_netGameType.integer].gtEnum ) ); + trap_Cvar_Set("g_redTeam", UI_Cvar_VariableString("ui_teamName")); + trap_Cvar_Set("g_blueTeam", UI_Cvar_VariableString("ui_opponentName")); + trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName ) ); + skill = trap_Cvar_VariableValue( "g_spSkill" ); + // set max clients based on spots + oldclients = trap_Cvar_VariableValue( "sv_maxClients" ); + clients = 0; + for (i = 0; i < PLAYERS_PER_TEAM; i++) { + int bot = trap_Cvar_VariableValue( va("ui_blueteam%i", i+1)); + if (bot >= 0) { + clients++; + } + bot = trap_Cvar_VariableValue( va("ui_redteam%i", i+1)); + if (bot >= 0) { + clients++; + } + } + if (clients == 0) { + clients = 8; + } + + if (oldclients > clients) { + clients = oldclients; + } + + trap_Cvar_Set("sv_maxClients", va("%d",clients)); + + for (i = 0; i < PLAYERS_PER_TEAM; i++) { + int bot = trap_Cvar_VariableValue( va("ui_blueteam%i", i+1)); + if (bot > 1) { + if (ui_actualNetGameType.integer >= GT_TEAM) { + Com_sprintf( buff, sizeof(buff), "addbot %s %f %s\n", uiInfo.characterList[bot-2].name, skill, "Blue"); + } else { + Com_sprintf( buff, sizeof(buff), "addbot %s %f \n", UI_GetBotNameByNumber(bot-2), skill); + } + trap_Cmd_ExecuteText( EXEC_APPEND, buff ); + } + bot = trap_Cvar_VariableValue( va("ui_redteam%i", i+1)); + if (bot > 1) { + if (ui_actualNetGameType.integer >= GT_TEAM) { + Com_sprintf( buff, sizeof(buff), "addbot %s %f %s\n", uiInfo.characterList[bot-2].name, skill, "Red"); + } else { + Com_sprintf( buff, sizeof(buff), "addbot %s %f \n", UI_GetBotNameByNumber(bot-2), skill); + } + trap_Cmd_ExecuteText( EXEC_APPEND, buff ); + } + } + } else if (Q_stricmp(name, "updateSPMenu") == 0) { + UI_SetCapFragLimits(qtrue); + UI_MapCountByGameType(qtrue); + ui_mapIndex.integer = UI_GetIndexFromSelection(ui_currentMap.integer); + trap_Cvar_Set("ui_mapIndex", va("%d", ui_mapIndex.integer)); + Menu_SetFeederSelection(NULL, FEEDER_MAPS, ui_mapIndex.integer, "skirmish"); + UI_GameType_HandleKey(0, 0, K_MOUSE1, qfalse); + UI_GameType_HandleKey(0, 0, K_MOUSE2, qfalse); + } else if (Q_stricmp(name, "resetDefaults") == 0) { + trap_Cmd_ExecuteText( EXEC_APPEND, "exec default.cfg\n"); + trap_Cmd_ExecuteText( EXEC_APPEND, "cvar_restart\n"); + Controls_SetDefaults(); + trap_Cvar_Set("com_introPlayed", "1" ); + trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart\n" ); + } else if (Q_stricmp(name, "getCDKey") == 0) { + char out[17]; + trap_GetCDKey(buff, 17); + trap_Cvar_Set("cdkey1", ""); + trap_Cvar_Set("cdkey2", ""); + trap_Cvar_Set("cdkey3", ""); + trap_Cvar_Set("cdkey4", ""); + if (strlen(buff) == CDKEY_LEN) { + Q_strncpyz(out, buff, 5); + trap_Cvar_Set("cdkey1", out); + Q_strncpyz(out, buff + 4, 5); + trap_Cvar_Set("cdkey2", out); + Q_strncpyz(out, buff + 8, 5); + trap_Cvar_Set("cdkey3", out); + Q_strncpyz(out, buff + 12, 5); + trap_Cvar_Set("cdkey4", out); + } + + } else if (Q_stricmp(name, "verifyCDKey") == 0) { + buff[0] = '\0'; + Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey1")); + Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey2")); + Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey3")); + Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey4")); + trap_Cvar_Set("cdkey", buff); + if (trap_VerifyCDKey(buff, UI_Cvar_VariableString("cdkeychecksum"))) { + trap_Cvar_Set("ui_cdkeyvalid", "CD Key Appears to be valid."); + trap_SetCDKey(buff); + } else { + trap_Cvar_Set("ui_cdkeyvalid", "CD Key does not appear to be valid."); + } + } else if (Q_stricmp(name, "loadArenas") == 0) { + UI_LoadArenas(); + UI_MapCountByGameType(qfalse); + Menu_SetFeederSelection(NULL, FEEDER_ALLMAPS, 0, "createserver"); + } else if (Q_stricmp(name, "saveControls") == 0) { + Controls_SetConfig(qtrue); + } else if (Q_stricmp(name, "loadControls") == 0) { + Controls_GetConfig(); + } else if (Q_stricmp(name, "clearError") == 0) { + trap_Cvar_Set("com_errorMessage", ""); + } else if (Q_stricmp(name, "loadGameInfo") == 0) { #ifdef PRE_RELEASE_TADEMO - UI_ParseGameInfo("demogameinfo.txt"); + UI_ParseGameInfo("demogameinfo.txt"); #else - UI_ParseGameInfo("gameinfo.txt"); + UI_ParseGameInfo("gameinfo.txt"); #endif - UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum); - } else if (Q_stricmp(name, "resetScores") == 0) { - UI_ClearScores(); - } else if (Q_stricmp(name, "RefreshServers") == 0) { - UI_StartServerRefresh(qtrue); - UI_BuildServerDisplayList(qtrue); - } else if (Q_stricmp(name, "RefreshFilter") == 0) { - UI_StartServerRefresh(qfalse); - UI_BuildServerDisplayList(qtrue); - } else if (Q_stricmp(name, "RunSPDemo") == 0) { - if (uiInfo.demoAvailable) { - trap_Cmd_ExecuteText( EXEC_APPEND, va("demo %s_%i\n", uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum)); - } - } else if (Q_stricmp(name, "LoadDemos") == 0) { - UI_LoadDemos(); - } else if (Q_stricmp(name, "LoadMovies") == 0) { - UI_LoadMovies(); - } else if (Q_stricmp(name, "LoadMods") == 0) { - UI_LoadMods(); - } + UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum); + } else if (Q_stricmp(name, "resetScores") == 0) { + UI_ClearScores(); + } else if (Q_stricmp(name, "RefreshServers") == 0) { + UI_StartServerRefresh(qtrue); + UI_BuildServerDisplayList(qtrue); + } else if (Q_stricmp(name, "RefreshFilter") == 0) { + UI_StartServerRefresh(qfalse); + UI_BuildServerDisplayList(qtrue); + } else if (Q_stricmp(name, "RunSPDemo") == 0) { + if (uiInfo.demoAvailable) { + trap_Cmd_ExecuteText( EXEC_APPEND, va("demo %s_%i\n", uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum)); + } + } else if (Q_stricmp(name, "LoadDemos") == 0) { + UI_LoadDemos(); + } else if (Q_stricmp(name, "LoadMovies") == 0) { + UI_LoadMovies(); + } else if (Q_stricmp(name, "LoadMods") == 0) { + UI_LoadMods(); + } //TA: tremulous menus else if( Q_stricmp( name, "LoadTeams" ) == 0 ) - UI_LoadTremTeams( ); + UI_LoadTremTeams( ); else if( Q_stricmp( name, "JoinTeam" ) == 0 ) - trap_Cmd_ExecuteText( EXEC_APPEND, uiInfo.tremTeamList[ uiInfo.tremTeamIndex ].cmd ); + trap_Cmd_ExecuteText( EXEC_APPEND, uiInfo.tremTeamList[ uiInfo.tremTeamIndex ].cmd ); else if( Q_stricmp( name, "LoadHumanItems" ) == 0 ) - UI_LoadTremHumanItems( ); + UI_LoadTremHumanItems( ); else if( Q_stricmp( name, "SpawnWithHumanItem" ) == 0 ) - trap_Cmd_ExecuteText( EXEC_APPEND, uiInfo.tremHumanItemList[ uiInfo.tremHumanItemIndex ].cmd ); + trap_Cmd_ExecuteText( EXEC_APPEND, uiInfo.tremHumanItemList[ uiInfo.tremHumanItemIndex ].cmd ); else if( Q_stricmp( name, "LoadAlienClasses" ) == 0 ) - UI_LoadTremAlienClasses( ); + UI_LoadTremAlienClasses( ); else if( Q_stricmp( name, "SpawnAsAlienClass" ) == 0 ) - trap_Cmd_ExecuteText( EXEC_APPEND, uiInfo.tremAlienClassList[ uiInfo.tremAlienClassIndex ].cmd ); + trap_Cmd_ExecuteText( EXEC_APPEND, uiInfo.tremAlienClassList[ uiInfo.tremAlienClassIndex ].cmd ); else if( Q_stricmp( name, "LoadHumanMCUBuys" ) == 0 ) - UI_LoadTremHumanMCUBuys( ); + UI_LoadTremHumanMCUBuys( ); else if( Q_stricmp( name, "BuyFromMCU" ) == 0 ) - trap_Cmd_ExecuteText( EXEC_APPEND, uiInfo.tremHumanMCUBuyList[ uiInfo.tremHumanMCUBuyIndex ].cmd ); + trap_Cmd_ExecuteText( EXEC_APPEND, uiInfo.tremHumanMCUBuyList[ uiInfo.tremHumanMCUBuyIndex ].cmd ); else if( Q_stricmp( name, "LoadHumanMCUSells" ) == 0 ) - UI_LoadTremHumanMCUSells( ); + UI_LoadTremHumanMCUSells( ); else if( Q_stricmp( name, "SellToMCU" ) == 0 ) - trap_Cmd_ExecuteText( EXEC_APPEND, uiInfo.tremHumanMCUSellList[ uiInfo.tremHumanMCUSellIndex ].cmd ); + trap_Cmd_ExecuteText( EXEC_APPEND, uiInfo.tremHumanMCUSellList[ uiInfo.tremHumanMCUSellIndex ].cmd ); else if( Q_stricmp( name, "LoadAlienUpgrades" ) == 0 ) - UI_LoadTremAlienUpgrades( ); + UI_LoadTremAlienUpgrades( ); else if( Q_stricmp( name, "UpgradeToNewClass" ) == 0 ) - trap_Cmd_ExecuteText( EXEC_APPEND, uiInfo.tremAlienUpgradeList[ uiInfo.tremAlienUpgradeIndex ].cmd ); + trap_Cmd_ExecuteText( EXEC_APPEND, uiInfo.tremAlienUpgradeList[ uiInfo.tremAlienUpgradeIndex ].cmd ); else if( Q_stricmp( name, "LoadAlienBuilds" ) == 0 ) - UI_LoadTremAlienBuilds( ); + UI_LoadTremAlienBuilds( ); else if( Q_stricmp( name, "BuildAlienBuildable" ) == 0 ) - trap_Cmd_ExecuteText( EXEC_APPEND, uiInfo.tremAlienBuildList[ uiInfo.tremAlienBuildIndex ].cmd ); + trap_Cmd_ExecuteText( EXEC_APPEND, uiInfo.tremAlienBuildList[ uiInfo.tremAlienBuildIndex ].cmd ); else if( Q_stricmp( name, "LoadHumanBuilds" ) == 0 ) - UI_LoadTremHumanBuilds( ); + UI_LoadTremHumanBuilds( ); else if( Q_stricmp( name, "BuildHumanBuildable" ) == 0 ) - trap_Cmd_ExecuteText( EXEC_APPEND, uiInfo.tremHumanBuildList[ uiInfo.tremHumanBuildIndex ].cmd ); + trap_Cmd_ExecuteText( EXEC_APPEND, uiInfo.tremHumanBuildList[ uiInfo.tremHumanBuildIndex ].cmd ); //TA: tremulous menus else if (Q_stricmp(name, "playMovie") == 0) { - if (uiInfo.previewMovie >= 0) { - trap_CIN_StopCinematic(uiInfo.previewMovie); - } - trap_Cmd_ExecuteText( EXEC_APPEND, va("cinematic %s.roq 2\n", uiInfo.movieList[uiInfo.movieIndex])); - } else if (Q_stricmp(name, "RunMod") == 0) { - trap_Cvar_Set( "fs_game", uiInfo.modList[uiInfo.modIndex].modName); - trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" ); - } else if (Q_stricmp(name, "RunDemo") == 0) { - trap_Cmd_ExecuteText( EXEC_APPEND, va("demo %s\n", uiInfo.demoList[uiInfo.demoIndex])); - } else if (Q_stricmp(name, "Quake3") == 0) { - trap_Cvar_Set( "fs_game", ""); - trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" ); - } else if (Q_stricmp(name, "closeJoin") == 0) { - if (uiInfo.serverStatus.refreshActive) { - UI_StopServerRefresh(); - uiInfo.serverStatus.nextDisplayRefresh = 0; - uiInfo.nextServerStatusRefresh = 0; - uiInfo.nextFindPlayerRefresh = 0; - UI_BuildServerDisplayList(qtrue); - } else { - Menus_CloseByName("joinserver"); - Menus_OpenByName("main"); - } - } else if (Q_stricmp(name, "StopRefresh") == 0) { - UI_StopServerRefresh(); - uiInfo.serverStatus.nextDisplayRefresh = 0; - uiInfo.nextServerStatusRefresh = 0; - uiInfo.nextFindPlayerRefresh = 0; - } else if (Q_stricmp(name, "UpdateFilter") == 0) { - if (ui_netSource.integer == AS_LOCAL) { - UI_StartServerRefresh(qtrue); - } - UI_BuildServerDisplayList(qtrue); - UI_FeederSelection(FEEDER_SERVERS, 0); - } else if (Q_stricmp(name, "ServerStatus") == 0) { - trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], uiInfo.serverStatusAddress, sizeof(uiInfo.serverStatusAddress)); - UI_BuildServerStatus(qtrue); - } else if (Q_stricmp(name, "FoundPlayerServerStatus") == 0) { - Q_strncpyz(uiInfo.serverStatusAddress, uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer], sizeof(uiInfo.serverStatusAddress)); - UI_BuildServerStatus(qtrue); - Menu_SetFeederSelection(NULL, FEEDER_FINDPLAYER, 0, NULL); - } else if (Q_stricmp(name, "FindPlayer") == 0) { - UI_BuildFindPlayerList(qtrue); - // clear the displayed server status info - uiInfo.serverStatusInfo.numLines = 0; - Menu_SetFeederSelection(NULL, FEEDER_FINDPLAYER, 0, NULL); - } else if (Q_stricmp(name, "JoinServer") == 0) { - trap_Cvar_Set("cg_thirdPerson", "0"); - trap_Cvar_Set("cg_cameraOrbit", "0"); - trap_Cvar_Set("ui_singlePlayerActive", "0"); - if (uiInfo.serverStatus.currentServer >= 0 && uiInfo.serverStatus.currentServer < uiInfo.serverStatus.numDisplayServers) { - trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, 1024); - trap_Cmd_ExecuteText( EXEC_APPEND, va( "connect %s\n", buff ) ); - } - } else if (Q_stricmp(name, "FoundPlayerJoinServer") == 0) { - trap_Cvar_Set("ui_singlePlayerActive", "0"); - if (uiInfo.currentFoundPlayerServer >= 0 && uiInfo.currentFoundPlayerServer < uiInfo.numFoundPlayerServers) { - trap_Cmd_ExecuteText( EXEC_APPEND, va( "connect %s\n", uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer] ) ); - } - } else if (Q_stricmp(name, "Quit") == 0) { - trap_Cvar_Set("ui_singlePlayerActive", "0"); - trap_Cmd_ExecuteText( EXEC_NOW, "quit"); - } else if (Q_stricmp(name, "Controls") == 0) { - trap_Cvar_Set( "cl_paused", "1" ); - trap_Key_SetCatcher( KEYCATCH_UI ); - Menus_CloseAll(); - Menus_ActivateByName("setup_menu2"); - } else if (Q_stricmp(name, "Leave") == 0) { - trap_Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" ); - trap_Key_SetCatcher( KEYCATCH_UI ); - Menus_CloseAll(); - Menus_ActivateByName("main"); - } else if (Q_stricmp(name, "ServerSort") == 0) { - int sortColumn; - if (Int_Parse(args, &sortColumn)) { - // if same column we're already sorting on then flip the direction - if (sortColumn == uiInfo.serverStatus.sortKey) { - uiInfo.serverStatus.sortDir = !uiInfo.serverStatus.sortDir; - } - // make sure we sort again - UI_ServersSort(sortColumn, qtrue); - } - } else if (Q_stricmp(name, "nextSkirmish") == 0) { - UI_StartSkirmish(qtrue); - } else if (Q_stricmp(name, "SkirmishStart") == 0) { - UI_StartSkirmish(qfalse); - } else if (Q_stricmp(name, "closeingame") == 0) { - trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); - trap_Key_ClearStates(); - trap_Cvar_Set( "cl_paused", "0" ); - Menus_CloseAll(); - } else if (Q_stricmp(name, "voteMap") == 0) { - if (ui_currentNetMap.integer >=0 && ui_currentNetMap.integer < uiInfo.mapCount) { - trap_Cmd_ExecuteText( EXEC_APPEND, va("callvote map %s\n",uiInfo.mapList[ui_currentNetMap.integer].mapLoadName) ); - } - } else if (Q_stricmp(name, "voteKick") == 0) { - if (uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount) { - trap_Cmd_ExecuteText( EXEC_APPEND, va("callvote kick %s\n",uiInfo.playerNames[uiInfo.playerIndex]) ); - } - } else if (Q_stricmp(name, "voteGame") == 0) { - if (ui_netGameType.integer >= 0 && ui_netGameType.integer < uiInfo.numGameTypes) { - trap_Cmd_ExecuteText( EXEC_APPEND, va("callvote g_gametype %i\n",uiInfo.gameTypes[ui_netGameType.integer].gtEnum) ); - } - } else if (Q_stricmp(name, "voteLeader") == 0) { - if (uiInfo.teamIndex >= 0 && uiInfo.teamIndex < uiInfo.myTeamCount) { - trap_Cmd_ExecuteText( EXEC_APPEND, va("callteamvote leader %s\n",uiInfo.teamNames[uiInfo.teamIndex]) ); - } - } else if (Q_stricmp(name, "addBot") == 0) { - if (trap_Cvar_VariableValue("g_gametype") >= GT_TEAM) { - trap_Cmd_ExecuteText( EXEC_APPEND, va("addbot %s %i %s\n", uiInfo.characterList[uiInfo.botIndex].name, uiInfo.skillIndex+1, (uiInfo.redBlue == 0) ? "Red" : "Blue") ); - } else { - trap_Cmd_ExecuteText( EXEC_APPEND, va("addbot %s %i %s\n", UI_GetBotNameByNumber(uiInfo.botIndex), uiInfo.skillIndex+1, (uiInfo.redBlue == 0) ? "Red" : "Blue") ); - } - } else if (Q_stricmp(name, "addFavorite") == 0) { - if (ui_netSource.integer != AS_FAVORITES) { - char name[MAX_NAME_LENGTH]; - char addr[MAX_NAME_LENGTH]; - int res; - - trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, MAX_STRING_CHARS); - name[0] = addr[0] = '\0'; - Q_strncpyz(name, Info_ValueForKey(buff, "hostname"), MAX_NAME_LENGTH); - Q_strncpyz(addr, Info_ValueForKey(buff, "addr"), MAX_NAME_LENGTH); - if (strlen(name) > 0 && strlen(addr) > 0) { - res = trap_LAN_AddServer(AS_FAVORITES, name, addr); - if (res == 0) { - // server already in the list - Com_Printf("Favorite already in list\n"); - } - else if (res == -1) { - // list full - Com_Printf("Favorite list full\n"); - } - else { - // successfully added - Com_Printf("Added favorite server %s\n", addr); - } - } - } - } else if (Q_stricmp(name, "deleteFavorite") == 0) { - if (ui_netSource.integer == AS_FAVORITES) { - char addr[MAX_NAME_LENGTH]; - trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, MAX_STRING_CHARS); - addr[0] = '\0'; - Q_strncpyz(addr, Info_ValueForKey(buff, "addr"), MAX_NAME_LENGTH); - if (strlen(addr) > 0) { - trap_LAN_RemoveServer(AS_FAVORITES, addr); - } - } - } else if (Q_stricmp(name, "createFavorite") == 0) { - if (ui_netSource.integer == AS_FAVORITES) { - char name[MAX_NAME_LENGTH]; - char addr[MAX_NAME_LENGTH]; - int res; - - name[0] = addr[0] = '\0'; - Q_strncpyz(name, UI_Cvar_VariableString("ui_favoriteName"), MAX_NAME_LENGTH); - Q_strncpyz(addr, UI_Cvar_VariableString("ui_favoriteAddress"), MAX_NAME_LENGTH); - if (strlen(name) > 0 && strlen(addr) > 0) { - res = trap_LAN_AddServer(AS_FAVORITES, name, addr); - if (res == 0) { - // server already in the list - Com_Printf("Favorite already in list\n"); - } - else if (res == -1) { - // list full - Com_Printf("Favorite list full\n"); - } - else { - // successfully added - Com_Printf("Added favorite server %s\n", addr); - } - } - } - } else if (Q_stricmp(name, "orders") == 0) { - const char *orders; - if (String_Parse(args, &orders)) { - int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer"); - if (selectedPlayer < uiInfo.myTeamCount) { - strcpy(buff, orders); - trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamClientNums[selectedPlayer]) ); - trap_Cmd_ExecuteText( EXEC_APPEND, "\n" ); - } else { - int i; - for (i = 0; i < uiInfo.myTeamCount; i++) { - if (Q_stricmp(UI_Cvar_VariableString("name"), uiInfo.teamNames[i]) == 0) { - continue; - } - strcpy(buff, orders); - trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamNames[i]) ); - trap_Cmd_ExecuteText( EXEC_APPEND, "\n" ); - } - } - trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); - trap_Key_ClearStates(); - trap_Cvar_Set( "cl_paused", "0" ); - Menus_CloseAll(); - } - } else if (Q_stricmp(name, "voiceOrdersTeam") == 0) { - const char *orders; - if (String_Parse(args, &orders)) { - int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer"); - if (selectedPlayer == uiInfo.myTeamCount) { - trap_Cmd_ExecuteText( EXEC_APPEND, orders ); - trap_Cmd_ExecuteText( EXEC_APPEND, "\n" ); - } - trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); - trap_Key_ClearStates(); - trap_Cvar_Set( "cl_paused", "0" ); - Menus_CloseAll(); - } - } else if (Q_stricmp(name, "voiceOrders") == 0) { - const char *orders; - if (String_Parse(args, &orders)) { - int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer"); - if (selectedPlayer < uiInfo.myTeamCount) { - strcpy(buff, orders); - trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamClientNums[selectedPlayer]) ); - trap_Cmd_ExecuteText( EXEC_APPEND, "\n" ); - } - trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); - trap_Key_ClearStates(); - trap_Cvar_Set( "cl_paused", "0" ); - Menus_CloseAll(); - } - } else if (Q_stricmp(name, "glCustom") == 0) { - trap_Cvar_Set("ui_glCustom", "4"); - } else if (Q_stricmp(name, "update") == 0) { - if (String_Parse(args, &name2)) { - UI_Update(name2); - } - else { - Com_Printf("unknown UI script %s\n", name); - } - } - } + if (uiInfo.previewMovie >= 0) { + trap_CIN_StopCinematic(uiInfo.previewMovie); + } + trap_Cmd_ExecuteText( EXEC_APPEND, va("cinematic %s.roq 2\n", uiInfo.movieList[uiInfo.movieIndex])); + } else if (Q_stricmp(name, "RunMod") == 0) { + trap_Cvar_Set( "fs_game", uiInfo.modList[uiInfo.modIndex].modName); + trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" ); + } else if (Q_stricmp(name, "RunDemo") == 0) { + trap_Cmd_ExecuteText( EXEC_APPEND, va("demo %s\n", uiInfo.demoList[uiInfo.demoIndex])); + } else if (Q_stricmp(name, "Quake3") == 0) { + trap_Cvar_Set( "fs_game", ""); + trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" ); + } else if (Q_stricmp(name, "closeJoin") == 0) { + if (uiInfo.serverStatus.refreshActive) { + UI_StopServerRefresh(); + uiInfo.serverStatus.nextDisplayRefresh = 0; + uiInfo.nextServerStatusRefresh = 0; + uiInfo.nextFindPlayerRefresh = 0; + UI_BuildServerDisplayList(qtrue); + } else { + Menus_CloseByName("joinserver"); + Menus_OpenByName("main"); + } + } else if (Q_stricmp(name, "StopRefresh") == 0) { + UI_StopServerRefresh(); + uiInfo.serverStatus.nextDisplayRefresh = 0; + uiInfo.nextServerStatusRefresh = 0; + uiInfo.nextFindPlayerRefresh = 0; + } else if (Q_stricmp(name, "UpdateFilter") == 0) { + if (ui_netSource.integer == AS_LOCAL) { + UI_StartServerRefresh(qtrue); + } + UI_BuildServerDisplayList(qtrue); + UI_FeederSelection(FEEDER_SERVERS, 0); + } else if (Q_stricmp(name, "ServerStatus") == 0) { + trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], uiInfo.serverStatusAddress, sizeof(uiInfo.serverStatusAddress)); + UI_BuildServerStatus(qtrue); + } else if (Q_stricmp(name, "FoundPlayerServerStatus") == 0) { + Q_strncpyz(uiInfo.serverStatusAddress, uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer], sizeof(uiInfo.serverStatusAddress)); + UI_BuildServerStatus(qtrue); + Menu_SetFeederSelection(NULL, FEEDER_FINDPLAYER, 0, NULL); + } else if (Q_stricmp(name, "FindPlayer") == 0) { + UI_BuildFindPlayerList(qtrue); + // clear the displayed server status info + uiInfo.serverStatusInfo.numLines = 0; + Menu_SetFeederSelection(NULL, FEEDER_FINDPLAYER, 0, NULL); + } else if (Q_stricmp(name, "JoinServer") == 0) { + trap_Cvar_Set("cg_thirdPerson", "0"); + trap_Cvar_Set("cg_cameraOrbit", "0"); + trap_Cvar_Set("ui_singlePlayerActive", "0"); + if (uiInfo.serverStatus.currentServer >= 0 && uiInfo.serverStatus.currentServer < uiInfo.serverStatus.numDisplayServers) { + trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, 1024); + trap_Cmd_ExecuteText( EXEC_APPEND, va( "connect %s\n", buff ) ); + } + } else if (Q_stricmp(name, "FoundPlayerJoinServer") == 0) { + trap_Cvar_Set("ui_singlePlayerActive", "0"); + if (uiInfo.currentFoundPlayerServer >= 0 && uiInfo.currentFoundPlayerServer < uiInfo.numFoundPlayerServers) { + trap_Cmd_ExecuteText( EXEC_APPEND, va( "connect %s\n", uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer] ) ); + } + } else if (Q_stricmp(name, "Quit") == 0) { + trap_Cvar_Set("ui_singlePlayerActive", "0"); + trap_Cmd_ExecuteText( EXEC_NOW, "quit"); + } else if (Q_stricmp(name, "Controls") == 0) { + trap_Cvar_Set( "cl_paused", "1" ); + trap_Key_SetCatcher( KEYCATCH_UI ); + Menus_CloseAll(); + Menus_ActivateByName("setup_menu2"); + } else if (Q_stricmp(name, "Leave") == 0) { + trap_Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" ); + trap_Key_SetCatcher( KEYCATCH_UI ); + Menus_CloseAll(); + Menus_ActivateByName("main"); + } else if (Q_stricmp(name, "ServerSort") == 0) { + int sortColumn; + if (Int_Parse(args, &sortColumn)) { + // if same column we're already sorting on then flip the direction + if (sortColumn == uiInfo.serverStatus.sortKey) { + uiInfo.serverStatus.sortDir = !uiInfo.serverStatus.sortDir; + } + // make sure we sort again + UI_ServersSort(sortColumn, qtrue); + } + } else if (Q_stricmp(name, "nextSkirmish") == 0) { + UI_StartSkirmish(qtrue); + } else if (Q_stricmp(name, "SkirmishStart") == 0) { + UI_StartSkirmish(qfalse); + } else if (Q_stricmp(name, "closeingame") == 0) { + trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); + trap_Key_ClearStates(); + trap_Cvar_Set( "cl_paused", "0" ); + Menus_CloseAll(); + } else if (Q_stricmp(name, "voteMap") == 0) { + if (ui_currentNetMap.integer >=0 && ui_currentNetMap.integer < uiInfo.mapCount) { + trap_Cmd_ExecuteText( EXEC_APPEND, va("callvote map %s\n",uiInfo.mapList[ui_currentNetMap.integer].mapLoadName) ); + } + } else if (Q_stricmp(name, "voteKick") == 0) { + if (uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount) { + trap_Cmd_ExecuteText( EXEC_APPEND, va("callvote kick %s\n",uiInfo.playerNames[uiInfo.playerIndex]) ); + } + } else if (Q_stricmp(name, "voteGame") == 0) { + if (ui_netGameType.integer >= 0 && ui_netGameType.integer < uiInfo.numGameTypes) { + trap_Cmd_ExecuteText( EXEC_APPEND, va("callvote g_gametype %i\n",uiInfo.gameTypes[ui_netGameType.integer].gtEnum) ); + } + } else if (Q_stricmp(name, "voteLeader") == 0) { + if (uiInfo.teamIndex >= 0 && uiInfo.teamIndex < uiInfo.myTeamCount) { + trap_Cmd_ExecuteText( EXEC_APPEND, va("callteamvote leader %s\n",uiInfo.teamNames[uiInfo.teamIndex]) ); + } + } else if (Q_stricmp(name, "addBot") == 0) { + if (trap_Cvar_VariableValue("g_gametype") >= GT_TEAM) { + trap_Cmd_ExecuteText( EXEC_APPEND, va("addbot %s %i %s\n", uiInfo.characterList[uiInfo.botIndex].name, uiInfo.skillIndex+1, (uiInfo.redBlue == 0) ? "Red" : "Blue") ); + } else { + trap_Cmd_ExecuteText( EXEC_APPEND, va("addbot %s %i %s\n", UI_GetBotNameByNumber(uiInfo.botIndex), uiInfo.skillIndex+1, (uiInfo.redBlue == 0) ? "Red" : "Blue") ); + } + } else if (Q_stricmp(name, "addFavorite") == 0) { + if (ui_netSource.integer != AS_FAVORITES) { + char name[MAX_NAME_LENGTH]; + char addr[MAX_NAME_LENGTH]; + int res; + + trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, MAX_STRING_CHARS); + name[0] = addr[0] = '\0'; + Q_strncpyz(name, Info_ValueForKey(buff, "hostname"), MAX_NAME_LENGTH); + Q_strncpyz(addr, Info_ValueForKey(buff, "addr"), MAX_NAME_LENGTH); + if (strlen(name) > 0 && strlen(addr) > 0) { + res = trap_LAN_AddServer(AS_FAVORITES, name, addr); + if (res == 0) { + // server already in the list + Com_Printf("Favorite already in list\n"); + } + else if (res == -1) { + // list full + Com_Printf("Favorite list full\n"); + } + else { + // successfully added + Com_Printf("Added favorite server %s\n", addr); + } + } + } + } else if (Q_stricmp(name, "deleteFavorite") == 0) { + if (ui_netSource.integer == AS_FAVORITES) { + char addr[MAX_NAME_LENGTH]; + trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, MAX_STRING_CHARS); + addr[0] = '\0'; + Q_strncpyz(addr, Info_ValueForKey(buff, "addr"), MAX_NAME_LENGTH); + if (strlen(addr) > 0) { + trap_LAN_RemoveServer(AS_FAVORITES, addr); + } + } + } else if (Q_stricmp(name, "createFavorite") == 0) { + if (ui_netSource.integer == AS_FAVORITES) { + char name[MAX_NAME_LENGTH]; + char addr[MAX_NAME_LENGTH]; + int res; + + name[0] = addr[0] = '\0'; + Q_strncpyz(name, UI_Cvar_VariableString("ui_favoriteName"), MAX_NAME_LENGTH); + Q_strncpyz(addr, UI_Cvar_VariableString("ui_favoriteAddress"), MAX_NAME_LENGTH); + if (strlen(name) > 0 && strlen(addr) > 0) { + res = trap_LAN_AddServer(AS_FAVORITES, name, addr); + if (res == 0) { + // server already in the list + Com_Printf("Favorite already in list\n"); + } + else if (res == -1) { + // list full + Com_Printf("Favorite list full\n"); + } + else { + // successfully added + Com_Printf("Added favorite server %s\n", addr); + } + } + } + } else if (Q_stricmp(name, "orders") == 0) { + const char *orders; + if (String_Parse(args, &orders)) { + int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer"); + if (selectedPlayer < uiInfo.myTeamCount) { + strcpy(buff, orders); + trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamClientNums[selectedPlayer]) ); + trap_Cmd_ExecuteText( EXEC_APPEND, "\n" ); + } else { + int i; + for (i = 0; i < uiInfo.myTeamCount; i++) { + if (Q_stricmp(UI_Cvar_VariableString("name"), uiInfo.teamNames[i]) == 0) { + continue; + } + strcpy(buff, orders); + trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamNames[i]) ); + trap_Cmd_ExecuteText( EXEC_APPEND, "\n" ); + } + } + trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); + trap_Key_ClearStates(); + trap_Cvar_Set( "cl_paused", "0" ); + Menus_CloseAll(); + } + } else if (Q_stricmp(name, "voiceOrdersTeam") == 0) { + const char *orders; + if (String_Parse(args, &orders)) { + int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer"); + if (selectedPlayer == uiInfo.myTeamCount) { + trap_Cmd_ExecuteText( EXEC_APPEND, orders ); + trap_Cmd_ExecuteText( EXEC_APPEND, "\n" ); + } + trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); + trap_Key_ClearStates(); + trap_Cvar_Set( "cl_paused", "0" ); + Menus_CloseAll(); + } + } else if (Q_stricmp(name, "voiceOrders") == 0) { + const char *orders; + if (String_Parse(args, &orders)) { + int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer"); + if (selectedPlayer < uiInfo.myTeamCount) { + strcpy(buff, orders); + trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamClientNums[selectedPlayer]) ); + trap_Cmd_ExecuteText( EXEC_APPEND, "\n" ); + } + trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); + trap_Key_ClearStates(); + trap_Cvar_Set( "cl_paused", "0" ); + Menus_CloseAll(); + } + } else if (Q_stricmp(name, "glCustom") == 0) { + trap_Cvar_Set("ui_glCustom", "4"); + } else if (Q_stricmp(name, "update") == 0) { + if (String_Parse(args, &name2)) { + UI_Update(name2); + } + else { + Com_Printf("unknown UI script %s\n", name); + } + } + } } static void UI_GetTeamColor(vec4_t *color) { @@ -3911,45 +3929,45 @@ UI_MapCountByGameType ================== */ static int UI_MapCountByGameType(qboolean singlePlayer) { - int i, c, game; - c = 0; - game = singlePlayer ? uiInfo.gameTypes[ui_gameType.integer].gtEnum : uiInfo.gameTypes[ui_netGameType.integer].gtEnum; - if (game == GT_SINGLE_PLAYER) { - game++; - } - if (game == GT_TEAM) { - game = GT_FFA; - } - - for (i = 0; i < uiInfo.mapCount; i++) { - uiInfo.mapList[i].active = qfalse; - if ( uiInfo.mapList[i].typeBits & (1 << game)) { - if (singlePlayer) { - if (!(uiInfo.mapList[i].typeBits & (1 << GT_SINGLE_PLAYER))) { - continue; - } - } - c++; - uiInfo.mapList[i].active = qtrue; - } - } - return c; + int i, c, game; + c = 0; + game = singlePlayer ? uiInfo.gameTypes[ui_gameType.integer].gtEnum : uiInfo.gameTypes[ui_netGameType.integer].gtEnum; + if (game == GT_SINGLE_PLAYER) { + game++; + } + if (game == GT_TEAM) { + game = GT_FFA; + } + + for (i = 0; i < uiInfo.mapCount; i++) { + uiInfo.mapList[i].active = qfalse; + if ( uiInfo.mapList[i].typeBits & (1 << game)) { + if (singlePlayer) { + if (!(uiInfo.mapList[i].typeBits & (1 << GT_SINGLE_PLAYER))) { + continue; + } + } + c++; + uiInfo.mapList[i].active = qtrue; + } + } + return c; } qboolean UI_hasSkinForBase(const char *base, const char *team) { - char test[1024]; - - Com_sprintf( test, sizeof( test ), "models/players/%s/%s/lower_default.skin", base, team ); + char test[1024]; + + Com_sprintf( test, sizeof( test ), "models/players/%s/%s/lower_default.skin", base, team ); - if (trap_FS_FOpenFile(test, 0, FS_READ)) { - return qtrue; - } - Com_sprintf( test, sizeof( test ), "models/players/characters/%s/%s/lower_default.skin", base, team ); + if (trap_FS_FOpenFile(test, 0, FS_READ)) { + return qtrue; + } + Com_sprintf( test, sizeof( test ), "models/players/characters/%s/%s/lower_default.skin", base, team ); - if (trap_FS_FOpenFile(test, 0, FS_READ)) { - return qtrue; - } - return qfalse; + if (trap_FS_FOpenFile(test, 0, FS_READ)) { + return qtrue; + } + return qfalse; } /* @@ -3958,57 +3976,57 @@ UI_MapCountByTeam ================== */ static int UI_HeadCountByTeam() { - static int init = 0; - int i, j, k, c, tIndex; - - c = 0; - if (!init) { - for (i = 0; i < uiInfo.characterCount; i++) { - uiInfo.characterList[i].reference = 0; - for (j = 0; j < uiInfo.teamCount; j++) { - if (UI_hasSkinForBase(uiInfo.characterList[i].base, uiInfo.teamList[j].teamName)) { - uiInfo.characterList[i].reference |= (1< uiInfo.serverStatus.numDisplayServers ) { - return; - } - // - uiInfo.serverStatus.numDisplayServers++; - for (i = uiInfo.serverStatus.numDisplayServers; i > position; i--) { - uiInfo.serverStatus.displayServers[i] = uiInfo.serverStatus.displayServers[i-1]; - } - uiInfo.serverStatus.displayServers[position] = num; + if (position < 0 || position > uiInfo.serverStatus.numDisplayServers ) { + return; + } + // + uiInfo.serverStatus.numDisplayServers++; + for (i = uiInfo.serverStatus.numDisplayServers; i > position; i--) { + uiInfo.serverStatus.displayServers[i] = uiInfo.serverStatus.displayServers[i-1]; + } + uiInfo.serverStatus.displayServers[position] = num; } /* @@ -4036,17 +4054,17 @@ UI_RemoveServerFromDisplayList ================== */ static void UI_RemoveServerFromDisplayList(int num) { - int i, j; + int i, j; - for (i = 0; i < uiInfo.serverStatus.numDisplayServers; i++) { - if (uiInfo.serverStatus.displayServers[i] == num) { - uiInfo.serverStatus.numDisplayServers--; - for (j = i; j < uiInfo.serverStatus.numDisplayServers; j++) { - uiInfo.serverStatus.displayServers[j] = uiInfo.serverStatus.displayServers[j+1]; - } - return; - } - } + for (i = 0; i < uiInfo.serverStatus.numDisplayServers; i++) { + if (uiInfo.serverStatus.displayServers[i] == num) { + uiInfo.serverStatus.numDisplayServers--; + for (j = i; j < uiInfo.serverStatus.numDisplayServers; j++) { + uiInfo.serverStatus.displayServers[j] = uiInfo.serverStatus.displayServers[j+1]; + } + return; + } + } } /* @@ -4055,37 +4073,37 @@ UI_BinaryServerInsertion ================== */ static void UI_BinaryServerInsertion(int num) { - int mid, offset, res, len; - - // use binary search to insert server - len = uiInfo.serverStatus.numDisplayServers; - mid = len; - offset = 0; - res = 0; - while(mid > 0) { - mid = len >> 1; - // - res = trap_LAN_CompareServers( ui_netSource.integer, uiInfo.serverStatus.sortKey, - uiInfo.serverStatus.sortDir, num, uiInfo.serverStatus.displayServers[offset+mid]); - // if equal - if (res == 0) { - UI_InsertServerIntoDisplayList(num, offset+mid); - return; - } - // if larger - else if (res == 1) { - offset += mid; - len -= mid; - } - // if smaller - else { - len -= mid; - } - } - if (res == 1) { - offset++; - } - UI_InsertServerIntoDisplayList(num, offset); + int mid, offset, res, len; + + // use binary search to insert server + len = uiInfo.serverStatus.numDisplayServers; + mid = len; + offset = 0; + res = 0; + while(mid > 0) { + mid = len >> 1; + // + res = trap_LAN_CompareServers( ui_netSource.integer, uiInfo.serverStatus.sortKey, + uiInfo.serverStatus.sortDir, num, uiInfo.serverStatus.displayServers[offset+mid]); + // if equal + if (res == 0) { + UI_InsertServerIntoDisplayList(num, offset+mid); + return; + } + // if larger + else if (res == 1) { + offset += mid; + len -= mid; + } + // if smaller + else { + len -= mid; + } + } + if (res == 1) { + offset++; + } + UI_InsertServerIntoDisplayList(num, offset); } /* @@ -4094,136 +4112,136 @@ UI_BuildServerDisplayList ================== */ static void UI_BuildServerDisplayList(qboolean force) { - int i, count, clients, maxClients, ping, game, len, visible; - char info[MAX_STRING_CHARS]; -// qboolean startRefresh = qtrue; TTimo: unused - static int numinvisible; - - if (!(force || uiInfo.uiDC.realTime > uiInfo.serverStatus.nextDisplayRefresh)) { - return; - } - // if we shouldn't reset - if ( force == 2 ) { - force = 0; - } - - // do motd updates here too - trap_Cvar_VariableStringBuffer( "cl_motdString", uiInfo.serverStatus.motd, sizeof(uiInfo.serverStatus.motd) ); - len = strlen(uiInfo.serverStatus.motd); - if (len == 0) { - strcpy(uiInfo.serverStatus.motd, "Welcome to Team Arena!"); - len = strlen(uiInfo.serverStatus.motd); - } - if (len != uiInfo.serverStatus.motdLen) { - uiInfo.serverStatus.motdLen = len; - uiInfo.serverStatus.motdWidth = -1; - } - - if (force) { - numinvisible = 0; - // clear number of displayed servers - uiInfo.serverStatus.numDisplayServers = 0; - uiInfo.serverStatus.numPlayersOnServers = 0; - // set list box index to zero - Menu_SetFeederSelection(NULL, FEEDER_SERVERS, 0, NULL); - // mark all servers as visible so we store ping updates for them - trap_LAN_MarkServerVisible(ui_netSource.integer, -1, qtrue); - } - - // get the server count (comes from the master) - count = trap_LAN_GetServerCount(ui_netSource.integer); - if (count == -1 || (ui_netSource.integer == AS_LOCAL && count == 0) ) { - // still waiting on a response from the master - uiInfo.serverStatus.numDisplayServers = 0; - uiInfo.serverStatus.numPlayersOnServers = 0; - uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + 500; - return; - } - - visible = qfalse; - for (i = 0; i < count; i++) { - // if we already got info for this server - if (!trap_LAN_ServerIsVisible(ui_netSource.integer, i)) { - continue; - } - visible = qtrue; - // get the ping for this server - ping = trap_LAN_GetServerPing(ui_netSource.integer, i); - if (ping > 0 || ui_netSource.integer == AS_FAVORITES) { - - trap_LAN_GetServerInfo(ui_netSource.integer, i, info, MAX_STRING_CHARS); - - clients = atoi(Info_ValueForKey(info, "clients")); - uiInfo.serverStatus.numPlayersOnServers += clients; - - if (ui_browserShowEmpty.integer == 0) { - if (clients == 0) { - trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse); - continue; - } - } - - if (ui_browserShowFull.integer == 0) { - maxClients = atoi(Info_ValueForKey(info, "sv_maxclients")); - if (clients == maxClients) { - trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse); - continue; - } - } - - if (uiInfo.joinGameTypes[ui_joinGameType.integer].gtEnum != -1) { - game = atoi(Info_ValueForKey(info, "gametype")); - if (game != uiInfo.joinGameTypes[ui_joinGameType.integer].gtEnum) { - trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse); - continue; - } - } - - if (ui_serverFilterType.integer > 0) { - if (Q_stricmp(Info_ValueForKey(info, "game"), serverFilters[ui_serverFilterType.integer].basedir) != 0) { - trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse); - continue; - } - } - // make sure we never add a favorite server twice - if (ui_netSource.integer == AS_FAVORITES) { - UI_RemoveServerFromDisplayList(i); - } - // insert the server into the list - UI_BinaryServerInsertion(i); - // done with this server - if (ping > 0) { - trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse); - numinvisible++; - } - } - } - - uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime; - - // if there were no servers visible for ping updates - if (!visible) { -// UI_StopServerRefresh(); -// uiInfo.serverStatus.nextDisplayRefresh = 0; - } + int i, count, clients, maxClients, ping, game, len, visible; + char info[MAX_STRING_CHARS]; +// qboolean startRefresh = qtrue; TTimo: unused + static int numinvisible; + + if (!(force || uiInfo.uiDC.realTime > uiInfo.serverStatus.nextDisplayRefresh)) { + return; + } + // if we shouldn't reset + if ( force == 2 ) { + force = 0; + } + + // do motd updates here too + trap_Cvar_VariableStringBuffer( "cl_motdString", uiInfo.serverStatus.motd, sizeof(uiInfo.serverStatus.motd) ); + len = strlen(uiInfo.serverStatus.motd); + if (len == 0) { + strcpy(uiInfo.serverStatus.motd, "Welcome to Team Arena!"); + len = strlen(uiInfo.serverStatus.motd); + } + if (len != uiInfo.serverStatus.motdLen) { + uiInfo.serverStatus.motdLen = len; + uiInfo.serverStatus.motdWidth = -1; + } + + if (force) { + numinvisible = 0; + // clear number of displayed servers + uiInfo.serverStatus.numDisplayServers = 0; + uiInfo.serverStatus.numPlayersOnServers = 0; + // set list box index to zero + Menu_SetFeederSelection(NULL, FEEDER_SERVERS, 0, NULL); + // mark all servers as visible so we store ping updates for them + trap_LAN_MarkServerVisible(ui_netSource.integer, -1, qtrue); + } + + // get the server count (comes from the master) + count = trap_LAN_GetServerCount(ui_netSource.integer); + if (count == -1 || (ui_netSource.integer == AS_LOCAL && count == 0) ) { + // still waiting on a response from the master + uiInfo.serverStatus.numDisplayServers = 0; + uiInfo.serverStatus.numPlayersOnServers = 0; + uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + 500; + return; + } + + visible = qfalse; + for (i = 0; i < count; i++) { + // if we already got info for this server + if (!trap_LAN_ServerIsVisible(ui_netSource.integer, i)) { + continue; + } + visible = qtrue; + // get the ping for this server + ping = trap_LAN_GetServerPing(ui_netSource.integer, i); + if (ping > 0 || ui_netSource.integer == AS_FAVORITES) { + + trap_LAN_GetServerInfo(ui_netSource.integer, i, info, MAX_STRING_CHARS); + + clients = atoi(Info_ValueForKey(info, "clients")); + uiInfo.serverStatus.numPlayersOnServers += clients; + + if (ui_browserShowEmpty.integer == 0) { + if (clients == 0) { + trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse); + continue; + } + } + + if (ui_browserShowFull.integer == 0) { + maxClients = atoi(Info_ValueForKey(info, "sv_maxclients")); + if (clients == maxClients) { + trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse); + continue; + } + } + + if (uiInfo.joinGameTypes[ui_joinGameType.integer].gtEnum != -1) { + game = atoi(Info_ValueForKey(info, "gametype")); + if (game != uiInfo.joinGameTypes[ui_joinGameType.integer].gtEnum) { + trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse); + continue; + } + } + + if (ui_serverFilterType.integer > 0) { + if (Q_stricmp(Info_ValueForKey(info, "game"), serverFilters[ui_serverFilterType.integer].basedir) != 0) { + trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse); + continue; + } + } + // make sure we never add a favorite server twice + if (ui_netSource.integer == AS_FAVORITES) { + UI_RemoveServerFromDisplayList(i); + } + // insert the server into the list + UI_BinaryServerInsertion(i); + // done with this server + if (ping > 0) { + trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse); + numinvisible++; + } + } + } + + uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime; + + // if there were no servers visible for ping updates + if (!visible) { +// UI_StopServerRefresh(); +// uiInfo.serverStatus.nextDisplayRefresh = 0; + } } typedef struct { - char *name, *altName; + char *name, *altName; } serverStatusCvar_t; serverStatusCvar_t serverStatusCvars[] = { - {"sv_hostname", "Name"}, - {"Address", ""}, - {"gamename", "Game name"}, - {"g_gametype", "Game type"}, - {"mapname", "Map"}, - {"version", ""}, - {"protocol", ""}, - {"timelimit", ""}, - {"fraglimit", ""}, - {NULL, NULL} + {"sv_hostname", "Name"}, + {"Address", ""}, + {"gamename", "Game name"}, + {"g_gametype", "Game type"}, + {"mapname", "Map"}, + {"version", ""}, + {"protocol", ""}, + {"timelimit", ""}, + {"fraglimit", ""}, + {NULL, NULL} }; /* @@ -4232,34 +4250,34 @@ UI_SortServerStatusInfo ================== */ static void UI_SortServerStatusInfo( serverStatusInfo_t *info ) { - int i, j, index; - char *tmp1, *tmp2; - - // FIXME: if "gamename" == "baseq3" or "missionpack" then - // replace the gametype number by FFA, CTF etc. - // - index = 0; - for (i = 0; serverStatusCvars[i].name; i++) { - for (j = 0; j < info->numLines; j++) { - if ( !info->lines[j][1] || info->lines[j][1][0] ) { - continue; - } - if ( !Q_stricmp(serverStatusCvars[i].name, info->lines[j][0]) ) { - // swap lines - tmp1 = info->lines[index][0]; - tmp2 = info->lines[index][3]; - info->lines[index][0] = info->lines[j][0]; - info->lines[index][3] = info->lines[j][3]; - info->lines[j][0] = tmp1; - info->lines[j][3] = tmp2; - // - if ( strlen(serverStatusCvars[i].altName) ) { - info->lines[index][0] = serverStatusCvars[i].altName; - } - index++; - } - } - } + int i, j, index; + char *tmp1, *tmp2; + + // FIXME: if "gamename" == "baseq3" or "missionpack" then + // replace the gametype number by FFA, CTF etc. + // + index = 0; + for (i = 0; serverStatusCvars[i].name; i++) { + for (j = 0; j < info->numLines; j++) { + if ( !info->lines[j][1] || info->lines[j][1][0] ) { + continue; + } + if ( !Q_stricmp(serverStatusCvars[i].name, info->lines[j][0]) ) { + // swap lines + tmp1 = info->lines[index][0]; + tmp2 = info->lines[index][3]; + info->lines[index][0] = info->lines[j][0]; + info->lines[index][3] = info->lines[j][3]; + info->lines[j][0] = tmp1; + info->lines[j][3] = tmp2; + // + if ( strlen(serverStatusCvars[i].altName) ) { + info->lines[index][0] = serverStatusCvars[i].altName; + } + index++; + } + } + } } /* @@ -4268,96 +4286,96 @@ UI_GetServerStatusInfo ================== */ static int UI_GetServerStatusInfo( const char *serverAddress, serverStatusInfo_t *info ) { - char *p, *score, *ping, *name; - int i, len; - - if (!info) { - trap_LAN_ServerStatus( serverAddress, NULL, 0); - return qfalse; - } - memset(info, 0, sizeof(*info)); - if ( trap_LAN_ServerStatus( serverAddress, info->text, sizeof(info->text)) ) { - Q_strncpyz(info->address, serverAddress, sizeof(info->address)); - p = info->text; - info->numLines = 0; - info->lines[info->numLines][0] = "Address"; - info->lines[info->numLines][1] = ""; - info->lines[info->numLines][2] = ""; - info->lines[info->numLines][3] = info->address; - info->numLines++; - // get the cvars - while (p && *p) { - p = strchr(p, '\\'); - if (!p) break; - *p++ = '\0'; - if (*p == '\\') - break; - info->lines[info->numLines][0] = p; - info->lines[info->numLines][1] = ""; - info->lines[info->numLines][2] = ""; - p = strchr(p, '\\'); - if (!p) break; - *p++ = '\0'; - info->lines[info->numLines][3] = p; - - info->numLines++; - if (info->numLines >= MAX_SERVERSTATUS_LINES) - break; - } - // get the player list - if (info->numLines < MAX_SERVERSTATUS_LINES-3) { - // empty line - info->lines[info->numLines][0] = ""; - info->lines[info->numLines][1] = ""; - info->lines[info->numLines][2] = ""; - info->lines[info->numLines][3] = ""; - info->numLines++; - // header - info->lines[info->numLines][0] = "num"; - info->lines[info->numLines][1] = "score"; - info->lines[info->numLines][2] = "ping"; - info->lines[info->numLines][3] = "name"; - info->numLines++; - // parse players - i = 0; - len = 0; - while (p && *p) { - if (*p == '\\') - *p++ = '\0'; - if (!p) - break; - score = p; - p = strchr(p, ' '); - if (!p) - break; - *p++ = '\0'; - ping = p; - p = strchr(p, ' '); - if (!p) - break; - *p++ = '\0'; - name = p; - Com_sprintf(&info->pings[len], sizeof(info->pings)-len, "%d", i); - info->lines[info->numLines][0] = &info->pings[len]; - len += strlen(&info->pings[len]) + 1; - info->lines[info->numLines][1] = score; - info->lines[info->numLines][2] = ping; - info->lines[info->numLines][3] = name; - info->numLines++; - if (info->numLines >= MAX_SERVERSTATUS_LINES) - break; - p = strchr(p, '\\'); - if (!p) - break; - *p++ = '\0'; - // - i++; - } - } - UI_SortServerStatusInfo( info ); - return qtrue; - } - return qfalse; + char *p, *score, *ping, *name; + int i, len; + + if (!info) { + trap_LAN_ServerStatus( serverAddress, NULL, 0); + return qfalse; + } + memset(info, 0, sizeof(*info)); + if ( trap_LAN_ServerStatus( serverAddress, info->text, sizeof(info->text)) ) { + Q_strncpyz(info->address, serverAddress, sizeof(info->address)); + p = info->text; + info->numLines = 0; + info->lines[info->numLines][0] = "Address"; + info->lines[info->numLines][1] = ""; + info->lines[info->numLines][2] = ""; + info->lines[info->numLines][3] = info->address; + info->numLines++; + // get the cvars + while (p && *p) { + p = strchr(p, '\\'); + if (!p) break; + *p++ = '\0'; + if (*p == '\\') + break; + info->lines[info->numLines][0] = p; + info->lines[info->numLines][1] = ""; + info->lines[info->numLines][2] = ""; + p = strchr(p, '\\'); + if (!p) break; + *p++ = '\0'; + info->lines[info->numLines][3] = p; + + info->numLines++; + if (info->numLines >= MAX_SERVERSTATUS_LINES) + break; + } + // get the player list + if (info->numLines < MAX_SERVERSTATUS_LINES-3) { + // empty line + info->lines[info->numLines][0] = ""; + info->lines[info->numLines][1] = ""; + info->lines[info->numLines][2] = ""; + info->lines[info->numLines][3] = ""; + info->numLines++; + // header + info->lines[info->numLines][0] = "num"; + info->lines[info->numLines][1] = "score"; + info->lines[info->numLines][2] = "ping"; + info->lines[info->numLines][3] = "name"; + info->numLines++; + // parse players + i = 0; + len = 0; + while (p && *p) { + if (*p == '\\') + *p++ = '\0'; + if (!p) + break; + score = p; + p = strchr(p, ' '); + if (!p) + break; + *p++ = '\0'; + ping = p; + p = strchr(p, ' '); + if (!p) + break; + *p++ = '\0'; + name = p; + Com_sprintf(&info->pings[len], sizeof(info->pings)-len, "%d", i); + info->lines[info->numLines][0] = &info->pings[len]; + len += strlen(&info->pings[len]) + 1; + info->lines[info->numLines][1] = score; + info->lines[info->numLines][2] = ping; + info->lines[info->numLines][3] = name; + info->numLines++; + if (info->numLines >= MAX_SERVERSTATUS_LINES) + break; + p = strchr(p, '\\'); + if (!p) + break; + *p++ = '\0'; + // + i++; + } + } + UI_SortServerStatusInfo( info ); + return qtrue; + } + return qfalse; } /* @@ -4366,16 +4384,16 @@ stristr ================== */ static char *stristr(char *str, char *charset) { - int i; + int i; - while(*str) { - for (i = 0; charset[i] && str[i]; i++) { - if (toupper(charset[i]) != toupper(str[i])) break; - } - if (!charset[i]) return str; - str++; - } - return NULL; + while(*str) { + for (i = 0; charset[i] && str[i]; i++) { + if (toupper(charset[i]) != toupper(str[i])) break; + } + if (!charset[i]) return str; + str++; + } + return NULL; } /* @@ -4384,134 +4402,134 @@ UI_BuildFindPlayerList ================== */ static void UI_BuildFindPlayerList(qboolean force) { - static int numFound, numTimeOuts; - int i, j, resend; - serverStatusInfo_t info; - char name[MAX_NAME_LENGTH+2]; - char infoString[MAX_STRING_CHARS]; - - if (!force) { - if (!uiInfo.nextFindPlayerRefresh || uiInfo.nextFindPlayerRefresh > uiInfo.uiDC.realTime) { - return; - } - } - else { - memset(&uiInfo.pendingServerStatus, 0, sizeof(uiInfo.pendingServerStatus)); - uiInfo.numFoundPlayerServers = 0; - uiInfo.currentFoundPlayerServer = 0; - trap_Cvar_VariableStringBuffer( "ui_findPlayer", uiInfo.findPlayerName, sizeof(uiInfo.findPlayerName)); - Q_CleanStr(uiInfo.findPlayerName); - // should have a string of some length - if (!strlen(uiInfo.findPlayerName)) { - uiInfo.nextFindPlayerRefresh = 0; - return; - } - // set resend time - resend = ui_serverStatusTimeOut.integer / 2 - 10; - if (resend < 50) { - resend = 50; - } - trap_Cvar_Set("cl_serverStatusResendTime", va("%d", resend)); - // reset all server status requests - trap_LAN_ServerStatus( NULL, NULL, 0); - // - uiInfo.numFoundPlayerServers = 1; - Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], - sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]), - "searching %d...", uiInfo.pendingServerStatus.num); - numFound = 0; - numTimeOuts++; - } - for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) { - // if this pending server is valid - if (uiInfo.pendingServerStatus.server[i].valid) { - // try to get the server status for this server - if (UI_GetServerStatusInfo( uiInfo.pendingServerStatus.server[i].adrstr, &info ) ) { - // - numFound++; - // parse through the server status lines - for (j = 0; j < info.numLines; j++) { - // should have ping info - if ( !info.lines[j][2] || !info.lines[j][2][0] ) { - continue; - } - // clean string first - Q_strncpyz(name, info.lines[j][3], sizeof(name)); - Q_CleanStr(name); - // if the player name is a substring - if (stristr(name, uiInfo.findPlayerName)) { - // add to found server list if we have space (always leave space for a line with the number found) - if (uiInfo.numFoundPlayerServers < MAX_FOUNDPLAYER_SERVERS-1) { - // - Q_strncpyz(uiInfo.foundPlayerServerAddresses[uiInfo.numFoundPlayerServers-1], - uiInfo.pendingServerStatus.server[i].adrstr, - sizeof(uiInfo.foundPlayerServerAddresses[0])); - Q_strncpyz(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], - uiInfo.pendingServerStatus.server[i].name, - sizeof(uiInfo.foundPlayerServerNames[0])); - uiInfo.numFoundPlayerServers++; - } - else { - // can't add any more so we're done - uiInfo.pendingServerStatus.num = uiInfo.serverStatus.numDisplayServers; - } - } - } - Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], - sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]), - "searching %d/%d...", uiInfo.pendingServerStatus.num, numFound); - // retrieved the server status so reuse this spot - uiInfo.pendingServerStatus.server[i].valid = qfalse; - } - } - // if empty pending slot or timed out - if (!uiInfo.pendingServerStatus.server[i].valid || - uiInfo.pendingServerStatus.server[i].startTime < uiInfo.uiDC.realTime - ui_serverStatusTimeOut.integer) { - if (uiInfo.pendingServerStatus.server[i].valid) { - numTimeOuts++; - } - // reset server status request for this address - UI_GetServerStatusInfo( uiInfo.pendingServerStatus.server[i].adrstr, NULL ); - // reuse pending slot - uiInfo.pendingServerStatus.server[i].valid = qfalse; - // if we didn't try to get the status of all servers in the main browser yet - if (uiInfo.pendingServerStatus.num < uiInfo.serverStatus.numDisplayServers) { - uiInfo.pendingServerStatus.server[i].startTime = uiInfo.uiDC.realTime; - trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.pendingServerStatus.num], - uiInfo.pendingServerStatus.server[i].adrstr, sizeof(uiInfo.pendingServerStatus.server[i].adrstr)); - trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.pendingServerStatus.num], infoString, sizeof(infoString)); - Q_strncpyz(uiInfo.pendingServerStatus.server[i].name, Info_ValueForKey(infoString, "hostname"), sizeof(uiInfo.pendingServerStatus.server[0].name)); - uiInfo.pendingServerStatus.server[i].valid = qtrue; - uiInfo.pendingServerStatus.num++; - Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], - sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]), - "searching %d/%d...", uiInfo.pendingServerStatus.num, numFound); - } - } - } - for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) { - if (uiInfo.pendingServerStatus.server[i].valid) { - break; - } - } - // if still trying to retrieve server status info - if (i < MAX_SERVERSTATUSREQUESTS) { - uiInfo.nextFindPlayerRefresh = uiInfo.uiDC.realTime + 25; - } - else { - // add a line that shows the number of servers found - if (!uiInfo.numFoundPlayerServers) { - Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], sizeof(uiInfo.foundPlayerServerAddresses[0]), "no servers found"); - } - else { - Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], sizeof(uiInfo.foundPlayerServerAddresses[0]), - "%d server%s found with player %s", uiInfo.numFoundPlayerServers-1, - uiInfo.numFoundPlayerServers == 2 ? "":"s", uiInfo.findPlayerName); - } - uiInfo.nextFindPlayerRefresh = 0; - // show the server status info for the selected server - UI_FeederSelection(FEEDER_FINDPLAYER, uiInfo.currentFoundPlayerServer); - } + static int numFound, numTimeOuts; + int i, j, resend; + serverStatusInfo_t info; + char name[MAX_NAME_LENGTH+2]; + char infoString[MAX_STRING_CHARS]; + + if (!force) { + if (!uiInfo.nextFindPlayerRefresh || uiInfo.nextFindPlayerRefresh > uiInfo.uiDC.realTime) { + return; + } + } + else { + memset(&uiInfo.pendingServerStatus, 0, sizeof(uiInfo.pendingServerStatus)); + uiInfo.numFoundPlayerServers = 0; + uiInfo.currentFoundPlayerServer = 0; + trap_Cvar_VariableStringBuffer( "ui_findPlayer", uiInfo.findPlayerName, sizeof(uiInfo.findPlayerName)); + Q_CleanStr(uiInfo.findPlayerName); + // should have a string of some length + if (!strlen(uiInfo.findPlayerName)) { + uiInfo.nextFindPlayerRefresh = 0; + return; + } + // set resend time + resend = ui_serverStatusTimeOut.integer / 2 - 10; + if (resend < 50) { + resend = 50; + } + trap_Cvar_Set("cl_serverStatusResendTime", va("%d", resend)); + // reset all server status requests + trap_LAN_ServerStatus( NULL, NULL, 0); + // + uiInfo.numFoundPlayerServers = 1; + Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], + sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]), + "searching %d...", uiInfo.pendingServerStatus.num); + numFound = 0; + numTimeOuts++; + } + for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) { + // if this pending server is valid + if (uiInfo.pendingServerStatus.server[i].valid) { + // try to get the server status for this server + if (UI_GetServerStatusInfo( uiInfo.pendingServerStatus.server[i].adrstr, &info ) ) { + // + numFound++; + // parse through the server status lines + for (j = 0; j < info.numLines; j++) { + // should have ping info + if ( !info.lines[j][2] || !info.lines[j][2][0] ) { + continue; + } + // clean string first + Q_strncpyz(name, info.lines[j][3], sizeof(name)); + Q_CleanStr(name); + // if the player name is a substring + if (stristr(name, uiInfo.findPlayerName)) { + // add to found server list if we have space (always leave space for a line with the number found) + if (uiInfo.numFoundPlayerServers < MAX_FOUNDPLAYER_SERVERS-1) { + // + Q_strncpyz(uiInfo.foundPlayerServerAddresses[uiInfo.numFoundPlayerServers-1], + uiInfo.pendingServerStatus.server[i].adrstr, + sizeof(uiInfo.foundPlayerServerAddresses[0])); + Q_strncpyz(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], + uiInfo.pendingServerStatus.server[i].name, + sizeof(uiInfo.foundPlayerServerNames[0])); + uiInfo.numFoundPlayerServers++; + } + else { + // can't add any more so we're done + uiInfo.pendingServerStatus.num = uiInfo.serverStatus.numDisplayServers; + } + } + } + Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], + sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]), + "searching %d/%d...", uiInfo.pendingServerStatus.num, numFound); + // retrieved the server status so reuse this spot + uiInfo.pendingServerStatus.server[i].valid = qfalse; + } + } + // if empty pending slot or timed out + if (!uiInfo.pendingServerStatus.server[i].valid || + uiInfo.pendingServerStatus.server[i].startTime < uiInfo.uiDC.realTime - ui_serverStatusTimeOut.integer) { + if (uiInfo.pendingServerStatus.server[i].valid) { + numTimeOuts++; + } + // reset server status request for this address + UI_GetServerStatusInfo( uiInfo.pendingServerStatus.server[i].adrstr, NULL ); + // reuse pending slot + uiInfo.pendingServerStatus.server[i].valid = qfalse; + // if we didn't try to get the status of all servers in the main browser yet + if (uiInfo.pendingServerStatus.num < uiInfo.serverStatus.numDisplayServers) { + uiInfo.pendingServerStatus.server[i].startTime = uiInfo.uiDC.realTime; + trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.pendingServerStatus.num], + uiInfo.pendingServerStatus.server[i].adrstr, sizeof(uiInfo.pendingServerStatus.server[i].adrstr)); + trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.pendingServerStatus.num], infoString, sizeof(infoString)); + Q_strncpyz(uiInfo.pendingServerStatus.server[i].name, Info_ValueForKey(infoString, "hostname"), sizeof(uiInfo.pendingServerStatus.server[0].name)); + uiInfo.pendingServerStatus.server[i].valid = qtrue; + uiInfo.pendingServerStatus.num++; + Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], + sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]), + "searching %d/%d...", uiInfo.pendingServerStatus.num, numFound); + } + } + } + for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) { + if (uiInfo.pendingServerStatus.server[i].valid) { + break; + } + } + // if still trying to retrieve server status info + if (i < MAX_SERVERSTATUSREQUESTS) { + uiInfo.nextFindPlayerRefresh = uiInfo.uiDC.realTime + 25; + } + else { + // add a line that shows the number of servers found + if (!uiInfo.numFoundPlayerServers) { + Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], sizeof(uiInfo.foundPlayerServerAddresses[0]), "no servers found"); + } + else { + Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], sizeof(uiInfo.foundPlayerServerAddresses[0]), + "%d server%s found with player %s", uiInfo.numFoundPlayerServers-1, + uiInfo.numFoundPlayerServers == 2 ? "":"s", uiInfo.findPlayerName); + } + uiInfo.nextFindPlayerRefresh = 0; + // show the server status info for the selected server + UI_FeederSelection(FEEDER_FINDPLAYER, uiInfo.currentFoundPlayerServer); + } } /* @@ -4521,30 +4539,30 @@ UI_BuildServerStatus */ static void UI_BuildServerStatus(qboolean force) { - if (uiInfo.nextFindPlayerRefresh) { - return; - } - if (!force) { - if (!uiInfo.nextServerStatusRefresh || uiInfo.nextServerStatusRefresh > uiInfo.uiDC.realTime) { - return; - } - } - else { - Menu_SetFeederSelection(NULL, FEEDER_SERVERSTATUS, 0, NULL); - uiInfo.serverStatusInfo.numLines = 0; - // reset all server status requests - trap_LAN_ServerStatus( NULL, NULL, 0); - } - if (uiInfo.serverStatus.currentServer < 0 || uiInfo.serverStatus.currentServer > uiInfo.serverStatus.numDisplayServers || uiInfo.serverStatus.numDisplayServers == 0) { - return; - } - if (UI_GetServerStatusInfo( uiInfo.serverStatusAddress, &uiInfo.serverStatusInfo ) ) { - uiInfo.nextServerStatusRefresh = 0; - UI_GetServerStatusInfo( uiInfo.serverStatusAddress, NULL ); - } - else { - uiInfo.nextServerStatusRefresh = uiInfo.uiDC.realTime + 500; - } + if (uiInfo.nextFindPlayerRefresh) { + return; + } + if (!force) { + if (!uiInfo.nextServerStatusRefresh || uiInfo.nextServerStatusRefresh > uiInfo.uiDC.realTime) { + return; + } + } + else { + Menu_SetFeederSelection(NULL, FEEDER_SERVERSTATUS, 0, NULL); + uiInfo.serverStatusInfo.numLines = 0; + // reset all server status requests + trap_LAN_ServerStatus( NULL, NULL, 0); + } + if (uiInfo.serverStatus.currentServer < 0 || uiInfo.serverStatus.currentServer > uiInfo.serverStatus.numDisplayServers || uiInfo.serverStatus.numDisplayServers == 0) { + return; + } + if (UI_GetServerStatusInfo( uiInfo.serverStatusAddress, &uiInfo.serverStatusInfo ) ) { + uiInfo.nextServerStatusRefresh = 0; + UI_GetServerStatusInfo( uiInfo.serverStatusAddress, NULL ); + } + else { + uiInfo.nextServerStatusRefresh = uiInfo.uiDC.realTime + 500; + } } /* @@ -4553,222 +4571,222 @@ UI_FeederCount ================== */ static int UI_FeederCount(float feederID) { - if (feederID == FEEDER_HEADS) { - return UI_HeadCountByTeam(); - } else if (feederID == FEEDER_Q3HEADS) { - return uiInfo.q3HeadCount; - } else if (feederID == FEEDER_CINEMATICS) { - return uiInfo.movieCount; - } else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS) { - return UI_MapCountByGameType(feederID == FEEDER_MAPS ? qtrue : qfalse); - } else if (feederID == FEEDER_SERVERS) { - return uiInfo.serverStatus.numDisplayServers; - } else if (feederID == FEEDER_SERVERSTATUS) { - return uiInfo.serverStatusInfo.numLines; - } else if (feederID == FEEDER_FINDPLAYER) { - return uiInfo.numFoundPlayerServers; - } else if (feederID == FEEDER_PLAYER_LIST) { - if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) { - uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000; - UI_BuildPlayerList(); - } - return uiInfo.playerCount; - } else if (feederID == FEEDER_TEAM_LIST) { - if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) { - uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000; - UI_BuildPlayerList(); - } - return uiInfo.myTeamCount; - } else if (feederID == FEEDER_MODS) { - return uiInfo.modCount; - } else if (feederID == FEEDER_DEMOS) { - return uiInfo.demoCount; - } + if (feederID == FEEDER_HEADS) { + return UI_HeadCountByTeam(); + } else if (feederID == FEEDER_Q3HEADS) { + return uiInfo.q3HeadCount; + } else if (feederID == FEEDER_CINEMATICS) { + return uiInfo.movieCount; + } else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS) { + return UI_MapCountByGameType(feederID == FEEDER_MAPS ? qtrue : qfalse); + } else if (feederID == FEEDER_SERVERS) { + return uiInfo.serverStatus.numDisplayServers; + } else if (feederID == FEEDER_SERVERSTATUS) { + return uiInfo.serverStatusInfo.numLines; + } else if (feederID == FEEDER_FINDPLAYER) { + return uiInfo.numFoundPlayerServers; + } else if (feederID == FEEDER_PLAYER_LIST) { + if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) { + uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000; + UI_BuildPlayerList(); + } + return uiInfo.playerCount; + } else if (feederID == FEEDER_TEAM_LIST) { + if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) { + uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000; + UI_BuildPlayerList(); + } + return uiInfo.myTeamCount; + } else if (feederID == FEEDER_MODS) { + return uiInfo.modCount; + } else if (feederID == FEEDER_DEMOS) { + return uiInfo.demoCount; + } //TA: tremulous menus - else if( feederID == FEEDER_TREMTEAMS ) - return uiInfo.tremTeamCount; - else if( feederID == FEEDER_TREMHUMANITEMS ) - return uiInfo.tremHumanItemCount; - else if( feederID == FEEDER_TREMALIENCLASSES ) - return uiInfo.tremAlienClassCount; - else if( feederID == FEEDER_TREMHUMANMCUBUY ) - return uiInfo.tremHumanMCUBuyCount; - else if( feederID == FEEDER_TREMHUMANMCUSELL ) - return uiInfo.tremHumanMCUSellCount; - else if( feederID == FEEDER_TREMALIENUPGRADE ) - return uiInfo.tremAlienUpgradeCount; - else if( feederID == FEEDER_TREMALIENBUILD ) - return uiInfo.tremAlienBuildCount; - else if( feederID == FEEDER_TREMHUMANBUILD ) - return uiInfo.tremHumanBuildCount; + else if( feederID == FEEDER_TREMTEAMS ) + return uiInfo.tremTeamCount; + else if( feederID == FEEDER_TREMHUMANITEMS ) + return uiInfo.tremHumanItemCount; + else if( feederID == FEEDER_TREMALIENCLASSES ) + return uiInfo.tremAlienClassCount; + else if( feederID == FEEDER_TREMHUMANMCUBUY ) + return uiInfo.tremHumanMCUBuyCount; + else if( feederID == FEEDER_TREMHUMANMCUSELL ) + return uiInfo.tremHumanMCUSellCount; + else if( feederID == FEEDER_TREMALIENUPGRADE ) + return uiInfo.tremAlienUpgradeCount; + else if( feederID == FEEDER_TREMALIENBUILD ) + return uiInfo.tremAlienBuildCount; + else if( feederID == FEEDER_TREMHUMANBUILD ) + return uiInfo.tremHumanBuildCount; //TA: tremulous menus - return 0; + return 0; } static const char *UI_SelectedMap(int index, int *actual) { - int i, c; - c = 0; - *actual = 0; - for (i = 0; i < uiInfo.mapCount; i++) { - if (uiInfo.mapList[i].active) { - if (c == index) { - *actual = i; - return uiInfo.mapList[i].mapName; - } else { - c++; - } - } - } - return ""; + int i, c; + c = 0; + *actual = 0; + for (i = 0; i < uiInfo.mapCount; i++) { + if (uiInfo.mapList[i].active) { + if (c == index) { + *actual = i; + return uiInfo.mapList[i].mapName; + } else { + c++; + } + } + } + return ""; } static const char *UI_SelectedHead(int index, int *actual) { - int i, c; - c = 0; - *actual = 0; - for (i = 0; i < uiInfo.characterCount; i++) { - if (uiInfo.characterList[i].active) { - if (c == index) { - *actual = i; - return uiInfo.characterList[i].name; - } else { - c++; - } - } - } - return ""; + int i, c; + c = 0; + *actual = 0; + for (i = 0; i < uiInfo.characterCount; i++) { + if (uiInfo.characterList[i].active) { + if (c == index) { + *actual = i; + return uiInfo.characterList[i].name; + } else { + c++; + } + } + } + return ""; } static int UI_GetIndexFromSelection(int actual) { - int i, c; - c = 0; - for (i = 0; i < uiInfo.mapCount; i++) { - if (uiInfo.mapList[i].active) { - if (i == actual) { - return c; - } - c++; - } - } + int i, c; + c = 0; + for (i = 0; i < uiInfo.mapCount; i++) { + if (uiInfo.mapList[i].active) { + if (i == actual) { + return c; + } + c++; + } + } return 0; } static void UI_UpdatePendingPings() { - trap_LAN_ResetPings(ui_netSource.integer); - uiInfo.serverStatus.refreshActive = qtrue; - uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000; + trap_LAN_ResetPings(ui_netSource.integer); + uiInfo.serverStatus.refreshActive = qtrue; + uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000; } static const char *UI_FeederItemText(float feederID, int index, int column, qhandle_t *handle) { - static char info[MAX_STRING_CHARS]; - static char hostname[1024]; - static char clientBuff[32]; - static int lastColumn = -1; - static int lastTime = 0; - *handle = -1; - if (feederID == FEEDER_HEADS) { - int actual; - return UI_SelectedHead(index, &actual); - } else if (feederID == FEEDER_Q3HEADS) { - if (index >= 0 && index < uiInfo.q3HeadCount) { - return uiInfo.q3HeadNames[index]; - } - } else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS) { - int actual; - return UI_SelectedMap(index, &actual); - } else if (feederID == FEEDER_SERVERS) { - if (index >= 0 && index < uiInfo.serverStatus.numDisplayServers) { - int ping, game; - if (lastColumn != column || lastTime > uiInfo.uiDC.realTime + 5000) { - trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[index], info, MAX_STRING_CHARS); - lastColumn = column; - lastTime = uiInfo.uiDC.realTime; - } - ping = atoi(Info_ValueForKey(info, "ping")); - if (ping == -1) { - // if we ever see a ping that is out of date, do a server refresh - // UI_UpdatePendingPings(); - } - switch (column) { - case SORT_HOST : - if (ping <= 0) { - return Info_ValueForKey(info, "addr"); - } else { - if ( ui_netSource.integer == AS_LOCAL ) { - Com_sprintf( hostname, sizeof(hostname), "%s [%s]", - Info_ValueForKey(info, "hostname"), - netnames[atoi(Info_ValueForKey(info, "nettype"))] ); - return hostname; - } - else { - if (atoi(Info_ValueForKey(info, "sv_allowAnonymous")) != 0) { // anonymous server - Com_sprintf( hostname, sizeof(hostname), "(A) %s", - Info_ValueForKey(info, "hostname")); - } else { - Com_sprintf( hostname, sizeof(hostname), "%s", - Info_ValueForKey(info, "hostname")); - } - return hostname; - } - } - case SORT_MAP : return Info_ValueForKey(info, "mapname"); - case SORT_CLIENTS : - Com_sprintf( clientBuff, sizeof(clientBuff), "%s (%s)", Info_ValueForKey(info, "clients"), Info_ValueForKey(info, "sv_maxclients")); - return clientBuff; - case SORT_GAME : - game = atoi(Info_ValueForKey(info, "gametype")); - if (game >= 0 && game < numTeamArenaGameTypes) { - return teamArenaGameTypes[game]; - } else { - return "Unknown"; - } - case SORT_PING : - if (ping <= 0) { - return "..."; - } else { - return Info_ValueForKey(info, "ping"); - } - } - } - } else if (feederID == FEEDER_SERVERSTATUS) { - if ( index >= 0 && index < uiInfo.serverStatusInfo.numLines ) { - if ( column >= 0 && column < 4 ) { - return uiInfo.serverStatusInfo.lines[index][column]; - } - } - } else if (feederID == FEEDER_FINDPLAYER) { - if ( index >= 0 && index < uiInfo.numFoundPlayerServers ) { - //return uiInfo.foundPlayerServerAddresses[index]; - return uiInfo.foundPlayerServerNames[index]; - } - } else if (feederID == FEEDER_PLAYER_LIST) { - if (index >= 0 && index < uiInfo.playerCount) { - return uiInfo.playerNames[index]; - } - } else if (feederID == FEEDER_TEAM_LIST) { - if (index >= 0 && index < uiInfo.myTeamCount) { - return uiInfo.teamNames[index]; - } - } else if (feederID == FEEDER_MODS) { - if (index >= 0 && index < uiInfo.modCount) { - if (uiInfo.modList[index].modDescr && *uiInfo.modList[index].modDescr) { - return uiInfo.modList[index].modDescr; - } else { - return uiInfo.modList[index].modName; - } - } - } else if (feederID == FEEDER_CINEMATICS) { - if (index >= 0 && index < uiInfo.movieCount) { - return uiInfo.movieList[index]; - } - } else if (feederID == FEEDER_DEMOS) { - if (index >= 0 && index < uiInfo.demoCount) { - return uiInfo.demoList[index]; - } - } + static char info[MAX_STRING_CHARS]; + static char hostname[1024]; + static char clientBuff[32]; + static int lastColumn = -1; + static int lastTime = 0; + *handle = -1; + if (feederID == FEEDER_HEADS) { + int actual; + return UI_SelectedHead(index, &actual); + } else if (feederID == FEEDER_Q3HEADS) { + if (index >= 0 && index < uiInfo.q3HeadCount) { + return uiInfo.q3HeadNames[index]; + } + } else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS) { + int actual; + return UI_SelectedMap(index, &actual); + } else if (feederID == FEEDER_SERVERS) { + if (index >= 0 && index < uiInfo.serverStatus.numDisplayServers) { + int ping, game; + if (lastColumn != column || lastTime > uiInfo.uiDC.realTime + 5000) { + trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[index], info, MAX_STRING_CHARS); + lastColumn = column; + lastTime = uiInfo.uiDC.realTime; + } + ping = atoi(Info_ValueForKey(info, "ping")); + if (ping == -1) { + // if we ever see a ping that is out of date, do a server refresh + // UI_UpdatePendingPings(); + } + switch (column) { + case SORT_HOST : + if (ping <= 0) { + return Info_ValueForKey(info, "addr"); + } else { + if ( ui_netSource.integer == AS_LOCAL ) { + Com_sprintf( hostname, sizeof(hostname), "%s [%s]", + Info_ValueForKey(info, "hostname"), + netnames[atoi(Info_ValueForKey(info, "nettype"))] ); + return hostname; + } + else { + if (atoi(Info_ValueForKey(info, "sv_allowAnonymous")) != 0) { // anonymous server + Com_sprintf( hostname, sizeof(hostname), "(A) %s", + Info_ValueForKey(info, "hostname")); + } else { + Com_sprintf( hostname, sizeof(hostname), "%s", + Info_ValueForKey(info, "hostname")); + } + return hostname; + } + } + case SORT_MAP : return Info_ValueForKey(info, "mapname"); + case SORT_CLIENTS : + Com_sprintf( clientBuff, sizeof(clientBuff), "%s (%s)", Info_ValueForKey(info, "clients"), Info_ValueForKey(info, "sv_maxclients")); + return clientBuff; + case SORT_GAME : + game = atoi(Info_ValueForKey(info, "gametype")); + if (game >= 0 && game < numTeamArenaGameTypes) { + return teamArenaGameTypes[game]; + } else { + return "Unknown"; + } + case SORT_PING : + if (ping <= 0) { + return "..."; + } else { + return Info_ValueForKey(info, "ping"); + } + } + } + } else if (feederID == FEEDER_SERVERSTATUS) { + if ( index >= 0 && index < uiInfo.serverStatusInfo.numLines ) { + if ( column >= 0 && column < 4 ) { + return uiInfo.serverStatusInfo.lines[index][column]; + } + } + } else if (feederID == FEEDER_FINDPLAYER) { + if ( index >= 0 && index < uiInfo.numFoundPlayerServers ) { + //return uiInfo.foundPlayerServerAddresses[index]; + return uiInfo.foundPlayerServerNames[index]; + } + } else if (feederID == FEEDER_PLAYER_LIST) { + if (index >= 0 && index < uiInfo.playerCount) { + return uiInfo.playerNames[index]; + } + } else if (feederID == FEEDER_TEAM_LIST) { + if (index >= 0 && index < uiInfo.myTeamCount) { + return uiInfo.teamNames[index]; + } + } else if (feederID == FEEDER_MODS) { + if (index >= 0 && index < uiInfo.modCount) { + if (uiInfo.modList[index].modDescr && *uiInfo.modList[index].modDescr) { + return uiInfo.modList[index].modDescr; + } else { + return uiInfo.modList[index].modName; + } + } + } else if (feederID == FEEDER_CINEMATICS) { + if (index >= 0 && index < uiInfo.movieCount) { + return uiInfo.movieList[index]; + } + } else if (feederID == FEEDER_DEMOS) { + if (index >= 0 && index < uiInfo.demoCount) { + return uiInfo.demoList[index]; + } + } //TA: tremulous menus else if( feederID == FEEDER_TREMTEAMS ) @@ -4813,144 +4831,144 @@ static const char *UI_FeederItemText(float feederID, int index, int column, qhan } //TA: tremulous menus - return ""; + return ""; } static qhandle_t UI_FeederItemImage(float feederID, int index) { if (feederID == FEEDER_HEADS) { - int actual; - UI_SelectedHead(index, &actual); - index = actual; - if (index >= 0 && index < uiInfo.characterCount) { - if (uiInfo.characterList[index].headImage == -1) { - uiInfo.characterList[index].headImage = trap_R_RegisterShaderNoMip(uiInfo.characterList[index].imageName); - } - return uiInfo.characterList[index].headImage; - } + int actual; + UI_SelectedHead(index, &actual); + index = actual; + if (index >= 0 && index < uiInfo.characterCount) { + if (uiInfo.characterList[index].headImage == -1) { + uiInfo.characterList[index].headImage = trap_R_RegisterShaderNoMip(uiInfo.characterList[index].imageName); + } + return uiInfo.characterList[index].headImage; + } } else if (feederID == FEEDER_Q3HEADS) { if (index >= 0 && index < uiInfo.q3HeadCount) { return uiInfo.q3HeadIcons[index]; } - } else if (feederID == FEEDER_ALLMAPS || feederID == FEEDER_MAPS) { - int actual; - UI_SelectedMap(index, &actual); - index = actual; - if (index >= 0 && index < uiInfo.mapCount) { - if (uiInfo.mapList[index].levelShot == -1) { - uiInfo.mapList[index].levelShot = trap_R_RegisterShaderNoMip(uiInfo.mapList[index].imageName); - } - return uiInfo.mapList[index].levelShot; - } - } + } else if (feederID == FEEDER_ALLMAPS || feederID == FEEDER_MAPS) { + int actual; + UI_SelectedMap(index, &actual); + index = actual; + if (index >= 0 && index < uiInfo.mapCount) { + if (uiInfo.mapList[index].levelShot == -1) { + uiInfo.mapList[index].levelShot = trap_R_RegisterShaderNoMip(uiInfo.mapList[index].imageName); + } + return uiInfo.mapList[index].levelShot; + } + } return 0; } static void UI_FeederSelection(float feederID, int index) { - static char info[MAX_STRING_CHARS]; + static char info[MAX_STRING_CHARS]; if (feederID == FEEDER_HEADS) { - int actual; - UI_SelectedHead(index, &actual); - index = actual; + int actual; + UI_SelectedHead(index, &actual); + index = actual; if (index >= 0 && index < uiInfo.characterCount) { - trap_Cvar_Set( "team_model", va("%s", uiInfo.characterList[index].base)); - trap_Cvar_Set( "team_headmodel", va("*%s", uiInfo.characterList[index].name)); - updateModel = qtrue; + trap_Cvar_Set( "team_model", va("%s", uiInfo.characterList[index].base)); + trap_Cvar_Set( "team_headmodel", va("*%s", uiInfo.characterList[index].name)); + updateModel = qtrue; } } else if (feederID == FEEDER_Q3HEADS) { if (index >= 0 && index < uiInfo.q3HeadCount) { trap_Cvar_Set( "model", uiInfo.q3HeadNames[index]); trap_Cvar_Set( "headmodel", uiInfo.q3HeadNames[index]); - updateModel = qtrue; - } + updateModel = qtrue; + } } else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS) { - int actual, map; - map = (feederID == FEEDER_ALLMAPS) ? ui_currentNetMap.integer : ui_currentMap.integer; - if (uiInfo.mapList[map].cinematic >= 0) { - trap_CIN_StopCinematic(uiInfo.mapList[map].cinematic); - uiInfo.mapList[map].cinematic = -1; - } - UI_SelectedMap(index, &actual); - trap_Cvar_Set("ui_mapIndex", va("%d", index)); - ui_mapIndex.integer = index; - - if (feederID == FEEDER_MAPS) { - ui_currentMap.integer = actual; - trap_Cvar_Set("ui_currentMap", va("%d", actual)); - uiInfo.mapList[ui_currentMap.integer].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); - UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum); - trap_Cvar_Set("ui_opponentModel", uiInfo.mapList[ui_currentMap.integer].opponentName); - updateOpponentModel = qtrue; - } else { - ui_currentNetMap.integer = actual; - trap_Cvar_Set("ui_currentNetMap", va("%d", actual)); - uiInfo.mapList[ui_currentNetMap.integer].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); - } + int actual, map; + map = (feederID == FEEDER_ALLMAPS) ? ui_currentNetMap.integer : ui_currentMap.integer; + if (uiInfo.mapList[map].cinematic >= 0) { + trap_CIN_StopCinematic(uiInfo.mapList[map].cinematic); + uiInfo.mapList[map].cinematic = -1; + } + UI_SelectedMap(index, &actual); + trap_Cvar_Set("ui_mapIndex", va("%d", index)); + ui_mapIndex.integer = index; + + if (feederID == FEEDER_MAPS) { + ui_currentMap.integer = actual; + trap_Cvar_Set("ui_currentMap", va("%d", actual)); + uiInfo.mapList[ui_currentMap.integer].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); + UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum); + trap_Cvar_Set("ui_opponentModel", uiInfo.mapList[ui_currentMap.integer].opponentName); + updateOpponentModel = qtrue; + } else { + ui_currentNetMap.integer = actual; + trap_Cvar_Set("ui_currentNetMap", va("%d", actual)); + uiInfo.mapList[ui_currentNetMap.integer].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); + } } else if (feederID == FEEDER_SERVERS) { - const char *mapName = NULL; - uiInfo.serverStatus.currentServer = index; - trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[index], info, MAX_STRING_CHARS); - uiInfo.serverStatus.currentServerPreview = trap_R_RegisterShaderNoMip(va("levelshots/%s", Info_ValueForKey(info, "mapname"))); - if (uiInfo.serverStatus.currentServerCinematic >= 0) { - trap_CIN_StopCinematic(uiInfo.serverStatus.currentServerCinematic); - uiInfo.serverStatus.currentServerCinematic = -1; - } - mapName = Info_ValueForKey(info, "mapname"); - if (mapName && *mapName) { - uiInfo.serverStatus.currentServerCinematic = trap_CIN_PlayCinematic(va("%s.roq", mapName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); - } + const char *mapName = NULL; + uiInfo.serverStatus.currentServer = index; + trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[index], info, MAX_STRING_CHARS); + uiInfo.serverStatus.currentServerPreview = trap_R_RegisterShaderNoMip(va("levelshots/%s", Info_ValueForKey(info, "mapname"))); + if (uiInfo.serverStatus.currentServerCinematic >= 0) { + trap_CIN_StopCinematic(uiInfo.serverStatus.currentServerCinematic); + uiInfo.serverStatus.currentServerCinematic = -1; + } + mapName = Info_ValueForKey(info, "mapname"); + if (mapName && *mapName) { + uiInfo.serverStatus.currentServerCinematic = trap_CIN_PlayCinematic(va("%s.roq", mapName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); + } } else if (feederID == FEEDER_SERVERSTATUS) { - // + // } else if (feederID == FEEDER_FINDPLAYER) { - uiInfo.currentFoundPlayerServer = index; - // - if ( index < uiInfo.numFoundPlayerServers-1) { - // build a new server status for this server - Q_strncpyz(uiInfo.serverStatusAddress, uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer], sizeof(uiInfo.serverStatusAddress)); - Menu_SetFeederSelection(NULL, FEEDER_SERVERSTATUS, 0, NULL); - UI_BuildServerStatus(qtrue); - } + uiInfo.currentFoundPlayerServer = index; + // + if ( index < uiInfo.numFoundPlayerServers-1) { + // build a new server status for this server + Q_strncpyz(uiInfo.serverStatusAddress, uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer], sizeof(uiInfo.serverStatusAddress)); + Menu_SetFeederSelection(NULL, FEEDER_SERVERSTATUS, 0, NULL); + UI_BuildServerStatus(qtrue); + } } else if (feederID == FEEDER_PLAYER_LIST) { - uiInfo.playerIndex = index; + uiInfo.playerIndex = index; } else if (feederID == FEEDER_TEAM_LIST) { - uiInfo.teamIndex = index; + uiInfo.teamIndex = index; } else if (feederID == FEEDER_MODS) { - uiInfo.modIndex = index; + uiInfo.modIndex = index; } else if (feederID == FEEDER_CINEMATICS) { - uiInfo.movieIndex = index; - if (uiInfo.previewMovie >= 0) { - trap_CIN_StopCinematic(uiInfo.previewMovie); - } - uiInfo.previewMovie = -1; + uiInfo.movieIndex = index; + if (uiInfo.previewMovie >= 0) { + trap_CIN_StopCinematic(uiInfo.previewMovie); + } + uiInfo.previewMovie = -1; } else if (feederID == FEEDER_DEMOS) { - uiInfo.demoIndex = index; - } + uiInfo.demoIndex = index; + } //TA: tremulous menus else if( feederID == FEEDER_TREMTEAMS ) - uiInfo.tremTeamIndex = index; + uiInfo.tremTeamIndex = index; else if( feederID == FEEDER_TREMHUMANITEMS ) - uiInfo.tremHumanItemIndex = index; + uiInfo.tremHumanItemIndex = index; else if( feederID == FEEDER_TREMALIENCLASSES ) - uiInfo.tremAlienClassIndex = index; + uiInfo.tremAlienClassIndex = index; else if( feederID == FEEDER_TREMHUMANMCUBUY ) - uiInfo.tremHumanMCUBuyIndex = index; + uiInfo.tremHumanMCUBuyIndex = index; else if( feederID == FEEDER_TREMHUMANMCUSELL ) - uiInfo.tremHumanMCUSellIndex = index; + uiInfo.tremHumanMCUSellIndex = index; else if( feederID == FEEDER_TREMALIENUPGRADE ) - uiInfo.tremAlienUpgradeIndex = index; + uiInfo.tremAlienUpgradeIndex = index; else if( feederID == FEEDER_TREMALIENBUILD ) - uiInfo.tremAlienBuildIndex = index; + uiInfo.tremAlienBuildIndex = index; else if( feederID == FEEDER_TREMHUMANBUILD ) - uiInfo.tremHumanBuildIndex = index; + uiInfo.tremHumanBuildIndex = index; //TA: tremulous menus } static qboolean Team_Parse(char **p) { char *token; const char *tempStr; - int i; + int i; token = COM_ParseExt(p, qtrue); @@ -4977,19 +4995,19 @@ static qboolean Team_Parse(char **p) { } - uiInfo.teamList[uiInfo.teamCount].imageName = tempStr; - uiInfo.teamList[uiInfo.teamCount].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[uiInfo.teamCount].imageName); - uiInfo.teamList[uiInfo.teamCount].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[uiInfo.teamCount].imageName)); - uiInfo.teamList[uiInfo.teamCount].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[uiInfo.teamCount].imageName)); + uiInfo.teamList[uiInfo.teamCount].imageName = tempStr; + uiInfo.teamList[uiInfo.teamCount].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[uiInfo.teamCount].imageName); + uiInfo.teamList[uiInfo.teamCount].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[uiInfo.teamCount].imageName)); + uiInfo.teamList[uiInfo.teamCount].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[uiInfo.teamCount].imageName)); - uiInfo.teamList[uiInfo.teamCount].cinematic = -1; + uiInfo.teamList[uiInfo.teamCount].cinematic = -1; - for (i = 0; i < TEAM_MEMBERS; i++) { - uiInfo.teamList[uiInfo.teamCount].teamMembers[i] = NULL; - if (!String_Parse(p, &uiInfo.teamList[uiInfo.teamCount].teamMembers[i])) { - return qfalse; - } - } + for (i = 0; i < TEAM_MEMBERS; i++) { + uiInfo.teamList[uiInfo.teamCount].teamMembers[i] = NULL; + if (!String_Parse(p, &uiInfo.teamList[uiInfo.teamCount].teamMembers[i])) { + return qfalse; + } + } Com_Printf("Loaded team %s with team icon %s.\n", uiInfo.teamList[uiInfo.teamCount].teamName, tempStr); if (uiInfo.teamCount < MAX_TEAMS) { @@ -5036,15 +5054,15 @@ static qboolean Character_Parse(char **p) { } uiInfo.characterList[uiInfo.characterCount].headImage = -1; - uiInfo.characterList[uiInfo.characterCount].imageName = String_Alloc(va("models/players/heads/%s/icon_default.tga", uiInfo.characterList[uiInfo.characterCount].name)); + uiInfo.characterList[uiInfo.characterCount].imageName = String_Alloc(va("models/players/heads/%s/icon_default.tga", uiInfo.characterList[uiInfo.characterCount].name)); - if (tempStr && (!Q_stricmp(tempStr, "female"))) { + if (tempStr && (!Q_stricmp(tempStr, "female"))) { uiInfo.characterList[uiInfo.characterCount].base = String_Alloc(va("Janet")); } else if (tempStr && (!Q_stricmp(tempStr, "male"))) { uiInfo.characterList[uiInfo.characterCount].base = String_Alloc(va("James")); - } else { + } else { uiInfo.characterList[uiInfo.characterCount].base = String_Alloc(va("%s",tempStr)); - } + } Com_Printf("Loaded %s character %s.\n", uiInfo.characterList[uiInfo.characterCount].base, uiInfo.characterList[uiInfo.characterCount].name); if (uiInfo.characterCount < MAX_HEADS) { @@ -5114,7 +5132,7 @@ static qboolean Alias_Parse(char **p) { // 1 - team parsing // 2 - character parsing static void UI_ParseTeamInfo(const char *teamFile) { - char *token; + char *token; char *p; char *buff = NULL; //static int mode = 0; TTimo: unused @@ -5126,13 +5144,13 @@ static void UI_ParseTeamInfo(const char *teamFile) { p = buff; - while ( 1 ) { - token = COM_ParseExt( &p, qtrue ); - if( !token || token[0] == 0 || token[0] == '}') { - break; - } + while ( 1 ) { + token = COM_ParseExt( &p, qtrue ); + if( !token || token[0] == 0 || token[0] == '}') { + break; + } - if ( Q_stricmp( token, "}" ) == 0 ) { + if ( Q_stricmp( token, "}" ) == 0 ) { break; } @@ -5159,190 +5177,190 @@ static void UI_ParseTeamInfo(const char *teamFile) { static qboolean GameType_Parse(char **p, qboolean join) { - char *token; - - token = COM_ParseExt(p, qtrue); - - if (token[0] != '{') { - return qfalse; - } - - if (join) { - uiInfo.numJoinGameTypes = 0; - } else { - uiInfo.numGameTypes = 0; - } - - while ( 1 ) { - token = COM_ParseExt(p, qtrue); - - if (Q_stricmp(token, "}") == 0) { - return qtrue; - } - - if ( !token || token[0] == 0 ) { - return qfalse; - } - - if (token[0] == '{') { - // two tokens per line, character name and sex - if (join) { - if (!String_Parse(p, &uiInfo.joinGameTypes[uiInfo.numJoinGameTypes].gameType) || !Int_Parse(p, &uiInfo.joinGameTypes[uiInfo.numJoinGameTypes].gtEnum)) { - return qfalse; - } - } else { - if (!String_Parse(p, &uiInfo.gameTypes[uiInfo.numGameTypes].gameType) || !Int_Parse(p, &uiInfo.gameTypes[uiInfo.numGameTypes].gtEnum)) { - return qfalse; - } - } + char *token; + + token = COM_ParseExt(p, qtrue); + + if (token[0] != '{') { + return qfalse; + } + + if (join) { + uiInfo.numJoinGameTypes = 0; + } else { + uiInfo.numGameTypes = 0; + } + + while ( 1 ) { + token = COM_ParseExt(p, qtrue); + + if (Q_stricmp(token, "}") == 0) { + return qtrue; + } + + if ( !token || token[0] == 0 ) { + return qfalse; + } + + if (token[0] == '{') { + // two tokens per line, character name and sex + if (join) { + if (!String_Parse(p, &uiInfo.joinGameTypes[uiInfo.numJoinGameTypes].gameType) || !Int_Parse(p, &uiInfo.joinGameTypes[uiInfo.numJoinGameTypes].gtEnum)) { + return qfalse; + } + } else { + if (!String_Parse(p, &uiInfo.gameTypes[uiInfo.numGameTypes].gameType) || !Int_Parse(p, &uiInfo.gameTypes[uiInfo.numGameTypes].gtEnum)) { + return qfalse; + } + } - if (join) { - if (uiInfo.numJoinGameTypes < MAX_GAMETYPES) { - uiInfo.numJoinGameTypes++; - } else { - Com_Printf("Too many net game types, last one replace!\n"); - } - } else { - if (uiInfo.numGameTypes < MAX_GAMETYPES) { - uiInfo.numGameTypes++; - } else { - Com_Printf("Too many game types, last one replace!\n"); - } - } + if (join) { + if (uiInfo.numJoinGameTypes < MAX_GAMETYPES) { + uiInfo.numJoinGameTypes++; + } else { + Com_Printf("Too many net game types, last one replace!\n"); + } + } else { + if (uiInfo.numGameTypes < MAX_GAMETYPES) { + uiInfo.numGameTypes++; + } else { + Com_Printf("Too many game types, last one replace!\n"); + } + } - token = COM_ParseExt(p, qtrue); - if (token[0] != '}') { - return qfalse; - } - } - } - return qfalse; + token = COM_ParseExt(p, qtrue); + if (token[0] != '}') { + return qfalse; + } + } + } + return qfalse; } static qboolean MapList_Parse(char **p) { - char *token; - - token = COM_ParseExt(p, qtrue); - - if (token[0] != '{') { - return qfalse; - } - - uiInfo.mapCount = 0; - - while ( 1 ) { - token = COM_ParseExt(p, qtrue); - - if (Q_stricmp(token, "}") == 0) { - return qtrue; - } - - if ( !token || token[0] == 0 ) { - return qfalse; - } - - if (token[0] == '{') { - if (!String_Parse(p, &uiInfo.mapList[uiInfo.mapCount].mapName) || !String_Parse(p, &uiInfo.mapList[uiInfo.mapCount].mapLoadName) - ||!Int_Parse(p, &uiInfo.mapList[uiInfo.mapCount].teamMembers) ) { - return qfalse; - } - - if (!String_Parse(p, &uiInfo.mapList[uiInfo.mapCount].opponentName)) { - return qfalse; - } - - uiInfo.mapList[uiInfo.mapCount].typeBits = 0; - - while (1) { - token = COM_ParseExt(p, qtrue); - if (token[0] >= '0' && token[0] <= '9') { - uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << (token[0] - 0x030)); - if (!Int_Parse(p, &uiInfo.mapList[uiInfo.mapCount].timeToBeat[token[0] - 0x30])) { - return qfalse; - } - } else { - break; - } - } - - //mapList[mapCount].imageName = String_Alloc(va("levelshots/%s", mapList[mapCount].mapLoadName)); - //if (uiInfo.mapCount == 0) { - // only load the first cinematic, selection loads the others - // uiInfo.mapList[uiInfo.mapCount].cinematic = trap_CIN_PlayCinematic(va("%s.roq",uiInfo.mapList[uiInfo.mapCount].mapLoadName), qfalse, qfalse, qtrue, 0, 0, 0, 0); - //} - uiInfo.mapList[uiInfo.mapCount].cinematic = -1; - uiInfo.mapList[uiInfo.mapCount].levelShot = trap_R_RegisterShaderNoMip(va("levelshots/%s_small", uiInfo.mapList[uiInfo.mapCount].mapLoadName)); - - if (uiInfo.mapCount < MAX_MAPS) { - uiInfo.mapCount++; - } else { - Com_Printf("Too many maps, last one replaced!\n"); - } - } - } - return qfalse; + char *token; + + token = COM_ParseExt(p, qtrue); + + if (token[0] != '{') { + return qfalse; + } + + uiInfo.mapCount = 0; + + while ( 1 ) { + token = COM_ParseExt(p, qtrue); + + if (Q_stricmp(token, "}") == 0) { + return qtrue; + } + + if ( !token || token[0] == 0 ) { + return qfalse; + } + + if (token[0] == '{') { + if (!String_Parse(p, &uiInfo.mapList[uiInfo.mapCount].mapName) || !String_Parse(p, &uiInfo.mapList[uiInfo.mapCount].mapLoadName) + ||!Int_Parse(p, &uiInfo.mapList[uiInfo.mapCount].teamMembers) ) { + return qfalse; + } + + if (!String_Parse(p, &uiInfo.mapList[uiInfo.mapCount].opponentName)) { + return qfalse; + } + + uiInfo.mapList[uiInfo.mapCount].typeBits = 0; + + while (1) { + token = COM_ParseExt(p, qtrue); + if (token[0] >= '0' && token[0] <= '9') { + uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << (token[0] - 0x030)); + if (!Int_Parse(p, &uiInfo.mapList[uiInfo.mapCount].timeToBeat[token[0] - 0x30])) { + return qfalse; + } + } else { + break; + } + } + + //mapList[mapCount].imageName = String_Alloc(va("levelshots/%s", mapList[mapCount].mapLoadName)); + //if (uiInfo.mapCount == 0) { + // only load the first cinematic, selection loads the others + // uiInfo.mapList[uiInfo.mapCount].cinematic = trap_CIN_PlayCinematic(va("%s.roq",uiInfo.mapList[uiInfo.mapCount].mapLoadName), qfalse, qfalse, qtrue, 0, 0, 0, 0); + //} + uiInfo.mapList[uiInfo.mapCount].cinematic = -1; + uiInfo.mapList[uiInfo.mapCount].levelShot = trap_R_RegisterShaderNoMip(va("levelshots/%s_small", uiInfo.mapList[uiInfo.mapCount].mapLoadName)); + + if (uiInfo.mapCount < MAX_MAPS) { + uiInfo.mapCount++; + } else { + Com_Printf("Too many maps, last one replaced!\n"); + } + } + } + return qfalse; } static void UI_ParseGameInfo(const char *teamFile) { - char *token; - char *p; - char *buff = NULL; - //int mode = 0; TTimo: unused + char *token; + char *p; + char *buff = NULL; + //int mode = 0; TTimo: unused - buff = GetMenuBuffer(teamFile); - if (!buff) { - return; - } + buff = GetMenuBuffer(teamFile); + if (!buff) { + return; + } - p = buff; + p = buff; - while ( 1 ) { - token = COM_ParseExt( &p, qtrue ); - if( !token || token[0] == 0 || token[0] == '}') { - break; - } + while ( 1 ) { + token = COM_ParseExt( &p, qtrue ); + if( !token || token[0] == 0 || token[0] == '}') { + break; + } - if ( Q_stricmp( token, "}" ) == 0 ) { - break; - } + if ( Q_stricmp( token, "}" ) == 0 ) { + break; + } - if (Q_stricmp(token, "gametypes") == 0) { + if (Q_stricmp(token, "gametypes") == 0) { - if (GameType_Parse(&p, qfalse)) { - continue; - } else { - break; - } - } + if (GameType_Parse(&p, qfalse)) { + continue; + } else { + break; + } + } - if (Q_stricmp(token, "joingametypes") == 0) { + if (Q_stricmp(token, "joingametypes") == 0) { - if (GameType_Parse(&p, qtrue)) { - continue; - } else { - break; - } - } + if (GameType_Parse(&p, qtrue)) { + continue; + } else { + break; + } + } - if (Q_stricmp(token, "maps") == 0) { - // start a new menu - MapList_Parse(&p); - } + if (Q_stricmp(token, "maps") == 0) { + // start a new menu + MapList_Parse(&p); + } - } + } } static void UI_Pause(qboolean b) { - if (b) { - // pause the game and set the ui keycatcher - trap_Cvar_Set( "cl_paused", "1" ); - trap_Key_SetCatcher( KEYCATCH_UI ); - } else { - // unpause the game and clear the ui keycatcher - trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); - trap_Key_ClearStates(); - trap_Cvar_Set( "cl_paused", "0" ); - } + if (b) { + // pause the game and set the ui keycatcher + trap_Cvar_Set( "cl_paused", "1" ); + trap_Key_SetCatcher( KEYCATCH_UI ); + } else { + // unpause the game and clear the ui keycatcher + trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); + trap_Key_ClearStates(); + trap_Cvar_Set( "cl_paused", "0" ); + } } #ifndef MISSIONPACK // bk001206 @@ -5357,34 +5375,34 @@ static int UI_PlayCinematic(const char *name, float x, float y, float w, float h } static void UI_StopCinematic(int handle) { - if (handle >= 0) { - trap_CIN_StopCinematic(handle); - } else { - handle = abs(handle); - if (handle == UI_MAPCINEMATIC) { - if (uiInfo.mapList[ui_currentMap.integer].cinematic >= 0) { - trap_CIN_StopCinematic(uiInfo.mapList[ui_currentMap.integer].cinematic); - uiInfo.mapList[ui_currentMap.integer].cinematic = -1; - } - } else if (handle == UI_NETMAPCINEMATIC) { - if (uiInfo.serverStatus.currentServerCinematic >= 0) { - trap_CIN_StopCinematic(uiInfo.serverStatus.currentServerCinematic); - uiInfo.serverStatus.currentServerCinematic = -1; - } - } else if (handle == UI_CLANCINEMATIC) { - int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); - if (i >= 0 && i < uiInfo.teamCount) { - if (uiInfo.teamList[i].cinematic >= 0) { - trap_CIN_StopCinematic(uiInfo.teamList[i].cinematic); - uiInfo.teamList[i].cinematic = -1; - } - } - } - } + if (handle >= 0) { + trap_CIN_StopCinematic(handle); + } else { + handle = abs(handle); + if (handle == UI_MAPCINEMATIC) { + if (uiInfo.mapList[ui_currentMap.integer].cinematic >= 0) { + trap_CIN_StopCinematic(uiInfo.mapList[ui_currentMap.integer].cinematic); + uiInfo.mapList[ui_currentMap.integer].cinematic = -1; + } + } else if (handle == UI_NETMAPCINEMATIC) { + if (uiInfo.serverStatus.currentServerCinematic >= 0) { + trap_CIN_StopCinematic(uiInfo.serverStatus.currentServerCinematic); + uiInfo.serverStatus.currentServerCinematic = -1; + } + } else if (handle == UI_CLANCINEMATIC) { + int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); + if (i >= 0 && i < uiInfo.teamCount) { + if (uiInfo.teamList[i].cinematic >= 0) { + trap_CIN_StopCinematic(uiInfo.teamList[i].cinematic); + uiInfo.teamList[i].cinematic = -1; + } + } + } + } } static void UI_DrawCinematic(int handle, float x, float y, float w, float h) { - trap_CIN_SetExtents(handle, x, y, w, h); + trap_CIN_SetExtents(handle, x, y, w, h); trap_CIN_DrawCinematic(handle); } @@ -5401,65 +5419,65 @@ PlayerModel_BuildList */ static void UI_BuildQ3Model_List( void ) { - int numdirs; - int numfiles; - char dirlist[2048]; - char filelist[2048]; - char skinname[64]; - char scratch[256]; - char* dirptr; - char* fileptr; - int i; - int j, k, dirty; - int dirlen; - int filelen; - - uiInfo.q3HeadCount = 0; - - // iterate directory of all player models - numdirs = trap_FS_GetFileList("models/players", "/", dirlist, 2048 ); - dirptr = dirlist; - for (i=0; i uiInfo.uiDC.glconfig.vidHeight * 640 ) { - // wide screen - uiInfo.uiDC.bias = 0.5 * ( uiInfo.uiDC.glconfig.vidWidth - ( uiInfo.uiDC.glconfig.vidHeight * (640.0/480.0) ) ); - } - else { - // no wide screen - uiInfo.uiDC.bias = 0; - } + // for 640x480 virtualized screen + uiInfo.uiDC.yscale = uiInfo.uiDC.glconfig.vidHeight * (1.0/480.0); + uiInfo.uiDC.xscale = uiInfo.uiDC.glconfig.vidWidth * (1.0/640.0); + if ( uiInfo.uiDC.glconfig.vidWidth * 480 > uiInfo.uiDC.glconfig.vidHeight * 640 ) { + // wide screen + uiInfo.uiDC.bias = 0.5 * ( uiInfo.uiDC.glconfig.vidWidth - ( uiInfo.uiDC.glconfig.vidHeight * (640.0/480.0) ) ); + } + else { + // no wide screen + uiInfo.uiDC.bias = 0; + } //UI_Load(); - uiInfo.uiDC.registerShaderNoMip = &trap_R_RegisterShaderNoMip; - uiInfo.uiDC.setColor = &UI_SetColor; - uiInfo.uiDC.drawHandlePic = &UI_DrawHandlePic; - uiInfo.uiDC.drawStretchPic = &trap_R_DrawStretchPic; - uiInfo.uiDC.drawText = &Text_Paint; - uiInfo.uiDC.textWidth = &Text_Width; - uiInfo.uiDC.textHeight = &Text_Height; - uiInfo.uiDC.registerModel = &trap_R_RegisterModel; - uiInfo.uiDC.modelBounds = &trap_R_ModelBounds; - uiInfo.uiDC.fillRect = &UI_FillRect; - uiInfo.uiDC.drawRect = &_UI_DrawRect; - uiInfo.uiDC.drawSides = &_UI_DrawSides; - uiInfo.uiDC.drawTopBottom = &_UI_DrawTopBottom; - uiInfo.uiDC.clearScene = &trap_R_ClearScene; - uiInfo.uiDC.drawSides = &_UI_DrawSides; - uiInfo.uiDC.addRefEntityToScene = &trap_R_AddRefEntityToScene; - uiInfo.uiDC.renderScene = &trap_R_RenderScene; - uiInfo.uiDC.registerFont = &trap_R_RegisterFont; - uiInfo.uiDC.ownerDrawItem = &UI_OwnerDraw; - uiInfo.uiDC.getValue = &UI_GetValue; - uiInfo.uiDC.ownerDrawVisible = &UI_OwnerDrawVisible; - uiInfo.uiDC.runScript = &UI_RunMenuScript; - uiInfo.uiDC.getTeamColor = &UI_GetTeamColor; - uiInfo.uiDC.setCVar = trap_Cvar_Set; - uiInfo.uiDC.getCVarString = trap_Cvar_VariableStringBuffer; - uiInfo.uiDC.getCVarValue = trap_Cvar_VariableValue; - uiInfo.uiDC.drawTextWithCursor = &Text_PaintWithCursor; - uiInfo.uiDC.setOverstrikeMode = &trap_Key_SetOverstrikeMode; - uiInfo.uiDC.getOverstrikeMode = &trap_Key_GetOverstrikeMode; - uiInfo.uiDC.startLocalSound = &trap_S_StartLocalSound; - uiInfo.uiDC.ownerDrawHandleKey = &UI_OwnerDrawHandleKey; - uiInfo.uiDC.feederCount = &UI_FeederCount; - uiInfo.uiDC.feederItemImage = &UI_FeederItemImage; - uiInfo.uiDC.feederItemText = &UI_FeederItemText; - uiInfo.uiDC.feederSelection = &UI_FeederSelection; - uiInfo.uiDC.setBinding = &trap_Key_SetBinding; - uiInfo.uiDC.getBindingBuf = &trap_Key_GetBindingBuf; - uiInfo.uiDC.keynumToStringBuf = &trap_Key_KeynumToStringBuf; - uiInfo.uiDC.executeText = &trap_Cmd_ExecuteText; - uiInfo.uiDC.Error = &Com_Error; - uiInfo.uiDC.Print = &Com_Printf; - uiInfo.uiDC.Pause = &UI_Pause; - uiInfo.uiDC.ownerDrawWidth = &UI_OwnerDrawWidth; - uiInfo.uiDC.registerSound = &trap_S_RegisterSound; - uiInfo.uiDC.startBackgroundTrack = &trap_S_StartBackgroundTrack; - uiInfo.uiDC.stopBackgroundTrack = &trap_S_StopBackgroundTrack; - uiInfo.uiDC.playCinematic = &UI_PlayCinematic; - uiInfo.uiDC.stopCinematic = &UI_StopCinematic; - uiInfo.uiDC.drawCinematic = &UI_DrawCinematic; - uiInfo.uiDC.runCinematicFrame = &UI_RunCinematicFrame; - - Init_Display(&uiInfo.uiDC); - - String_Init(); + uiInfo.uiDC.registerShaderNoMip = &trap_R_RegisterShaderNoMip; + uiInfo.uiDC.setColor = &UI_SetColor; + uiInfo.uiDC.drawHandlePic = &UI_DrawHandlePic; + uiInfo.uiDC.drawStretchPic = &trap_R_DrawStretchPic; + uiInfo.uiDC.drawText = &Text_Paint; + uiInfo.uiDC.textWidth = &Text_Width; + uiInfo.uiDC.textHeight = &Text_Height; + uiInfo.uiDC.registerModel = &trap_R_RegisterModel; + uiInfo.uiDC.modelBounds = &trap_R_ModelBounds; + uiInfo.uiDC.fillRect = &UI_FillRect; + uiInfo.uiDC.drawRect = &_UI_DrawRect; + uiInfo.uiDC.drawSides = &_UI_DrawSides; + uiInfo.uiDC.drawTopBottom = &_UI_DrawTopBottom; + uiInfo.uiDC.clearScene = &trap_R_ClearScene; + uiInfo.uiDC.drawSides = &_UI_DrawSides; + uiInfo.uiDC.addRefEntityToScene = &trap_R_AddRefEntityToScene; + uiInfo.uiDC.renderScene = &trap_R_RenderScene; + uiInfo.uiDC.registerFont = &trap_R_RegisterFont; + uiInfo.uiDC.ownerDrawItem = &UI_OwnerDraw; + uiInfo.uiDC.getValue = &UI_GetValue; + uiInfo.uiDC.ownerDrawVisible = &UI_OwnerDrawVisible; + uiInfo.uiDC.runScript = &UI_RunMenuScript; + uiInfo.uiDC.getTeamColor = &UI_GetTeamColor; + uiInfo.uiDC.setCVar = trap_Cvar_Set; + uiInfo.uiDC.getCVarString = trap_Cvar_VariableStringBuffer; + uiInfo.uiDC.getCVarValue = trap_Cvar_VariableValue; + uiInfo.uiDC.drawTextWithCursor = &Text_PaintWithCursor; + uiInfo.uiDC.setOverstrikeMode = &trap_Key_SetOverstrikeMode; + uiInfo.uiDC.getOverstrikeMode = &trap_Key_GetOverstrikeMode; + uiInfo.uiDC.startLocalSound = &trap_S_StartLocalSound; + uiInfo.uiDC.ownerDrawHandleKey = &UI_OwnerDrawHandleKey; + uiInfo.uiDC.feederCount = &UI_FeederCount; + uiInfo.uiDC.feederItemImage = &UI_FeederItemImage; + uiInfo.uiDC.feederItemText = &UI_FeederItemText; + uiInfo.uiDC.feederSelection = &UI_FeederSelection; + uiInfo.uiDC.setBinding = &trap_Key_SetBinding; + uiInfo.uiDC.getBindingBuf = &trap_Key_GetBindingBuf; + uiInfo.uiDC.keynumToStringBuf = &trap_Key_KeynumToStringBuf; + uiInfo.uiDC.executeText = &trap_Cmd_ExecuteText; + uiInfo.uiDC.Error = &Com_Error; + uiInfo.uiDC.Print = &Com_Printf; + uiInfo.uiDC.Pause = &UI_Pause; + uiInfo.uiDC.ownerDrawWidth = &UI_OwnerDrawWidth; + uiInfo.uiDC.registerSound = &trap_S_RegisterSound; + uiInfo.uiDC.startBackgroundTrack = &trap_S_StartBackgroundTrack; + uiInfo.uiDC.stopBackgroundTrack = &trap_S_StopBackgroundTrack; + uiInfo.uiDC.playCinematic = &UI_PlayCinematic; + uiInfo.uiDC.stopCinematic = &UI_StopCinematic; + uiInfo.uiDC.drawCinematic = &UI_DrawCinematic; + uiInfo.uiDC.runCinematicFrame = &UI_RunCinematicFrame; + + Init_Display(&uiInfo.uiDC); + + String_Init(); - uiInfo.uiDC.cursor = trap_R_RegisterShaderNoMip( "menu/art/3_cursor2" ); - uiInfo.uiDC.whiteShader = trap_R_RegisterShaderNoMip( "white" ); + uiInfo.uiDC.cursor = trap_R_RegisterShaderNoMip( "menu/art/3_cursor2" ); + uiInfo.uiDC.whiteShader = trap_R_RegisterShaderNoMip( "white" ); - AssetCache(); + AssetCache(); - start = trap_Milliseconds(); + start = trap_Milliseconds(); uiInfo.teamCount = 0; uiInfo.characterCount = 0; uiInfo.aliasCount = 0; #ifdef PRE_RELEASE_TADEMO - UI_ParseTeamInfo("demoteaminfo.txt"); - UI_ParseGameInfo("demogameinfo.txt"); + UI_ParseTeamInfo("demoteaminfo.txt"); + UI_ParseGameInfo("demogameinfo.txt"); #else - UI_ParseTeamInfo("teaminfo.txt"); - UI_LoadTeams(); - UI_ParseGameInfo("gameinfo.txt"); + UI_ParseTeamInfo("teaminfo.txt"); + UI_LoadTeams(); + UI_ParseGameInfo("gameinfo.txt"); #endif - menuSet = UI_Cvar_VariableString("ui_menuFiles"); - if (menuSet == NULL || menuSet[0] == '\0') { - menuSet = "ui/menus.txt"; - } + menuSet = UI_Cvar_VariableString("ui_menuFiles"); + if (menuSet == NULL || menuSet[0] == '\0') { + menuSet = "ui/menus.txt"; + } #if 0 - if (uiInfo.inGameLoad) { - UI_LoadMenus("ui/ingame.txt", qtrue); - } else { // bk010222: left this: UI_LoadMenus(menuSet, qtrue); - } + if (uiInfo.inGameLoad) { + UI_LoadMenus("ui/ingame.txt", qtrue); + } else { // bk010222: left this: UI_LoadMenus(menuSet, qtrue); + } #else - UI_LoadMenus(menuSet, qtrue); - UI_LoadMenus("ui/ingame.txt", qfalse); - UI_LoadMenus("ui/tremulous.txt", qfalse); + UI_LoadMenus(menuSet, qtrue); + UI_LoadMenus("ui/ingame.txt", qfalse); + UI_LoadMenus("ui/tremulous.txt", qfalse); #endif - - Menus_CloseAll(); + + Menus_CloseAll(); - trap_LAN_LoadCachedServers(); - UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum); + trap_LAN_LoadCachedServers(); + UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum); - UI_BuildQ3Model_List(); - UI_LoadBots(); + UI_BuildQ3Model_List(); + UI_LoadBots(); - // sets defaults for ui temp cvars - uiInfo.effectsColor = gamecodetoui[(int)trap_Cvar_VariableValue("color1")-1]; - uiInfo.currentCrosshair = (int)trap_Cvar_VariableValue("cg_drawCrosshair"); - trap_Cvar_Set("ui_mousePitch", (trap_Cvar_VariableValue("m_pitch") >= 0) ? "0" : "1"); + // sets defaults for ui temp cvars + uiInfo.effectsColor = gamecodetoui[(int)trap_Cvar_VariableValue("color1")-1]; + uiInfo.currentCrosshair = (int)trap_Cvar_VariableValue("cg_drawCrosshair"); + trap_Cvar_Set("ui_mousePitch", (trap_Cvar_VariableValue("m_pitch") >= 0) ? "0" : "1"); - uiInfo.serverStatus.currentServerCinematic = -1; - uiInfo.previewMovie = -1; + uiInfo.serverStatus.currentServerCinematic = -1; + uiInfo.previewMovie = -1; - if (trap_Cvar_VariableValue("ui_TeamArenaFirstRun") == 0) { - trap_Cvar_Set("s_volume", "0.8"); - trap_Cvar_Set("s_musicvolume", "0.5"); - trap_Cvar_Set("ui_TeamArenaFirstRun", "1"); - } + if (trap_Cvar_VariableValue("ui_TeamArenaFirstRun") == 0) { + trap_Cvar_Set("s_volume", "0.8"); + trap_Cvar_Set("s_musicvolume", "0.5"); + trap_Cvar_Set("ui_TeamArenaFirstRun", "1"); + } - trap_Cvar_Register(NULL, "debug_protocol", "", 0 ); + trap_Cvar_Register(NULL, "debug_protocol", "", 0 ); - trap_Cvar_Set("ui_actualNetGameType", va("%d", ui_netGameType.integer)); + trap_Cvar_Set("ui_actualNetGameType", va("%d", ui_netGameType.integer)); } @@ -5624,21 +5642,21 @@ void _UI_KeyEvent( int key, qboolean down ) { if (Menu_Count() > 0) { menuDef_t *menu = Menu_GetFocused(); - if (menu) { - if (key == K_ESCAPE && down && !Menus_AnyFullScreenVisible()) { - Menus_CloseAll(); - } else { - Menu_HandleKey(menu, key, down ); - } - } else { - trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); - trap_Key_ClearStates(); - trap_Cvar_Set( "cl_paused", "0" ); - } + if (menu) { + if (key == K_ESCAPE && down && !Menus_AnyFullScreenVisible()) { + Menus_CloseAll(); + } else { + Menu_HandleKey(menu, key, down ); + } + } else { + trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); + trap_Key_ClearStates(); + trap_Cvar_Set( "cl_paused", "0" ); + } } //if ((s > 0) && (s != menu_null_sound)) { - // trap_S_StartLocalSound( s, CHAN_LOCAL_SOUND ); + // trap_S_StartLocalSound( s, CHAN_LOCAL_SOUND ); //} } @@ -5649,220 +5667,220 @@ UI_MouseEvent */ void _UI_MouseEvent( int dx, int dy ) { - // update mouse screen position - uiInfo.uiDC.cursorx += dx; - if (uiInfo.uiDC.cursorx < 0) - uiInfo.uiDC.cursorx = 0; - else if (uiInfo.uiDC.cursorx > SCREEN_WIDTH) - uiInfo.uiDC.cursorx = SCREEN_WIDTH; - - uiInfo.uiDC.cursory += dy; - if (uiInfo.uiDC.cursory < 0) - uiInfo.uiDC.cursory = 0; - else if (uiInfo.uiDC.cursory > SCREEN_HEIGHT) - uiInfo.uiDC.cursory = SCREEN_HEIGHT; + // update mouse screen position + uiInfo.uiDC.cursorx += dx; + if (uiInfo.uiDC.cursorx < 0) + uiInfo.uiDC.cursorx = 0; + else if (uiInfo.uiDC.cursorx > SCREEN_WIDTH) + uiInfo.uiDC.cursorx = SCREEN_WIDTH; + + uiInfo.uiDC.cursory += dy; + if (uiInfo.uiDC.cursory < 0) + uiInfo.uiDC.cursory = 0; + else if (uiInfo.uiDC.cursory > SCREEN_HEIGHT) + uiInfo.uiDC.cursory = SCREEN_HEIGHT; if (Menu_Count() > 0) { //menuDef_t *menu = Menu_GetFocused(); //Menu_HandleMouseMove(menu, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory); - Display_MouseMove(NULL, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory); + Display_MouseMove(NULL, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory); } } void UI_LoadNonIngame() { - const char *menuSet = UI_Cvar_VariableString("ui_menuFiles"); - if (menuSet == NULL || menuSet[0] == '\0') { - menuSet = "ui/menus.txt"; - } - UI_LoadMenus(menuSet, qfalse); - uiInfo.inGameLoad = qfalse; + const char *menuSet = UI_Cvar_VariableString("ui_menuFiles"); + if (menuSet == NULL || menuSet[0] == '\0') { + menuSet = "ui/menus.txt"; + } + UI_LoadMenus(menuSet, qfalse); + uiInfo.inGameLoad = qfalse; } void _UI_SetActiveMenu( uiMenuCommand_t menu ) { - char buf[256]; + char buf[256]; - // this should be the ONLY way the menu system is brought up - // enusure minumum menu data is cached + // this should be the ONLY way the menu system is brought up + // enusure minumum menu data is cached if (Menu_Count() > 0) { - vec3_t v; - v[0] = v[1] = v[2] = 0; - switch ( menu ) { - case UIMENU_NONE: - trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); - trap_Key_ClearStates(); - trap_Cvar_Set( "cl_paused", "0" ); - Menus_CloseAll(); - - return; - case UIMENU_MAIN: - //trap_Cvar_Set( "sv_killserver", "1" ); - trap_Key_SetCatcher( KEYCATCH_UI ); - //trap_S_StartLocalSound( trap_S_RegisterSound("sound/misc/menu_background.wav", qfalse) , CHAN_LOCAL_SOUND ); - //trap_S_StartBackgroundTrack("sound/misc/menu_background.wav", NULL); - if (uiInfo.inGameLoad) { - UI_LoadNonIngame(); - } - Menus_CloseAll(); - Menus_ActivateByName("main"); - trap_Cvar_VariableStringBuffer("com_errorMessage", buf, sizeof(buf)); - if (strlen(buf)) { - if (!ui_singlePlayerActive.integer) { - Menus_ActivateByName("error_popmenu"); - } else { - trap_Cvar_Set("com_errorMessage", ""); - } - } - return; - case UIMENU_TEAM: - trap_Key_SetCatcher( KEYCATCH_UI ); + vec3_t v; + v[0] = v[1] = v[2] = 0; + switch ( menu ) { + case UIMENU_NONE: + trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); + trap_Key_ClearStates(); + trap_Cvar_Set( "cl_paused", "0" ); + Menus_CloseAll(); + + return; + case UIMENU_MAIN: + //trap_Cvar_Set( "sv_killserver", "1" ); + trap_Key_SetCatcher( KEYCATCH_UI ); + //trap_S_StartLocalSound( trap_S_RegisterSound("sound/misc/menu_background.wav", qfalse) , CHAN_LOCAL_SOUND ); + //trap_S_StartBackgroundTrack("sound/misc/menu_background.wav", NULL); + if (uiInfo.inGameLoad) { + UI_LoadNonIngame(); + } + Menus_CloseAll(); + Menus_ActivateByName("main"); + trap_Cvar_VariableStringBuffer("com_errorMessage", buf, sizeof(buf)); + if (strlen(buf)) { + if (!ui_singlePlayerActive.integer) { + Menus_ActivateByName("error_popmenu"); + } else { + trap_Cvar_Set("com_errorMessage", ""); + } + } + return; + case UIMENU_TEAM: + trap_Key_SetCatcher( KEYCATCH_UI ); Menus_ActivateByName("team"); - return; - case UIMENU_NEED_CD: - // no cd check in TA - //trap_Key_SetCatcher( KEYCATCH_UI ); + return; + case UIMENU_NEED_CD: + // no cd check in TA + //trap_Key_SetCatcher( KEYCATCH_UI ); //Menus_ActivateByName("needcd"); - //UI_ConfirmMenu( "Insert the CD", NULL, NeedCDAction ); - return; - case UIMENU_BAD_CD_KEY: - // no cd check in TA - //trap_Key_SetCatcher( KEYCATCH_UI ); + //UI_ConfirmMenu( "Insert the CD", NULL, NeedCDAction ); + return; + case UIMENU_BAD_CD_KEY: + // no cd check in TA + //trap_Key_SetCatcher( KEYCATCH_UI ); //Menus_ActivateByName("badcd"); - //UI_ConfirmMenu( "Bad CD Key", NULL, NeedCDKeyAction ); - return; - case UIMENU_POSTGAME: - //trap_Cvar_Set( "sv_killserver", "1" ); - trap_Key_SetCatcher( KEYCATCH_UI ); - if (uiInfo.inGameLoad) { - UI_LoadNonIngame(); - } - Menus_CloseAll(); - Menus_ActivateByName("endofgame"); - //UI_ConfirmMenu( "Bad CD Key", NULL, NeedCDKeyAction ); - return; - case UIMENU_INGAME: - trap_Cvar_Set( "cl_paused", "1" ); - trap_Key_SetCatcher( KEYCATCH_UI ); - UI_BuildPlayerList(); - Menus_CloseAll(); - Menus_ActivateByName("ingame"); - return; - } + //UI_ConfirmMenu( "Bad CD Key", NULL, NeedCDKeyAction ); + return; + case UIMENU_POSTGAME: + //trap_Cvar_Set( "sv_killserver", "1" ); + trap_Key_SetCatcher( KEYCATCH_UI ); + if (uiInfo.inGameLoad) { + UI_LoadNonIngame(); + } + Menus_CloseAll(); + Menus_ActivateByName("endofgame"); + //UI_ConfirmMenu( "Bad CD Key", NULL, NeedCDKeyAction ); + return; + case UIMENU_INGAME: + trap_Cvar_Set( "cl_paused", "1" ); + trap_Key_SetCatcher( KEYCATCH_UI ); + UI_BuildPlayerList(); + Menus_CloseAll(); + Menus_ActivateByName("ingame"); + return; + } } } qboolean _UI_IsFullscreen( void ) { - return Menus_AnyFullScreenVisible(); + return Menus_AnyFullScreenVisible(); } -static connstate_t lastConnState; -static char lastLoadingText[MAX_INFO_VALUE]; +static connstate_t lastConnState; +static char lastLoadingText[MAX_INFO_VALUE]; static void UI_ReadableSize ( char *buf, int bufsize, int value ) { - if (value > 1024*1024*1024 ) { // gigs - Com_sprintf( buf, bufsize, "%d", value / (1024*1024*1024) ); - Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d GB", - (value % (1024*1024*1024))*100 / (1024*1024*1024) ); - } else if (value > 1024*1024 ) { // megs - Com_sprintf( buf, bufsize, "%d", value / (1024*1024) ); - Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d MB", - (value % (1024*1024))*100 / (1024*1024) ); - } else if (value > 1024 ) { // kilos - Com_sprintf( buf, bufsize, "%d KB", value / 1024 ); - } else { // bytes - Com_sprintf( buf, bufsize, "%d bytes", value ); - } + if (value > 1024*1024*1024 ) { // gigs + Com_sprintf( buf, bufsize, "%d", value / (1024*1024*1024) ); + Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d GB", + (value % (1024*1024*1024))*100 / (1024*1024*1024) ); + } else if (value > 1024*1024 ) { // megs + Com_sprintf( buf, bufsize, "%d", value / (1024*1024) ); + Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d MB", + (value % (1024*1024))*100 / (1024*1024) ); + } else if (value > 1024 ) { // kilos + Com_sprintf( buf, bufsize, "%d KB", value / 1024 ); + } else { // bytes + Com_sprintf( buf, bufsize, "%d bytes", value ); + } } // Assumes time is in msec static void UI_PrintTime ( char *buf, int bufsize, int time ) { - time /= 1000; // change to seconds - - if (time > 3600) { // in the hours range - Com_sprintf( buf, bufsize, "%d hr %d min", time / 3600, (time % 3600) / 60 ); - } else if (time > 60) { // mins - Com_sprintf( buf, bufsize, "%d min %d sec", time / 60, time % 60 ); - } else { // secs - Com_sprintf( buf, bufsize, "%d sec", time ); - } + time /= 1000; // change to seconds + + if (time > 3600) { // in the hours range + Com_sprintf( buf, bufsize, "%d hr %d min", time / 3600, (time % 3600) / 60 ); + } else if (time > 60) { // mins + Com_sprintf( buf, bufsize, "%d min %d sec", time / 60, time % 60 ); + } else { // secs + Com_sprintf( buf, bufsize, "%d sec", time ); + } } void Text_PaintCenter(float x, float y, float scale, vec4_t color, const char *text, float adjust) { - int len = Text_Width(text, scale, 0); - Text_Paint(x - len / 2, y, scale, color, text, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE); + int len = Text_Width(text, scale, 0); + Text_Paint(x - len / 2, y, scale, color, text, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE); } static void UI_DisplayDownloadInfo( const char *downloadName, float centerPoint, float yStart, float scale ) { - static char dlText[] = "Downloading:"; - static char etaText[] = "Estimated time left:"; - static char xferText[] = "Transfer rate:"; - - int downloadSize, downloadCount, downloadTime; - char dlSizeBuf[64], totalSizeBuf[64], xferRateBuf[64], dlTimeBuf[64]; - int xferRate; - int leftWidth; - const char *s; - - downloadSize = trap_Cvar_VariableValue( "cl_downloadSize" ); - downloadCount = trap_Cvar_VariableValue( "cl_downloadCount" ); - downloadTime = trap_Cvar_VariableValue( "cl_downloadTime" ); - - leftWidth = 320; - - UI_SetColor(colorWhite); - Text_PaintCenter(centerPoint, yStart + 112, scale, colorWhite, dlText, 0); - Text_PaintCenter(centerPoint, yStart + 192, scale, colorWhite, etaText, 0); - Text_PaintCenter(centerPoint, yStart + 248, scale, colorWhite, xferText, 0); - - if (downloadSize > 0) { - s = va( "%s (%d%%)", downloadName, downloadCount * 100 / downloadSize ); - } else { - s = downloadName; - } - - Text_PaintCenter(centerPoint, yStart+136, scale, colorWhite, s, 0); - - UI_ReadableSize( dlSizeBuf, sizeof dlSizeBuf, downloadCount ); - UI_ReadableSize( totalSizeBuf, sizeof totalSizeBuf, downloadSize ); - - if (downloadCount < 4096 || !downloadTime) { - Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, "estimating", 0); - Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0); - } else { - if ((uiInfo.uiDC.realTime - downloadTime) / 1000) { - xferRate = downloadCount / ((uiInfo.uiDC.realTime - downloadTime) / 1000); - } else { - xferRate = 0; - } - UI_ReadableSize( xferRateBuf, sizeof xferRateBuf, xferRate ); - - // Extrapolate estimated completion time - if (downloadSize && xferRate) { - int n = downloadSize / xferRate; // estimated time for entire d/l in secs - - // We do it in K (/1024) because we'd overflow around 4MB - UI_PrintTime ( dlTimeBuf, sizeof dlTimeBuf, - (n - (((downloadCount/1024) * n) / (downloadSize/1024))) * 1000); - - Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, dlTimeBuf, 0); - Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0); - } else { - Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, "estimating", 0); - if (downloadSize) { - Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0); - } else { - Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s copied)", dlSizeBuf), 0); - } - } - - if (xferRate) { - Text_PaintCenter(leftWidth, yStart+272, scale, colorWhite, va("%s/Sec", xferRateBuf), 0); - } - } + static char dlText[] = "Downloading:"; + static char etaText[] = "Estimated time left:"; + static char xferText[] = "Transfer rate:"; + + int downloadSize, downloadCount, downloadTime; + char dlSizeBuf[64], totalSizeBuf[64], xferRateBuf[64], dlTimeBuf[64]; + int xferRate; + int leftWidth; + const char *s; + + downloadSize = trap_Cvar_VariableValue( "cl_downloadSize" ); + downloadCount = trap_Cvar_VariableValue( "cl_downloadCount" ); + downloadTime = trap_Cvar_VariableValue( "cl_downloadTime" ); + + leftWidth = 320; + + UI_SetColor(colorWhite); + Text_PaintCenter(centerPoint, yStart + 112, scale, colorWhite, dlText, 0); + Text_PaintCenter(centerPoint, yStart + 192, scale, colorWhite, etaText, 0); + Text_PaintCenter(centerPoint, yStart + 248, scale, colorWhite, xferText, 0); + + if (downloadSize > 0) { + s = va( "%s (%d%%)", downloadName, downloadCount * 100 / downloadSize ); + } else { + s = downloadName; + } + + Text_PaintCenter(centerPoint, yStart+136, scale, colorWhite, s, 0); + + UI_ReadableSize( dlSizeBuf, sizeof dlSizeBuf, downloadCount ); + UI_ReadableSize( totalSizeBuf, sizeof totalSizeBuf, downloadSize ); + + if (downloadCount < 4096 || !downloadTime) { + Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, "estimating", 0); + Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0); + } else { + if ((uiInfo.uiDC.realTime - downloadTime) / 1000) { + xferRate = downloadCount / ((uiInfo.uiDC.realTime - downloadTime) / 1000); + } else { + xferRate = 0; + } + UI_ReadableSize( xferRateBuf, sizeof xferRateBuf, xferRate ); + + // Extrapolate estimated completion time + if (downloadSize && xferRate) { + int n = downloadSize / xferRate; // estimated time for entire d/l in secs + + // We do it in K (/1024) because we'd overflow around 4MB + UI_PrintTime ( dlTimeBuf, sizeof dlTimeBuf, + (n - (((downloadCount/1024) * n) / (downloadSize/1024))) * 1000); + + Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, dlTimeBuf, 0); + Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0); + } else { + Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, "estimating", 0); + if (downloadSize) { + Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0); + } else { + Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s copied)", dlSizeBuf), 0); + } + } + + if (xferRate) { + Text_PaintCenter(leftWidth, yStart+272, scale, colorWhite, va("%s/Sec", xferRateBuf), 0); + } + } } /* @@ -5874,91 +5892,91 @@ to prevent it from blinking away too rapidly on local or lan games. ======================== */ void UI_DrawConnectScreen( qboolean overlay ) { - char *s; - uiClientState_t cstate; - char info[MAX_INFO_VALUE]; - char text[256]; - float centerPoint, yStart, scale; - - menuDef_t *menu = Menus_FindByName("Connect"); - - - if ( !overlay && menu ) { - Menu_Paint(menu, qtrue); - } - - if (!overlay) { - centerPoint = 320; - yStart = 130; - scale = 0.5f; - } else { - centerPoint = 320; - yStart = 32; - scale = 0.6f; - return; - } - - // see what information we should display - trap_GetClientState( &cstate ); - - info[0] = '\0'; - if( trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ) ) { - Text_PaintCenter(centerPoint, yStart, scale, colorWhite, va( "Loading %s", Info_ValueForKey( info, "mapname" )), 0); - } - - if (!Q_stricmp(cstate.servername,"localhost")) { - Text_PaintCenter(centerPoint, yStart + 48, scale, colorWhite, va("Starting up..."), ITEM_TEXTSTYLE_SHADOWEDMORE); - } else { - strcpy(text, va("Connecting to %s", cstate.servername)); - Text_PaintCenter(centerPoint, yStart + 48, scale, colorWhite,text , ITEM_TEXTSTYLE_SHADOWEDMORE); - } - - //UI_DrawProportionalString( 320, 96, "Press Esc to abort", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color ); - - // display global MOTD at bottom - Text_PaintCenter(centerPoint, 600, scale, colorWhite, Info_ValueForKey( cstate.updateInfoString, "motd" ), 0); - // print any server info (server full, bad version, etc) - if ( cstate.connState < CA_CONNECTED ) { - Text_PaintCenter(centerPoint, yStart + 176, scale, colorWhite, cstate.messageString, 0); - } - - if ( lastConnState > cstate.connState ) { - lastLoadingText[0] = '\0'; - } - lastConnState = cstate.connState; - - switch ( cstate.connState ) { - case CA_CONNECTING: - s = va("Awaiting connection...%i", cstate.connectPacketCount); - break; - case CA_CHALLENGING: - s = va("Awaiting challenge...%i", cstate.connectPacketCount); - break; - case CA_CONNECTED: { - char downloadName[MAX_INFO_VALUE]; - - trap_Cvar_VariableStringBuffer( "cl_downloadName", downloadName, sizeof(downloadName) ); - if (*downloadName) { - UI_DisplayDownloadInfo( downloadName, centerPoint, yStart, scale ); - return; - } - } - s = "Awaiting gamestate..."; - break; - case CA_LOADING: - return; - case CA_PRIMED: - return; - default: - return; - } - - - if (Q_stricmp(cstate.servername,"localhost")) { - Text_PaintCenter(centerPoint, yStart + 80, scale, colorWhite, s, 0); - } - - // password required / connection rejected information goes here + char *s; + uiClientState_t cstate; + char info[MAX_INFO_VALUE]; + char text[256]; + float centerPoint, yStart, scale; + + menuDef_t *menu = Menus_FindByName("Connect"); + + + if ( !overlay && menu ) { + Menu_Paint(menu, qtrue); + } + + if (!overlay) { + centerPoint = 320; + yStart = 130; + scale = 0.5f; + } else { + centerPoint = 320; + yStart = 32; + scale = 0.6f; + return; + } + + // see what information we should display + trap_GetClientState( &cstate ); + + info[0] = '\0'; + if( trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ) ) { + Text_PaintCenter(centerPoint, yStart, scale, colorWhite, va( "Loading %s", Info_ValueForKey( info, "mapname" )), 0); + } + + if (!Q_stricmp(cstate.servername,"localhost")) { + Text_PaintCenter(centerPoint, yStart + 48, scale, colorWhite, va("Starting up..."), ITEM_TEXTSTYLE_SHADOWEDMORE); + } else { + strcpy(text, va("Connecting to %s", cstate.servername)); + Text_PaintCenter(centerPoint, yStart + 48, scale, colorWhite,text , ITEM_TEXTSTYLE_SHADOWEDMORE); + } + + //UI_DrawProportionalString( 320, 96, "Press Esc to abort", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color ); + + // display global MOTD at bottom + Text_PaintCenter(centerPoint, 600, scale, colorWhite, Info_ValueForKey( cstate.updateInfoString, "motd" ), 0); + // print any server info (server full, bad version, etc) + if ( cstate.connState < CA_CONNECTED ) { + Text_PaintCenter(centerPoint, yStart + 176, scale, colorWhite, cstate.messageString, 0); + } + + if ( lastConnState > cstate.connState ) { + lastLoadingText[0] = '\0'; + } + lastConnState = cstate.connState; + + switch ( cstate.connState ) { + case CA_CONNECTING: + s = va("Awaiting connection...%i", cstate.connectPacketCount); + break; + case CA_CHALLENGING: + s = va("Awaiting challenge...%i", cstate.connectPacketCount); + break; + case CA_CONNECTED: { + char downloadName[MAX_INFO_VALUE]; + + trap_Cvar_VariableStringBuffer( "cl_downloadName", downloadName, sizeof(downloadName) ); + if (*downloadName) { + UI_DisplayDownloadInfo( downloadName, centerPoint, yStart, scale ); + return; + } + } + s = "Awaiting gamestate..."; + break; + case CA_LOADING: + return; + case CA_PRIMED: + return; + default: + return; + } + + + if (Q_stricmp(cstate.servername,"localhost")) { + Text_PaintCenter(centerPoint, yStart + 80, scale, colorWhite, s, 0); + } + + // password required / connection rejected information goes here } @@ -5969,256 +5987,256 @@ cvars */ typedef struct { - vmCvar_t *vmCvar; - char *cvarName; - char *defaultString; - int cvarFlags; + vmCvar_t *vmCvar; + char *cvarName; + char *defaultString; + int cvarFlags; } cvarTable_t; -vmCvar_t ui_ffa_fraglimit; -vmCvar_t ui_ffa_timelimit; - -vmCvar_t ui_tourney_fraglimit; -vmCvar_t ui_tourney_timelimit; - -vmCvar_t ui_team_fraglimit; -vmCvar_t ui_team_timelimit; -vmCvar_t ui_team_friendly; - -vmCvar_t ui_ctf_capturelimit; -vmCvar_t ui_ctf_timelimit; -vmCvar_t ui_ctf_friendly; - -vmCvar_t ui_arenasFile; -vmCvar_t ui_botsFile; -vmCvar_t ui_spScores1; -vmCvar_t ui_spScores2; -vmCvar_t ui_spScores3; -vmCvar_t ui_spScores4; -vmCvar_t ui_spScores5; -vmCvar_t ui_spAwards; -vmCvar_t ui_spVideos; -vmCvar_t ui_spSkill; - -vmCvar_t ui_spSelection; - -vmCvar_t ui_browserMaster; -vmCvar_t ui_browserGameType; -vmCvar_t ui_browserSortKey; -vmCvar_t ui_browserShowFull; -vmCvar_t ui_browserShowEmpty; - -vmCvar_t ui_brassTime; -vmCvar_t ui_drawCrosshair; -vmCvar_t ui_drawCrosshairNames; -vmCvar_t ui_marks; - -vmCvar_t ui_server1; -vmCvar_t ui_server2; -vmCvar_t ui_server3; -vmCvar_t ui_server4; -vmCvar_t ui_server5; -vmCvar_t ui_server6; -vmCvar_t ui_server7; -vmCvar_t ui_server8; -vmCvar_t ui_server9; -vmCvar_t ui_server10; -vmCvar_t ui_server11; -vmCvar_t ui_server12; -vmCvar_t ui_server13; -vmCvar_t ui_server14; -vmCvar_t ui_server15; -vmCvar_t ui_server16; - -vmCvar_t ui_cdkeychecked; - -vmCvar_t ui_redteam; -vmCvar_t ui_redteam1; -vmCvar_t ui_redteam2; -vmCvar_t ui_redteam3; -vmCvar_t ui_redteam4; -vmCvar_t ui_redteam5; -vmCvar_t ui_blueteam; -vmCvar_t ui_blueteam1; -vmCvar_t ui_blueteam2; -vmCvar_t ui_blueteam3; -vmCvar_t ui_blueteam4; -vmCvar_t ui_blueteam5; -vmCvar_t ui_teamName; -vmCvar_t ui_dedicated; -vmCvar_t ui_gameType; -vmCvar_t ui_netGameType; -vmCvar_t ui_actualNetGameType; -vmCvar_t ui_joinGameType; -vmCvar_t ui_netSource; -vmCvar_t ui_serverFilterType; -vmCvar_t ui_opponentName; -vmCvar_t ui_menuFiles; -vmCvar_t ui_currentTier; -vmCvar_t ui_currentMap; -vmCvar_t ui_currentNetMap; -vmCvar_t ui_mapIndex; -vmCvar_t ui_currentOpponent; -vmCvar_t ui_selectedPlayer; -vmCvar_t ui_selectedPlayerName; -vmCvar_t ui_lastServerRefresh_0; -vmCvar_t ui_lastServerRefresh_1; -vmCvar_t ui_lastServerRefresh_2; -vmCvar_t ui_lastServerRefresh_3; -vmCvar_t ui_singlePlayerActive; -vmCvar_t ui_scoreAccuracy; -vmCvar_t ui_scoreImpressives; -vmCvar_t ui_scoreExcellents; -vmCvar_t ui_scoreCaptures; -vmCvar_t ui_scoreDefends; -vmCvar_t ui_scoreAssists; -vmCvar_t ui_scoreGauntlets; -vmCvar_t ui_scoreScore; -vmCvar_t ui_scorePerfect; -vmCvar_t ui_scoreTeam; -vmCvar_t ui_scoreBase; -vmCvar_t ui_scoreTimeBonus; -vmCvar_t ui_scoreSkillBonus; -vmCvar_t ui_scoreShutoutBonus; -vmCvar_t ui_scoreTime; -vmCvar_t ui_captureLimit; -vmCvar_t ui_fragLimit; -vmCvar_t ui_smallFont; -vmCvar_t ui_bigFont; -vmCvar_t ui_findPlayer; -vmCvar_t ui_Q3Model; -vmCvar_t ui_hudFiles; -vmCvar_t ui_recordSPDemo; -vmCvar_t ui_realCaptureLimit; -vmCvar_t ui_realWarmUp; -vmCvar_t ui_serverStatusTimeOut; +vmCvar_t ui_ffa_fraglimit; +vmCvar_t ui_ffa_timelimit; + +vmCvar_t ui_tourney_fraglimit; +vmCvar_t ui_tourney_timelimit; + +vmCvar_t ui_team_fraglimit; +vmCvar_t ui_team_timelimit; +vmCvar_t ui_team_friendly; + +vmCvar_t ui_ctf_capturelimit; +vmCvar_t ui_ctf_timelimit; +vmCvar_t ui_ctf_friendly; + +vmCvar_t ui_arenasFile; +vmCvar_t ui_botsFile; +vmCvar_t ui_spScores1; +vmCvar_t ui_spScores2; +vmCvar_t ui_spScores3; +vmCvar_t ui_spScores4; +vmCvar_t ui_spScores5; +vmCvar_t ui_spAwards; +vmCvar_t ui_spVideos; +vmCvar_t ui_spSkill; + +vmCvar_t ui_spSelection; + +vmCvar_t ui_browserMaster; +vmCvar_t ui_browserGameType; +vmCvar_t ui_browserSortKey; +vmCvar_t ui_browserShowFull; +vmCvar_t ui_browserShowEmpty; + +vmCvar_t ui_brassTime; +vmCvar_t ui_drawCrosshair; +vmCvar_t ui_drawCrosshairNames; +vmCvar_t ui_marks; + +vmCvar_t ui_server1; +vmCvar_t ui_server2; +vmCvar_t ui_server3; +vmCvar_t ui_server4; +vmCvar_t ui_server5; +vmCvar_t ui_server6; +vmCvar_t ui_server7; +vmCvar_t ui_server8; +vmCvar_t ui_server9; +vmCvar_t ui_server10; +vmCvar_t ui_server11; +vmCvar_t ui_server12; +vmCvar_t ui_server13; +vmCvar_t ui_server14; +vmCvar_t ui_server15; +vmCvar_t ui_server16; + +vmCvar_t ui_cdkeychecked; + +vmCvar_t ui_redteam; +vmCvar_t ui_redteam1; +vmCvar_t ui_redteam2; +vmCvar_t ui_redteam3; +vmCvar_t ui_redteam4; +vmCvar_t ui_redteam5; +vmCvar_t ui_blueteam; +vmCvar_t ui_blueteam1; +vmCvar_t ui_blueteam2; +vmCvar_t ui_blueteam3; +vmCvar_t ui_blueteam4; +vmCvar_t ui_blueteam5; +vmCvar_t ui_teamName; +vmCvar_t ui_dedicated; +vmCvar_t ui_gameType; +vmCvar_t ui_netGameType; +vmCvar_t ui_actualNetGameType; +vmCvar_t ui_joinGameType; +vmCvar_t ui_netSource; +vmCvar_t ui_serverFilterType; +vmCvar_t ui_opponentName; +vmCvar_t ui_menuFiles; +vmCvar_t ui_currentTier; +vmCvar_t ui_currentMap; +vmCvar_t ui_currentNetMap; +vmCvar_t ui_mapIndex; +vmCvar_t ui_currentOpponent; +vmCvar_t ui_selectedPlayer; +vmCvar_t ui_selectedPlayerName; +vmCvar_t ui_lastServerRefresh_0; +vmCvar_t ui_lastServerRefresh_1; +vmCvar_t ui_lastServerRefresh_2; +vmCvar_t ui_lastServerRefresh_3; +vmCvar_t ui_singlePlayerActive; +vmCvar_t ui_scoreAccuracy; +vmCvar_t ui_scoreImpressives; +vmCvar_t ui_scoreExcellents; +vmCvar_t ui_scoreCaptures; +vmCvar_t ui_scoreDefends; +vmCvar_t ui_scoreAssists; +vmCvar_t ui_scoreGauntlets; +vmCvar_t ui_scoreScore; +vmCvar_t ui_scorePerfect; +vmCvar_t ui_scoreTeam; +vmCvar_t ui_scoreBase; +vmCvar_t ui_scoreTimeBonus; +vmCvar_t ui_scoreSkillBonus; +vmCvar_t ui_scoreShutoutBonus; +vmCvar_t ui_scoreTime; +vmCvar_t ui_captureLimit; +vmCvar_t ui_fragLimit; +vmCvar_t ui_smallFont; +vmCvar_t ui_bigFont; +vmCvar_t ui_findPlayer; +vmCvar_t ui_Q3Model; +vmCvar_t ui_hudFiles; +vmCvar_t ui_recordSPDemo; +vmCvar_t ui_realCaptureLimit; +vmCvar_t ui_realWarmUp; +vmCvar_t ui_serverStatusTimeOut; // bk001129 - made static to avoid aliasing -static cvarTable_t cvarTable[] = { - { &ui_ffa_fraglimit, "ui_ffa_fraglimit", "20", CVAR_ARCHIVE }, - { &ui_ffa_timelimit, "ui_ffa_timelimit", "0", CVAR_ARCHIVE }, - - { &ui_tourney_fraglimit, "ui_tourney_fraglimit", "0", CVAR_ARCHIVE }, - { &ui_tourney_timelimit, "ui_tourney_timelimit", "15", CVAR_ARCHIVE }, - - { &ui_team_fraglimit, "ui_team_fraglimit", "0", CVAR_ARCHIVE }, - { &ui_team_timelimit, "ui_team_timelimit", "20", CVAR_ARCHIVE }, - { &ui_team_friendly, "ui_team_friendly", "1", CVAR_ARCHIVE }, - - { &ui_ctf_capturelimit, "ui_ctf_capturelimit", "8", CVAR_ARCHIVE }, - { &ui_ctf_timelimit, "ui_ctf_timelimit", "30", CVAR_ARCHIVE }, - { &ui_ctf_friendly, "ui_ctf_friendly", "0", CVAR_ARCHIVE }, - - { &ui_arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM }, - { &ui_botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM }, - { &ui_spScores1, "g_spScores1", "", CVAR_ARCHIVE | CVAR_ROM }, - { &ui_spScores2, "g_spScores2", "", CVAR_ARCHIVE | CVAR_ROM }, - { &ui_spScores3, "g_spScores3", "", CVAR_ARCHIVE | CVAR_ROM }, - { &ui_spScores4, "g_spScores4", "", CVAR_ARCHIVE | CVAR_ROM }, - { &ui_spScores5, "g_spScores5", "", CVAR_ARCHIVE | CVAR_ROM }, - { &ui_spAwards, "g_spAwards", "", CVAR_ARCHIVE | CVAR_ROM }, - { &ui_spVideos, "g_spVideos", "", CVAR_ARCHIVE | CVAR_ROM }, - { &ui_spSkill, "g_spSkill", "2", CVAR_ARCHIVE }, - - { &ui_spSelection, "ui_spSelection", "", CVAR_ROM }, - - { &ui_browserMaster, "ui_browserMaster", "0", CVAR_ARCHIVE }, - { &ui_browserGameType, "ui_browserGameType", "0", CVAR_ARCHIVE }, - { &ui_browserSortKey, "ui_browserSortKey", "4", CVAR_ARCHIVE }, - { &ui_browserShowFull, "ui_browserShowFull", "1", CVAR_ARCHIVE }, - { &ui_browserShowEmpty, "ui_browserShowEmpty", "1", CVAR_ARCHIVE }, - - { &ui_brassTime, "cg_brassTime", "2500", CVAR_ARCHIVE }, - { &ui_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE }, - { &ui_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE }, - { &ui_marks, "cg_marks", "1", CVAR_ARCHIVE }, - - { &ui_server1, "server1", "", CVAR_ARCHIVE }, - { &ui_server2, "server2", "", CVAR_ARCHIVE }, - { &ui_server3, "server3", "", CVAR_ARCHIVE }, - { &ui_server4, "server4", "", CVAR_ARCHIVE }, - { &ui_server5, "server5", "", CVAR_ARCHIVE }, - { &ui_server6, "server6", "", CVAR_ARCHIVE }, - { &ui_server7, "server7", "", CVAR_ARCHIVE }, - { &ui_server8, "server8", "", CVAR_ARCHIVE }, - { &ui_server9, "server9", "", CVAR_ARCHIVE }, - { &ui_server10, "server10", "", CVAR_ARCHIVE }, - { &ui_server11, "server11", "", CVAR_ARCHIVE }, - { &ui_server12, "server12", "", CVAR_ARCHIVE }, - { &ui_server13, "server13", "", CVAR_ARCHIVE }, - { &ui_server14, "server14", "", CVAR_ARCHIVE }, - { &ui_server15, "server15", "", CVAR_ARCHIVE }, - { &ui_server16, "server16", "", CVAR_ARCHIVE }, - { &ui_cdkeychecked, "ui_cdkeychecked", "0", CVAR_ROM }, - { &ui_new, "ui_new", "0", CVAR_TEMP }, - { &ui_debug, "ui_debug", "0", CVAR_TEMP }, - { &ui_initialized, "ui_initialized", "0", CVAR_TEMP }, - { &ui_teamName, "ui_teamName", "Pagans", CVAR_ARCHIVE }, - { &ui_opponentName, "ui_opponentName", "Stroggs", CVAR_ARCHIVE }, - { &ui_redteam, "ui_redteam", "Pagans", CVAR_ARCHIVE }, - { &ui_blueteam, "ui_blueteam", "Stroggs", CVAR_ARCHIVE }, - { &ui_dedicated, "ui_dedicated", "0", CVAR_ARCHIVE }, - { &ui_gameType, "ui_gametype", "3", CVAR_ARCHIVE }, - { &ui_joinGameType, "ui_joinGametype", "0", CVAR_ARCHIVE }, - { &ui_netGameType, "ui_netGametype", "3", CVAR_ARCHIVE }, - { &ui_actualNetGameType, "ui_actualNetGametype", "3", CVAR_ARCHIVE }, - { &ui_redteam1, "ui_redteam1", "0", CVAR_ARCHIVE }, - { &ui_redteam2, "ui_redteam2", "0", CVAR_ARCHIVE }, - { &ui_redteam3, "ui_redteam3", "0", CVAR_ARCHIVE }, - { &ui_redteam4, "ui_redteam4", "0", CVAR_ARCHIVE }, - { &ui_redteam5, "ui_redteam5", "0", CVAR_ARCHIVE }, - { &ui_blueteam1, "ui_blueteam1", "0", CVAR_ARCHIVE }, - { &ui_blueteam2, "ui_blueteam2", "0", CVAR_ARCHIVE }, - { &ui_blueteam3, "ui_blueteam3", "0", CVAR_ARCHIVE }, - { &ui_blueteam4, "ui_blueteam4", "0", CVAR_ARCHIVE }, - { &ui_blueteam5, "ui_blueteam5", "0", CVAR_ARCHIVE }, - { &ui_netSource, "ui_netSource", "0", CVAR_ARCHIVE }, - { &ui_menuFiles, "ui_menuFiles", "ui/menus.txt", CVAR_ARCHIVE }, - { &ui_currentTier, "ui_currentTier", "0", CVAR_ARCHIVE }, - { &ui_currentMap, "ui_currentMap", "0", CVAR_ARCHIVE }, - { &ui_currentNetMap, "ui_currentNetMap", "0", CVAR_ARCHIVE }, - { &ui_mapIndex, "ui_mapIndex", "0", CVAR_ARCHIVE }, - { &ui_currentOpponent, "ui_currentOpponent", "0", CVAR_ARCHIVE }, - { &ui_selectedPlayer, "cg_selectedPlayer", "0", CVAR_ARCHIVE}, - { &ui_selectedPlayerName, "cg_selectedPlayerName", "", CVAR_ARCHIVE}, - { &ui_lastServerRefresh_0, "ui_lastServerRefresh_0", "", CVAR_ARCHIVE}, - { &ui_lastServerRefresh_1, "ui_lastServerRefresh_1", "", CVAR_ARCHIVE}, - { &ui_lastServerRefresh_2, "ui_lastServerRefresh_2", "", CVAR_ARCHIVE}, - { &ui_lastServerRefresh_3, "ui_lastServerRefresh_3", "", CVAR_ARCHIVE}, - { &ui_singlePlayerActive, "ui_singlePlayerActive", "0", 0}, - { &ui_scoreAccuracy, "ui_scoreAccuracy", "0", CVAR_ARCHIVE}, - { &ui_scoreImpressives, "ui_scoreImpressives", "0", CVAR_ARCHIVE}, - { &ui_scoreExcellents, "ui_scoreExcellents", "0", CVAR_ARCHIVE}, - { &ui_scoreCaptures, "ui_scoreCaptures", "0", CVAR_ARCHIVE}, - { &ui_scoreDefends, "ui_scoreDefends", "0", CVAR_ARCHIVE}, - { &ui_scoreAssists, "ui_scoreAssists", "0", CVAR_ARCHIVE}, - { &ui_scoreGauntlets, "ui_scoreGauntlets", "0",CVAR_ARCHIVE}, - { &ui_scoreScore, "ui_scoreScore", "0", CVAR_ARCHIVE}, - { &ui_scorePerfect, "ui_scorePerfect", "0", CVAR_ARCHIVE}, - { &ui_scoreTeam, "ui_scoreTeam", "0 to 0", CVAR_ARCHIVE}, - { &ui_scoreBase, "ui_scoreBase", "0", CVAR_ARCHIVE}, - { &ui_scoreTime, "ui_scoreTime", "00:00", CVAR_ARCHIVE}, - { &ui_scoreTimeBonus, "ui_scoreTimeBonus", "0", CVAR_ARCHIVE}, - { &ui_scoreSkillBonus, "ui_scoreSkillBonus", "0", CVAR_ARCHIVE}, - { &ui_scoreShutoutBonus, "ui_scoreShutoutBonus", "0", CVAR_ARCHIVE}, - { &ui_fragLimit, "ui_fragLimit", "10", 0}, - { &ui_captureLimit, "ui_captureLimit", "5", 0}, - { &ui_smallFont, "ui_smallFont", "0.25", CVAR_ARCHIVE}, - { &ui_bigFont, "ui_bigFont", "0.4", CVAR_ARCHIVE}, - { &ui_findPlayer, "ui_findPlayer", "Sarge", CVAR_ARCHIVE}, - { &ui_Q3Model, "ui_q3model", "0", CVAR_ARCHIVE}, - { &ui_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE}, - { &ui_recordSPDemo, "ui_recordSPDemo", "0", CVAR_ARCHIVE}, - { &ui_teamArenaFirstRun, "ui_teamArenaFirstRun", "0", CVAR_ARCHIVE}, - { &ui_realWarmUp, "g_warmup", "20", CVAR_ARCHIVE}, - { &ui_realCaptureLimit, "capturelimit", "8", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART}, - { &ui_serverStatusTimeOut, "ui_serverStatusTimeOut", "7000", CVAR_ARCHIVE}, +static cvarTable_t cvarTable[] = { + { &ui_ffa_fraglimit, "ui_ffa_fraglimit", "20", CVAR_ARCHIVE }, + { &ui_ffa_timelimit, "ui_ffa_timelimit", "0", CVAR_ARCHIVE }, + + { &ui_tourney_fraglimit, "ui_tourney_fraglimit", "0", CVAR_ARCHIVE }, + { &ui_tourney_timelimit, "ui_tourney_timelimit", "15", CVAR_ARCHIVE }, + + { &ui_team_fraglimit, "ui_team_fraglimit", "0", CVAR_ARCHIVE }, + { &ui_team_timelimit, "ui_team_timelimit", "20", CVAR_ARCHIVE }, + { &ui_team_friendly, "ui_team_friendly", "1", CVAR_ARCHIVE }, + + { &ui_ctf_capturelimit, "ui_ctf_capturelimit", "8", CVAR_ARCHIVE }, + { &ui_ctf_timelimit, "ui_ctf_timelimit", "30", CVAR_ARCHIVE }, + { &ui_ctf_friendly, "ui_ctf_friendly", "0", CVAR_ARCHIVE }, + + { &ui_arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM }, + { &ui_botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM }, + { &ui_spScores1, "g_spScores1", "", CVAR_ARCHIVE | CVAR_ROM }, + { &ui_spScores2, "g_spScores2", "", CVAR_ARCHIVE | CVAR_ROM }, + { &ui_spScores3, "g_spScores3", "", CVAR_ARCHIVE | CVAR_ROM }, + { &ui_spScores4, "g_spScores4", "", CVAR_ARCHIVE | CVAR_ROM }, + { &ui_spScores5, "g_spScores5", "", CVAR_ARCHIVE | CVAR_ROM }, + { &ui_spAwards, "g_spAwards", "", CVAR_ARCHIVE | CVAR_ROM }, + { &ui_spVideos, "g_spVideos", "", CVAR_ARCHIVE | CVAR_ROM }, + { &ui_spSkill, "g_spSkill", "2", CVAR_ARCHIVE }, + + { &ui_spSelection, "ui_spSelection", "", CVAR_ROM }, + + { &ui_browserMaster, "ui_browserMaster", "0", CVAR_ARCHIVE }, + { &ui_browserGameType, "ui_browserGameType", "0", CVAR_ARCHIVE }, + { &ui_browserSortKey, "ui_browserSortKey", "4", CVAR_ARCHIVE }, + { &ui_browserShowFull, "ui_browserShowFull", "1", CVAR_ARCHIVE }, + { &ui_browserShowEmpty, "ui_browserShowEmpty", "1", CVAR_ARCHIVE }, + + { &ui_brassTime, "cg_brassTime", "2500", CVAR_ARCHIVE }, + { &ui_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE }, + { &ui_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE }, + { &ui_marks, "cg_marks", "1", CVAR_ARCHIVE }, + + { &ui_server1, "server1", "", CVAR_ARCHIVE }, + { &ui_server2, "server2", "", CVAR_ARCHIVE }, + { &ui_server3, "server3", "", CVAR_ARCHIVE }, + { &ui_server4, "server4", "", CVAR_ARCHIVE }, + { &ui_server5, "server5", "", CVAR_ARCHIVE }, + { &ui_server6, "server6", "", CVAR_ARCHIVE }, + { &ui_server7, "server7", "", CVAR_ARCHIVE }, + { &ui_server8, "server8", "", CVAR_ARCHIVE }, + { &ui_server9, "server9", "", CVAR_ARCHIVE }, + { &ui_server10, "server10", "", CVAR_ARCHIVE }, + { &ui_server11, "server11", "", CVAR_ARCHIVE }, + { &ui_server12, "server12", "", CVAR_ARCHIVE }, + { &ui_server13, "server13", "", CVAR_ARCHIVE }, + { &ui_server14, "server14", "", CVAR_ARCHIVE }, + { &ui_server15, "server15", "", CVAR_ARCHIVE }, + { &ui_server16, "server16", "", CVAR_ARCHIVE }, + { &ui_cdkeychecked, "ui_cdkeychecked", "0", CVAR_ROM }, + { &ui_new, "ui_new", "0", CVAR_TEMP }, + { &ui_debug, "ui_debug", "0", CVAR_TEMP }, + { &ui_initialized, "ui_initialized", "0", CVAR_TEMP }, + { &ui_teamName, "ui_teamName", "Pagans", CVAR_ARCHIVE }, + { &ui_opponentName, "ui_opponentName", "Stroggs", CVAR_ARCHIVE }, + { &ui_redteam, "ui_redteam", "Pagans", CVAR_ARCHIVE }, + { &ui_blueteam, "ui_blueteam", "Stroggs", CVAR_ARCHIVE }, + { &ui_dedicated, "ui_dedicated", "0", CVAR_ARCHIVE }, + { &ui_gameType, "ui_gametype", "3", CVAR_ARCHIVE }, + { &ui_joinGameType, "ui_joinGametype", "0", CVAR_ARCHIVE }, + { &ui_netGameType, "ui_netGametype", "3", CVAR_ARCHIVE }, + { &ui_actualNetGameType, "ui_actualNetGametype", "3", CVAR_ARCHIVE }, + { &ui_redteam1, "ui_redteam1", "0", CVAR_ARCHIVE }, + { &ui_redteam2, "ui_redteam2", "0", CVAR_ARCHIVE }, + { &ui_redteam3, "ui_redteam3", "0", CVAR_ARCHIVE }, + { &ui_redteam4, "ui_redteam4", "0", CVAR_ARCHIVE }, + { &ui_redteam5, "ui_redteam5", "0", CVAR_ARCHIVE }, + { &ui_blueteam1, "ui_blueteam1", "0", CVAR_ARCHIVE }, + { &ui_blueteam2, "ui_blueteam2", "0", CVAR_ARCHIVE }, + { &ui_blueteam3, "ui_blueteam3", "0", CVAR_ARCHIVE }, + { &ui_blueteam4, "ui_blueteam4", "0", CVAR_ARCHIVE }, + { &ui_blueteam5, "ui_blueteam5", "0", CVAR_ARCHIVE }, + { &ui_netSource, "ui_netSource", "0", CVAR_ARCHIVE }, + { &ui_menuFiles, "ui_menuFiles", "ui/menus.txt", CVAR_ARCHIVE }, + { &ui_currentTier, "ui_currentTier", "0", CVAR_ARCHIVE }, + { &ui_currentMap, "ui_currentMap", "0", CVAR_ARCHIVE }, + { &ui_currentNetMap, "ui_currentNetMap", "0", CVAR_ARCHIVE }, + { &ui_mapIndex, "ui_mapIndex", "0", CVAR_ARCHIVE }, + { &ui_currentOpponent, "ui_currentOpponent", "0", CVAR_ARCHIVE }, + { &ui_selectedPlayer, "cg_selectedPlayer", "0", CVAR_ARCHIVE}, + { &ui_selectedPlayerName, "cg_selectedPlayerName", "", CVAR_ARCHIVE}, + { &ui_lastServerRefresh_0, "ui_lastServerRefresh_0", "", CVAR_ARCHIVE}, + { &ui_lastServerRefresh_1, "ui_lastServerRefresh_1", "", CVAR_ARCHIVE}, + { &ui_lastServerRefresh_2, "ui_lastServerRefresh_2", "", CVAR_ARCHIVE}, + { &ui_lastServerRefresh_3, "ui_lastServerRefresh_3", "", CVAR_ARCHIVE}, + { &ui_singlePlayerActive, "ui_singlePlayerActive", "0", 0}, + { &ui_scoreAccuracy, "ui_scoreAccuracy", "0", CVAR_ARCHIVE}, + { &ui_scoreImpressives, "ui_scoreImpressives", "0", CVAR_ARCHIVE}, + { &ui_scoreExcellents, "ui_scoreExcellents", "0", CVAR_ARCHIVE}, + { &ui_scoreCaptures, "ui_scoreCaptures", "0", CVAR_ARCHIVE}, + { &ui_scoreDefends, "ui_scoreDefends", "0", CVAR_ARCHIVE}, + { &ui_scoreAssists, "ui_scoreAssists", "0", CVAR_ARCHIVE}, + { &ui_scoreGauntlets, "ui_scoreGauntlets", "0",CVAR_ARCHIVE}, + { &ui_scoreScore, "ui_scoreScore", "0", CVAR_ARCHIVE}, + { &ui_scorePerfect, "ui_scorePerfect", "0", CVAR_ARCHIVE}, + { &ui_scoreTeam, "ui_scoreTeam", "0 to 0", CVAR_ARCHIVE}, + { &ui_scoreBase, "ui_scoreBase", "0", CVAR_ARCHIVE}, + { &ui_scoreTime, "ui_scoreTime", "00:00", CVAR_ARCHIVE}, + { &ui_scoreTimeBonus, "ui_scoreTimeBonus", "0", CVAR_ARCHIVE}, + { &ui_scoreSkillBonus, "ui_scoreSkillBonus", "0", CVAR_ARCHIVE}, + { &ui_scoreShutoutBonus, "ui_scoreShutoutBonus", "0", CVAR_ARCHIVE}, + { &ui_fragLimit, "ui_fragLimit", "10", 0}, + { &ui_captureLimit, "ui_captureLimit", "5", 0}, + { &ui_smallFont, "ui_smallFont", "0.25", CVAR_ARCHIVE}, + { &ui_bigFont, "ui_bigFont", "0.4", CVAR_ARCHIVE}, + { &ui_findPlayer, "ui_findPlayer", "Sarge", CVAR_ARCHIVE}, + { &ui_Q3Model, "ui_q3model", "0", CVAR_ARCHIVE}, + { &ui_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE}, + { &ui_recordSPDemo, "ui_recordSPDemo", "0", CVAR_ARCHIVE}, + { &ui_teamArenaFirstRun, "ui_teamArenaFirstRun", "0", CVAR_ARCHIVE}, + { &ui_realWarmUp, "g_warmup", "20", CVAR_ARCHIVE}, + { &ui_realCaptureLimit, "capturelimit", "8", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART}, + { &ui_serverStatusTimeOut, "ui_serverStatusTimeOut", "7000", CVAR_ARCHIVE}, }; // bk001129 - made static to avoid aliasing -static int cvarTableSize = sizeof(cvarTable) / sizeof(cvarTable[0]); +static int cvarTableSize = sizeof(cvarTable) / sizeof(cvarTable[0]); /* @@ -6227,12 +6245,12 @@ UI_RegisterCvars ================= */ void UI_RegisterCvars( void ) { - int i; - cvarTable_t *cv; + int i; + cvarTable_t *cv; - for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) { - trap_Cvar_Register( cv->vmCvar, cv->cvarName, cv->defaultString, cv->cvarFlags ); - } + for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) { + trap_Cvar_Register( cv->vmCvar, cv->cvarName, cv->defaultString, cv->cvarFlags ); + } } /* @@ -6241,12 +6259,12 @@ UI_UpdateCvars ================= */ void UI_UpdateCvars( void ) { - int i; - cvarTable_t *cv; + int i; + cvarTable_t *cv; - for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) { - trap_Cvar_Update( cv->vmCvar ); - } + for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) { + trap_Cvar_Update( cv->vmCvar ); + } } @@ -6257,22 +6275,22 @@ ArenaServers_StopRefresh */ static void UI_StopServerRefresh( void ) { - int count; + int count; - if (!uiInfo.serverStatus.refreshActive) { - // not currently refreshing - return; - } - uiInfo.serverStatus.refreshActive = qfalse; - Com_Printf("%d servers listed in browser with %d players.\n", - uiInfo.serverStatus.numDisplayServers, - uiInfo.serverStatus.numPlayersOnServers); - count = trap_LAN_GetServerCount(ui_netSource.integer); - if (count - uiInfo.serverStatus.numDisplayServers > 0) { - Com_Printf("%d servers not listed due to packet loss or pings higher than %d\n", - count - uiInfo.serverStatus.numDisplayServers, - (int) trap_Cvar_VariableValue("cl_maxPing")); - } + if (!uiInfo.serverStatus.refreshActive) { + // not currently refreshing + return; + } + uiInfo.serverStatus.refreshActive = qfalse; + Com_Printf("%d servers listed in browser with %d players.\n", + uiInfo.serverStatus.numDisplayServers, + uiInfo.serverStatus.numPlayersOnServers); + count = trap_LAN_GetServerCount(ui_netSource.integer); + if (count - uiInfo.serverStatus.numDisplayServers > 0) { + Com_Printf("%d servers not listed due to packet loss or pings higher than %d\n", + count - uiInfo.serverStatus.numDisplayServers, + (int) trap_Cvar_VariableValue("cl_maxPing")); + } } @@ -6283,13 +6301,13 @@ ArenaServers_MaxPing */ #ifndef MISSIONPACK // bk001206 static int ArenaServers_MaxPing( void ) { - int maxPing; + int maxPing; - maxPing = (int)trap_Cvar_VariableValue( "cl_maxPing" ); - if( maxPing < 100 ) { - maxPing = 100; - } - return maxPing; + maxPing = (int)trap_Cvar_VariableValue( "cl_maxPing" ); + if( maxPing < 100 ) { + maxPing = 100; + } + return maxPing; } #endif @@ -6300,40 +6318,40 @@ UI_DoServerRefresh */ static void UI_DoServerRefresh( void ) { - qboolean wait = qfalse; - - if (!uiInfo.serverStatus.refreshActive) { - return; - } - if (ui_netSource.integer != AS_FAVORITES) { - if (ui_netSource.integer == AS_LOCAL) { - if (!trap_LAN_GetServerCount(ui_netSource.integer)) { - wait = qtrue; - } - } else { - if (trap_LAN_GetServerCount(ui_netSource.integer) < 0) { - wait = qtrue; - } - } - } - - if (uiInfo.uiDC.realTime < uiInfo.serverStatus.refreshtime) { - if (wait) { - return; - } - } - - // if still trying to retrieve pings - if (trap_LAN_UpdateVisiblePings(ui_netSource.integer)) { - uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000; - } else if (!wait) { - // get the last servers in the list - UI_BuildServerDisplayList(2); - // stop the refresh - UI_StopServerRefresh(); - } - // - UI_BuildServerDisplayList(qfalse); + qboolean wait = qfalse; + + if (!uiInfo.serverStatus.refreshActive) { + return; + } + if (ui_netSource.integer != AS_FAVORITES) { + if (ui_netSource.integer == AS_LOCAL) { + if (!trap_LAN_GetServerCount(ui_netSource.integer)) { + wait = qtrue; + } + } else { + if (trap_LAN_GetServerCount(ui_netSource.integer) < 0) { + wait = qtrue; + } + } + } + + if (uiInfo.uiDC.realTime < uiInfo.serverStatus.refreshtime) { + if (wait) { + return; + } + } + + // if still trying to retrieve pings + if (trap_LAN_UpdateVisiblePings(ui_netSource.integer)) { + uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000; + } else if (!wait) { + // get the last servers in the list + UI_BuildServerDisplayList(2); + // stop the refresh + UI_StopServerRefresh(); + } + // + UI_BuildServerDisplayList(qfalse); } /* @@ -6343,50 +6361,50 @@ UI_StartServerRefresh */ static void UI_StartServerRefresh(qboolean full) { - int i; - char *ptr; - - qtime_t q; - trap_RealTime(&q); - trap_Cvar_Set( va("ui_lastServerRefresh_%i", ui_netSource.integer), va("%s-%i, %i at %i:%i", MonthAbbrev[q.tm_mon],q.tm_mday, 1900+q.tm_year,q.tm_hour,q.tm_min)); - - if (!full) { - UI_UpdatePendingPings(); - return; - } - - uiInfo.serverStatus.refreshActive = qtrue; - uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + 1000; - // clear number of displayed servers - uiInfo.serverStatus.numDisplayServers = 0; - uiInfo.serverStatus.numPlayersOnServers = 0; - // mark all servers as visible so we store ping updates for them - trap_LAN_MarkServerVisible(ui_netSource.integer, -1, qtrue); - // reset all the pings - trap_LAN_ResetPings(ui_netSource.integer); - // - if( ui_netSource.integer == AS_LOCAL ) { - trap_Cmd_ExecuteText( EXEC_NOW, "localservers\n" ); - uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000; - return; - } - - uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 5000; - if( ui_netSource.integer == AS_GLOBAL || ui_netSource.integer == AS_MPLAYER ) { - if( ui_netSource.integer == AS_GLOBAL ) { - i = 0; - } - else { - i = 1; - } - - ptr = UI_Cvar_VariableString("debug_protocol"); - if (strlen(ptr)) { - trap_Cmd_ExecuteText( EXEC_NOW, va( "globalservers %d %s full empty\n", i, ptr)); - } - else { - trap_Cmd_ExecuteText( EXEC_NOW, va( "globalservers %d %d full empty\n", i, (int)trap_Cvar_VariableValue( "protocol" ) ) ); - } - } + int i; + char *ptr; + + qtime_t q; + trap_RealTime(&q); + trap_Cvar_Set( va("ui_lastServerRefresh_%i", ui_netSource.integer), va("%s-%i, %i at %i:%i", MonthAbbrev[q.tm_mon],q.tm_mday, 1900+q.tm_year,q.tm_hour,q.tm_min)); + + if (!full) { + UI_UpdatePendingPings(); + return; + } + + uiInfo.serverStatus.refreshActive = qtrue; + uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + 1000; + // clear number of displayed servers + uiInfo.serverStatus.numDisplayServers = 0; + uiInfo.serverStatus.numPlayersOnServers = 0; + // mark all servers as visible so we store ping updates for them + trap_LAN_MarkServerVisible(ui_netSource.integer, -1, qtrue); + // reset all the pings + trap_LAN_ResetPings(ui_netSource.integer); + // + if( ui_netSource.integer == AS_LOCAL ) { + trap_Cmd_ExecuteText( EXEC_NOW, "localservers\n" ); + uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000; + return; + } + + uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 5000; + if( ui_netSource.integer == AS_GLOBAL || ui_netSource.integer == AS_MPLAYER ) { + if( ui_netSource.integer == AS_GLOBAL ) { + i = 0; + } + else { + i = 1; + } + + ptr = UI_Cvar_VariableString("debug_protocol"); + if (strlen(ptr)) { + trap_Cmd_ExecuteText( EXEC_NOW, va( "globalservers %d %s full empty\n", i, ptr)); + } + else { + trap_Cmd_ExecuteText( EXEC_NOW, va( "globalservers %d %d full empty\n", i, (int)trap_Cvar_VariableValue( "protocol" ) ) ); + } + } } -- cgit